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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 BleachHawk wrote:
Nevertheless, the relic would be better if it could be given to a Lord instead.

Sure, but at 55 points he isn't that expensive, in a slot that won't be maxed out often. Extra advance dice also work well with pox walkers, blight launchers and Mortarion.

Not that I'm always assuming a mono-codex force, I doubt any of these things are great enough to rival any of the other top chaos soup ingredients.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Jovial Plaguebearer of Nurgle





Well I do run mono-dex, but never the blightbringer. I guess I'll try him a few times with that relic and see how it goes, it's not like our relic slots are already stuffed with great choices anyway.
   
Made in gb
Regular Dakkanaut





Having seen how blast weapons work next edition who else thinks flamer type weapons will be blast or have similar rules. Fingers crossed , drones with spitters would become an a++ unit instantly
   
Made in gb
Huge Hierodule






Nottingham (yay!)

darthryan wrote:
Having seen how blast weapons work next edition who else thinks flamer type weapons will be blast or have similar rules. Fingers crossed , drones with spitters would become an a++ unit instantly

Personally doubt it, I think the auto-hit niche is distinct from the throw-into-a-crowd niche and likely to remain so

   
Made in ca
Regular Dakkanaut




I doubt it too, and wouldn’t want it, because that would make drones and PHCs with spitters unable to fire while in combat.

This message was edited 1 time. Last update was at 2020/06/10 18:03:58


 
   
Made in us
Oozing Plague Marine Terminator





Blight bombardment just got OP.
   
Made in fi
Locked in the Tower of Amareo





darthryan wrote:
Having seen how blast weapons work next edition who else thinks flamer type weapons will be blast or have similar rules. Fingers crossed , drones with spitters would become an a++ unit instantly


Zero chance. GW already toated flamers in vehicles as excelent in melee. If they were blast they could not be fired while in melee...

Of course this means you are doing your autohits at will in melee.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Anyone found any leaks or previews yet other than what GW put out??
   
