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![[Post New]](/s/i/i.gif) 2011/01/17 02:13:22
Subject: Necrons adapting to the DA/BT FAQ
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Freaky Flayed One
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So as everyone already knows the new FAQ was released for the DA/BT giving them a much needed boost. Some say it has made them overpowered while others say it was very balanced.
Anyways, I see others already posting questions on counters to these new lists so I wanted to ask what can 'crons do against these new lists? I have always had problems handling terminators but with lists comprised of nothing but termies, it is kind of overwhelming.
Currently my only solutions are using a C'tan and massed destroyer fire both of which aren't great. Monoliths should be safe from their CML as it takes 6's to just glance and no way of them getting a pen but the monolith can't do much in return cause of the 2+/3++ saves.
Suggestions?
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"That's how I roll: "
Necron fo' life! |
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![[Post New]](/s/i/i.gif) 2011/01/17 06:11:25
Subject: Necrons adapting to the DA/BT FAQ
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Lone Wolf Sentinel Pilot
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Destroyer wrote:Monoliths should be safe from their CML as it takes 6's to just glance and no way of them getting a pen but the monolith can't do much in return
Be careful with that, the BT Terminators can take Tank Hunters, making their CML (2 in a squad) S9.
Though Living Metal only affected Melta and Lance... whoops.
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This message was edited 1 time. Last update was at 2011/01/17 06:36:42
2000 pts |
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![[Post New]](/s/i/i.gif) 2011/01/17 06:25:44
Subject: Necrons adapting to the DA/BT FAQ
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Sword-Bearing Inquisitorial Crusader
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Monoliths are immune to Tank Hunters. Living metal rule counters tank hunters and lance weapons.
What's quietly been good against terminators that no one talks about are lots and lots of wraiths. heavy destroyers aren't bad either.
But honestly the old fashion necron lord porting 20 necron warriors next to a terminator squad and poring in 40 shots is the good old fashioned way of annihilating terminators.
Let the heavy destroyers deal with the feel no pain ones.
You don't need to necessarily kill every last one in a squad. You just need to kill enough that it's no longer a serious hth threat.
A good player will keep his terminator squads together, but that's where the wraiths are good. The wraiths don't kill the terminators, but they don't die in return either...effectively splitting and tieing up expensive terminator squads. If you can keep him from effectively counter charging by splitting his units up..some in hth, some not...The terminators have a hard time with it.
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"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
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![[Post New]](/s/i/i.gif) 2011/01/17 06:36:04
Subject: Necrons adapting to the DA/BT FAQ
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Lone Wolf Sentinel Pilot
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Ah, are they? Well, then. Be careful of the fast Vindicators BT can pull, then.
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2000 pts |
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![[Post New]](/s/i/i.gif) 2011/01/17 08:10:55
Subject: Necrons adapting to the DA/BT FAQ
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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Gavo wrote:Ah, are they? Well, then. Be careful of the fast Vindicators BT can pull, then.
Or deep striking tanks.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2011/01/19 10:03:07
Subject: Necrons adapting to the DA/BT FAQ
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Dakka Veteran
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scuddman wrote:
A good player will keep his terminator squads together, but that's where the wraiths are good. The wraiths don't kill the terminators, but they don't die in return either...effectively splitting and tieing up expensive terminator squads. If you can keep him from effectively counter charging by splitting his units up..some in hth, some not...The terminators have a hard time with it.
Pretty sure a 5 man termi squad will wipe or break a Wraith unit in the third round of combat. 12 attacks, 6 hits, 5 wound, less than one casualty vs. 8 attacks, 4 hits, 3.3 wounds, more than one casualty. Second round: 6 attacks, 3 hits, 2.5 wounds, 50% casualty chance vs. 7( on average) attacks, blah, blah slightly under one casualty chance. Considering the per model cost, you aren't even making your points back so you had better be getting a tactical advantage.
The only way this will go well is with a Dlord, two units, a good shorted charge, or just suiciding one units in a multicharge to hopefully buy a round. The Dlord option is scary though, since he'll average 1 wound a turn by himself.
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![[Post New]](/s/i/i.gif) 2011/01/19 15:53:19
Subject: Necrons adapting to the DA/BT FAQ
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Been Around the Block
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D Lord with Warscythe equals no saves, not even Invuln.
