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Made in us
Sergeant First Class





So I'm playing a friend in a 2500 point game, against his Beastmen, with a borrowed (from the same friend) Lizardmen army. He's thinking about selling them and I was thinking about buying them, so I wanted to try it out. My only other fantasy army is Dwarfs, so I have limited knowledge of how the magic phase works, but I bumbled through it.

Bottom of the second turn his battle line charges my pair of stegadons and an Engine of the Gods. I had the three sitting in front to take the brunt of the punishment so that my saurus line could flank charge. Combat is hard fought, each of the Stegs lose some wounds, and they hold thanks to stubborn and a Slann BSB nearby. One steg is down 4 wounds, the other one 3 and the EotG is down 2, and the Skink Priest has a wound.

On my turn, I countercharge with saurus, then enter the magic phase. Rolling up a handful of dice, I commence to casting spells using my extra D6 discipline with the Lore of Life. I have Throne of Vines up from my previous turn.

My first is regen on the Temple Guard with 2 dice, which he fails to dispel. I remove a wound from the Priest (0 wounds left).

My second is that awakening wood (lol) on 2 dice, which he fails to dispel and is now out. He causes some damage but not much, and I take a wound off the EotG (1 wound left).

My third gives +4 toughness to the EotG on 2 dice, (rule question #2) and removes the last wound from it as well (0 wounds left).

My 4th spell is thorns on 2 dice on saurus, which removes a wound from my Steg that's down 3 (2 wounds left).

My 5th spell is Regrowth on 3 dice, casted on the most injured Stegadon. (rule question #3) It is healed to full, and I remove a wound from the other steg as well (0 wounds left, 1 wound left).

Finally, I drop throne of vines from my slann, since I can do it at any time, and recast it with my remaining dice. This removes the final wound on the last stegadon (0 wounds left).

Question #1: Is this entire phase legal (excepting the following questions)? If so, the power level if life is

Question #2: If I cast this on a stegadon, I am correct in assuming that it gives the toughness bonus to my stegadon as well as it's riders, making the skinks T6?

Question #3: Since the only limitation I saw on regrowth was that it could not regenerate characters, I assume it can regenerate the stegadon/skinks.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

#1: Looks accurate to me.
#2: Yes- all parts should get the toughness boost
#3: It can't regenerate characters or their mounts. So... as long as you're not targeting the Engine of the Gods steg, I think you're good to go.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Killer Klaivex




Oceanside, CA

Yeah, slaan + life is pretty stupidly good.

Here's an idea for beasts though.
Great Bray Shaman, level 4, lore of the wild.
Bray Shaman, level 2, scroll of power, lore of the wild.

The level 4 swaps away from Savage Dominion so that the level 2 gets it.

As soon as you get a 6 die magic phase, pop the scroll and make yourself a big monster that can't be dispelled and walks on from any table edge.

The alternate plan is to go lore of beasts on the level 4 and level 2, and give the scroll and a flying carpet to the level 4. He charges alone (big charge range) into the enemy, and then pops the scroll and casts Transformation. He'll be touching a lot of enemies which is good for the miscast. He'll also be a huge monster when that miscast happens, so he'll have no problem surviving the hit.


I'm more fond of the lore of the wild, but I've seen both of these techniques work very well for beasts.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in bg
Cosmic Joe





Bulgaria

Best magic phase ever!
Also totally legal.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Sergeant First Class





HawaiiMatt wrote:
Here's an idea for beasts though.
Great Bray Shaman, level 4, lore of the wild.
Bray Shaman, level 2, scroll of power, lore of the wild.

The level 4 swaps away from Savage Dominion so that the level 2 gets it.

As soon as you get a 6 die magic phase, pop the scroll and make yourself a big monster that can't be dispelled and walks on from any table edge.

The alternate plan is to go lore of beasts on the level 4 and level 2, and give the scroll and a flying carpet to the level 4. He charges alone (big charge range) into the enemy, and then pops the scroll and casts Transformation. He'll be touching a lot of enemies which is good for the miscast. He'll also be a huge monster when that miscast happens, so he'll have no problem surviving the hit.

I'm more fond of the lore of the wild, but I've seen both of these techniques work very well for beasts.

-Matt


Is lore of the wild out of the Beastmen book? I haven't seen him use it, only Beasts on his great bray and shadow on his level 2s.

