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![[Post New]](/s/i/i.gif) 2010/12/14 15:36:54
Subject: Gabriel Seth's Whirlwind!
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Stormin' Stompa
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Gabriel Seth's special attack inflicts an automatic hit on all enemy models in base contact.
Make the call, Dakka:
After rolling to wound, can these wounds be allocated?
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![[Post New]](/s/i/i.gif) 2010/12/14 15:47:42
Subject: Re:Gabriel Seth's Whirlwind!
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Elite Tyranid Warrior
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Wounds will be allocated normally, Seth doesn't say otherwise.
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This message was edited 1 time. Last update was at 2010/12/14 15:47:50
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![[Post New]](/s/i/i.gif) 2010/12/14 16:32:33
Subject: Gabriel Seth's Whirlwind!
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Nasty Nob on Warbike with Klaw
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aye, nothing special just a potential increase in attacks due to # in BtB
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![[Post New]](/s/i/i.gif) 2010/12/14 17:29:33
Subject: Gabriel Seth's Whirlwind!
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Decrepit Dakkanaut
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Yep. Treat is as you would a Blast Marker, which also automatically hits - you still get to allocate wounds as normal.
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![[Post New]](/s/i/i.gif) 2010/12/14 17:47:11
Subject: Gabriel Seth's Whirlwind!
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Stormin' Stompa
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We are thinking the same thought.
The blast marker comparison is a good one - I saw no reason why wounds would not be allocated normally. I was finishing up a game against a BA player at about 1am and had not the energy to come up with a convincing argument at the time!
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![[Post New]](/s/i/i.gif) 2010/12/14 22:34:23
Subject: Gabriel Seth's Whirlwind!
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Angry Blood Angel Assault marine
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I agree with everyone so far... I have a question that goes further, what if he were in base contact with an IC, and a squad does the IC have to take the wound?
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8000+points of |
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![[Post New]](/s/i/i.gif) 2010/12/14 22:36:51
Subject: Gabriel Seth's Whirlwind!
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Decrepit Dakkanaut
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Yes, as the IC is a seperate unit in close combat (well, treated as one anyway...)
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![[Post New]](/s/i/i.gif) 2010/12/15 11:33:40
Subject: Gabriel Seth's Whirlwind!
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Veteran Wolf Guard Squad Leader
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Yes Nosferatu is right you can allocate wounds within a squad but if there is an IC or a separate squad they must be allocated a wound or in the case of a second squad a number of wounds equal to the amount of models in base contact.
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