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HQ
Shas'el - T/l Missile Pod, Flamer, Iridium Armor, Hard-wired Drone Controller, Bonding Knife, Shield Drone x2, Hard-Wired Target Lock, Stimulant Injector
Elites
Crisis Suit x3- Plasma rifle, Missile Pod, Multi Tracker, Team leader, Shield drone x2, bonding knife
Crisis Suit x3- Plasma rifle, Missile Pod, Multi Tracker, Team leader, Shield drone x2, bonding knife
Crisis Suit x2- Plasma rifle, Missile Pod, Multi Tracker
Troops
Fire Warriors x6 - (steals pathfinder dumb-fish)
Fire Warriors x6 - Devilfish, Disruption pod
Kroot x10
Kroot x10
Kroot x10
Fast Attack
Piranha x2 - Fusion Blasters, Targetting Arrays, only 1 Disruption Pod
Piranha x2 - Fusion Blasters, Targetting Arrays, only 1 Disruption Pod
Pathfinders x8 - Devilfish, disruption pod
Heavy
Broadsides x2 - Targetting Arrays, Team leader, Hardwired Target Lock, Hard-wired Drone Controller, Shield Drone, Gun Drone
Broadsides x2 - Targetting Arrays, Team leader, Hardwired Target Lock, Hard-wired Drone Controller, Shield Drone, Gun Drone
HQ attaches to the pathfinders to give them ablative wounds and forces them to shoot heavy weapons at them or else I get 2+ with 4+ fnp and leadership 9. Piranhas run out and movement block after dropping drones to help cover my front lines. Dumbfish with warriors screen the suit team with only 2 guys so they can't be shot at and move upfield starting around turn 2 or 3 depending on where objectives are. I like the targeting arrays on the broadsides as frankly if I'm going to shoot them at something it has to die so I want it to hit, the repositioning is nice sometimes but unless the missions have some wacky rule to them I think I'll be okay with them as is.
Thoughts?
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