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Made in us
Regular Dakkanaut





Thunderwolf Cavalry Unit:
- [Thunderwolf Lord] 1 Wolf Lord with Thunderwolf mount, Fist, S.Shield, Runic Armor, Wolf Tail Talisman. And Saga of the Majesty.
- [Thunderwolves] 5 Thunderwolf Cav with total of 1 Fist, 2 Shields, 2 Regular (Each one has different combo of bolter / bolt pistol, etc.)

Drop Pod Unit:
- [Wolf Priest] 1 Wolf Priest with Wolf Tail Talisman and Sage of the Hunter (all members of the unit get Stealth due to new main rulebook FAQ).
- [Grey Hunters] Arjac plus 7 Grey hunters with 1 Melta & 1 Standard. Drop pod.

Two Razorback Units:
- [Grey Hunters] 1 Wolf Guard with Fist/Combi-Melta. Plus 5 Grey Hunters with 1 Melta. 1 Standard. Razorback with Heavy Bolter and Dozer-blades.
- [Grey Hunters] 1 Wolf Guard with Fist/Combi-Melta. Plus 5 Grey Hunters with 1 Melta. Razorback with Heavy Bolter and Dozer-blades.

Wolf Scout Unit:
- [Scouts] 1 Wolf Guard with Fist/Combi-Melta. 5 Scouts with 1 Melta.

Three Long Fang Units:
- [Long Fangs] 1 Terminator Wolf Guard with Fist and Cyclone Missile Launcher. 1 Pack Leader. 5 Long Fangs with Missile Launchers.
- [Long Fangs] 1 Pack Leader. 5 Long Fangs with Missile Launchers.
- [Long Fangs] 1 Pack Leader. 5 Long Fangs with Missile Launchers.

=======================================

I'm just looking for some feedback from the online community. I'm curious to see how people rate this army and how it performs on the battle field. Please post critiques, recommendations, experiences; or otherwise admonishments or accolades for this list. Thanks!

This message was edited 3 times. Last update was at 2011/01/25 03:04:19


40k since 1994. Too many RTTs to count. 
   
Made in ca
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I would say overall that its a pretty nasty list. The Arjac Bomb with the Thunderwolves combine to make the "between a rock and a hard place" feel.

The only thing that somewhat stands out for change are the Dozer blades. I don't take them on anything but Vindicators but that's getting to personal preference.

I'd say give it a whirl and see where it goes.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in it
Infiltrating Broodlord





Italy

Maybe I'm wrong but I'm pretty sure that the scout wouldn't be able to outflank anymore if joined by a Wolf Guard.

For the rest a strong list for sure. I don't know if allready dominant but closing..

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

The Wolfguard can attach and still allow the Scouts to Outflank as he isn't an independent character, the issue only really comes to the fore front if he wanted to add the Wolf Priest.

The way I interperet it, the Wolf Priest with Saga of the Hunter would still Outflank even with Behind Enemy Lines; however, this is a point of contention.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Regular Dakkanaut




Unholy_Martyr wrote:The way I interperet it, the Wolf Priest with Saga of the Hunter would still Outflank even with Behind Enemy Lines; however, this is a point of contention.


This bit I would disagree with in a serious setting as behind enemy lines is a special type of outflanking. Now while it confers to a wolf guard, that is because the wolf guard because part of the "elite" category unit with the scouts, while an independent character (wolf priest) would still resort to being an HQ if (a) the scouts are destroyed or (b) he detaches from the unit. Otherwise it would be pretty IMBA if I could make a pimp wolf lord with saga of hunter and deploy him to wreck anything in the opponent's backfield.

GWAR wrote:Lol PBS are Psyker Battle Squads and are in the IG codex lolololol!!!1!!!1!!11eleventyone!!!!!!11!!!
 
   
Made in us
Awesome Autarch






Las Vegas, NV

That's a really solid list, with just a bit of fat to trim, but you should kick most people's tail with that.

   
Made in us
Regular Dakkanaut





Unholy_Martyr wrote:The way I interperet it, the Wolf Priest with Saga of the Hunter would still Outflank even with Behind Enemy Lines; however, this is a point of contention.


The Wolf Priest would be wasted in the scout unit. Especially if you can take a Wolf Guard with fist and combi-melta instead.

The Wolf Priest greatly bolsters Arjac's unit. The Pod drops in cover (or the squad circles the pod) in order for the unit to get a cover save. The Priest give the unit:
- Cover save of 3+
- Leadership 10 (for counter-charge)
- Fearless
- Preferred Enemy
- A decent CC model with power weapon and 4+ invul.

The unit can hopefully drop in and cripple a tank with the melta/Foehammer. The unit then should withstand some return firepower with a 3+ cover save. But this unit really shines with a charge or counter-charge. Preferred Enemy plus a Wolf Standard and Arjac is devastating. In the end, I just need Arjac to survive (which he commonly does), and he can claim objectives because he started the game joined to a Troop unit.

40k since 1994. Too many RTTs to count. 
   
Made in ca
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I figured the priest was going there, I brouht up the point of attaching the Priest merely as an example.

Still say everything's copasetic.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Regular Dakkanaut





Unholy_Martyr wrote:I would say overall that its a pretty nasty list. The Arjac Bomb with the Thunderwolves combine to make the "between a rock and a hard place" feel.