HoverBoy wrote:Best magic phase ever!
Also totally legal.


I thought it was pretty nifty myself, and all on 7 dice. The dropping of Vines to cast again to heal a wound after I had already thrown everything else and wasn't afraid to lose it at that point was pretty neat.
   
Made in bg
Cosmic Joe





Bulgaria

Yea Matt actually meant lore of beasts, since the transformation spell is there.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Deadly Tomb Guard




Payson Utah, USA

But remember, the spell that boosts the toughness of the unit is only +4T if cast AFTER Throne of Vines is already in play. If you cast it BEFORE Throne of Vines, it is only +2

I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
Who am I sir? a UTAH MAN am I. A UTAH MAN sir, I will be till I die.

KI-YI

Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!

GO UTES!!!! 
   
Made in us
Killer Klaivex




Oceanside, CA

HoverBoy wrote:Yea Matt actually meant lore of beasts, since the transformation spell is there.

I actually meant both. Lore of Wild out of the beastman book has a spell that creates a monster (the caster doesn't turn into one). The monster walks on from any table edge. Ever time the monster takes a wound the caster takes a toughness test or takes a wound. This spell cannot be dispelled once cast (it isn't RiP). As long as the monster is alive, the caster cannot cast or dispel.
It's an awesome spell, and often over-looked. Getting a Ghorgon, Giant or Jabberscythe can turn the tide of battle. Combined with large ambushing units, the combo lets you strip steadfast AND win combat, something that beasts have a hard time with.

The lore of beasts is a second option, which I like less, because of new FAQ clearing up how easy it is to dispel.

-Matt


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Sergeant First Class





Arion wrote:But remember, the spell that boosts the toughness of the unit is only +4T if cast AFTER Throne of Vines is already in play. If you cast it BEFORE Throne of Vines, it is only +2


Uh, yeah? Just like the spell specifically tells you? I state twice that I had throne of vines already up, once at the beginning of the phase, and again when I say I dispel it at the end?

Not sure why you felt this addition was needed?
   
Made in us
Regular Dakkanaut





What I hate about Life lore is that even if you miscast on the buffing spell you can ignore it on a 2+. thats cheese.
   
Made in bg
Cosmic Joe





Bulgaria

rlsquared2 wrote:What I hate about Life lore is that even if you miscast on the buffing spell you can ignore it on a 2+. thats cheese.

It's also the rules since spells take effect before the miscast, GW FAQ-ed it so whiners have even less grounds for complaints, not that it stopped any of them.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Decrepit Dakkanaut




Hence life slaan with cupped hands sitting on the Throne is a wonderful thing to run.....if you "like" the miscast, i.e. it will hurt the opponent rather badly, you drop the cupped hands on him. Otherwise you get a "free" 2+ save to avoid it....
   
Made in bg
Cosmic Joe





Bulgaria

Yea even with the new nerfing hands are still killer with life.
It gives options


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

That was an epic magic phase! Lore of Life FTW!

"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." 
   
Made in us
Stoic Grail Knight



Houston, Texas

You dont have a choice whether to roll the 2+ for throne of vines. So your slann cant pick to let the miscast go through..

The spell specifically says every time you miscast roll a dice, on a 2+ you ignore it.

There is no "you may" roll a dice.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

The same is true of cupped hands, and the controlling player gets to decide the order, no?

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in bg
Cosmic Joe





Bulgaria

kirsanth wrote:The same is true of cupped hands, and the controlling player gets to decide the order, no?

Well almost it's the player whos turn it is decides, which is practically the same, and if the player decides that he rolls after the miscast result has been determined (which is where hands kick in) he can see what kind of miscast it is and then decide weither he wants to attemt dumping it on the enemy or just use throne.
It's but GW made a point to make it clearly legal in the lizard FAQ.
lizard FAQ wrote:Q. When using Cupped Hands of the Old Ones, do you hand over
the miscast before or after determining the result of the Miscast table?
(p102)
A. After.
Q. There are several items that can affect miscasts, such as Cupped
Hands of the Old Ones, Soul of Stone and Infernal Puppet. If more
than one (or multiples of the same item) are present, in what order
should the effects be applied? (p102)
A. The player whose turn is taking place chooses.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Evasive Eshin Assassin





An awesome magic phase, to be sure.

...but why try to dispel the Awakening? He shoulda' saved it for Regrowth or Flesh to Stone or something.

 
   
 
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