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Trigger-Happy Baal Predator Pilot





Devon

I was thinking about the astartes jump pack and how they are modelled, the torsos that go with them are given straps but surely this would be rediculous as any enemy that slashed at your chest would cut the pack loose, not only rendering you flightless and putting you off balance but also (assuming the jump pack also acts as a power pack for your armour) renders all your servo enhanced strength and speed useless, surely there should be some kind of locking/magnetising system that keeps it in place instead rendering the straps little more use than decoration. anyone have any info?

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

those arn't straps to keep the Pack on(it actually replaces the backpack)

they are ammo packs IIRC.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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germany,bavaria

Grey Templar wrote:

they are ammo packs IIRC.


+1










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Devon

oh ok they make more sense now, I thought they were supposed to hold the jump pack in place.

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Dayton OH

Grey Templar wrote:those arn't straps to keep the Pack on(it actually replaces the backpack)

they are ammo packs IIRC.


What? first I've heard this. They have buckles. I'm sure this was the sculpter's idea (Hey we should give them straps to hold the pack on!) Not thinking about the fact that every marine in power armor has always been able to wear a jump pack fine without straps before. (the reason I don't use assault marine torsos)
Maybe someone has realized it was silly and re-invented it? Seems to be a natural instinct at GW.

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Even in the Grimdark, nothing that can be called a "strap" is going to keep over half a ton of Marine, armor, and weapons attached to jetpack.

Adamentium bent into a harness like shape and welded, mabye.
   
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Veldrain wrote:Even in the Grimdark, nothing that can be called a "strap" is going to keep over half a ton of Marine, armor, and weapons attached to jetpack.

Adamentium bent into a harness like shape and welded, mabye.

Straps are grimdark.

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RogueSangre






I always viewed it in the exact opposite way. I always figured the harness was a redundancy, rather than I liability. The normal attachment is more than sufficient to do the job, but the harness can provide additional stability, for example.

   
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Helpful Sophotect





Hamburg, Germany

Commander Endova wrote:I always viewed it in the exact opposite way. I always figured the harness was a redundancy, rather than I liability. The normal attachment is more than sufficient to do the job, but the harness can provide additional stability, for example.


That is exactly what I am thinking.

Also, I think the jump packs do not replace the back pack, but are attached to the existing backpack (most likely with metal clamps here and there). The harness (straps) is then just there to lend additional strength to the connection between backpack and armour, since that connection will now have to carry more weight (ie, the weight of the marine, when jumping).

I model all my assault marines with those harnesses, even going as far as greenstuffing half of them, and that while I magnetize the jump packs to be exchangeable with backpacks.

"We train young men to drop fire on people, but their commanders won't allow them to write "feth" on their airplanes because it's obscene!" (Colonel Kurtz in Apocalypse Now)

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actually, the Jump pack completely replaces the regular back pack.

the Jump Pack contains the same power generator as the regular pack and also has Fuel to power the jets.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Hamburg, Germany

Where does it say that? Oh, and where does it say those straps were ammo packs (which I think is completely absurd, seeing how they have a fething release button and are only available on jump troop marines)?

"We train young men to drop fire on people, but their commanders won't allow them to write "feth" on their airplanes because it's obscene!" (Colonel Kurtz in Apocalypse Now)

And you know what's funny? "feth" is actually censored on a forum about a dystopia where the nice guys are the ones who kill only millions of innocents, not billions. 
   
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Reanimator wrote:Adamantium, *wistful sigh* is there anything it can't do?


Ha - good one!

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germany,bavaria

Skylifter wrote:Where does it say that? Oh, and where does it say those straps were ammo packs (which I think is completely absurd, seeing how they have a fething release button and are only available on jump troop marines)?


JP's attached to marines instead of the backpack. Nowhere does it state the JP is added to the backpack.


The ammo post was a ..



"serious post".....




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Tinkering Tech-Priest





why do assault marines need too carry ammo? aren't they assault marines wouldn't those ammo straps make more sense on devastator or normal marines?



 
   
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Papua New Guinea

Just because they are assault marines does not mean they will only attack in hand to hand, they will want to make sure they have plenty of ammo for their pistols which they would use up pretty quickly.

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Still wouldn't it make more sense too give it too normal soldiers instead.



