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![[Post New]](/s/i/i.gif) 2011/01/27 19:02:11
Subject: Space Wolves 1750 - Wolfstar > you
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Andy Chambers
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Wolf Lord, TWM, SS, WC, Runic armor, Saga of Majesty 250
Wolf Lord, TWM, SS, PF, Runic armor, Saga of the Beastslayer 230
Wolf Lord, TWM, SS, PF, Runic armor, Wolftooth necklace 225
Wolf Lord, TWM, SS, TH, Runic armor, Saga of the Bear 260
5 Grey Hunters, flamer 75
Rhino 35
5 Grey Hunters, flamer 75
4x Thunderwolf Cavalry, 1 w/ SS+ PF, 1 w/ SS, 1 w/ SS+meltabombs, 1 naked 320
6 Long Fangs, 5x ML 140
6 Long Fangs, 5x ML 140
= 1750
Reserve the grey hunters. Deploy the wolfstar as far forwards as possible, deploy the long fangs so they have LoS (or dont, if you have some kind of dastardly plan involving them seeing nothing  ). Run forward, win. Good luck.
C&C welcome.
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This message was edited 1 time. Last update was at 2011/01/27 19:04:56
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/01/27 19:20:19
Subject: Space Wolves 1750 - Wolfstar > you
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Stern Iron Priest with Thrall Bodyguard
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I've never wanted so badly to see this list across the field from me as much as right now. Okay you have 7 nigh unstoppable models but boy would it be a blast to bring them down!
You could drop 2 Long Fangs with Missile Launchers for another Rhino...don't think you're losing too much sacrficing those Missiles as everyone in their mother will be working on taking down the wrecking ball... Automatically Appended Next Post: Or you could drop 2 Lords to Battle Leaders and afford another Thunderwolf for ridiculousness.
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This message was edited 1 time. Last update was at 2011/01/27 19:22:34
"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2011/01/27 19:33:57
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Combat Jumping Ragik
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I hate it. Deathstar is not good especially if you can't make them mobile. 2 troops means you plan on tabling your opponent to win. That won't happen with your list. How do you fight an MSU list? That's right you don't. The MSU army will spread out, you have 4 threats on the board. That means thier entire army only needs to shoot at 4 units. Compare that to MSU who will have at MINIMUM 8 units you need to address. So the TWC being the most mobile will die first. Yes they are hard to kill but it's still only one unit. They can hit one other unit because a properly played MSU will spread out. Those TWC look big & scary right? Nope. I will be using my wolves list to provide a critique of yours but you will see how yours fails & can compare it to others lists that can throw fire at you. Stop! (Math)Hammer time! 12 Missiles into those TWC because you have no armor for me to shoot at. 8 hits 6.666666 Wounds (round to 7 for simplicity) 7 wounds means they all take 1 & 3 take 2. The naked one takes a wound w/o a SS. 2 others take a wound because 6*(1/3) = 2. Hmm, they're still alive, what else do I have ah yes Laz/Plaz razorbacks! How many do I have? 8, but hey I'll give you first turn & your long fangs killed 2 of them. (This is a big assumption) 6 lascannon shots 4 Hit 3.333333 wounds, round down to 3. 1 more wound, assume in your favor that the wound didn't kill one of your TWC now they all have 1 wound. Next turn they drop like flies (Without adding a single boltgun). How far away were they? You deployed at the 12" mark I saw this & pulled back (Keep in mind you had 1st turn) Distance away (48-12-3) = 33 You moved 6 & moved 6 & have a 12" assault that's 24. your fleet moves must have equaled or surpassed 9. That's an 8/32 chance, about 1/5, odds I would NOT bet on. Your long fangs are still around but my wolf scouts now get to come in. Don't forget about behind enemy lines. So say goodbye to one unit of long fangs. (I have a melta & Power weapon). Even if they don't die count on them not firing turn 3. As with 3 wolf scouts, one of them is hitting you. Let's not forget about my 4 laz/plaz razorbacks (I'll say you killed another 2) & my 12 ML longfangs will be dumping fire into your long fangs / grey hunters that might have shown up. As soon as those 2 5 man squads are dead, I win. You have no other troops, the long fangs can't move anywhere & be effective & those wolf lords need to stick together to avoid being picked off so you have 1 unit to threaten objectives. Still having transports I will outrun you. tl;dr You have 2 scary unit that isn't - TWC. Split them into 3 separate squads & give yourself some flexibility. 2 troops means you lose objective games. OVERALL: Your list seems like it was put together by a casual / new player. It looks good on paper & will scare newer / not-so-good players. Any competitve player will look at it & go "Oh look you have 1 unit I need to kill, 1 I can avoid, 2 that are a bit of a pain (long fangs) and 2 that I can kill really easily to make sure you have ZERO chance of winning, LOL" The problem is you have 1 or 2 units, depending how you combined them. That I can spread out & easily avoid.
