| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/01/26 05:00:51
Subject: Trades in Dark Heresy
|
 |
Wondering Why the Emperor Left
|
I know that tech-priests start with a single trade, I think, but do other careers get trades? I don't see any trade skills in the advancement tables of any career.
|
Stop bleeding and fight back!
Heresy Blam! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/26 10:30:48
Subject: Re:Trades in Dark Heresy
|
 |
Mad Gyrocopter Pilot
Scotland
|
Then you need to look a bit harder. There are many trades listed. I believe most careers can get at least one. You just need to look further down the career paths. They are purchasable with XP.
Edit. Some of the more combat based classes don't have them as standard but say you had a guardsman who wanted a technomat trade for his character. The Games master could use their discretion to let him purchase it if he could justify it via character background or other means. Say the guardsman might come from a forgeworld and was inducted into some local mechanicum version of PDF forces. Or if your have an arbitrator that wants be a copyist. They could justify that by saying their arbite duties were focused heavily paperwork. If they can justify why their character might want that trade or be good at it then there's nothing stopping a Gm if they think its fitting to let them purchase it.
|
|
This message was edited 2 times. Last update was at 2011/01/26 10:58:27
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/26 22:34:27
Subject: Trades in Dark Heresy
|
 |
Wondering Why the Emperor Left
|
What classes can get artificer? I haven't my gm yet so if he doesnt go with it I can just make a new character b4 our first session Automatically Appended Next Post: Meant armorer. Wrong trade
|
|
This message was edited 1 time. Last update was at 2011/01/26 22:36:11
Stop bleeding and fight back!
Heresy Blam! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/26 23:00:04
Subject: Trades in Dark Heresy
|
 |
Ork-Hunting Inquisitorial Xenokiller
|
Only Tech-Priests get Armourer (Purchasable at rank 2), but it was missed out in some (if not all) editions of the Core book. It has been updated in the latest Errata.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/29 14:52:52
Subject: Trades in Dark Heresy
|
 |
Rough Rider with Boomstick
|
I think giving trades as an elite advance is a good way for the GM to handle it, if the player has sufficient justification. I'm planning on giving training in lores and trades as rewards from the inquisitor's network if they do particularly well on a mission.
and DD, that's spot on - there's no way to get trade (armourer) in the core book, but in errata 3.0 techpriests can get it after their first game. WOO for custom weaponry!
|
Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop |
|
|
 |
 |
|
|