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Made in ie
Implacable Black Templar Initiate




Dublin, Ireland

I was wondering if anyone knew if templars are any good against dark eldar? Any tactics? I dont have much knowledge of the dark eldar codex so dont expect me to know all the rules etc.

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Charing Cold One Knight




Lafayette, IN

Malice wrote:I was wondering if anyone knew if templars are any good against dark eldar? Any tactics? I dont have much knowledge of the dark eldar codex so dont expect me to know all the rules etc.


Depends on the list. BT can create competitive lists that DE have trouble with (the BT horde). Or one that it eats for breakfast (the low model count termie lists, or vehicle spam).

DE have a ton of dark light weapons (usually at least 15), which are S8 AP2 lances. This makes light and heavy armor very fragile against them. They also have a ton of splinter weapons, which are 4+ poison weapons. So an army that has a large number of bodies (to avoid losing everything to torrent of fire) and a high volume of fire. De are fragile, but they hug cover, should have flicker fields on their vehicles (5++ save), and get FNP through various means. Also wyches aren't afraid of anything in CC, as they can bog it down with 4++ saves, shardnets (-1 to enemy attack for each model in contact with a shardnet model), and potentially FNP

 
   
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Willing Inquisitorial Excruciator






MD. Baltimore Area

If you want to get kinda cheesy, you can take a LR crusader with blessed hull. It makes the vehicle immune to the LANCE special rule, Lance lowers the AV of any target to 12 if it is higher. With AV14 and no lance rule to reduce it, it can be a tough tank to deal with. The assault cannon is good for taking out their skimmers, and the hurricane bolters can hurt their infantry. You can then put a 15 man Crusader squad inside as DE would Rather face a few terminators than a bunch of crusaders...

the problem is that this unit is not really useful against a lot of other armies and you will probably take some flak for tailoring your list to an opponent...

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Made in gb
Plummeting Black Templar Thunderhawk Pilot






Horde works immensely agianst Dark Eldar for the templars. They will often be higher initative than you, but your numbers, superior toughness and preferred enemy should see you through.

Although they get a lot of hate in the vanilla codex, BT assault squads are pretty rocking as well. They would cope with some of the speed problems you'd be facing.

As has been said, the only armour id consider taking is crusaders with BH. They laugh at Dark Lances, and whatever is inside would almost always be guaranteed to get a charge.

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Made in ca
Angered Reaver Arena Champion






Blessed hull is the bane of dark eldar. Its almost not fair. Good thing you can't take so many that the DE player will be forced to shoot at them.

I haven't played against an army that had more than a single (I play @ 1500), but I can see it getting a bit dumb if they are spammed. By dumb I don't mean unfair, I just mean forcing weird strategies on the DE player.

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Made in ie
Implacable Black Templar Initiate




Dublin, Ireland

Thanks for sll the feedback. Thiss is my usual list, what do you say?

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ELITE: Ven dread, flamer, multi melta, smoke

TROOPS: 10 initiates, rhino, smoke, extra armor, power fist, melta gun.

10 initiates, land raider crusader, 5 neophytes, power fist, melta gun,(SORRY I DONT HAVE A CODEX ON ME, BUT IF ITS AN OPTIO PINTLE MOUNTED MULTI MELTA)

HEVY SUPPORT: Vindictator, smoke, armor.

Someone please say what the cost is for blessed hull on land raider?



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Im not sure if I should put campion in crusader (meaning -1 neophyte) rhino ( -1 initiate). On one sid ehe gets the charge if hes in land raider, on othe rthat will mean the squad kills everything in 1 turn and is left vulnerable to fire.


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Oh and 18 dark lances, what kind of points value are you thinking? I usually play like 1200


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Oh, and most importantly, I whant a universal list, so if its cheap a blessed hull is all well and good, but I dont whant to taillor my force against a specific oponent

This message was edited 3 times. Last update was at 2011/01/26 11:04:14


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Made in ca
Angered Reaver Arena Champion






My 1500 point list right now has 19 darklight weapons. When I get around to a few changes it will be down to 18. I'm not particular high on DL weapons either.

Blessed hull is good against eldar, dark eldar, and Nids' zoanthropes. We can't post upgrade costs so you will have to look at your codex, but if memory serves me its a bit more expensive than a single space marine.

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The increased likelihood of running into BT due to the new FAQ has made me add wyches and haywire grenades to my list. =p

   
Made in ie
Implacable Black Templar Initiate




Dublin, Ireland

Thanks everyone, but is the actual list (with b hull) any good against de, in general?


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Oh and 18 dark lances/ blasters in 1500 points? How many tanks are you expecting?? But then gain, to everyone his own.

This message was edited 1 time. Last update was at 2011/01/27 08:35:40


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Infiltrating Broodlord





United States

Malice wrote:Thanks everyone, but is the actual list (with b hull) any good against de, in general?


Automatically Appended Next Post:
Oh and 18 dark lances/ blasters in 1500 points? How many tanks are you expecting?? But then gain, to everyone his own.


Just fyi, at 1500 points I can field 34 Darklight weapons with my Dark Eldar.

Also, in the old Codex Blessed Hull/Living Metal was the bane of the Dark Eldar, but now we have Haywire Blasters. Just stopping a Landraider from Shooting and/or Moving for one turn is enough to secure DE a win.

