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![[Post New]](/s/i/i.gif) 2011/01/15 22:03:26
Subject: Tips for a new Tyranid army.
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Ghost of Greed and Contempt
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Hey people, any good Tyranid army lists or units you can't live without?
Just started with the'Nid battleforce, any suggestions or tips?
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![[Post New]](/s/i/i.gif) 2011/01/15 23:05:30
Subject: Tips for a new Tyranid army.
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Mekboy Hammerin' Somethin'
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Units you can't live without? Hive Guard are usually a must.
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2011/01/15 23:36:36
Subject: Tips for a new Tyranid army.
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Insect-Infested Nurgle Chaos Lord
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Trygons be on the list of "gak you should always bring" too.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/01/16 01:09:38
Subject: Tips for a new Tyranid army.
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Water-Caste Negotiator
Pennsylvania, USA
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I would say Tervigons and Genestealers are good units you should run almost all of the time. The Termagants you spawn are awesome for sitting on an objective with their mommy, and Genestealers' ability to outflank and the fact they have rending and can auto-wound with TS, get furious charge with AG, or get both if you can find the points makes them an awesome troops choice.
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Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 |
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![[Post New]](/s/i/i.gif) 2011/01/16 01:23:25
Subject: Tips for a new Tyranid army.
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Insect-Infested Nurgle Chaos Lord
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Genestealers are good if you run em in large blocks and outflank with them. Moreso if you have other troops (such as Termagants) to draw them towards a table edge. Nothing is as painful as 20 Genestealers popping right beside you and getting the charge.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/01/16 11:29:27
Subject: Tips for a new Tyranid army.
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Ghost of Greed and Contempt
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Cheers guys, looks like I'll be busy painting for the rest of the month!
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