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Made in se
Emboldened Warlock





umea Sweden

I'm playing a O&G army and i'm mostly facing a WoC army. After 4battles (1w3l) i decided to turn to dakka for advice.
My friend goes warrior heavy with a deamon prince.
His usual list is: DP lvl4 wiz, jugger, 2x15 khorne warriors, 20marauders, 5chaos Knights, 5horsemen, giant.
Any help apreciated.

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in es
Inspiring Icon Bearer





Tomorrow I'm facing the same WoC I could not beat last week despite smashing through their barbarians and mage and reducing his chosen to about 1/3 strength (my units eventually fled).

He played tzeench and two shrines to get a 3+ ward save so I tailored this list specifically to beat his army (two units of barbarians on foot, two shrines, two chosens and a tzeentch mage on disk, no fast units, no hellcannon, no trolls)

This time I'm running:

Orc warboss on wyvern
Other tricksters shard, ulag akkrit axe, amulet of protectyness - 391 pt This is a Mage/shrine hunter, and eventually flanker.

Night goblin big boss on squig
backstabbers blade and triksy trinket - 134 pt. smaller and cheaper version of the above. Preferentially going against the mage, as I don't think it can hold on its own against a shrine, only will do that if he gets to charge from the back (st6) and there's a chance that the waagh spell goes through.

Goblin bsb + spider banner 112pt. Deployed on an extreme corner so he doesn't see combat

Orc gr shaman lv 4
Opal amulet - 230pt

2 x lv2 goblin shamen 2 mushrooms and 1 mushroom respectively. No staff of stealin' this time, found that mork spirit totem was usually enough to cancel his magic phase with a single mage. The opponent might even drop magic altogether as he demolished me in CC and his mage was essentially lost points (all he did was one wound to my own shaman).

Doom diver - rock lobba and two spear chukkas. - would have traded the chukkas for an extra lobba or diver, but that's what I own so....

51 NG archers, full command nets, 2 fanatics

50 NG shield, full command, 2 fanatics

30 black orcs, standard, musician, mork spirit totem.

35 orc boyz, full command, shields

Tactica:

Venomous archers and chukkas will cut down the armorless barbarians from far away, while lobbas and diver will try to zero on the shrines / mage.

Warboss/squig big boss will try to get a flanking charge on the mage so that I have to worry less about the magic phase (I really need waagh, bash 'em ladz and gork'll fix it if I want to stand a chance at CC). Both are equipped with ward-negating magic items to ensure the mage and shrines go down quick.

Having the squig and wyvern raising hell at the flanks and back will hopefully delay his chosen in getting close, and hopefully being pounded with arty and magic fire. If they're depleted enough I might stand a chance with my units flanking and enhanced by magic.

There's an inherent weakness in that my warboos will be far away from the thick of the fight hunting at things, hopefully by the time there's an actual fight going on he'll be there flanking chosens (and making them reroll their damn 3+ ward save).

Obviously I am betting that he plays a similar army he fielded last time, a slow, essentially impregnable wall of chosens with a few bits of assorted core units on the side.

   
Made in us
Sinewy Scourge




Lawrence, KS

I recommend a lvl4 great shaman with IF scroll, 2 lvl 2 gobbo shamans with staff of sneaky stealin' and DS, and a horde of Bigguns. Plenty of fanatics for support, and a few rock lobbas or spear chukkas to thin out numbers.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Nagashek wrote:I recommend a lvl4 great shaman with IF scroll, 2 lvl 2 gobbo shamans with staff of sneaky stealin' and DS, and a horde of Bigguns. Plenty of fanatics for support, and a few rock lobbas or spear chukkas to thin out numbers.


You cant take duplicates of the staff. But the lvl 4 and a lvl 2 could work well together.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I think he meant one with the staff, and one with a dispel scroll, if I'm reading it right.

To the OP: Your WoC opponent seems to have some juicy targets for artillery (the DP, jugger, knights, giant) so I'd recommend putting some in your list. He also seems to be light on numbers, so you should certainly be able to get steadfast with your units.

Could you post the list you've been using against him? Would also be interested in hearing how your latest one does, jouso.

This message was edited 1 time. Last update was at 2011/01/21 19:40:09


 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

RiTides wrote:I think he meant one with the staff, and one with a dispel scroll, if I'm reading it right.

To the OP: Your WoC opponent seems to have some juicy targets for artillery (the DP, jugger, knights, giant) so I'd recommend putting some in your list. He also seems to be light on numbers, so you should certainly be able to get steadfast with your units.

Could you post the list you've been using against him? Would also be interested in hearing how your latest one does, jouso.


