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Made in ca
Willing Inquisitorial Excruciator






As the topic suggests, I'm wondering how many Combi Meltas to put in my 6 or 10 man SternGaurd Squad?

A lot. 5K +
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3K
800

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Made in ca
Bloodthirsty Chaos Knight




I go maxed out combi-meltas. So a 10 man squad has 10 combi-meltas. With a Combi-melta coupled with their special ammunition they can handle nearly any threat in the game . Plus they are a bargain at 5pts when most pay 10pts each.

Thats just me though.






 
   
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Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I run 4 in a 10 man squad and its working out pretty well for me.

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[DCM]
Tilter at Windmills






Manchester, NH

I think you want a bare min of 4 in a 10 man squad, but preferably 6. That way when you pod in and split, you're getting an average of two hits each against the vehicles you're shooting.

In a smaller squad, 3 for the same reason.

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Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Right.

I should have specified that I am using Vulkan, and that he makes 4 combi-meltas in the squad enough since it pretty much guarantees what Mannahnin correctly pointed out as 2 hits per vehicle per combat squad.

Otherwise, yes, at least 6.

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Long-Range Land Speeder Pilot





In the battlefield

None. Sternguard shouldn't be shooting at anything with an armor value =P.

4 would be max for a 10man squad. I have always ran Sternguard with no upgrades and I have been very successful with them =]

Just balance them with the rest of your army. trying to outfit everything for every situation kicks up point cost at the end of the list.

Just my opinion and experience.

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Decrepit Dakkanaut






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GamzaTheChaos wrote:None. Sternguard shouldn't be shooting at anything with an armor value =P.


Why is that, exactly?

I really couldn't disagree more. The ability to put multiple melta shots on a target of your choice seems like a pretty good tactic to me.

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Tilter at Windmills






Manchester, NH

They do bring a pretty much unique ability to the party- putting melta shots on multiple enemy units on T1.

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Made in us
Long-Range Land Speeder Pilot





In the battlefield

Monster Rain wrote:
GamzaTheChaos wrote:None. Sternguard shouldn't be shooting at anything with an armor value =P.


Why is that, exactly?

I really couldn't disagree more. The ability to put multiple melta shots on a target of your choice seems like a pretty good tactic to me.


*Incoming smart remark* Thats a strategy not a tactic ;D

Well I would just throw it up to simply a different play style. I don't enjoy adding more points into an already expensive squad. not to mention I believe their role is everything but tank shooting.

I always build my list so each plays their own role rather then outfitting for every situation.

like that old saying "jack of all trades master of none" I believe each squad should either be a master at what they do instead of trying to make them fit every situation.

again just my play style. Sternguard aren't bad just by giving them meltas.

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Bounding Assault Marine






In a 10 man, 6.

Drop and split and reduce two vehicles to ash or split and melt a raider just to have the other half blow away the contents...

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd max-out the combi-meltas, so 10 in a full squad.
Upon arrival in a Pod it can be combat squadded to target 2 tanks.

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Made in gb
Fixture of Dakka






Ol' Blighty

I currently have... ...none in my 5-man squad, but that's just because I rarely buy units that include meltaguns for some reason- I have one converted combi-melta, using a meltagun and a FW raven guard upgrade kit umbra sternguard-pattern bolters, but that's on my Epistolary, Audax.
I would reccommend having a minimum of 4 in a 10 man squad. combat squad them and target 2 tanks- 2 S8 meltas to rear/side armour has got to hurt.
for a 6-man squad, go with a minimum of 2.

This message was edited 1 time. Last update was at 2010/12/23 20:18:07



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Made in ca
Morphing Obliterator





Ajax, ON. Canada

wuestenfux wrote:I'd max-out the combi-meltas, so 10 in a full squad.
Upon arrival in a Pod it can be combat squadded to target 2 tanks.


Thats exactly what my buddy did to me. It caught me off guard and I Lost a LR and a Rhino. Mind you my Berzerkers, crawling out of the newly made crater tore them to shreds!

After the game he told he didn't think it was worth the points. But I beg to differ! His squad not only turned 255pts into creaters. It made my LC termies foot-slog (made them pretty much useless till turn 4) It also held up my Berzerkers for 2 turns of CC fighting split units. Then they too had to go for a long walk. It put his army in control of the game.

Tho IMO I'd use 6 of them in a squad of 10 and you'll most likely get the same results.


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Ultramarine Master with Gauntlets of Macragge





Boston, MA

I run two combiweapons. That was as much for tactics as for my shallow bitz box though. I generally don't want them trying to take down tanks, but it's good for an emergency.

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