Made in us
Missionary On A Mission





GTA

Spoiler:
Relics:
The Feverstone:
LoC only
Reduce Strength characteristic of enemy models by 1 as long as they are within 3" of a model within your army carrying this relic
Allwilter
Model with plaguesword only and replaces the plaguesword
melee melee +1S -3AP 2D
Plagueweapon, enemies wounded by this weapon dont get saves.
The Daemon's Toll - Already previewed
The Epidemicystic Blade
Hellforged Sword only, replaces the hellforged sword
melee melee +1S -2AP 3D
plague weapon, exploding 6s
The Foul Amulet
Psyker only
models with this relic know an additional psychic power. Once per psychic phase, after this model manifested a psychic power heal it for D3 Wounds
Wormspitter
Bolt pistol only, replaces bolt pistol
14" pistole 1 5S -2AP 1D
Plague weapon, If you hit a model with this weapon successfully it gets corroded until end of turn... when a friendly death guard model attacks a corroded unit it's weapon gain the plague weapon abilityhase plaguespewer, Plaguethrower and plaguefists of models in the unit have a damage characteristic of 2D
Stratagems:
1CP
Plaguechosen
Pre battle after chosing a warlord, chose a death guard character model of your army without warlord trait and chose a unique warlord trait for it
1CP
Soulharvest
use this stratagem in the fight phase if a death guard daemon prince gets chosen to fight with its axe or sword. Add 3 to the Attack characteristics until the end of the phase. Only infantry units can be the target of its attacks
1CP
Emissary of Nurgle
Pre battle. choose a LoC unit in your army. until end of battle it gets the ability
Emissary of Nurgle: Reroll Hits of 1 for attacks of friendly DG units within 6" of this model
1CP
Disgusttorrent
Use this stratagem in the shooting phase if a foul blightspawn model gets chosen, roll 2d6 to determine shots for the flamer and discard one. same for strenght value.
1CP
Infecting Rounds
Shooting Phase when a PM unit gets chosen to shoot
Until end of phase the bolt weapons become Plague Weapon and against infantry an unmodified woundroll of 6 gets -4AP
1/2CP
Endless Volley
Shooting Phase when a DG Infantry unit shoots. Until end of phase bolter and the bolter profile of combiweapons get rapid fire 2. Combibolter get rapid fire 3. Units with 6 or more models pay 2CP
2/3 CP
???
Shooting phase or Fight Phase when a PM Unit gets chosen as target for an attack. If the unit is 10 or less models 2CP otherwise 3CP. Add 1 to Disgustingly Resilient Rolls
1CP
???
Before Battle. Choose a Plague Surgeon model in your army. Until end of battle it gets the following ability
Hypertoxic Tincture: Reroll woundrolls of 1 or 2 for attacks with plagueweapons of friendly dg models within 6"
1cp
Tenchfighters
already previewed
1cp
Warptoll
At the beginning of morale phase. Choose a Noxious Blightbringe. Add 1 to dicerolls for morale tests of enemy units within 7" and double the amount of fleeing models if it fails.
1cp
creeping plague
Fightphase when a DG unit in your army gets chosen to fight. Until the end of the phase add 1 to Damage characteristics for attacks and unmodified wound rolls of 6 get -4 AP
1CP
Grimeeruption
If a Deathguard Terminator model gets destroyed, before it gets removed roll a d6 for every unit within 7" without the Nurgle Keyword. on a 4+ deal 1 mortal wound
1CP
Toxic Burst
any phase except morale if a DG model of your army gets destroyed. Chose an enemy unit within 3" of the model and subtract 1 of their hitrolls when they attack.
1CP Mutated Stem
Fightphase if poxwalkers fight.
Until the end of the phase unmodified wound rolls of 6 against infantry units deal mortal wounds. Unmodified hit rolls of 1 deal 1 mortal wound to the attacking unit
2CP
Miasmatic Sickness
Beginning of Fight phase.
Choose an enemy unit within 1" of a friendly PM unit. Subtract 1 of its Toughness characteristic as long as it isnt in Mortarions Toxic Presence ability
1CP
Lifeeater
In fight phase if a DG unit gets chosen to fight.
Until the end of the phase you automatically wound if you roll an unmodified 6 to hit with plagueweapons
1CP
Overwhelming Generosity
already previewed
1CP
Accelerated Entropy
Pre Battle.
Choose a PBC. Until end of battle its entropy cannons and all entropy cannons of PBC within 7" get
Plague Weapon, Damagerolls of 1 or 2 count as 3.
1CP
Firefever
shooting phase after youve allocated the shots of a helbrute with 2 ranged weapons. Until the end of the phase you can reroll all hit rolls if you shoot all shots at one target for this model
1CP
Contaminated Monstrosity
Before Battle.
Chose a DG Unit (no chaos cultists or titanic units) with 12 Wounds or less or for 2CP 13 Wounds or more. Until the end of the battle the unit gets disgustingly resilient
1CP
Parasitic Fumes
End of Movement phase.
Chose a Myphitic Blight Hauler unit. Until end of turn when a friendly model within 7" attacks add 1 to the AP characteristic of its weapons.
Plague Companies:
If your army is battle forged and the detachement is a DG detachement you can chose which plague company it belongs to.