Ah yes I see. Apologies. yes agreed on the artillery idea has merit. If his model count is so low hell feel every loss that bit more.
   
Made in se
Emboldened Warlock





umea Sweden

Could you post the list you've been using against him? Would also be interested in hearing how your latest one does, jouso.


sure i can
(Dont have exact items)

Lords
Grimgor Ironhide (he gave me the model for my birthday and we wanted to try it)
375p
NG great shaman lvl 4 Magick mushroom x10
285p

Heroes
black orc Big Boss, enschanted shield, imbad's
136p
NGbig boss, bsb, great weapon, spider banner
111p
Goblin big boss, spear, shield, wolf, backstabber.
78p

Core
20 orc big'uns, shield, Gorks, FCM
280p
16orc boys, additional HW, FCM
142p
39NG, spear/shield, x3fanatics, FCM
251p
10spider riders, FCM
160p
20NG bows FMC
80p

Special
20Black orcs, FCM, Nogg's
343p
Orc Chariot, 3crew 2boars.
85p
spear chukka
35p
1squig herd (just got the models ATM)
30p

Total:2391p

it was a friendly game. (the reason he got to use his DP )

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Killer Klaivex




Oceanside, CA

O&G is best at dealing with 3+ ward chosen.
Mork will fix 'em, makings 6's count as 1's.
That 25 point goblin item ignores ward saves.
Take that tricksy trinket on a chariot riding boss (or goblin warlord). D6+1 impact hits that ignore ward save is pretty good.
Shell the hell out of them with doom divers and other war machines.

What I did was run 2 doom divers, 2 rock lobbers and 4 spear chukkas. I deployed these forward, with my army behind it.
When he closed in, I throw fanatics through the T7 warmachines.
You'll want 2 units or so of fast cav to deal with his fast cav, otherwise you might see his fast cav pull out fanatics.

Finally, a giant is good. Use his LD10 to avoid march blocking and line up on a flank; never go into the front.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in es
Inspiring Icon Bearer




RiTides wrote:Could you post the list you've been using against him? Would also be interested in hearing how your latest one does, jouso.


I managed to draw him.

He fielded again (left to right)

lv4 mage on disk (general), 40 Khorne WoC in horde formation, 20 chosen in 4 ranks deep and with BsB and a 40something horde of barbarians with flail on foot, plus two shrines (between WoC and chosen) and two 5 hound units to take my fanatics out.

Man of the match was the humble gobbo on squig, he managed a flanking charge on the disk and inflicted 2 wounds, which broke him and caught him fleeing. Later on he managed a flanking charge on a shrine, did a single wound (thanks stomp) and also broke and caught him. That's some 600 victory points with a 100-ish unit.

I managed to take out his WoC horde with lv2 mage attached (after they smashed through my black orcs and lv4 shaman first, though) with a flanking waagh charge from my gobbos (nets worked a charm) and wyvern warboss (thanks thunderstomp). Thankfully for this game all they managed to get from EotG was an extra attack.

The chosen were another thing, they got the 4+ ward (3+ as they were tzeentch) on turn 1 and though I had them exactly where I wanted, CC-ing with my regular orcs, who were still steadfast, and about to be charged on both flanks by both net-wielding gobbos, my orcs fled even though the were within BSB distance, so the chosen got away, killing off my archer gobbo unit 2 turns later (by then the shield unit were flanking the WoC horde) with just 7 chosen and the BsB left.

One unit of hounds succeeded in revealing the fanatics (and get smashed in the process) while the other was shot by the venomous archers. I got both shrines as well (one with the squig, other with the warboss) and almost got the barbarians but they regrouped on the last turn just short of leaving the table.

So, he ended the game with just the chosen + BsB and barbarians regrouped at his side of the table. I ended up with my wyvern warboss, squig gobbo, shield gobbos, a single lv2 gobbo shaman (the other exploded in turn 2, IIRC) and all warmachines minus lobba (who exploded as well on the 2nd turn). I got some 100 VP more than the opp, so a draw, but quite a happy one considering the severe spanking I got the last time we met.

Thoughts: I'll probably exchange the 2 chukkas for an extra lobba or doom diver, my boyz suffered from not having the general close (they surely would have bagged the chosen or at least swamp them until the end if the boyz had stayed just for one more turn).

The gobbo squig works a charm, though to make a dedicated mage-hunter I'll probably exchange the backstabbers blade for the 5pt weapon that adds 1St for every magic item the other has and spend the remaining points in something to protect him.

Mork'll fix them is just killer, my fave along with bash 'em ladz and fists of mork.

Next week I'm meeting a tank-less empire (but lots of warmachines, though). The squig will stay, but other than that I'll do a full redoing of the list.

   
 
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