Had a game with Hellspawnsp aka Shaun from Dakka Dakka. He hasn't been playing long (about 5 games) and myself and another player have been helping him in the games we've had so far. Today I was gonna let him run on his own and only speak up if he generally forgot something i.e orders.
Blood Angels "Wing Striker" - 2,000 points
HQ
Librarian - shield of sanguinus & unleash rage
Librarian - shield of sanguinus & unleash rage
Honour Guard w/ Razorback - 2 x flamers - Razorback w/ lascannon & twin-linked plasma gun
Honour Guard w/ Razorback - 2 x meltaguns - Razorback w/ lascannon & twin-linked plasma gun
Elite
1 x Sanguinary Priest
Troops
5 x Assault Marines w/ Razorback - 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback - 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback - 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback - 1 x meltagun - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback - 1 x meltagun - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback - 1 x meltagun - Razorback w/ lascannon & twin-linked plasmagun
Heavy Support
Vindicator
Vindicator
Total: 2,000
Imperial Guard - 2,000 points
HQ
Company Command Squad w/ Chimera - 4 x plasma guns
Company Command Squad w/ Chimera - 4 x plasma guns
Troops
Veterans w/ Chimera - 3 x flamers
Veterans w/ Chimera - 3 x flamers
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Fast Attack
Vendetta
Vendetta
Hellhound
Heavy Support
Leman Russ Battle Tank
Leman Russ Executioner
Manticore Rocket Launcher
Game: Annilation and pitched battle
Deployment
I lost the roll off and Shaun decided to go first, he spread his army across the board putting the Manticore, flamer Veteran squads, plasma Veterans,
CCS on the left flank just behind the larger tower ruin he put the Leman Russ. On the right flank he deployed everything else.
I decided to be sneaky here and I had two options. I was going to deploy all my army one side of the board so I'm using all my army against half of Shauns, hopefully I could tackle and cripple one half of his army and then finish off the rest. I had two options, deploy on the left flank where the higher priority but more damage dealing targets were, or deploy on the right flank and have a slightly easier time but not be in range of the more high priority targets - I decided the left flank and to weather the storm. I deployed all Razorbacks together, except two which deployed in the centre with both Vindicators.
* Tactical Notes
I'm hoping to steal the initiative which will give me some first turn blasting, targets are the Vendettas along with those two Chimeras holding plasmas. The Manticore is also high priority but I'll sneak up and tackle that if I do lucky. Once the Chimeras hold the plasma units have been popped I'll charge and wipe them out, then going onto the Leman Russ which should nail that left flank.
Turn 1
I attempt to seize the initiative, but fail :(
Not a lot of movement from Shaun, he moves his Vendettas and a few tanks forward on the right flank and that's it - he pops smoke on all tanks possible, except the Manticore.
Shooting a Vendetta fires at a Razorback scoring three penetrating hits - I cast shield and fail to save all of them, Shaun then pops the tank scoring his first kill point and killing a single Marine in the explosion. Another Razorback gets blasted by the other Vendetta, I can't remember if shield makes any saves but it's crew shaken. The Manticore fires getting two shots, Shaun blasts it at the Vindicators supported by Razorbacks, shield power fails and the Librarian takes a wound resulting in the Vindicator losing the main cannon and another Razorback being destroyed giving Shaun two kill points, a good start.
In my turn I move out what I can but also immobilise the flamer Honour Guard Razorback in terrain from a exploded vehicle, nice.
Shooting I blast both Vendettas scoring crew shaken on both and one suffers weapon destroyed, at least not shooting at me next turn. I blast the remaining Vindicator at the
CCS on the left flank but the shot scatters and misses.
Kill points are Blood Angels 0: Imperial Guard 2
*Tactical Notes
A good start for Shaun putting himself ahead with two kill points by tackling two Razorbacks robbing me of some fire power, the Razorback in the centre is probably the worst blow taking any potential fire power to tackle the right flank. My turn could have gone better taking out the Vendettas as I put a lot of fire power into them just to get crew shaken, however they're not shooting which is good.
My plan now is to roll up with Razorbacks and blast the Chimeras on the left flank hopefully popping me some tanks, if I can I'll disembark meltas and use them too.
Turn 2
Shauns turn he moves both Vendettas, turbo boosting one over to the right flank was he draws Chimeras closer on the left flank. Right flank he moves Chimeras around passing terrain tests ok.
Shooting Manticore gets two shots firing them at the Honour Guard on foot killing one of them. The last centre field Razorback gets blasted by every multi laser available scoring weapon destroyed - losing the plasma gun, immobilising it and stunning it.
My turn I roll Razorbacks up through terrain while the squad on foot from the first broken Razorback moves through terrain to assault the Vendetta. I bail melta squads and flamer squads out of transports hoping to pop a flamer Vet Chimera and then flamer and bolt pistol them to death.
Shooting I blast a flamer Veteran Chimera with pretty much everything but I just managed to stun it, immobilise it and destroy both weapons - it's just a metal box now!
lol. I pop a few rounds off at the two plasma Chimeras immobilising them both.