All DG units in the detachement except chaos cultists, poxwalker and named characters get the <Plague Company> keyword.
You get the plague companies:
Warlord traits
Relics
Stratagems
Harbingers:
Poxwalkers in this detachement get the Harbingers Keyword.
Warlord Trait
Zombie Plague
If your warlord destroys an enemy infantry model in melee add a model to a friendly Harbingers Poxwalker unit within 7". You have to pay reserve points for models above its starting unitsize
Relic
Stratagems
1/3cp
From the Carrion Heaps
already previewed
1CP
Life transcending Death
Fight Phase when the last model of a Harbingers Unit gets destroyed. The enemy unit that destroyed the model suffers D3 mortal wounds
The relentless:
Warlord Trait
Ferric Blight
If an attack of a friendly <Relentless> unit targets a Vehicle within 7" of this warlord add 1 to this weapons AP characteristic.
Relic
Leech Spore Casket
If a model gets destroyed in melee by a model with this relic heal a friendly <Relentless> vehicle within 18" by 1. Every model in your army can only recover 3 Wounds per round.
Stratagems
1cp
Unholy Essence
Beginning of Shooting phase.
Choose up to 3 <Relentless> vehicle in your army. until end of the phase they get Inexorable Advance
1CP
Iron Miasma
enemy Fight Phase if a friendly <Relentless> unit gets targetted by an enemy infantry unit. Subtract 2 from Attack rolls.
The Mortarion's Anvil
Warlord Trait
Gloaming Bloat
wound rolls of 1-3 always fail against your warlord
Relic
The Tally
Tallyman only.
Melee attack of <Mortarion's Anvil> units within 7" get exploding 6s on hit
Stratagems
2/3cp
Personified Futility
enemy Shooting phase when <mortarion's Anvil> terminators unit gets targetted. Reduce Damage charactersitics of weapons by 1 (minimum damage 1). If the unit consists of 5 or less models the stratagem costs 2 otherwise 3 CP
1CP
Smth smth counterattack
Fight Phase. Choose a Mortarion's Anvil infantry unit. Until the end of the phase it can perform heroic interventions as if it was a character model
The miserable
Warlord Trait
Eater Plague
If your warlord kills a model in melee, he heals 1 hit point up to 3 per phase.
Relic
Daemon's Favour
Malignant Plaguecaster Only.
Substitute the Pestilent Fallout ability with
Stream of Decay:
After manifesting a psychic power the closest enemy unit within 7" suffers 1 mortal wound if the psychic test was <7. If it was >=7 chose an enemy unit within 7" it suffers D3 mortal wounds
Stratagems
1CP
the decayed veil
end of movement. Chose a <Miserable> character model that didnt perform a daemonic ritual this turn. It can perform a Daemonic Ritual as if it didnt move. It doesnt matter if it arrived this turn as deepstrike. Furthermore only roll 1D6 for summoning and add 7 on the result
1CP
sevenfold blessing
Pre Battle. Choose a <Miserable> psyker model. Until the end of battle you can reroll one of the dice for a psychic test of this model. You can use this stratagem only once per battle
Poxmongers
Warlord Trait
Sanguous Flux
If friendly Poxmonger models are within 7" of this warlord whilst making a melee attack against infantry models add 1 to its AP characteristics
Relic
Iron coagulation oven
Poxmonger Daemon Engines have a save characteristic of 4++ as long as they are within 7" of a model with this relic
Stratagems
1CP
gallic bloodrush
beginning of shooting. Choose a poxmonger daemon engine unit. Until the end of the phase it can shoot after it already retreated from melee.
1CP
subsiding dysentery
fight phase if a friendly poxmonger Daemonengine unit destroys an enemy model heal a model of the unit by D3 Wounds.
The Ferrymen
Warlord Trait
the Drowning
Add 2 to morale tests for enemy units within 12" of this warlord
Relic
Ferryman's Scythe
replaces a plaguereaper
melee melee +4S -3AP 3D
Plague weapon
unmodified wound rolls of 6 add 1 mortal wound
Stratagems
1CP
Pestwhispering
Shooting phase if a <Ferrymen> blightlord terminator unit getschosen to shoot. Add 1 to all hit rolls of the unit until the end of the phase
2CP
On Humming Wings
beginning of movement. Choose a Ferrymen uni. Until end of turn aura abilities of this unit add 7" to their reach. (Nurgles Blessing still only hits enemy units within 1" of a friendly unit)
Mortarion's chosen sons
Warlord Trait
Crawling Pustulance
Melee attacks against your warlord get 1 subtracted from their hit roll. If an enemy unit (only non flying) within 1" of your warlord retreats roll a d6, on a 2+ it suffers D3 mortal wounds
Relic
Vomitryx
Plagueincubatum? i think thats the flamer of daemon princes of nurgle and foul blight spawns.
it substitutes it with
9" Assault 7 7S -3AP 2D
Plague weapon
Autohits.
Stratagems
1CP
Alembic Narthecium
Pre Battle. Choose a Mortarion's chose sons plague surgeon model. Substitute its corrupted Narthecium ability with
Alembic Narthecium:
reroll disgustingly resilient rolls of 1 or 2 for friendly mortarions chosen sons infantry models within 3" of this model
1CP
Plaguebrewer
In Shooting phase if a Mortarions chosen sons unit gets chosen to shoot. until the end of the phase plaguespewer, Plaguethrower and plaguefists of models in the unit have a damage characteristic of 2D



