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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Yeah DG have always had kind of a weak codex. Our units are okay and our psychic powers are pretty decent, but we need some actual good stratagems.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Violent Enforcer






In Lockdown

DG are confirmed to be in the next PA: War of the Spider.
Additional rules for each of the seven plague companies - my Pallid Hand are going to be very happy!

https://www.warhammer-community.com/2020/03/28/the-first-ever-warhammer-preview-onlinegw-homepage-post-1fw-homepage-post-1/

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in us
Decrepit Dakkanaut




 Drakeslayer wrote:
DG are confirmed to be in the next PA: War of the Spider.
Additional rules for each of the seven plague companies - my Pallid Hand are going to be very happy!

https://www.warhammer-community.com/2020/03/28/the-first-ever-warhammer-preview-onlinegw-homepage-post-1fw-homepage-post-1/

Well if it's anything like how the different Thousand Sons sects were handled, prepared to be EXTREMELY disappointed.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Sad they went this direction. Our small codex will likely get even more limiting. I hope they don’t make the relics, stratagems, and warlord traits company specific. Hopefully it just gives you an army wide buff.
   
Made in us
Decrepit Dakkanaut




broxus wrote:
Sad they went this direction. Our small codex will likely get even more limiting. I hope they don’t make the relics, stratagems, and warlord traits company specific. Hopefully it just gives you an army wide buff.

It'll probably be just that if the Thousand Sons release is anything to go by.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Any new updates about Death Guard?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not yet.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





I have heard they are going to retire the army in the next version and put it back in the chaos space marine codex.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Unlikely for an army with such broad model support.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




Is typhus with a horde of poxwalkers still a viable competitive choice? Why/why not?
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I flip flop on this all the time because sometimes, yeah, it’s great to have 60 t4 fearless bodies and it really wins you the game. Other (most) times those bodies give your opponent something to pump all of their robust anti infantry shooting into like aggressors, hurricane bolsters, massed bolter fired and the like into and totally wipe them up no sweat.

As a strategy as it’s own, no, it’s not good.

If you need some board coverage and are playing DG and can’t really get a
Battalion another way, I would use 60 pox walkers, typhus and a lord. The lord would probably babysit 3 PBCs for rerolls and the poxwalkers would just try to cover lots of area, hold objectives and screen important things. 60 PWs typhus and a lord come in 200 points cheaper than 2 poxbringers, 60 plague bearers and 3 nurglings, which I think while being better than the DG battalion, I don’t think it’s 200 points better.

I’ve been toying with Chaos Knights supported by DG in a similar way the old imperial Castellan list worked. Getting lots of board control with a cost effective battlion, some support from Morty and a Tyrant running the Valiant load out. Screen out with lots of pox walkers, send in Morty while the valiant controls the center and wins.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Longtime Dakkanaut





Looks like Death Guard updates are being revealed this week.

This message was edited 1 time. Last update was at 2020/06/07 20:50:11


 
   
Made in gb
Jovial Plaguebearer of Nurgle






Finally...

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Rejoice!!

https://www.warhammer-community.com/2020/06/09/new-death-guard-rulesgw-homepage-post-2/

Our time has finally come!!!

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in gb
Violent Enforcer






In Lockdown

https://www.warhammer-community.com/2020/06/09/new-death-guard-rulesgw-homepage-post-2/

So it looks like we're getting a similar treatment to Thousand Sons as many of us predicted. However, there do seem to be some Death Guard generic strats and relics teased here. Seems at least some of the emphasis is going to be on making Plague Marines worth taking again.

What do folks think of what's been teased so far? That fall back strat for daemon engines has me looking at spitter PBCs again. Also Overwhelming Generosity might just make plague spewers worth taking on blightlords - seeing as they're primarily used for anti-infantry firepower, being able to deep-strike and flame away is nice.

ninja'd by avedominusnox!

This message was edited 1 time. Last update was at 2020/06/09 16:46:51


Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

 Drakeslayer wrote:
https://www.warhammer-community.com/2020/06/09/new-death-guard-rulesgw-homepage-post-2/

So it looks like we're getting a similar treatment to Thousand Sons as many of us predicted. However, there do seem to be some Death Guard generic strats and relics teased here. Seems at least some of the emphasis is going to be on making Plague Marines worth taking again.

What do folks think of what's been teased so far? That fall back strat for daemon engines has me looking at spitter PBCs again. Also Overwhelming Generosity might just make plague spewers worth taking on blightlords - seeing as they're primarily used for anti-infantry firepower, being able to deep-strike and flame away is nice.

ninja'd by avedominusnox!


Did it on the road driving home!!! Credits to you mate! I am happy that we have new toys!!!

This message was edited 1 time. Last update was at 2020/06/09 17:01:20


Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in ca
Regular Dakkanaut




This preview has some nice tricks, but none of them make me as excited for my DG more than today’s 9e previews on vehicles.

Vehicles no longer take penalties for firing heavy weapons after moving, and when in combat they can fire at units they’re engaged with (albeit w/ -1 to hit with heavy weapons). Hello Plagueburst Crawlers with spitters! Or artillery crawlers with entropy cannons if you have sufficient screens.

This message was edited 1 time. Last update was at 2020/06/09 17:13:33


 
   
Made in gb
Jovial Plaguebearer of Nurgle






I'm liking what I've seen so far. Love the idea of deepstrking Typhus with 40 pox.


Automatically Appended Next Post:
Big unit of stabby marines with a Blightbringer running across the board behind them, covered in Cloud of Flies.

This message was edited 1 time. Last update was at 2020/06/09 17:35:22


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Regular Dakkanaut




 lare2 wrote:
I'm liking what I've seen so far. Love the idea of deepstrking Typhus with 40 pox.