The only thing that somewhat stands out for change are the Dozer blades. I don't take them on anything but Vindicators but that's getting to personal preference.

I'd say give it a whirl and see where it goes.


The list just performed really well at the last tournament I was in. The Arjac bomb and TWC unit really do provide two very hard hitting and immediate threats. I just need to work on tactics with them. In some cases I'm still not sure exactly how hard the TWC unit can hit. I've done plenty of dice-hammer for the top units. And I was prepared for certain clashes. I knew the TWC vs. hammer/shield Terminators was going to be close. And luckily I got the chance to give it a trial by fire during the tournament.

Some of the interesting match ups (anecdotal from the tournament):
- Arjac's unit vs. Deamon Prince & 6 Terminators including Sorcerer = 1 surviving Wolf Priest.
- Arjac's unit vs. Lysander and 10 Sterngaurd = 1 surviving bolter Sternguard. (Arjac smashed Lysander in the face over 4 combat phases)
- TWC vs. 2 Iron Clads & 2 Venerable Dreads (one at a time) = TWC barely breaking a sweat and no TWC casualties.
- TWC vs. Librarian w/ shield/T.armor and 7 hammer/shield Terminators = 1 surviving unwounded TWC Lord.
- TWC vs. the bulk of a Tau army's shooting (including 4 TL rail cannons) = TWC surviving over 4 rounds and finally finishing off the Lord after he killed both Broadside units.

40k since 1994. Too many RTTs to count. 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Seems really good to me! I would not had chosen the Wolf Guard Leader things but that is just me. I just find it to be awkward and it just makes me feel weird thinking about it. I also feel the same way about the Dozer Blades. They go best on Vindicators. Its a great list, Just that some of the choices are not things I would do.

Would go with some Dreads with Las Cannons instead of the Wolf Guard Myself!

BTW, What are you using for your riding Wolfs?

   
Made in us
Battlefortress Driver with Krusha Wheel






Why do all wolf players favor the m. launcher. Do they all inherantly have tank hunters or something that makes em good for tanks and hordes?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Virulent Space Marine dedicated to Nurgle





Spring, Texas

because of the dual profile and the split fire abilty, kraks against mechs, frag against horde.

DS:90-S+G+M++B--IPw40k08+D+A+/eWD-R++T(t)DM+
 
   
Made in us
Ambitious Space Wolves Initiate






I would just be careful with those calvary. I have noticed that they get shot to crap. They are a huge target and quite spendy. They are toughness 5 and all but space marine armor ain't what it used to be.

Logans company 4000 pts
3000 pts
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Dwarf 3000 pts
High Elf 2500 pts 
   
Made in us
Regular Dakkanaut





Orock wrote:Why do all wolf players favor the m. launcher. Do they all inherantly have tank hunters or something that makes em good for tanks and hordes?


They are dual purpose anti infantry/tank. But most importantly, they are extremely cost effective. You can get 2 missile launchers for less than 1 lascannon. 2 Krak missiles > 1 Lascannon shot. And I never shoot Long Fangs at AV 14 because I have plenty of melta or Str 10 fists that can deal with it.


Vasarto wrote:Seems really good to me! I would not had chosen the Wolf Guard Leader things but that is just me. I just find it to be awkward and it just makes me feel weird thinking about it. I also feel the same way about the Dozer Blades. They go best on Vindicators. Its a great list, Just that some of the choices are not things I would do.

Would go with some Dreads with Las Cannons instead of the Wolf Guard Myself!

BTW, What are you using for your riding Wolfs?


I really like the Wolf Guard (WG) pack leaders. They are cheap and cost effective for what they do. They increase the squad leadership, which is huge for SW because they have the added dice roll of counter-attack. And one WG can anchor a unit in melee. I can send a Razorback & squad to hold and objective; That 40ish point WG model can support them if they get charged, rather than sending something like a 150 point assault unit to bail them out (just as an example).

As for Dozer Blades, I always put them on Transports. They are cheap and they are invaluable when you need to get units to key positions... especially scoring units. I personally think Dozer Blades are the single best investment for a Transport vehicle. They're too inexpensive not to take.

I'm using converted plastic Juggernauts for the Thunderwolves. Custom bases with magnets (for wound counters and wargear). Tons of SW icons including Forgeworld bits. And bit-pieced SW/SM/Chaos Marine parts for the riders. The TWC heads use Juggernaut heads, green-stuff, chainsword bits, and plasticard. They look very cyber-wolf.

40k since 1994. Too many RTTs to count. 
   
Made in us
Speedy Swiftclaw Biker





Nashville TN

I like the list. I use the same Arjac Bomb myself and it has done me proud. This is something that I have been using I throw it out there as a consideration.

I have been running a WolfLord and a Wolf Priest on Bikes. I run them with my other mobile units and use them as rapid response. Keeping them on the bikes allows them more freedom of movement and easier to join squads as I anticipate assaults.

I use the Thunderwolf Lord and T. Wolves as well sometimes and they have never failed me. Though Dark Eldar are becoming a problem....

When in doubt.........Duck!

Even in the far future there can still be heroes... 
   
 
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