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Made in au
Orc Bully with a Peg Leg





Sydney, Australia

So, there is a tournament coming up and I'm building my DE for it. Cool story.

I don't believe there is a comp score, but I wouldn't mind one anyway. What I'm really after is feedback, on what people think might be unnecessary or weaken the list too much. I think its pretty solid, even a bit cheesy. I think the squad of 10 man warriors without transports to be a weakness to some degree.

Asdrubael Vect

Incubi 4 Incubi




Venom Venom
Splinter Cannon
Night Shields


Incubi 4 Incubi




Venom Venom
Splinter Cannon
Night Shields


Ravager Ravager
Night Shields
Flickerfield


Ravager Ravager
Night Shields
Flickerfield


Ravager Ravager
Night Shields
Flickerfield



Kabalite Warriors 10 Kabalite Warriors
Sybarite
Shredder
Splinter Cannon
Ghostplate


Kabalite Warriors 10 Kabalite Warriors
Sybarite
Shredder
Splinter Cannon
Ghostplate


Kabalite Warriors 10 Kabalite Warriors
Sybarite
Shredder
Splinter Cannon
Ghostplate

Kabalite Trueborn 4 Kabalite Trueborn
Blaster x 4


Venom Venom
Splinter Cannon
Night Shields

All things Eldar
http://ateldar.blogspot.com/ 
   
Made in au
Fresh-Faced New User




hey buddy im not a dark elder player so i dnt know the army very well. as i play orks i think you should have some transport in there to get things in fast that are great in close combat even if you need the squad to tie up a squad till something else gets there.
   
Made in us
Mysterious Techpriest





I assume you're using warriors in that capacity because you have the models, and you're not using raiders because you don't have any?

Ghostplate on the sybarites doesn't make much sense to me, unless it's just to burn a few leftover points (though for three suits of it you could get another incubus, and I assume Vect is going with one of them? The other could use another wound on it to make it hit a little harder).

Other than that, it looks solid. What do you use for venoms, by the way? Converted vypers? Counts as Raiders? I've been slowly building my army (I've been playing over vassal for a year now, and the new DE models inspired to me to actually find a game store nearby and start building an army), but I'm hesitant to build one with what's available now, when the rest of the line should be coming out soon... Venoms are one of the things I want a couple of, to provide some good ranged anti-infantry alongside transport capacity.

 
   
Made in au
Orc Bully with a Peg Leg





Sydney, Australia

I have enough raiders to kit those everything in that list with them.

For a Venom I am using a Vyper mashed with a raider - definitely a mixed bag of results at the moment.

All things Eldar
http://ateldar.blogspot.com/ 
   
Made in us
Mysterious Techpriest





Then I'd personally try to scrounge together the points to load them up in raiders for the added mobility and protection, along with the extra dark lances you'll get then. Foot DE are sitting ducks.

 
   
Made in us
Sybarite Swinging an Agonizer



Alabama

Asdrubael Vect

Personal opinion, just too expensive for a 1500 point game. Solid HQ though. I think you would save some points do a little better with an Archon, shadowfield, agoniser, phantasm grenade launcher since you have incubi. More on that below.


Incubi 4 Incubi
Venom splinter Cannon
Night Shields


Incubi 4 Incubi
Venom Splinter Cannon
Night Shields

The night shields are unnecessary, as these will have to get in close to unload the incubi for assaulting. Save the 20 points. Issues you'll have with these guys is that they have no grenades, so you'll have to be careful assaulting anything with power weapons in cover b/c you will attack last and not have any incubi left. The only way you can give them grenades is an Archon with a phantasm grenade launcher. No other HQ's have the option for it. The incubi can really be too powerful sometimes. 2 squads may be overkill. I think you would be better off taking a squad of wyches in place of one squad of incubi. They serve as more of a tarpit unit, rather than killing anything outright. i would attack any HQ's or other multi-power weapon wielding squads with the wyches, and leave the puny squads you want out of the way quick to the incubi. Wyches are a troop choice as well and give you another scoring unit.