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![[Post New]](/s/i/i.gif) 2011/01/19 16:08:18
Subject: Necrons adapting to the DA/BT FAQ
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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The Grog wrote:scuddman wrote:
A good player will keep his terminator squads together, but that's where the wraiths are good. The wraiths don't kill the terminators, but they don't die in return either...effectively splitting and tieing up expensive terminator squads. If you can keep him from effectively counter charging by splitting his units up..some in hth, some not...The terminators have a hard time with it.
Pretty sure a 5 man termi squad will wipe or break a Wraith unit in the third round of combat. 12 attacks, 6 hits, 5 wound, less than one casualty vs. 8 attacks, 4 hits, 3.3 wounds, more than one casualty. Second round: 6 attacks, 3 hits, 2.5 wounds, 50% casualty chance vs. 7( on average) attacks, blah, blah slightly under one casualty chance. Considering the per model cost, you aren't even making your points back so you had better be getting a tactical advantage.
The only way this will go well is with a Dlord, two units, a good shorted charge, or just suiciding one units in a multicharge to hopefully buy a round. The Dlord option is scary though, since he'll average 1 wound a turn by himself.
Uh....you're missing a few things.
1. More than likely, if you are in combat with a unit of wraiths, there are two more units of wraith nearby, either in another assault in the vicinity to benefit from the 6" rule, or in the same assault.
2. More than likely, there is also a T6 destroyer lord in there too - whose warscythe ignores armour and invulnerable saves.
3. More than likely there is also at least one monolith in supporting range as well. Those terminators are never going to SEE round 3 of combat. Either they will get mulched by multiple wraith/destroyer lord/C'tan forces, or the wraiths are going to get sucked out of combat (if you've done casualties), ported through the monolith, and after you get flux arced, they will assault in again.
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![[Post New]](/s/i/i.gif) 2011/01/19 22:09:30
Subject: Necrons adapting to the DA/BT FAQ
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Dakka Veteran
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Aman wrote:D Lord with Warscythe equals no saves, not even Invuln.
I assumed this. This is how Dlord gets his one wound per turn. Else it would be much less. Turns out he has 3 attacks at WS 4 I4. 4 attacks, 2 hits, 1 & 1/3 wound on the charge, or 1 wound in combat normally. Necron Lords are not good combatants.
The Grog wrote:
The only way this will go well is with a Dlord, two units, a good shorted charge, or just suiciding one unit in a multicharge to hopefully buy a round. The Dlord option is scary though, since he'll average 1 wound a turn by himself.
Like I said, you need something more than just a unit of Wraiths in melee combat. Simply charging Termis with Wraiths like the previous poster suggested won't go well, and will go very poorly if there is another unit in charge range. THUS THE SECTION IN BOLD, since you apparently didn't read it. Admittedly, I meant a Dlord accompanying the Wraith unit but failed to sufficiently specify.
There are things you can do to improve the situation, but none of those were mentioned when the subject was brought up. Even playing charge/'port/charge is tying up a lot of points and 2 slots to just about break even on points killed unless you also have a Orb in range, and the flux arc isn't a very efficient weapon against any single unit. If you could shoot multiple units that would be better, but the Monolith is not totally immune to terminator melee anymore. Glances from S8, but it's much easier to be hit in 5th. Now if you do have all of these, a Monolith, Dlord, and a Wraith unit, that is 3 slots and ~550 points to deal 2 wounds per combat round to a terminator unit. This looks bad, but may be the Necron's best way to deal with Deathwing units lacking FNP short of a C'tan. It's also vulnerable to the enemy grouping up for countercharges, since it's not like they will be that concerned about whip fire and Necrons have no other templates.
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This message was edited 1 time. Last update was at 2011/01/19 22:15:04
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![[Post New]](/s/i/i.gif) 2011/01/20 05:09:19
Subject: Necrons adapting to the DA/BT FAQ
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Been Around the Block
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scuddman wrote:Monoliths are immune to Tank Hunters. Living metal rule counters tank hunters and lance weapons.
What's your reference for this? It's in the 2004 FAQ but not the 2005 I just downloaded.
Thx!
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![[Post New]](/s/i/i.gif) 2011/01/20 13:35:04
Subject: Necrons adapting to the DA/BT FAQ
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Daemonic Dreadnought
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Dashofpepper wrote:The Grog wrote:scuddman wrote:
A good player will keep his terminator squads together, but that's where the wraiths are good. The wraiths don't kill the terminators, but they don't die in return either...effectively splitting and tieing up expensive terminator squads. If you can keep him from effectively counter charging by splitting his units up..some in hth, some not...The terminators have a hard time with it.