 
   
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The Conquerer






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The codex entry for Assault marines says they are expected to operate away from the support of their brothers for, often, extended periods of time.

this can explain them being ammo packs. they need to carry extra ammo for their pistols.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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London

Definitely straps with a release button. It's completely obvious

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Hamburg, Germany

Yeah, and I still don't see it stated anywhere that the jump pack is not an addition to the backpack. I do remember, however, that in Angels of Darkness, the Chaplain and his Command Squad had jump packs stored in their thunderhawk and just slapped them on when they were re-routed to attack a few orks. That, imo, speaks for the JPs being added on top of the normal backpacks, because otherwise that would have taken longer.

"We train young men to drop fire on people, but their commanders won't allow them to write "feth" on their airplanes because it's obscene!" (Colonel Kurtz in Apocalypse Now)

And you know what's funny? "feth" is actually censored on a forum about a dystopia where the nice guys are the ones who kill only millions of innocents, not billions. 
   
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germany,bavaria

Skylifter wrote:Yeah, and I still don't see it stated anywhere that the jump pack is not an addition to the backpack. I do remember, however, that in Angels of Darkness, the Chaplain and his Command Squad had jump packs stored in their thunderhawk and just slapped them on when they were re-routed to attack a few orks. That, imo, speaks for the JPs being added on top of the normal backpacks, because otherwise that would have taken longer.


T-hawks and Land Raiders can reload packs, be they jump or back. So attached backpacks inside a vehicle isn't a given...
Look at the marine from the vehicle upgrade sprue : no pack at all.

Look up the landspeeder crew, no pack.
Look up the packs in codices, Jumppacks are equipment and not "upgrades". Pics of the Jumppacks and the plastic piece itself also disagree with this add-on" idea.

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H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
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Hamburg, Germany

But on these here FW packs, it is quite visibile that it is added on top. I have one, it is even more obvious than on the picture.


This message was edited 1 time. Last update was at 2011/01/27 20:32:26


"We train young men to drop fire on people, but their commanders won't allow them to write "feth" on their airplanes because it's obscene!" (Colonel Kurtz in Apocalypse Now)

And you know what's funny? "feth" is actually censored on a forum about a dystopia where the nice guys are the ones who kill only millions of innocents, not billions. 
   
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Sadistic Inquisitorial Excruciator






The Midlands

I do not believe they are on the BA single thruster pack or the Seraphim ones, so straps aren't needed.

 
   
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Trigger-Happy Baal Predator Pilot





Devon

Skylifter wrote:But on these here FW packs, it is quite visibile that it is added on top. I have one, it is even more obvious than on the picture.




I have those models and the thrusters are built into the packs, not attached by other means. its quite clear that the jump pack also powers the marines armour.

on a second note those vanguard red scorpian vets are also sculpted with the "ammo packs" and they were designed and sculpted much much later than the original assault marines

http://www.dakkadakka.com/dakkaforum/posts/list/340090.page - my Heresy era Blood Angels

BA 1500pts and counting
He 1500pts unpainted
Corbulo is practicaly Jesus with a chainsword  
   
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germany,bavaria

@Skylifter:

Yes, any type of power pack has some similarities. Both standard backpack and Jumppack share the basic design.
Where have the parts of the backpack gone, which you claim to be "covered" by an added jumppack?
Took off and replaced?

Isn't it easier to accept the Packs to be mag-locked to the back of the marine?
Isn't it clearly a good idea to use standardized coupling ?
Isn't it most likely replacable?

So why should a marine add something if the Packs are reloadable and the process of reloading or repair would keep the marine "out of buisness"?
Should he not just swap the packs?

This message was edited 1 time. Last update was at 2011/01/27 21:44:05


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H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
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Helpful Sophotect





Hamburg, Germany

I think it would be more convenient to be able to just discard the jump pack if necessary . If the jump pack does not cover, but replace the backpack, that would be impossible, since the backpack is the power source for the suit.

So if the jump pack replaced the backpack, you'd have to always keep the jump pack on and also have to go through the probably more inconvenient process of replacing the normal backpack if you need the jump ability, instead of just strapping on the jump pack over the backpack, which would be quicker and allow for discarding it when it is hindering you.

And btw: yes, vehicle crewman often do not have backpacks, but in that case they have cables running into the vehicle because they use the vehicles power source instead.


"We train young men to drop fire on people, but their commanders won't allow them to write "feth" on their airplanes because it's obscene!" (Colonel Kurtz in Apocalypse Now)

And you know what's funny? "feth" is actually censored on a forum about a dystopia where the nice guys are the ones who kill only millions of innocents, not billions. 
   
 
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