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This message was edited 3 times. Last update was at 2011/01/27 19:46:36
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2011/01/27 19:43:25
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Dark Angels Librarian with Book of Secrets
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The lack of troops will kill you. You have a total of 10 models that count as troops. If those 10 troops choices are killed you have no way of holding a single objective -- thats extremely fragile!
Every single anti-tank weapon in the game is going to be targeted at your Twolves after that lone rhino is popped. LC, AC, ML, the kitchen sink.
Sure you might get into assault with 1 or 2 units, but the overwhelming firepower will dramatically hurt their effectiveness.
While a deathstar can be a great asset, a deathstar should consist of 20% - 30% of your total points -- not 75%.
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![[Post New]](/s/i/i.gif) 2011/01/27 19:49:02
Subject: Space Wolves 1750 - Wolfstar > you
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Tzeentch Veteran Marine with Psychic Potential
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haha, all you guys need to take a look at the spue poss GT that happened last weekend. A friend of mine took a very similar list and was in the top table on game 5. Against some of the top players in Cali.
The list is a beast if done correctly.
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This message was edited 4 times. Last update was at 2011/02/02 19:53:25
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![[Post New]](/s/i/i.gif) 2011/01/27 19:53:06
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Andy Chambers
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@ Shas'O Dorian
lol.
Did you read what you just wrote?
You do know lords are IC's right? They can leave units.
And yeah, I'll take kraks on my lords, thanks. I'll be able to take them all on lords, because you have 3 units firing (unless you somehow have 12 ML in a single unit?)
I'll plan on beating an MSU army by destroying 5 units per turn, maybe? I WILL leave the TWC with the lords if needed.
Why would my lords "stick together to survive"? They wont stay alive any longer together than they will alone.
How, exactly, are you outrunning cavalry with your lasplas? Are you planning on driving 12", not shooting, and having me still catch and devour you? Doesnt sound too reliable...
Besides, I "might" realise that assaulting your static firepower (long fangs) that cant escape would be a smart move? (not that the 'backs can, but you seem to think so...)
Wolf Scouts. Really? You're threatening me with wolf scouts armed with a PW? Color me scared.
Sure, I'm light on troops. In KP games, I dont care. In base objective games, I dont care (2 is enough to hold my own one, which WILL be in the corner of the table). Sure, more than 3 objectives will be a problem, but not a huge one. I only need to hold one obj and contest the others, which is what I will be aiming to do with this army. By the time the GH come in, I should have neutralised (or at least suppressed) most of your firepower. Besides, if you're shooting the GH with your AT (the only guns that can reach them) and not the wolfstar... GG.
Wasn't I meant to be the inexperienced player? Yet you spew things like razors outrunning TWC, and lords that stick together for "protection"(?)
This one comment is really enough:
"Deathstar is not good especially if you can't make them mobile."
Really? REALLY?
Thunderwolves. Are. Cavalry.
Wake up.
Oh yeah, just thought I'd point out that this list was written as a fun list, not as an über competitive height of cheese WAAC douche TFG list. It has problems, yes, but none of the one's you highlighted (mobility issues? Really?)
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This message was edited 1 time. Last update was at 2011/01/27 19:53:34
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/01/27 20:08:22
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Combat Jumping Ragik
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Mobility as in hitting multiple targets to do that you must split up, when that happens fire can be concentrated one one guy, eliminate him, then move on. Also when the Laz/Plaz move 12", you hit on 6's. Stay together to survive because of wound allocation. Otherwise concentrated fire will drag you down piecemeal. I can guarantee at least 1 death per turn. I'm threatening long fangs with them yes. The point isn't to wipe you off the board it's to tie you up so you can't shoot. How do you plan on assaulting my Long Fangs? As you point out TWC are Cav. That means they can't climb building / ruins. I deploy in the second floor of a ruin / building & shoot you while remaining free from harm. See pg 86 of the BGB. I feel you list is uncompetitive. I don't see many threats. A WL on a TWC still has 6 attacks on the charge. That's statistically 1 hit on the razorback. If they split apart I shoot them piecemeal. This isn't a personal attack I just don't see you list as frightening or competitive. Feel free to take it to a GT, but at one of the better ones like Nova Con I feel it would get absolutely demolished.
