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Made in au
Fresh-Faced New User




Having always played green flavoured marines, this will be my first vanilla list. Looks a little bland, but I'm going for effectiveness. In particular effectiveness at the mid-field.

Can I get some thoughts and opinions on performance please?


Librarian; null-zone, avenger [rides with sternguard]

Sternguard (5 man); 4 combimeltas, heavy flamer, rhino

Dreadnought; asscan, heavy flamer, drop pod [basically a distraction/suicide unit to allow everything else to move up]

Dreadnought; asscan, heavy flamer

Tactical Squad (10 man); meltagun, missile launcher, combimelta, rhino [using the free missile launcher to combat squad and sit on home objectives if the need arises]

Tactical Squad (10 man); meltagun, missile launcher, combimelta, rhino

Tactical Squad (5 man); combiflamer, lasplas razorback

Tactical Squad (5 man); combiflamer, lasplas razorback

Landspeeder; multimelta, heavy flamer

Landspeeder; multimelta, heavy flamer

Landspeeder; multimelta, heavy flamer

Predator; heavy bolter sponsons

Predator; heavy bolter sponsons

1745 points.
   
Made in gb
Tower of Power






Cannock

HQ is nice.

Sternguard, meh not with heavy flamer as you'll get charged next turn - should be rapid firing and using that special ammo to make sure stuff is dead - not getting itno assault and bogged down or killed with 5 men.

Suicide Dreadnought is a waste of time because assault cannon isn't always going to do a lot with rending. Also costing 150 points is my maths is right, 150 points for a suicide unit - what's the point, doesn't even alpha strike properly anyway. Switch them both to 2 x autocannons.

First two Tactical squads are ok. Others don't work in las/plas Razorbacks because move 6" you can fire only ONE weapon, so either plasma or lascannon - you need to stay still to fire both weapons, plus you lose out on specials. Get Rhinos and fire out the hatch.

Cool speeders. Typhoons can work well.

Dakka Preds I've never been a fan off really, I prefer auto/las which can deal with armour and infantry well.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Fresh-Faced New User




Would the sternguard operate better out of their rhino though? more guys is better, but useless if only 2 can fire out of the rhino a turn.

Instead of las/plas razors, how bout asscan razors and multimelta dreads?
   
Made in gb
Regular Dakkanaut






People argue all day about the effectiveness of the Stronos pattern Razorback (Las/Plaz).

My arguments FOR it are:

A twin linked lascannon will miss 0.21 of the time, a single will miss 0.33 of the time. Its effectively 1 in 6 shots where you would have missed anyway, the TL makes a difference. To me not a MASSIVE difference compared to the benefits.

Additionally you have the chance to fire both if you stay still OR rapid fire the plasma guns, which are statistically better against AV 10 and 11 (as well as marines).

A lot of it comes down to what type of army you run, but the clincher for me is that a weapon destroyed result only hits one, which I find has been VERY useful in games.

I do agree about the TLAC for the dread though, they rock, but if going for the pod dread definitely change to a MM.

On Speeders I prefere MM+HF but again, thats choice.

Ga.

This message was edited 1 time. Last update was at 2010/12/14 10:26:27


Its just a game kids. 
   
Made in gb
Tower of Power






Cannock

Deagle_Raa wrote:Would the sternguard operate better out of their rhino though? more guys is better, but useless if only 2 can fire out of the rhino a turn.

Instead of las/plas razors, how bout asscan razors and multimelta dreads?


How exactly is a Rhino useless? Two guys firing from the hatch could unleash 4 shots each or a couple of combi melta shots for example. You never want to get out the transport, unless you know you will not be shot at too much next turn - Rhino saves this.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Firing out of the hatch means that you are moving at >6 inch tho. When you disembark you increase your rapidfire range to ~32" thats pretty neat.

While staying in a rhino is usually a good idea being as categorical about it as you are is not...Besides, why take a Sternguard squad if you only want to sit in the rhino all the time, a tactical squad does what you suggest just as good.


Automatically Appended Next Post:
As for the list, it seems ok but I would consider dropping the sternguard for a third dread. They seem a little lonely...


Automatically Appended Next Post:
I would alson consider Vindicators, with their range the should suit your style of play pretty nicely.

This message was edited 2 times. Last update was at 2010/12/14 13:56:39


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Tower of Power






Cannock

Yes I know but it's also useful for blasting units when it's not safe to get out - btw where did you get 32" from? I get 12" movement 2" bail out 12" fire which is 26".

You bail out with the Sternguard when it's safe to do so, but in the mean time you can still fire some small amount of fire power from the hatch - useful for those drive up melta shots.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

mercer wrote:Yes I know but it's also useful for blasting units when it's not safe to get out - btw where did you get 32" from? I get 12" movement 2" bail out 12" fire which is 26".

You bail out with the Sternguard when it's safe to do so, but in the mean time you can still fire some small amount of fire power from the hatch - useful for those drive up melta shots.


Either a complete brain fart or by confusing it with the threat range of DAs...yyou take your pick

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Tower of Power






Cannock

You best let me know as I don't know if you're talking about me or yourself here

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

oh, I thought it was obvious that I was talking about myself

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Tower of Power






Cannock

It is now :p perhaps double brain fart?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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