This is from facebook. The guy translated the German leaks to English.

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in gb
Violent Enforcer






In Lockdown

Jesus there's some good stuff in there! Will take a while to go through all this, but off the top of my head a DP with the Eater Plague warlord trait and the Foul Amulet looks absolutely obnoxious.

Thanks MrFlutterPie for posting this - much food for thought!

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in gb
Jovial Plaguebearer of Nurgle






There's some outstanding stuff. We got some serious love. First thing that jumped out at me - entropy can be made plague weapons. As someone who loves his 3 entropy PBC, this makes me happy.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Decrepit Dakkanaut




A lot of the stuff is garbage and stuff that should've already been standard to begin with. ONE Plague Company gets a Strat for THREE vehicles to give Inexorable Advance too? Pathetic to be honest. LoCs needing a CP to give a reroll they should've been giving?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

I am confused by inexorable advance being able to go on vehicles if PA books are future proofed. Is there anything on DG vehicles that would benefit other than combi-bolters in 9th?

Unless this is evidence of the next Death Guard book having new Inexorable Advance rules. Though the new strats would then be published in that book....

Vehicles should already have it though. Definitely something that was very clearly not future proofed.

Some of the stuff is cool however.

This message was edited 1 time. Last update was at 2020/06/13 19:05:36


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Slayer-Fan123 wrote:
A lot of the stuff is garbage and stuff that should've already been standard to begin with. ONE Plague Company gets a Strat for THREE vehicles to give Inexorable Advance too? Pathetic to be honest. LoCs needing a CP to give a reroll they should've been giving?


Shoo, go to another threat for complain just for the sake of complaining.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Violent Enforcer






In Lockdown

I'm also a bit bemused by the Inexorable Advance on 3 vehicles. At first I looked at my trio of predator annihilators hopefully, and then I remembered they'll be doing that anyway once 9th finally hits...

Still, what I will be doing is giving all three predators DR, and then stacking them with a blightbringer with the Daemon's Toll for some more durable anti-tank. I know it's not good damnit, but I'll run it anyway! (At least once, before I acknowledge it's a terrible idea and move onto something more sensible.)

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I love the chosen sons! I would love it to run that spewer relic!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Drakeslayer wrote:
I'm also a bit bemused by the Inexorable Advance on 3 vehicles. At first I looked at my trio of predator annihilators hopefully, and then I remembered they'll be doing that anyway once 9th finally hits...

Still, what I will be doing is giving all three predators DR, and then stacking them with a blightbringer with the Daemon's Toll for some more durable anti-tank. I know it's not good damnit, but I'll run it anyway! (At least once, before I acknowledge it's a terrible idea and move onto something more sensible.)

DG still have the old killshot stratagem, so it's not as terrible as it sounds. Makes sure to keep those three predators alive.

This message was edited 1 time. Last update was at 2020/06/13 22:55:41


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut



Glasgow

Disgustingly resilient Leviathans!*

*Probably about to get nerfed in the new FW books, but hey ho.
   
Made in de
Fresh-Faced New User





Some nice new toys that will unlock interesting new combos. But a lot of the strats are used to fix inconsistent or lackluster unit entries which seems like very bad game design to me. Why not update some units (for pts increaseses) instead? I guess there is hope they will do this with a new codex early into 9th...

This message was edited 1 time. Last update was at 2020/06/14 05:52:51


   
Made in de
Oozing Plague Marine Terminator





This all sounds pretty awesome. But with all the pregame strats I'm probably starting the battle without command points left so I can hardly use any of it

I see some nice synergies here between the general stratagems/ relics and the company rules. Terminators got a lot of stuff and where already a good unit.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think GW is afraid of changing datasheets outside of codices because they fear invalidating those - a datasheet containing all the rules you need is one of the big improvements of 8th.
So it's not unexpected that they went this route, as they did the same for all the PA that came before.

Personally, I'm not too fond of upgrading a chaos lord either.
However, I used to pay one CP for the relic sword almost every game anyways, so he could fight off melee units that threatened my gunline.
Now I pay the same one CP and 11 points to upgrade my terminator lord to get +1T, disgustingly resilient, nurgles gift (which actually make sense when you defend something) and a man reaper, or an additional 3 points for a plague reaper. That's more than good enough for me.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I love the idea of upgrading the LoC to get the Lord aura, I hate deep striking in my Chaos Lord with my blight lords for the aura because I feel the Chaos Lord at t4 without DR just sucks. A LoC with both is occasionally useful (and I do mean occasional) mortal wound aura, his super beefy stat line and now his reroll 1s aura, he’s a no brainer. I like it! I don’t think much of this stuff will have a huge impact in high competition but this makes the codex feel like it should have at release, and makes the army a lot more fun for those of us Dg players. Thanks GW!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in gb
Regular Dakkanaut




I don't normally have too many CPs in my DG army. I think it's probably a good thing I won't get a game with them again before 9th hits as I would probably have none left before the battle even started in 8th
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

After reading the leaks a dozen or so times my initial excitement has died off a bit. What has me still happy is a few things.