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This message was edited 1 time. Last update was at 2011/01/27 20:09:11
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2011/01/27 20:13:30
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Tzeentch Veteran Marine with Psychic Potential
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Shas'O Dorian wrote:Mobility as in hitting multiple targets to do that you must split up, when that happens fire can be concentrated one one guy, eliminate him, then move on. Also when the Laz/Plaz move 12", you hit on 6's.
Stay together to survive because of wound allocation. Otherwise concentrated fire will drag you down piecemeal. I can guarantee at least 1 death per turn.
I'm threatening long fangs with them yes. The point isn't to wipe you off the board it's to tie you up so you can't shoot.
How do you plan on assaulting my Long Fangs? As you point out TWC are Cav. That means they can't climb building / ruins. I deploy in the second floor of a ruin / building & shoot you while remaining free from harm. See pg 86 of the BGB.
I feel you list is uncompetitive. I don't see many threats. A WL on a TWC still has 6 attacks on the charge. That's statistically 1 hit on the razorback. If they split apart I shoot them piecemeal.
This isn't a personal attack I just don't see you list as frightening or competitive. Feel free to take it to a GT, but at one of the better ones like Nova Con I feel it would get absolutely demolished.
A wolf star list won adepticon last year if i remember correctly. And the sprue Poss. is a no comp tournament, the top player actually gets sent to the NOVA open. Most of the players involved were top 50 in the country. The list was at 2000pts so he did have another long fang unit, as well as 2 fens. wolves per lord. You can hate on the list all you want, but its a very fast/ hard hitting list. And very hard to kill.
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This message was edited 2 times. Last update was at 2011/01/27 20:20:45
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![[Post New]](/s/i/i.gif) 2011/01/27 20:16:07
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Andy Chambers
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You do realise if the lasplas move 12" they are useless to you because they arent firing, right?
I'm aware of the limitations of cavalry climbing ruins.
You're assuming there will be a ruin on the field, and assuming it will be in your deploy? Really? Besides, even if there is one, cram all your LF's in there, sure. I'll enjoy the 5-6 hits my frag templates get. GG.
Yep, 6 attacks, 1 hit, 1 autopen. Thats if your backs move 12", and I choose to run after them, which I wont do unless everything else you have on the field is dead.
Yeah, I will usually stay together for wound allocation, but I wont if I'm gimping myself because of it. If there's say, 3 lasplas in charge range, I wont charge 1 with 3 lords, I'll split them to charge all 3, even though I make my lords more vulnerable.
Fair enough, you feel the list is lacking. Try it out. It might grow on you, it might not.
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/01/27 20:27:07
Subject: Space Wolves 1750 - Wolfstar > you
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Growlin' Guntrukk Driver with Killacannon
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I'm going to have to agree and say that I love Death Star lists and if you arn't ready for them, they can be really really...reallly nasty.
I have personally never played Space Wolves, but I have played against them and I do own the codex so I do know what they can do and this list does sound pretty good. Anytime you have a great ranged threat supporting your death star units, it really puts a lot of pressure on the opponent. Its a lot like the Nob biker lists with Loota/Kopta support that I run. It works really well if you know how to play them.
Might I add @ Shas'o - It seems that any SW list that doesn't run MSU you automatically assume they suck...just something I have noticed from reading your posts.
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![[Post New]](/s/i/i.gif) 2011/01/27 20:42:26
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Longtime Dakkanaut
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I think I could do 10-14 wounds to the unit with my ig, and then slip in a weaken resolve (past the necklace... I take two PBS).
It is likely I'd have to do that over two turns. Which means my IG list would be in trouble if you got first turn.
I think saga of the bear isn't worth it. Just storm shield a strength 10 wound, don't allocate any to lords. that lets you buy a second rhino, which will be nice for the late-to-the-game grey hunters.
And if you didn't know... with troops like that, you better work really hard to table people. You aren't going to win many objective games conventionally.
