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![[Post New]](/s/i/i.gif) 2011/01/22 00:00:10
Subject: Power and dispell dice generating
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Prospector with Steamdrill
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Hi all,
Since I'm a dwarf player I like using the master rune of balance. (allows "stealing" one of the opponent's power dice to add it to your dispell pool). But my real question is about what generates first. For example, imagine facing a high-elf player using a lot of items so he can get to 12 power dice every turn, and on good rolls even more (which is impossible tho). But now I wonder, do I have to let him use all of his items before declaring the use of my rune? that means the high-elf player will end up with only 11 power dice while he in fact was capable of 14 or so. So how should this be worked out? Is there some general rule about this? I hope the question is clear, it's quite hard to put it properly
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2011/01/22 00:24:41
Subject: Re:Power and dispell dice generating
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Mad Gyrocopter Pilot
Scotland
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Doesn't seem to be covered in the dwarf errata on GW's site. And the rune does only specify during the opponents magic phase. Its possible I guess.
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![[Post New]](/s/i/i.gif) 2011/01/22 02:39:55
Subject: Re:Power and dispell dice generating
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Tail-spinning Tomb Blade Pilot
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The wording for the item is that it is used during the enemy's magic phase. It says nothing about which subset of the phase it may be used in.
I would play it that you roll on the winds of magic first. After that you must use all items that generate extra dice such as the Banner of Sorcery, Teclis' ability, or many other abilities some of the other armies have. THEN you activate your rune to steal a die.
The argument I would make to someone is that the magic phase is broken down into subsets, Roll on Winds of Magic, Cast, Dispel, Spell Resolution. Nothing stops you from using the rune during the casting portion of the magic phase, as the only qualifier given to the item is during the magic phase.
If an item or spell can generate dice after the initial phase (like magic from the Dark Elves, or Lore attribute for death) then those dice could still add up after you have stolen one. The High Elves have a version of this as well, the Annulian Crystal, nothing in their FAQ either.
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2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2011/01/22 10:41:41
Subject: Power and dispell dice generating
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Decrepit Dakkanaut
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As above. YOu can quite happily wait for the HE player to reach their limit first, then use your item, as your item allows you to use it at any point in the enemy magic phase you wish.
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![[Post New]](/s/i/i.gif) 2011/01/22 18:38:46
Subject: Power and dispell dice generating
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Long-Range Ultramarine Land Speeder Pilot
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Tottaly Agree on this
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"Each path must be chosen with care,
Lest disaster swallow us whole."
Varo Tigurius
Ultramarines Chief Librarian
Wh40k: Ultramarines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Grey Knights, Imperial Guard, Inquisition, Eldar, Dark Eldar, Harlequins, Tyranids, Orks, Chaos Space Marines, Daemons of Chaos.
Wh: Dark Elves, Vampire Counts, Empire, Dwarfs, High Elves, Warriors of Chaos, Bretonnia. |
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![[Post New]](/s/i/i.gif) 2011/01/23 00:52:20
Subject: Power and dispell dice generating
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Killer Klaivex
Oceanside, CA
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nosferatu1001 wrote:As above. YOu can quite happily wait for the HE player to reach their limit first, then use your item, as your item allows you to use it at any point in the enemy magic phase you wish.
Rad. So a dark elf cast power of darkness and gets D3+1 power dice. Then you say, Master rune of balance, I steal a die. At the end of the magic phase, the dark elf player didn't use that die to cast with, and takes a S4 hit. Suck it bitches!
-Matt
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![[Post New]](/s/i/i.gif) 2011/01/23 06:38:17
Subject: Re:Power and dispell dice generating
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Tail-spinning Tomb Blade Pilot
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At the end of the magic phase, the dark elf player didn't use that die to cast with, and takes a S4 hit
I'm not sure this would work. My argument would be based on the FAQ.
Q. If Power of Darkness dice are lost as a result of a miscast, or because the dice pool has reacched its limit, and are not used to cast a spell, do they inflict S4 hits? (p63)
A. No.
I would think that losing a die to the Rune of Balance / Annulian Crystal would function much the same as losing those dice to a miscast. The dice you lose to a miscast are not "used" either, and they do not cause the hit.
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2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2011/01/23 09:37:17
Subject: Power and dispell dice generating
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Decrepit Dakkanaut
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As above. That power dice no longer exists - you cannot point to it in the pool - so she cannot take a S4 hit from it.
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![[Post New]](/s/i/i.gif) 2011/01/23 17:39:57
Subject: Power and dispell dice generating
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Mad Gyrocopter Pilot
Scotland
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nosferatu1001 wrote:As above. That power dice no longer exists - you cannot point to it in the pool - so she cannot take a S4 hit from it.
Agreed. Once you steal the dice its now a dispel dice that isn't in their power pool. So no S4 hit.
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![[Post New]](/s/i/i.gif) 2011/01/25 01:31:56
Subject: Re:Power and dispell dice generating
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Wraith
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Although that sure would be a sneaky stunty trick. Must keep in mind to keep my eye on those overgrown lawn gnomes...
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![[Post New]](/s/i/i.gif) 2011/01/25 06:59:46
Subject: Power and dispell dice generating
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Evasive Eshin Assassin
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Aside from the fact that the Rune can be used whenever, isn't the wording on the maximum number of power/dispel dice something along the lines of "any dice that would be generated beyond 12 are lost"?
I believe that would mean all the power dice are generated, extras are discarded, and then the Rune takes effect, as you obviously can't steal a die that hasn't been generated yet.
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![[Post New]](/s/i/i.gif) 2011/01/25 12:31:19
Subject: Power and dispell dice generating
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Prospector with Steamdrill
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Everybody seems to agree  Great! So from now on everyone I play against will curse the master rune of balance  Thx for the aid.
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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