When I saw the quadruple hunters I definitely raised a couple eyebrows! Now though I think two is much more sane - as a guy who's tried to make one hunter work, they really aren't that great

I do think you have some equipment to juggle around, perhaps something like ...
L: Tyrant - mawseeker, dragonbane gem,
CLS = 225
L: Slaughtermaster = 200
L: Slaughtermaster = 200
H: Bruiser -
BSB, talisman of preservation, ironcurse icon,
GW = 213
H: Hunter = 145
H: Hunter = 145
C: 7 Ironguts - rune maw, standard, bellower = 386
C: 7 Bulls - standard, bellower = 275
C: 6 Bulls - standard, bellower = 240
C: 8 Trappers = 48
C: 8 Trappers = 48
C: 20 Fighters = 40
S: Scraplauncher = 165
S: Scraplauncher = 165
---------
2495
The slaughtermasters' little magic weapons weren't doing much - I find mine so rarely hits that it isn't really worth buying him anything - so I put their % into giving the tyrant T6 and a 2+ ward vs fire (including the various fire snipes, etc).
BSB got much simpler, and I think better, survival gear in the 4+ ward, and I popped another irongut into the tyrant's unit to give them more numbers for making it across the field and killing things (and to run 4-wide). I also got bellowers for all units that could take them, because frankly it's silly not to take a musician, particularly in 8th - AND because that means you've got two command models in both bull units, so if you put the
BSB in one you can push a slaughtermaster to the second rank.
At this point I had 45 points left, so gave the
BSB an ironcurse to save his buddies from a few artillery wounds, and then grabbed another bull, again for more bodies. Now you have another unit that could go 4x2 +
BSB, or 3x3 +
BSB +
SM (in second rank). And now there's 5 floating points, probably good for a look-out gnoblar somewhere or heavy armor on the
BSB or something.
- Salvage