I took my Orks to Kris' (Justicar Alaric) place on Friday. I haven't used my Orks for a bit and last time I played Kris with Orks is when he had crappy lists,
lol, he will admit to this. But now he's using decent lists I'll see how they fare, but
Devs are crap

and he needs to get a single tank and Furioso Librarian
Orks "'Ead Manglers Lads" - 2,000 points
HQ
1 x Warboss - power klaw, attack squig & cybork body
1 x Big Mek - burna, kustom force field & cybork body
Elite
5 x Lootas
5 x Lootas
5 x Nobz w/ Battlewagon - power klaw, 2 x big choppas, waaagh! Banner, bosspole, cybork bodies & Painboy - Wagon w/ big shoota & boarding plank
Troops
6 x Nobz w/ Battlewagon - power klaw, 4 x big choppas, waaagh! Banner, bosspole, 'eavy armour cybork bodies & Painboy - Wagon w/ big shoota & boarding plank
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
Fast Attack
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
Heavy Support
1 x Battlewagon - big shoota & deffrolla
1 x Battlewagon - big shoota & deffrolla
1 x Battlewagon - big shoota & deffrolla
Total: 2,000
Blood Angels "Book of Blood" - 2,000 points
HQ
Librarian - jump pack, shield of sanguinus & unleash rage
Librarian - jump pack, shield of sanguinus & unleash rage
Honour Guard - jump packs & 4 x meltaguns
Elite
2 x Sanguinary Priests
Troops
10 x Assault Marines - 2 x meltaguns Sgt w/ power fist
10 x Assault Marines - 2 x meltaguns Sgt w/ power fist
10 x Assault Marines - 2 x meltaguns Sgt w/ power fist
10 x Assault Marines - 2 x flamers
5 x Assault Marines - plasma gun
Heavy Support
5 x Devastators - 4 x missile launchers
5 x Devastators - 4 x missile launchers
Game: Capture & Control + Spearhead
Deployment
I lost the roll off and Kris deployed first. He put the 5 man Assault Squad a floor down from his objective, on the same floor as the objective itself a Devastator squad, which was on the top floor. He then spread about his
Dev squads using the buildings and then put down his Assault Squads and Honour Guard with the meltas at the front and then the flamer squad.
I deployed my two Loota units in ruins and then all Battlewagons along with the Deffkopters behind a big ruin so Kris cannot get
LOS or at least very much to my tanks.
*Tactical Notes
The meltas are the highest threats to me in this game as they get +2 on the damage chart thanks to my open topped tanks. I'll blast the Honour Guard with Lootas and hopefully cause some damage or kill them. I'll use the Kopters to flank around by turbo boosting and then charge the 5 man Assault Squad holding the objective. I'll move the Wagons forward and it's really a case of who is going to get who first - does Kris melta my tanks and assault me or do I bail out my tanks and get him first?
I think I'll try and steal the initiative so I can gun down the Honour Guard and then maybe go for a Dev squad or the 5 man Assault Squad on Kris' objective.
Turn 1
I attempt to steal the initiative but fail :(
Kris starts moving his Angels down but only at jump pack speed as he doesn't want to be charged.
Shooting he fires several
Dev units using frags into a Loota unit, they all die :(
I move the Wagons out keeping in force field range while turbo boosting the Kopters towards Kris' table edge.
Shooting I blast a
Dev squad with Lootas killing two and forcing a morale, which they pass. That's it for me.
* Tactical Notes
Ok not a awesome first turn which sees a squad of Lootas torrented by frags, ok it took all the Dev squads to do it but they're gone. I've managed to wound a Dev squad a bit but would have been better wiping them out, considering I got 15 shots
Next turn I'll move the Wagons up and maybe assault while Deffkopters turbo boost ahead. Lootas will try and blast the Honour Guard, if they can, if not Dev squad again.
Turn 2
Some more jumping around by Kris but he just moves squads behind buildings so the Lootas cannot get
LOS.
Shooting the last Lootas are blasted with frags with two
Dev units forcing a morale test on the remaining two, while a Deffkopter is instagibbed by a krak missile. Lootas fail morale test and run off the board :(
In my turn I move the single Kopter behind a wall while the other Wagons move 6", some going through terrain and passing terrain tests ok.
I empty some big shootas into the Honour Guard from the Wagons, kill nothing.
* Tactical Notes
Turn 2 hasn't gone so well seeing the Lootas lost, though I guess they've been good for taking flak instead of the tanks, though the tanks haven't got far. I also lost a Kopter too which decreases my chances of getting Kris' objective as it's a long way to go.
This turn I'll move the Wagons up and call a waaagh! if needed piling into Kris' Assault Marines, I'll set the Nobz on the Honour Guard to make sure they're dead and two Boyz squads per Assault Marine unit - feel no pain is a pain in the arse! The other Nobz unit with the Warboss I'll send to tackle a flamer unit, meltas aren't a threat to me once I have chosen to got my Boyz out.
Turn 3
It appears Kris may have read my mind about a waaagh! as he mioves all Assault Marines towards my lines, only hanging the flamer squad back.
Shooting half the Honour Guard squad is in melta range other half not and a squad behind can also reach the same Wagon. Kris torrents the Wagon with melta, the meltas in range one misses the other scores immobilised after failing
KFF save, I can live with that, while the two out of range do nothing. Kris torrents all krak missiles at the tank desperate to pop it but fails. I think he knows what is coming this turn!
lol.