Automatically Appended Next Post:
Big unit of stabby marines with a Blightbringer running across the board behind them, covered in Cloud of Flies.


My thoughts exactly. I need more Pox.

Cover supposed to be a bigger deal in 9th. So 3+/5++/5+++ Plague marines hidden behind a Cloud of Flies.

40 Pox and Typhus wreaking havoc elsewhere.

Yes please.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Can we use the range stratagem on grenades? Yes please...

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in nl
Jovial Plaguebearer of Nurgle





Not sure about the 5++ tbh, our deamon engines already get them, and how many times are my marines shot at by mass plasma? Maybe it's because I never used the Blightbringer before but eh, I can't see it being super useful. But the other stuff does look decent enough and with the ability for our PBC's to keep flaming away revealed today I'm pretty happy overall.
Big yay/nay however for me will depend on the plague companies being locked per detachment or not though. If so that will be a massive pain come 9th as well as proving that "PA was designed with 9th in mind" being a massive load of bull.
   
Made in ca
Regular Dakkanaut




 avedominusnox wrote:
Can we use the range stratagem on grenades? Yes please...
Blight Grenades are plague weapons, so we can. Good catch!
   
Made in gb
Jovial Plaguebearer of Nurgle






Great catch on the grenades. Blight bombardment/Biologus combo just became a lot less situational.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Oozing Plague Marine Terminator





Looks like it's just a WLT, Relic, and unique Strat per Plague Company, which I guess are technically "New Rules to represent your Vectorum" but it doesent seem like theres any additional bonuses to our Legion Trait.

But at least I finally got a Pox Walker strat that I've been wish listing forever! And Typhus was probably gonna be my last Purchase for the DG collection, so Win for me?

This message was edited 3 times. Last update was at 2020/06/09 19:32:47


 
   
Made in us
Longtime Dakkanaut





Death Shroud can also extend the range of their gauntlets to a total of 12”. This could be amazing agains hordes.
   
Made in us
Pestilent Plague Marine with Blight Grenade





Eater Plague + Overwhelming Generosity could make the daemon prince with wings and plague spewer a serious threat.
   
Made in de
Fresh-Faced New User





 Castozor wrote:
Not sure about the 5++ tbh, our deamon engines already get them, and how many times are my marines shot at by mass plasma? [...] .


Exactly. In the tradition of this codex, they write an ability that seems powerful at first glance. But then you take a closer look at the restrictions or at the unit itself and you realize it's not that good, it's not optimal, it sometimes even has scornergy.

At least the 5++ will be useful for LandRaider, Predator, Rhino (e.g. vehicles that are not daemon engines and also lack DR for that matter). So we can use the Blightbringer with relic to babysit some of those units making them less awful but wasting all his other abilities.

This message was edited 1 time. Last update was at 2020/06/10 07:56:38


   
Made in us
Regular Dakkanaut




I wonder if Daemon's Toll could be useful for a rhino rush/Landraider rush

Difference in movement between a Blightbringer and Rhino is 7"
So start all on the line, advance noxious blightbringer first, then advance the rhinos and keep them within 7. Yes there may be an odd inch lost here and there, but they will now have 5++ and probably popped smoke and are over halfway to the enemy.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 BleachHawk wrote:
 Castozor wrote:
Not sure about the 5++ tbh, our deamon engines already get them, and how many times are my marines shot at by mass plasma? [...] .


Exactly. In the tradition of this codex, they write an ability that seems powerful at first glance. But then you take a closer look at the restrictions or at the unit itself and you realize it's not that good, it's not optimal, it sometimes even has scornergy.

At least the 5++ will be useful for LandRaider, Predator, Rhino (e.g. vehicles that are not daemon engines and also lack DR for that matter). So we can use the Blightbringer with relic to babysit some of those units making them less awful but wasting all his other abilities.


I think it's great actually. I actually lose most of my plague marines from high AP shooting, especially when I bring a blob of 20 they are nigh impossible to shift without high AP weapons. It also does work in combat, where high AP is much more common. Melee plague marines might be able to compete with possessed now.
It also works for helbrutes and the other support characters like foul blightspawns or putrifiers, so I'm fairly sure I will bring that relic fairly often.
Last, but not least, it is units within 7", not wholly within like the KFF, so he can actually cover a lot of models at once.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Fresh-Faced New User





 Jidmah wrote:
 BleachHawk wrote:
 Castozor wrote:
Not sure about the 5++ tbh, our deamon engines already get them, and how many times are my marines shot at by mass plasma? [...] .


Exactly. In the tradition of this codex, they write an ability that seems powerful at first glance. But then you take a closer look at the restrictions or at the unit itself and you realize it's not that good, it's not optimal, it sometimes even has scornergy.

At least the 5++ will be useful for LandRaider, Predator, Rhino (e.g. vehicles that are not daemon engines and also lack DR for that matter). So we can use the Blightbringer with relic to babysit some of those units making them less awful but wasting all his other abilities.


I think it's great actually. I actually lose most of my plague marines from high AP shooting, especially when I bring a blob of 20 they are nigh impossible to shift without high AP weapons. It also does work in combat, where high AP is much more common. Melee plague marines might be able to compete with possessed now.
It also works for helbrutes and the other support characters like foul blightspawns or putrifiers, so I'm fairly sure I will bring that relic fairly often.
Last, but not least, it is units within 7", not wholly within like the KFF, so he can actually cover a lot of models at once.


My main opponents play Ad Mech and Astra Militarum and don't struggle to take down plague marines at all with volume of fire alone. But I see your point, I will definitely try to run a big blob with this. Nevertheless, the relic would be better if it could be given to a Lord instead.

   
 
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