Okay, for me and ONLY me, as a Dark Eldar player, no Marine army is good against Dark Eldar "in general". Dark Eldar, unlike many other armies which claim the same thing, is actually anti-MEQ. Basically, Dark Eldar is made to defeat Marines. Now this takes into account that both players are of equal skill, and neither player tailored their list against each other. Exceptions, of course, do exist.

If you face a decent Dark Eldar player, you will be fighting an uphill battle. Just remember to shoot down, in this order, Raiders/Venoms, Ravagers, units on foot. You should do just fine if you keep that simple rule in the back of your mind.

This message was edited 1 time. Last update was at 2011/01/27 09:00:32


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Made in ie
Implacable Black Templar Initiate




Dublin, Ireland

Ok so the idea is, eldar pwn space marines, and the only good way to beat them is to go horde... Then question is, does horde work well against other armies?

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Blessed hull and the like (Necron Monolith) are not as big a deal as they used to be. Before, DE only had Haywire grenades to use against them. Now and especially with the FAQ release, the Voidraven bomber is a great Heavy choice with 2 Str 9 lance weapons, so it can still pen a blessed hull vehicle, and a str 9 'bomb' it can drop even when turbo busting 36".

A good horde list has always been a counter to DE. DE are really designed around being able to effectively handle small elite style armies (the rumored GKs may actually be in trouble against the DE) like MC spam daemon lists/Tyranid lists, Loganwing/Deathwing, etc...Don't get me wrong, they work just fine against normal 'take on all lists', but they do especially well versus small eilite armies, and not so well versus horde style lists.

Horde lists do struggle against other armies. A good shooty SM list will handle a horde list, and my orks don't seem to have a problem with horde lists either, especially Marine hordes.

This message was edited 1 time. Last update was at 2011/01/27 11:34:28


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Made in gb
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The good thing about a BT horde list, is that even the most basic trooper (not counting Neophytes) is capeable of being a close combat beast.

With preferred enemy, you will outfight the Dark Eldar almost every time, and if youre cutting down on Elites to run more troops (horde), then you're denying them one of their stronger points.

A 20 man crusader squad all armed with bolt pistols and close combat weapons (lets say theres a power fist and a meltagun in here - if not why not!?!?), will get 56 attacks on the charge,26 of these will be rerollable. Thats a TROOPS unit. Spamming this is almost an auto win against DE, as they will not have the resources to thin you out quickly enough.

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Made in ie
Implacable Black Templar Initiate




Dublin, Ireland

But awnser my question simply, are horde bt considered versatile, eg any good against other armies

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I've actually found that just having some tank hunter terminators with either cyclone missile launchers or assault cannons just wreck DE. I took 2 5 man with 2 weapons each ( 1 assault cannon and one CML) with tank hunter. Those two squads just tore up the DE.
   
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padixon wrote:Blessed hull and the like (Necron Monolith) are not as big a deal as they used to be. Before, DE only had Haywire grenades to use against them. Now and especially with the FAQ release, the Voidraven bomber is a great Heavy choice with 2 Str 9 lance weapons, so it can still pen a blessed hull vehicle, and a str 9 'bomb' it can drop even when turbo busting 36".

A good horde list has always been a counter to DE. DE are really designed around being able to effectively handle small elite style armies (the rumored GKs may actually be in trouble against the DE) like MC spam daemon lists/Tyranid lists, Loganwing/Deathwing, etc...Don't get me wrong, they work just fine against normal 'take on all lists', but they do especially well versus small eilite armies, and not so well versus horde style lists.

Horde lists do struggle against other armies. A good shooty SM list will handle a horde list, and my orks don't seem to have a problem with horde lists either, especially Marine hordes.


Ironically, the fighter and bomber for the DE provide a bit of an answer for Horde as well. Being able to throw out four large blasts from each one of these vehicles at a single unit will put a big, fat dent in whatever unit you're targeting.
   
Made in ie
Implacable Black Templar Initiate




Dublin, Ireland

I dunno, all the lances an eldar army can field will probably tear termies like carboard

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Just keep them in cover. If the want to waste 20 dark lance shots on terminators then its going to leave the rest of you army alone for a few turns. I played a 2k DE army last week and lost 3 terminators to dark lances and 2 of those where because I charged out of cover.

The way i see it if their that big of a fire magnet then i win if not they tear up the DE and I win. I mean yeah you could have some bad luck and lose them all fast but when I've played them if you use them sorta like a long fang /obliterator squad they'll hang around for a while. I find they last far longer with more firepower than an ACLC predator.
   
Made in ie
Implacable Black Templar Initiate




Dublin, Ireland

Well, sounds like a good idea. But as you will see from my list my per model point cost is allready high. So i think ill just stay with my list and go shoot the land raider, eat demolisher shells/ let that mean venerable dradnought with his rerolls to hit power weapon strenght 10 attacks get in cc against those witches.


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Then again, two assault cannons and pw rerolls to hit are tasty. There goes 20 euro (roughly) and an hour of my painting time...


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But wouldnt witches in a raider just assault and tar pit them?

This message was edited 2 times. Last update was at 2011/01/31 10:05:18


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