Other than the saga drop, I think it functions fine, competitively speaking. I wouldn't run wolves this way, but I think many people aren't understanding how many different strength 10 units this list has. Mech parking lots get rolled by this if they don't have first turn.
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![[Post New]](/s/i/i.gif) 2011/01/27 20:50:04
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Twisted Trueborn with Blaster
Tapiola
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I agree about dropping the saga and taking a second rhino.
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![[Post New]](/s/i/i.gif) 2011/01/27 21:39:51
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Combat Jumping Ragik
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After a bit of consideration I think I may have improved your list: 1 Wolf Guard Battle Leader @ 185 pts (TWM, Wolf Claw, Storm Shield, Runic Armor) 1 Wolf Guard Battle Leader @ 190 pts (TWM, Frost Axe, Storm Shield, Runic Armor) 1 Wolf Guard Battle Leader @ 190 pts (TWM, Wolf Claw, Storm Shield, Runic Armor, Wolf Tail Talisman) 1 Lone Wolf @ 95 pts (Terminator armor, Chain fist, Storm Shield, Fenrisian Wolf) 1 Lone Wolf @ 95 pts (Terminator armor, Chain fist, Storm Shield, Fenrisian Wolf) 1 TWC @ 105 pts (Power Fist, Storm Shield) 1 TWC @ 105 pts (Power Fist, Storm Shield) 1 TWC @ 105 pts (Power Fist, Storm Shield) 5 Grey Hunters @ 115 pts (Meltagun, Rhino) 5 Grey Hunters @ 110 pts (Flamer, Rhino) 5 Grey Hunters @ 110 pts (Flamer, Rhino) 5 Long Fangs @ 115 pts (4 Missile Launchers) 5 Long Fangs @ 115 pts (4 Missile Launchers) 5 Long Fangs @ 115 pts (4 Missile Launchers) 1750 The GH can still sit in reserve, but now you have 3 and they all have rhinos. You now also have 2 units of 2 TWC. One of them w/ str 10 powerfists, the other with a wolf claw / frost axe to thin the enemy before your P fist can hit. The 3 units of 2 also represent a greater threat in my mind. Say the TWC dies, your lone WGBL can now join another unit or head off on his own. Also they can split at any given time from 3 units to 6. You also gained another unit of long fangs, granted they are now at 5 strong not 6. Finally 2 lone wolves, I just love those things. They can either run forward because who cares if they die. Or they can play baby-sitter for your long fangs. You can drop them for another WGBL w/ TWC if you like or even a rune priest & something else but I find lone wolves crazy effective.
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This message was edited 1 time. Last update was at 2011/01/27 21:42:28
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2011/01/27 22:02:17
Subject: Space Wolves 1750 - Wolfstar > you
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Steadfast Grey Hunter
Columbia, SC
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While I agree with some of the points Shas made I have seen lists like the proposed, but never tried it out so am reserving judgement. I play MSU Wolves also and like to believe I could speed bump my way through the game while killing off the scoring units and wearing down the Deathstar. However with the multiple 2+ in the unit the Fangs squads will indeed see majority of their shots soaked up by lords, and the LC can be allocated away when it cant be soaked up. I always think that volume of fire will trump small elite units with correct units sacrificed to slow their advance, but I have to wonder if even a shooting based list could put out enough shots to cripple that unit before it hit your lines. Yes, it would definitely be a game I would love to try.
@ Shas: Are you really suggesting you improved on the list by removing the fists/hammers from the TW HQ choices, as well as splitting the TWC unit into singles? In order to gain additional targeting capability you have severely neutered the HQ and weakened the TWC. You did add a scoring unit which was much needed but it cost too much in return. The 2+ mixed into one large unit allows him to shrug off AT spam which in my mind was the main selling feature of a death star that large. Keeping with the general play style of the list I would just try and fit in another scoring unit, and leave the rest close to as it is.
NOTE: The one glaring trump card that has been stated is multiple PBS IG lists. Even one unit could very easily end your day if you have a check forced on turn two with a cpl decent rounds of shooting at you.
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This message was edited 1 time. Last update was at 2011/01/27 22:17:42
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee. |
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![[Post New]](/s/i/i.gif) 2011/01/27 22:56:43
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Waaagh! Warbiker
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Shep wrote:I think I could do 10-14 wounds to the unit with my ig, and then slip in a weaken resolve (past the necklace... I take two PBS).