Pretty sure a 5 man termi squad will wipe or break a Wraith unit in the third round of combat. 12 attacks, 6 hits, 5 wound, less than one casualty vs. 8 attacks, 4 hits, 3.3 wounds, more than one casualty. Second round: 6 attacks, 3 hits, 2.5 wounds, 50% casualty chance vs. 7( on average) attacks, blah, blah slightly under one casualty chance. Considering the per model cost, you aren't even making your points back so you had better be getting a tactical advantage.
The only way this will go well is with a Dlord, two units, a good shorted charge, or just suiciding one units in a multicharge to hopefully buy a round. The Dlord option is scary though, since he'll average 1 wound a turn by himself.
Uh....you're missing a few things.
1. More than likely, if you are in combat with a unit of wraiths, there are two more units of wraith nearby, either in another assault in the vicinity to benefit from the 6" rule, or in the same assault.
2. More than likely, there is also a T6 destroyer lord in there too - whose warscythe ignores armour and invulnerable saves.
3. More than likely there is also at least one monolith in supporting range as well. Those terminators are never going to SEE round 3 of combat. Either they will get mulched by multiple wraith/destroyer lord/C'tan forces, or the wraiths are going to get sucked out of combat (if you've done casualties), ported through the monolith, and after you get flux arced, they will assault in again.
Monolith + c'tan=low phase out with only 1 res orb.
You're too good of a de player for me to believe for 1 minute than c'tan are still competitive in the meta game. If necrons need a c'tan to deal with termies what's going to happen when they run into nids or de?
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/01/20 14:43:32
Subject: Re:Necrons adapting to the DA/BT FAQ
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Xeno-Hating Inquisitorial Excruciator
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@ schadenfreude - Gauss weapons become relevant, that's what happens, plus Necrons in general aren't super competetive in the metagame. Though I agree that a C'Tan shouldn't be needed to deal with termies.
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![[Post New]](/s/i/i.gif) 2011/01/20 15:09:02
Subject: Necrons adapting to the DA/BT FAQ
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Devestating Grey Knight Dreadknight
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Gavo wrote:Ah, are they? Well, then. Be careful of the fast Vindicators BT can pull, then.
How many of BT terminator lists have you seen lately packing vindicators?
Back OT, Pariahs can make TH/ SS terminators cry. How's running into a unit with 10 warscythes that hit before you sound?
I think necrons have the ability to shrug off tons of missiles and win a shootout with terminator armies. They are aided by the fact that Monoliths can teleport troops out of danger of being assaulted, as well as a necron lord with veil of darkness. They effectively can outmaneuver walking terminators.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/01/20 15:33:17
Subject: Necrons adapting to the DA/BT FAQ
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Sinewy Scourge
Lawrence, KS
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augustus5 wrote:
Back OT, Pariahs can make TH/SS terminators cry. How's running into a unit with 10 warscythes that hit before you sound?
Sounds great. I have a better WS and more attacks and S than you.
And wraiths are a terrible choice against Termies. You have to work so hard to whittle those termies down to manageable size before the wraiths can be effective that you're just better off just taking more shots and staying away from them.
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Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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![[Post New]](/s/i/i.gif) 2011/01/21 02:50:20
Subject: Necrons adapting to the DA/BT FAQ
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Dakka Veteran
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augustus5 wrote:
Back OT, Pariahs can make TH/SS terminators cry. How's running into a unit with 10 warscythes that hit before you sound?
I think necrons have the ability to shrug off tons of missiles and win a shootout with terminator armies. They are aided by the fact that Monoliths can teleport troops out of danger of being assaulted, as well as a necron lord with veil of darkness. They effectively can outmaneuver walking terminators.
I agree with Nagashek. The Pariahs are easier to kill than the Termis with shooting and require a charge on open ground to win, last I looked at the math. And it means your opponent is, you know, taking Pariahs and cutting his Destroyer and PO counts to do so. The Pariahs cannot be teleported, and while parts of the Necron army can avoid the Termis you are also going to have trouble contesting objectives if he chooses to camp on them.
Pariahs also fear claw termis, and I don't know what kind of weapon mix the new armies favor.
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