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HQ 1: Skulltaker w/ Chariot - 160pts
HQ 2-1: Herald of Tzeench w/ Chariot, We are Legion, Bolt of Tzeench, Master of Sorcery - 110pts
HQ 2-2: Herald of Nurgle w/ Palanquin, Aura of decay, Cloud of Flies, Noxious Touch - 95pts
Troop 1: Bloodletters w/ Icon, Instrument x13 - 238pts
Troop 2: Daemonettes x14 - 196pts
Troop 3: Plaguebearers w/ Icon x10 - 175pts
Elite 1: Fiends of Slaanesh x6 - 180pts
Elite 2: Flamers of Tzeench x3 - 105pts
Elite 3: Flamers of Tzeench x3 - 105pts
Fast 1: Seekers of Slaanesh x8 - 136pts
Fast 2: Screamers of Tzeench x5 - 80pts
Heavy 1: Soul Grinder w/ Phlegm - 160pts
Heavy 2: Daemon Prince w/ Flight, Mark of Tzeench, Master of Sorcery, Bolt of Tzeench, Daemonic gaze, Breath of Chaos - 260pts
Total : 2000pts
First group: Herald of Tzeench, Fiends, Seekers, Screamers, Bloodletters, Daemon Prince - 34 models
Second group: Herald of Nurgle, Skulltaker, Plaguebearers, Daemonettes, Flamers x2, Soul Grinder - 33 models
For 1500 point games, I would remove the Screamers, Daemonettes, Herald of Nurgle, one unit of Flamers and 2 Seekers.
If I get the first group as my starting set, I would DS out of LOS if possible and work my way to the enemy. If I get the second group, try to DS near objectives and hunker down until I get my mobile units. Both teams have Icons, so once my other units start coming in I can either drop in the middle of the fight or elsewhere to open a second front. Grinder, DP, Screamers and Herald of Tzeench work on anti-vehicle.
Comments and advice are appreciated.
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