In my turn I start to roll all Wagons up to mass assault, shockingly both Nobz Wagons fail terrain and get stuck - god damn it! With my Wagons up close I make the use of the deffrollas tank shocking units causing a few dead Marines. I bail out all Orks and the troops Nobz, I need them to run back to my objective seems my tank is immobilised so they run off towards that. The Deffkopter I turbo boost through terrain landing on a ruin without any problems.
Shooting I blast the Honour Guard and a melta Assault Squad with shoota power.
Assault I charge the Honour Guard and Assault Squad, Orks go down left and right but utlimately the Honour Guard are slaughtered which my Boyz consolidate into terrain and the Assault Squad is battered by two Boyz squads, they die, though my Boyz don't consolidate well and a flamer Assault Squad is close by...if only I had those Lootas!
* Tactical Notes
This turn I've managed to claim me some red power armour dusting the Honour Guard and Assault Squad leaving a single melta unit behind and also the flamer Assault Squad. I can see this turn I'm going to feel some pain but I'll just have to grin and bare it.
Plan next turn is to bail out the Warboss and Nobz and charge, if in range, though I haven't used the waaagh! yet. The Boyz in terrain I'll move up and assault a Dev unit on Kris' table edge, rolling up slowly but surely to his objective.
Turn 4
Kris moves his flamer Assault Squad to tackle a unit of Boyz while the last melta unit moves to assault the other unit of Boyz.
Shooting Kris frags the Boyz in cover but doesn't kill many. He attempts to blow my Dethkopter to pieces, but it passes the cover save from turbo boosting. He burns some Orks and gives them the bolt pistol treatment - one unit of Boyz fails morale from shooting and fall back, the melta Assault Squad now standing there with their thumbs up their arses,
lol.
In assault his Librarian with the flamer squad uses the unleash rage power without any problems, the squad then batters and kills my Boyz - boo hoo!
In my turn I move and run the troops Nobz towards my objective, not quite there yet. I bail out the Warboss and Nobz hoping to get into assault. The Boyz in terrain I move towards the
Devs in the ruin opposite. The two Wagons running with deffrollas tank shock the melta Assault Squad and kill four on the impaling spikes.
No shooting, I call a waaagh!, it goes something like this: WAAAAAAAGGGGHHH! I didn't actually do that in real life
BTW looking like a total twonk as Kris' wife was there and his kids were in bed, though Kris probably wouldn't have any problems doing it
lol.
Assault Warboss and Nobz charge into flamer Assault Squad and bring on the pain, the Assault Squad fails morale after to many wounds with only three Marines remaining, they fall back and land right by my Boyz assaulting the
Devs so they cannot regroup next turn -
lol! Boyz charge the
Devs, only the Sgt left who fails morale and legs it - but cannot regroup as close to the Boyz.
* Tactical Notes
A good proper beat down there as Kris' Marines cannot regroup because my Orks are within 6" and because he has jump packs that's 3D6" fallback which will put him off the board - bye bye! And the Dev Sgt is about 2" from the board edge, lol bye-bye Sgt. That's two Angel units hammered this turn, hopefully I can keep on track.
Next turn I'm suspecting the melta Assault Squad with the other Librarian will charge my Warboss and Nobz. I'll keep rolling the Boyz up the flank and the Deffkopter and hopefully I can claim a victory if I can contest and get my own objective back
Turn 5
Unsurprisingly Kris moves his melta Assault Squad with the last Librarian towards the Nobz and Warboss as the other unit goes to intercept my Boyz.
Shooting krak missiles pound the Deffkopter but it's hard as nails! Nobz and Boyz take some bolt pistol fire too.
Assault, melta squad charges the Boyz, the Boyz take some hits but issue a beat down and win combat - I cannot remember if the squad flees or is destroyed but either way it's gone. Librarian unleashes rage, but combat rages on between the Boss and Nobz.
My turn I move the Kopter out of terrain passing terrain ok ready to charge the 5 man Assault Squad as my Nobz troops run towards my objective, but they get a poor run move and aren't within 3" :( . The Boyz move through terrain but not close enough to assault.
No shooting - all units run or in combat and I'm saving the Kopter.
Assault the Kopter moves through terrain ok and assaults the squad holding the objective, Kopter takes a wound but two Assault Marines die - unfortunately they pass morale :( . In the other combat the Nobz and Warboss take more pain with a few Nobz finally dying off, but the Warboss I.Ds the Librarian and only a few Assault Marines remaing, which take pass morale and stay in combat.
We roll for turn 6 but it doesn't happen. Game is a draw with my contesting the Angel objective and not claiming my own.
Summary
That was a really enjoying and furious game! The Angels and Orks were just going at it and after each turn we both killed entire units, just one massive slug fest though I admit Angels have it better with furious charge making them S5 and feel no pain, if only Orks were S5 and
FnP too, c'mon they can survive getting their heads chopped off!
lol.
I think if there would have been a next turn I'd like to say I'd have the game. My Nobz troops were just short of claiming my own objective, next turn I'd definately had it. The Deffkopter hopefully would have held out against Kris' troops, even if it didn't a unit of Boyz was coming in and probably would have been in assault to contest the objective. The Warboss and Nobz only had 5 Blood Angels left in combat, with the sheer attacks from power klaws alone they would have gone down - this would have left just two Devastator squads left, one depleted too.
Game wise Kris started out strong killing the Lootas and gibbing a Dethkopter, if he had managed to melta that Wagon he would have put more pain on me, though I would have still piled the Boyz into combat and used the Nobz to smash the Honour Guard.
I don't think I made any mistakes really, nor did Kris, only problem was immobilised my tanks in terrain which caused problems getting my own objective. Though that was just bad luck.
Proper brusier game, looking forward to a rematch!