Ravager Night Shields
Flickerfield

Ravager Night Shields
Flickerfield

Ravager Night Shields
Flickerfield

Always a solid choice, can't go wrong here. The night shield "may" be unnecessary here due to most weapons that can kill it having a 48" range vs your 36" range which doesn't hurt them much. About the only thing they seem to help with is prevening rapid-fire bolters and meltas. Being able to move 12" and fire everything, you shouldn't allow them to get that close anyway.


Kabalite Warriors 10 Kabalite Warriors
Sybarite
Shredder
Splinter Cannon
Ghostplate


Kabalite Warriors 10 Kabalite Warriors
Sybarite
Shredder
Splinter Cannon
Ghostplate


Kabalite Warriors 10 Kabalite Warriors
Sybarite
Shredder
Splinter Cannon
Ghostplate

DE's greatest asset is it's speed and cheap vehicles.... You've negated both with these squads, you need vehicles. The ghostplate is kind of pointless since you're protecting a model that only has 1 extra attack. At 1500 points, you should be running more than 3 squads of troops. The best DE builds tend to revolve around msu. I usually run 5x squads of 5x warriors, 1 blaster, venom with extra spl. cannon and a wych squad in there as well. You're basically purchasing the venom and get the warriors as an added bonus. The blaster is in there in case any at make it too close.


Kabalite Trueborn 4 Kabalite Trueborn
Blaster x 4

Venom Splinter Cannon
Night Shields


No complaints here really, except the night shield again. Your range is 18" with the blasters, all you're preventing shooting you is other 18" range weapons and rapid fire. Otherwise, I love these units. I usually throw in an extra trueborn to prevent a single loss LD test. That way, you'll have to lose 2 to be over 25% losses, lose 1 and you still have 4 blasters.

This message was edited 1 time. Last update was at 2011/01/06 19:54:03


 
   
Made in us
Phanobi





Paso Robles, CA, USA

I kind of like the night shield on the Blaster Trueborn but otherwise, what ^ he said.

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Mysterious Techpriest





The problem with those criticisms of the night shields is the assumption that the only thing shooting at the vehicle is whatever it itself is going after. Sure, the venoms have to get about 10" away from their cargo's target to ensure an assault, but that unit is going to be dead or tied up in melee next turn anyways, and so can't shoot at it, but maybe that other unit with bolters and meltas 15" away would like to shoot at the fast skimmer with 12 36" poisoned shots. Wouldn't you rather they couldn't hit it nearly as hard? What about when the venom is still in your deployment area, don't you want to minimize what can target it? The same goes for the ravagers: yes, they're most threatened by weapons with longer range than their own, but shouldn't they still try to reduce the number of units with those weapons that can target them? You want to be concentrating your forces on one side of the enemy army, and night shields help make it so the other side of the army can't hit you until you focus on them.

 
   
Made in au
Orc Bully with a Peg Leg





Sydney, Australia

I find night shields to be a real mixed bag. Definitely an advantage, when making any opponents fire support redundant. Especially static and short range vehicles, like either Vindicators or devastators, fire dragons et al.

I don't think I'll have the points to fit in 5 extra Venoms. I took the footslogging DE, just because I don't really expect with so much dakka and cleansweaping with Vect and Incubi, I can just waltz up and or rapidfire remaining squads.

I'll play around tonight and try write a msu list.

e:

Vect


2x Incubi Squads of 4 mounted in Venoms


4 Incubi
Venom
Splinter Cannon
Night Shields

4 Incubi
Venom
Splinter Cannon
Night Shields


5x 5 Warrior Squads with Shredders
5 Warriors
Shredder
Venom
Cannon

5 Warriors
Shredder
Venom
Cannon

5 Warriors
Shredder
Venom
Cannon

5 Warriors
Shredder
Venom
Cannon

5 Warriors
Shredder
Venom
Cannon

Ravager
Nightshields

Ravager
Nightshields

Ravager
Nightshields


1486/1500

This message was edited 2 times. Last update was at 2011/01/08 13:00:50


All things Eldar
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