- Making a 3 PBC castle with upgraded entropy cannons and a Lord with the Poxbringer vectorium 4++ demon engine relic.

- New sword relic for the demon prince. Seriously upgrades the damage output.

- The 5++ bell relic for some footslogging plague marines. Pair with some MBHs and you have a very tough to shift core.

Other than that it's a few quality of life upgrades like the LoC upgrade (which it should have had in the first place) and allowing DR on anything that doesn't have it (rhinos and defilers come to mind). The plague bolter strategem I can see using and the damage reduction in terminators.

Everything else, including vectorium rules just seem so 'eh.'

What are others thoughts?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in no
Fresh-Faced New User




With the new Disgustingly Resilient stratagem, some of the Lord of War choices are starting to look real juicy.

A Fellblade with an upgraded Mortarion's Chosen Apothecary running around with a 5+++ (or better with one of the strats I forgot the name of) re-rolling 1s and 2s (if the apothecary applies to vehicles as well) is no joke.
   
Made in us
Longtime Dakkanaut





These three gems are pure gold. PBC are stupid hard to kill and very deadly now! Not to mention they can move and shoot their guns with no penalty in 9th.

-1CP Parasitic Fumes: End of Movement phase. Chose a Myphitic Blight Hauler unit. Until end of turn when a friendly model within 7" attacks add 1 to the AP characteristic of its weapons.
-1CP Accelerated Entropy: Pre Battle. Choose a PBC. Until end of battle its entropy cannons and all entropy cannons of PBC within 7" get Plague Weapon, Damagerolls of 1 or 2 count as 3.
-Relic Iron coagulation oven Poxmonger Daemon Engines have a save characteristic of 4++ as long as they are within 7" of a model with this relic


The parasitic fumes is such damage boost for your entire army and so good. It makes MBHs auto includes now (and they get the 4++ which helps keep them alive)



This message was edited 1 time. Last update was at 2020/06/15 02:13:42


 
   
Made in us
Regular Dakkanaut




One of the dudes from Tabletop Titans, Brian, was one of the play testers for 9th edition and he hinted in one of the battle reports that DG are going to be in a pretty good spot in 9th.

So, if he has seen all the rules and played some games with DG and says they are in a good spot than I'm inclined to think he knows what he is talking abut, at least more so than random people on Dakka who know less than 1/2 the rules.

On that same note and not related to DG he did say Tau armies (with multiple detachments and Riptides) are going to be "less powerful" and will require major changes to the list.
   
Made in us
Crazed Spirit of the Defiler





The summoning strat for the miserable seems like it'll actually make summoning interesting. 1CP to guarantee getting 8PL unit but on a 2+ your on 9+PL. The Demons codex strat is 2CP for 9+PL.
No chance of perils and you can move and summon. Looks like you don't need the whole daemons detachment for the CP benefits in 9th.
Move a character forwards, summon 12" ahead, decent chance of being able to sit a line of 20 if not 30 plaguebearers 9" in front of your opponents army. Only need an 8 to make the charge and could block in a whole chunk of their army...

   
Made in nl
Jovial Plaguebearer of Nurgle





I just wish Demons didn't break our Legion trait tbh, it is so far the only letdown of this PA although I did not honestly expect them to fix it. For me the value would be in infiltrating nurglings pre-game, which summoning just doesn't let me do.
Having said that, I think this PA is pretty encouraging for what a PA can do. Like some said, should some stuff just be baseline rather than strats? Yes but if you thought PA was going to do a lot of unit profile upgrades you were setting yourself up for disappointment from the word go. To me it shows GW listened/noticed some common complaints about our codex and gave us stuff to fix it with PA, and then hopefully do a proper rework when we get our next Codex.
   
Made in gb
Crazed Spirit of the Defiler





Well we'll have to wait and see what the rest of 9th brings but from what we know at this stage, the DG legion trait is next to useless. I'm not great on the subtleties but if we don't need the legion trait then why not run a mixed nurgle detachment? I think access to stratagems may mean you need a DG detachment too? What about obsec would troops still get that?

   
 
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