Switch Theme:

Power Weapons (Not Fists) VS Walkers (Vehicles)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block






okay so me and a few buddies were doing a 3 way battle the other day. My Orks, vs Buddies Space Wolves vs Buddies Chaos Undivided. and Long story short my last surviving Killa Kan initiated an assault against the SW Taactical Marine squad that had his Rune Priest. (Full 9 man squad + rune priest) i was trying to lock him up for a turn so he couldnt use cry of the wolf puppy ( my name for Jaws of the World Wolf) on "Ghazznuts" (His name for Ghazzy) well his wolf priest had a power wepon but upon looking through the rulebook there was no clear answer, well no answer at all as to how power WEAPONS worked against armor. so we treated it as a normal melee weapon and because he had to use grenades and kept passing his morale checks my Kan with no CC wepon and a flamer ended up "Headbutting" and entire squad to death including his Rune priest... this seems kind of jacked up, so the question is. how do power weapons work against armor?
Made in us
Been Around the Block






alright kewl. and he was using cracks, but after he hit he kept rollong 2's for the damage result, reducing it to a 1 from the "Ard Case upgrade... crappy rolls on his part ended up being my saving grace there
 
Forum Index » 40K You Make Da Call
Go to: