Thazar wrote:changes to make it a competitive army
Tzeentch is cool & has the "ooohhh shiny" factor but he just isn't good in this codex. Cost-Effectiveness is way off & I will show you why. 1st by streamlining your list. Then by adding things with the free points. A cumulative "Total Savings" will be kept in red.
Thousand Sons
HQ:
Cypher
Chaos Lord.
Mark of Tzeentch
Deathscreamer
Total: 175
I think you mispelled Daemon Prince with wings,
MoN & warptime. In all honesty what does this chaos lord do that the
DP can't do better for a scant 30 points more? Run him behind your rhinos & he'll always have cover.
Ahriman becomes a
DP with Wings Warptime
MoN Total: 175
Same silly spelling error here. What does Ahriman do that a
DP doesn't do better for MUCH less.
Total Savings: 45 Elite:
Chaos Dreadnought
Dreadnought
Multi-Melta
Total: 100
No, go read the rules on fire frenzy, for turn 1 & 2 that melta is gonna be pointing at your rhinos. Remove this deathtrap.
Total savings: 145 Troops:
Fallen Angels
Chaos Space Marine(6)
Meltagun(1)
IoC
Chaos Rhino
Troops:
Fallen Angels
Chaos Space Marine(6)
Meltagun(1)
IoC
Chaos Rhino
Total: 290 as opposed to 305. What do you get? Another squad in a rhino.
CSM have 3 attacks on the charge, a Pfist may look nice but it isn't needed. Especially if you have nasty
DP to back you up. Also you can take on 2 tanks in one turn or more importantly hold another objective (2/3 of all games are objective based)
CSM also don't need a 5+ invuln it won't do them any good. They also don't need squads of 10.
Total Savings: 160
Plague Marines
Plague Marines(6)
Melta
Flamer
Chaos Rhino
Total: 118
Plague Marines
Plague Marines(6)
Melta
Flamer
Chaos Rhino
Total: 118
What do 1k sons have? A 4+ invuln, woop dee doo you should have cover anyway. Overcosted psychic powers.
What do plague marines have for much cheaper? Toughness 5,
FNP, Meltas and Flamers
Total savings:
552 Dear lord that's over 1/3 of your allowed points.
What does this buy you?
5 Chosen
2 melta
2 Flamer
Rhino
Total 115. So take 2 of these for 230.
These outflank to kill tanks (2 melta) or burn the enemy off objectives (Flamers)
Still have 322 points to play with.
Need some ranged Firepower? Hey Oblits are good at that. take 2 squads of 2 for 150 points apiece.
That leaves us 22 left. It appears you want a 1,500 point list. So we have 96 spare points.
If you still want that chaos dred:
1 Chaos Dred
Tl H.Bolter
H Flamer
DCCW He runs forward to try & assault the enemy. Keep him in front or side of your rhinos & he can only glance them on a 6. if he freaks out.
Total: 1499
Any Suggestions advice to use existing models and winning mostly play against eldar, dark eldar, vanilla marines, orks, and nids
Absolutely,
DON'T EVER tailor a list to whom you will be playing. Not only does it make you an instant jerk, why not just play Rock paper scissors & ask your opponent kindly what he will throw down so you can counter it. It also makes you a worse player because now you're reliant on your army not your tactics. You won't fair well against anything that isn't what you tailored for & in a tournament setting you're just handicapping yourself.
I know you said using existing models but the problem is your existing models just aren't competitive & I believe I have done a sufficient job showing you why.