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Made in se
Stern Iron Priest with Thrall Bodyguard






Im pondering about some essentials for eldar to play against Tyranids, and has come to Dark reapers...
Reapers are natrually good against heavy armour like marines, but I se potential in the tempestlaunchers multiple blasts, as well as reasonably strong guns to take down those big nasty MCs. (so, both effective against both hordes and monsters?)

Still, the cost is always an issue with reapers, so perhaps its better to focus and apply lots DA for the smaller tyranids, and bring out the really big guns for the MCs.

And if the reapers are a good choise, would transport be neccesary for them to succed?

By the way, this is just a friendly list im pondering.

Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in us
Plastictrees






Salem, MA

Reapers have to stand still to shoot, so they're exactly the kind of thing that tyranids specialize in killing. You might get one volley off before something pods/outflanks/fleets into your reapers, and then they'll die. Maybe two volleys if you're lucky.

Unfortunately, Eldar don't have any vehicles that have fire points. So your reapers can't shoot out of a transport, and can't shoot the turn they disembark, making transports a poor choice for them.

Although reaper launchers have the AP to bypass big bugs' armor, they still need 5s to wound T6 bugs. So even if you get a shot off, you're only putting a couple of wounds on the bug.

Vehicle-mounted scatterlasers + doom are the best weapons for taking out tyranids.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

against nids do what eldar does best, massed str 6 fire from everywhere + Doom

NTM RoW against them is kinda good

   
Made in us
Killer Klaivex




Oceanside, CA

I was running 2 fire prisms all the time, and then played around with the last choice.

2 dark reapers, with exarch isn't horrible. Tempest launcher with crack shot.

You get 2 blasts, indirect and S4 AP3, ignoring cover and re-rolling to wound.

147 points, and you just need to keep them out of sight (which isn't hard, they are very small).

It's fairly useful against all enemies. (anything that likes to hide in cover and go to ground to contest).

As for the transport, 100 points for a spare transport might come in handy; just run it empty.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in no
Liche Priest Hierophant





Bergen

Well, if you want a nifty tanks that is good against the nids, I do not think you can do mutch wrong with the shadow weaver. It was in a white dwarf magazine. It is really cool.

   
Made in gb
Sneaky Striking Scorpion





South Africa

Niiai wrote:Well, if you want a nifty tanks that is good against the nids, I do not think you can do mutch wrong with the shadow weaver. It was in a white dwarf magazine. It is really cool.


Do you mean Night Spinner?

If so then yes, it's good against any large units.

This message was edited 1 time. Last update was at 2010/12/21 09:22:40


War is my master; Death my mistress - Maugan Ra 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






Thanks, I think Ill probably cut the reapers from the list. I guess they could do some good against middle sized bugs, or perhaps as support in home base together with harlies as bodyguard; but the points could probably be spent more wisely. And, as has been pointed out, they dont get enough hits or S to be efficient against deppstriking Trygons anyway.
Thanks alot.

This message was edited 2 times. Last update was at 2010/12/21 09:18:09


Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in us
Fixture of Dakka





Chicago

Dark Reapers usefulness varies greatly depending on your metagame.

They are simply amazing at taking out MEQ on foot. Especially if you can deploy them with a large field of fire and can target squads outside of cover. You'll kill 5+ marines a turn, nothing to scoff at.

Unfortunately, Reapers aren't very good at taking out transports and are incredibly vulnerable to assaults.

If you're playing against an army that is meching up or using drop pods or outflankers or something like that, don't bother with Reapers. But, if you are playing against armies that are all on foot, give them a try. Sadly, I don't think we'll see those armies in the "competitive" level of play for the duration of 5th edition.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Sslimey Sslyth




Grakmar wrote:If you're playing against an army that is meching up or using drop pods or outflankers or something like that, don't bother with Reapers. But, if you are playing against armies that are all on foot, give them a try. Sadly, I don't think we'll see those armies in the "competitive" level of play for the duration of 5th edition.


One of the reasons I'm hoping for 6th to come along....
   
 
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