RiTides wrote:Could you post the list you've been using against him? Would also be interested in hearing how your latest one does, jouso.
I managed to draw him.
He fielded again (left to right)
lv4 mage on disk (general), 40 Khorne
WoC in horde formation, 20 chosen in 4 ranks deep and with
BsB and a 40something horde of barbarians with flail on foot, plus two shrines (between
WoC and chosen) and two 5 hound units to take my fanatics out.
Man of the match was the humble gobbo on squig, he managed a flanking charge on the disk and inflicted 2 wounds, which broke him and caught him fleeing. Later on he managed a flanking charge on a shrine, did a single wound (thanks stomp) and also broke and caught him. That's some 600 victory points with a 100-ish unit.
I managed to take out his
WoC horde with lv2 mage attached (after they smashed through my black orcs and lv4 shaman first, though) with a flanking waagh charge from my gobbos (nets worked a charm) and wyvern warboss (thanks thunderstomp). Thankfully for this game all they managed to get from EotG was an extra attack.
The chosen were another thing, they got the 4+ ward (3+ as they were tzeentch) on turn 1 and though I had them exactly where I wanted,
CC-ing with my regular orcs, who were still steadfast, and about to be charged on both flanks by both net-wielding gobbos, my orcs fled even though the were within
BSB distance, so the chosen got away, killing off my archer gobbo unit 2 turns later (by then the shield unit were flanking the
WoC horde) with just 7 chosen and the
BsB left.
One unit of hounds succeeded in revealing the fanatics (and get smashed in the process) while the other was shot by the venomous archers. I got both shrines as well (one with the squig, other with the warboss) and almost got the barbarians but they regrouped on the last turn just short of leaving the table.
So, he ended the game with just the chosen +
BsB and barbarians regrouped at his side of the table. I ended up with my wyvern warboss, squig gobbo, shield gobbos, a single lv2 gobbo shaman (the other exploded in turn 2,
IIRC) and all warmachines minus lobba (who exploded as well on the 2nd turn). I got some 100
VP more than the opp, so a draw, but quite a happy one considering the severe spanking I got the last time we met.
Thoughts: I'll probably exchange the 2 chukkas for an extra lobba or doom diver, my boyz suffered from not having the general close (they surely would have bagged the chosen or at least swamp them until the end if the boyz had stayed just for one more turn).
The gobbo squig works a charm, though to make a dedicated mage-hunter I'll probably exchange the backstabbers blade for the 5pt weapon that adds 1St for every magic item the other has and spend the remaining points in something to protect him.
Mork'll fix them is just killer, my fave along with bash 'em ladz and fists of mork.
Next week I'm meeting a tank-less empire (but lots of warmachines, though). The squig will stay, but other than that I'll do a full redoing of the list.