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Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

my orks vs my mates space marines, i always have my ass handed to me so how will this new list help,
he'll also probably be using his new broken angels... did i say broken angels? i meant blood angels

warboss
bike
pk
attack squig 140

big mek
kff 85

5 lootas 75

5 lootas 75

6 nob bikers
painboy
waagh banner
3 big choppas
2 pks 380

12 sluggas
nob
pk 107
trukk
boarding plank
grot riggers 45

12 sluggas
nob
pk 107
trukk
boarding plank
grot riggers 45

13 burnas 195

2 deffkoptas
buzzsaw
big bomm
tl rokkit 155

battlewagon
deff rolla
grot riggers
boarding plank
1xbig shootas 125

1499pts


mean green fightin machine 
   
Made in gb
Willing Inquisitorial Excruciator





England

Whats his usual list? How does he play? Does he beat you in assault or in shooting?

Now I'm not an ork player but what seems to be the problem is the size of your boyz mobs. Am I right in thinking he only has to kill 2/3 boyz before you have to take morale tests? Considering your nob doesn't have a bosspole (that's the one which lets you re-roll moral tests right?) I assume you have a problem with your boyz being pinned/running away.

Aside from that I don't think I can help you any further without the info I asked for above...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Your list is very unfocused. This is undoubtedly making it hard for you, as your opponent only needs to destroy a single unit in order to destroy that entire type of unit.

I'd drastically narrow the scope of different types of units you're bringing. For example, your 1500 pt. list could start with 110 slugga boyz. Kan walls and assumedly full-mech armies are also competitive.


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Made in gb
Swift Swooping Hawk






Orks can do anything really well...
But you can only do one of those things really well at any one time.
The more you diversify your list the weaker it becomes, essentially what Ailaros said.

Think up a type of army, and go with it. Try not to mix ranged/combat, trukk/wagon, etc, too much, a little mixing should be ok but you should be putting at least 80% of your points into your "main stratergy"

Also if your going with bikers make sure they are all equipped differently to abuse wound allocation, you should also make sure you have a bosspole in EVERY unit, Ork Ld isn't great, but they make up for it by being able to take large fearless units, but if you have small units your likely to run away, bosspoles are a neccesity!

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Made in us
Regular Dakkanaut





Eureka, CA

Your using trukks. try battlewagons. However against BA's you want to spam Orks. Put that Loota squad into a unit of 10. Get about 120 boyz on the table with PK Nobs = win
   
Made in gb
Giggling Nurgling




Norwich

Tbh, my mate never seems to have problems with orcs vs spacce marines,

Your list seems to messy for orks, my mate just realy goes for massive groups. and wins

Chaos Daemons
1500 10% painted

xbelson x] 
   
Made in us
Calm Celestian






Well, it may not be super-hard, but your list looks reasonable; I'm assuming the Burnas go in the Wagon with the Mek, so everyone is mobile except the Lootas. Lootas have sufficient range as to not need mobility.

One list suggestion is to split the Buzzkoptas into two units. That may be the case, but it doesn't look that way. Buzzkoptas are awesome, but they're good for only one thing; anti-armor.

Before changing your list, you need to figure out what works and what doesn't. It may be some list changes you need or it may be something else.

What happens in your games? Are you losing objective missions? Kill-point missions? Both?

What units don't contribute? Why?

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Made in us
Longtime Dakkanaut






A buddy of mine runs something along these lines at 1,500 and it's absolutely brutal. I don't have an Ork 'dex so you'll have to fill in the blanks...

Battlewagon w/ Deff Rolla and Grot Riggers and extra Shootas to suck up the weapon destroyed results.
- Big Mek with KFF
- Warboss + Nobz in Mega Armor

3 Kanz

3 Kanz

3 Kanz

Deff Dread

20 Shoota boyz

20 Shoota boyz

10 'ard Boyz in a Trukk


Typical Kan Wall nonsense with the absurd KFF...it's obnoxious and very simple. All ahead idiotspeed full.

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Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

dayve110 wrote:Think up a type of army, and go with it. Try not to mix ranged/combat, trukk/wagon, etc, too much, a little mixing should be ok but you should be putting at least 80% of your points into your "main stratergy"!


QFT. Pick a main style of fighting and army that you want to play, or if you have enough models and you know what your opponent will be playing, pick a style which is effective against that army. As dayve said, put 80% of your points there, and the remaining points wherever you want, but make them count. Don't give away easy KP and don't buy useless upgrades

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LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Your losing the biggest asset Orks have by sinking all those points in to 6 models and am looking at your Nob Bikers. They are to easy to deal with rockets just waste them.

There is nothing wrong with combining battle wagons and trukks. But would lose the bikes and get another battle wagon to run the nobs in. My standard 1500 point list is 2 two battle wagons and 3 trukks. I have had really good results with it.

   
Made in au
Commoragh-bound Peer




I have a blood angels mate who always fields Mephiston and an array of assault marines with jump packs galore and buffed marines coming out of his ears.

He has always fallen to Ghazghkull and diversified nobz with atleast 5 klaws riding in a battlewagon to make sure YOU get the charge during the Waaagh also.