Assault I charge the Vendetta with the flamer squad on foot, luckily the Priest is with them so plenty of S5 attacks on the rear which scores me another shaken result :(
*Tactical Notes
Ok not a awesome turn for me and my plan of busting that Chimera failed - at least my troops are hidden from mass plasma death and the melta Honour Guard which got blown out their Razorback in the centre are in cover, hopefully they will pass some cover saves.
Plan this turn is to move up with the flamer squad which tackled the Vendetta. Use more fire power to bust that useless Chimera and send squads to charge the flamer Veterans, I'm hoping they will get out so I can get at them easier. I'll keep pressure on those plasma units too.
Turn 3
Shaun starts to bring his right flank forces towards me passing a terrain test for the Hellhound while the Leman Russ Battle Tank comes out of hiding. Flamer Veterans in the Chimera bail out and fall back to their table edge.
Shooting Shaun fires the Hound and Executioner at my melta Honour Guard in terrain, I pass all saves from the Hound and luckily the Executioner scatters all shots

.
In my turn I move the melta Honour Guard and a melta Assault Squad towards the two Chimeras holding plasma units, while the flamer squad which attacked the Vendetta move past towards the Manticore as another flamer squad comes to take there place.
Shooting I blast side armour of the Manticore hoping to cause some damage but fail. I blast the useless Chimera and finally pop it, I blast the two plasma Chimeras and pop both - the
CCS looses all plasma gunners in the blast but pass morale while the other squad takes minimal damage. With clear way to the flamer Veterans I blast them with a few bolt pistols.
In assault I charge the Vendetta which didn't move and auto hit it making it go boom taking out a Assault Marine in the process!
Kill points are Blood Angels 4: Imperial Guard 2
* Tactical Notes
Well that was a come back! I was hoping to assault those plasma Vets and the solo Commander but I failed the assault rolls, doh! I think this turn Shaun has been too defensive with his Guard, his flamer unit would have been better moving towards me and unleashing flame - they would more than likely die next turn but at least maybe take some Angels with them. Also not moving the Vendetta cost him a kill point and not firing from the hatch also robbed him of some shots - admittly I forgot about those myself or else I would have reminded him. He did have some bad luck with the Executioner however.
My plan next turn is to continue sweeping up the left flank, the Manticore is within assault range and the Leman Russ should be within melta range. I just need to assault those plasma Veterans and the solo Commander and that flank is totally clear.
Turn 4
Shauns turn he moves the Leman Russ around as last turn he couldn't get
LOS thanks to Razorbacks and his own tanks blocking
LOS, now he has plenty of targets to choose from. The Hellhound rolls up ready to unleash flame on my meltagun Honour Guard.
CCS issue first rank fire to the plasma Veterans to get extra shots but fail, the flamer Veterans receive the same order ok though. Shooting the Manticore gets 3 shots, Shaun goes to fire at my cluster of Razorbacks but it's inside the minimum range and cannot draw line of sight, so it means it cannot fire :( Leman Russ blasts a Razorback landing on target but bad dice rolls fails to score any damage. Plasma Veterans blast the Honour Guard killing four, the Hound joins in wiping out the remainer of the squad netting Shaun two kill points - one for the Librarian one for the Honour Guard.
**Shauns ride calls say he's going to be picked up in 10 minutes so we decide to make this my last "speedy" turn**
I quickly move squads around to get maximum damage on Shaun, I only need a single kill point to beat him as we're drawing at the moment. I blast the Commander with bolt pistols and steal his last wound giving me 5 kill points and taking the win, no point carrying on as I've won either way.
Blood Angels win 5: 4 Imperial Guard
Summary
Well that was a tight game. I know a shooty game like Guard shouldn't have much issues with Razorback lists, I just need to target prioritise and those Vendettas were key targets - I guess my gamble of deploying on the more risker side paid off, even though if put me on the losing side for the first few turns - though it put me in range of the threats I needed to deal with.
Shaun played well considering I wasn't giving him any help, I just reminded him to move stuff if he forgot and minor rules such as terrain tests for vehicles and profile questions. I think his third turn he made some mistakes, if he would have turbo boosted that Vendetta away I would have never got the kill point for that, however when I popped that useless Chimera I would have charged the flamer Vets inside and probably scored another point anyway. Another mistake was not firing from the hatches, though I may be wrong on this as I suspect I crew stunned them both instead off immobilised, pretty sure I did on the
CCS one.
It was a good game and if I carried on I would have took a pot shot melta blast at the Leman Russ even though not in
2D6 range - could have glanced and still get the +1 thanks to melta. I would have blasted and charged that plasma squad and flamer squad and also the Manticore, affectively clearing out the entire left flank and with Shauns units on the right flank away from me he wouldn't have a huge amount which could threaten me, which next turn I would have remounted in Razorbacks and unleash lascannon and plasma attack, more likely at the Hellhound because it was just there and also the last remaining Vendetta.
I'm looking forward to a rematch Shaun!