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Made in br
Longtime Dakkanaut




Brazil

Hello people, im really confused here...

Vanguard Veteran squads (Space Marines) have a rule that say they can Assault in a turn where they deep strike (Heroic Intervention).
Drop pods say it is a Open-toped, and that units disembarking from it in a turn they Deep Strike via Drop Pod are treated as disembarking as if it have moved flat out.
Well, units can assault when disembarking from a open-toped flat out vehicle. The text on Drop Pods make it clear that a unit Deep Striking by him could not Assault, but that is described in each Deep Strike rule, anywhere, and the special habilitie of Vanguard clarify that they can assault when Deep Striking...

So, do the Drop Pod Assault rule prohibits Heroic Intervention? I think drop poding Heroic Interventions are pretty Heroic, and would sound very nice... But 3 Vanguard Squads in drop pods would do a lot of damage in the first turn with the Drop Pod Assault rule...

Sry if this a "obvious thing", i really could not see...

If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). 
   
Made in us
Dakka Veteran





The Heroic Intervention rules require a jumppack.

If you have a jumppack, you may not enter vehicles nor buy a transport.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

The Drop Pod becomes open-topped after it has deployed it's troops.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Made in gb
Purposeful Hammerhead Pilot





If they're in a Drop Pod, Vanguard can't assault. Thing is, why would you even put them in a DP anyway? I suppose if you wanted accurate landings, but then they can't assault, so.....


   
Made in us
Fixture of Dakka





Los Angeles

The Dwarf Wolf wrote:Sry if this a "obvious thing", i really could not see...
The rules are a little bit in the Codex: SM and then in the RB and all that. And your reasons for HI working out of a DropPod are logical, but they are specifically contradicted, again, in the DP rules and the HI specifically mentions using JumpPacks.

IF anything, use your DP turn one. And bring the VanGuard in Reserve, using a homing beacon/thingy on the DP to guarantee the VG arrive safely so they can assault whatever is still near the DP.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

CommissarCandlestick wrote:If they're in a Drop Pod, Vanguard can't assault. Thing is, why would you even put them in a DP anyway? I suppose if you wanted accurate landings, but then they can't assault, so.....




If you wanted an accurate landing, couldn't you just Descent of Angels? Scatter D6", chances are you're not going to be far off target.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Guard Heavy Weapon Crewman





Kalamazoo, MI

chaos0xomega wrote:
CommissarCandlestick wrote:If they're in a Drop Pod, Vanguard can't assault. Thing is, why would you even put them in a DP anyway? I suppose if you wanted accurate landings, but then they can't assault, so.....




If you wanted an accurate landing, couldn't you just Descent of Angels? Scatter D6", chances are you're not going to be far off target.


Probably not blood angels I would imagine.

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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I didn't realize that was a rule in the Space Marines codex, haha. I don't play marines (neither myself or other peoples marines), I hate them so much I avoid it as much as possible, lol.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

These folks have it down, the only way to make use of heroic intervention is by giving them jump packs. This can be further enhanced by providing homing beacons on as many units as possible so you have near complete control over your overcosted assault squad.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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Made in br
Longtime Dakkanaut




Brazil

Ok, sry for it... dont have seem the Jump Pack dependancy in it...

Thanks for the help guys...

If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). 
   
 
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