And a tsunami of boyz with plenty of pk nobz in there to bust some heads.

Alot of BA players field assault heavy list with no tanks or big heavy support, and they all want to rush into CC with you. It's really a cake walk for us.
   
Made in us
Flashy Flashgitz






This might be better suited for the "Tactics" forum. While it would be helpful to know what you're playing against, you should never field an army specifically to beat someone else's. Your units aren't bad, and they can work, it just doesn't look like they're being very well employed.

One of the best things you can do is read your codex in and out, and read your opponent's codex in and out. Make sure you're aware of what you can do, and what your opponent can do.

However, this is the army section, so I'm going to critique your posted list. I'm not going to tell you to go buy things, because other people have already been doing that, and they are right; an Ork army works best when they have a very focused theme; lots of big guns, lots of fast transports with bros inside, kan wall, whatever.

Make sure that your Nob Bikers are all properly diversified for the proper dispersal of wounds. I assume you're fielding these with the Bikerboss. It's okay to have a plain one. Make sure your boss has a Bosspole to keep those Nobz in line, especially since with 6 models in the unit, they're not enjoying Mob rule.

Fully loaded Trukks should have an RPJ, a Reinforced Ram, and Boarding Planks, at least in my opinion. It's an open-topped vehicle, and the guys inside cannot afford wasting another turn hoping you repair the immobilized result in the shooting phase so they can keep going the turn after that; drop those riggers. And make sure those Nobz have a Bosspole!

The Bigbomm on the Deffkoptas is not an amazing upgrade unless you were, theoretically, outflanking a huge gunline army you turbo-boosted onto the table and dropped it. You're better off without them, however keep the Rokkits and Buzzsaws, and then field them separately in two units. You can have some real fun with these. If you're going first, put them right at the line and scout 24", then the game starts, move 12", fire TL Rokkits at a tank, then assault that tank for 3 automatic STR 7 hits against rear armor; double up if it's an important tank (and with 1500 blood angels, I imagine you're sitting against like 12 Razorbacks, or a few Land Raiders, or whatever).

I am a huge fan of the "Heavy Support" class of units, and you're very short on them. I assume you're throwing those Burnas and the KFF Mek in the Battlewagon; this can be fun if you're looking to do some nasty Burna damage. Remember by the way that those Burnas if you don't fire them count as power weapons in assault; the kind of thing to remember when fighting annoying Death Guard (although they'll probably go first and mow you down). Again, Grot Riggers is a waste of points; a Battlewagon will get along well with RPJ, Deffrolla, and a Big Shoota.

You can protect your Lootas with some small units of Grots standing around them; they'll get a cover save from them, and anything that's trying to assault them will have to go through the Grots first. A minimum-size Grot unit is 40 points, 45 if you take a Grabba Stikk (and I always do), and you can use them to sit on objectives and go to ground in those kinds of missions too.

Everything in this army is on wheels, which is nice, so you should be moving at breakneck speeds across the field trying to get into Power Klaw range (read; assault) with everything. Remember that as an Ork player you try to focus on destroying the biggest threat one at a time, if possible.

And possibly the best advice I can give you is to cool out. I know losing sucks, and I'm sure your buddy gloats and makes you want to tear his face off (like in Face Off) but if you're that frustrated, you won't be thinking clearly, and if you go into a game thinking "I'm going to lose," you might as well pack up before you start. 40k has a lot of factions and they can have a very Rock - Paper - Scissors element to them and while Orks can be very effective, they do have their weaknesses. And the BEST thing you can do to get into your opponent's head is to act like nothing they do bothers you, AT ALL, especially if it really doesn't. It will get them paranoid that you've got an Ace up your sleeve that you're waiting to reveal, and they'll start playing around it. I'm sure you've heard this a dozen times, but it really is just a game, and the object of a game is to have fun, not to win.

This message was edited 3 times. Last update was at 2011/01/16 15:00:21


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in gb
Fresh-Faced New User




i've had some success with:

HQ1 warboss + powerklaw + twin-linked shoota + eavy armour + cybork body =105

HQ2 warboss + powerklaw + twin-linked shoota + eavy armour + cybork body =105

Troop1 4xnob + pain boy + power klaw +3 x big choppa + twinlinked shoota
+ 5x eavy armour + 5x cybork body + grot orderly =230

Troop2 4xnob + pain boy + power klaw +3 x big choppa + twinlinked shoota
+ 5x eavy armour + 5x cybork body + grot orderly
+ battle wagon + deff rolla + 4x big shoota + armour plates+ grot rigger
+ red paint job = 380

Troop3 20x ard boys w/ nob + (nob)power klaw + 2 x big shootaz + 17x shootaz = 245

Troop4 25 x boyz = 150

troop5 25x boyz =150

heavy1 looted wagon +boom gun + 2x rokkit launchers + ard case = 135

total = 1500

it has beaten space marines, space wolves, tau, and IG

hope it helps

2000pts 3000pts 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

cool thanks for the advice guys, think i'll do some more play testing and stop moaning about losing.
i love my nob biker models, a lot of time an effort went into them so just gotta find the best way to field them

mean green fightin machine 
   
 
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