It is likely I'd have to do that over two turns. Which means my IG list would be in trouble if you got first turn.
I think saga of the bear isn't worth it. Just storm shield a strength 10 wound, don't allocate any to lords. that lets you buy a second rhino, which will be nice for the late-to-the-game grey hunters.
And if you didn't know... with troops like that, you better work really hard to table people. You aren't going to win many objective games conventionally.
Other than the saga drop, I think it functions fine, competitively speaking. I wouldn't run wolves this way, but I think many people aren't understanding how many different strength 10 units this list has. Mech parking lots get rolled by this if they don't have first turn.
It's good for close combat, being able to go up against str10 IC's, monsters, and dreads without fearing your 280 point model will get one shot.
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![[Post New]](/s/i/i.gif) 2011/01/27 23:30:17
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Combat Jumping Ragik
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Are you really suggesting you improved on the list by removing the fists/hammers from the TW HQ choices, as well as splitting the TWC unit into singles? - Yes You did add a scoring unit which was much needed but it cost too much in return. - No I don't feel 110 is too much for a scoring unit that will come on from your board edge turn 2 at the earliest & probably need to get across the board to the objectives. The 2+ mixed into one large unit allows him to shrug off AT spam which in my mind was the main selling feature of a death star that large. - Ok got me there but now your opponent has to split their AT fire. I'd much rather have them split the fire than be able to pour it all into one target. Which I feel is a large drawback of the huge deathstar. Even if you drop 4 Krak missiles into the 2 man units you get 2 wounds statistically (2.22222 actually), one saves on a 3++, the other saves on a 2+. I see no reason to worry. In order to gain additional targeting capability you have severely neutered the HQ and weakened the TWC. - No Each of the 3 units now has a 2+ armor save in it to help absorb the AT fire. There is runic armor on every battle leader. The general formula is 1 TWC + 1 WGBL. This allows for 5 attacks w/ WC or FA, followed by 5 Str 10 P fists. You don't need multiple P fists in TWC units. Being str 5 w/ rerolls (Wolf claw) or str 6 is enough to be the equivalent or better of a Power fist (Vs T4 or less, I.E. the majority of what you're up against) except that you now strike at initiative instead of last. Str 5 + reroll against marine T4 = 88% chance to wound. Powerfist at str 10 has an 83 % chance to wound. The only benefit I see is if you're up against vehicles / walkers and I don't know many that can shrug off 5 str 10 attacks. That's why I took off the P Fists & Thunder hammers but by dropping the lone wolves you could get it back, I don't see why you'd want to. Lone wolves are some of the best units I've seen. Sure 3 attacks on the charge doesn't seem like much. But it's 3 attacks on a model with 2+/3++ FNP, EW. They just refuse to die, and once they do, who cares? Plus they can babysit your backfield against outflankers. Oh and he now has an additional Long fang squad. Sure it's only 2 more missiles overall but rather than hitting 4 targets max he can now hit 6.
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This message was edited 2 times. Last update was at 2011/01/27 23:33:00
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2011/01/27 23:45:57
Subject: Space Wolves 1750 - Wolfstar > you
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Pulsating Possessed Chaos Marine
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I like the list. I was able to beat one of these (there were three of them out of 21 players) at the Sprue Posse open with Razorspam/Bjorn/Long Fangs but I feel my opponent made a mistake and let Bjorn charge the group when he could have split them up the turn before. It is a brutal list.
Shas'o Dorian's math doesn't make a lick of sense. I didn't even shoot at the squad with my missile launchers because it was largely pointless and a KP mission - I just went after his long fangs. Here's how it actually goes:
15 Long Fang missiles go into the squad in groups of 5
10/3 hits per squad
50/18 wounds
all go on 2+ save guys unless you magically get 5 hits and 5 wounds, then lucky you you get one 3+ save!
so that's 50/108 wounds per 5 missiles from the long fangs. Half a wound!
lets say you have 6 TL lazorbacks. that's 8/9 hits, 5/6 wounds, 1/3 save....yay, another quarter wound per lazorback.
In one round of shooting from all of that you've got 3 whole wounds on the squad. The squad has 20 to start. No one is dead.
Lets say you have enough Speeders/Dreads/other shots to get another whole wound. This means that you need to be able to shoot your entire army at the squad for the entire game to kill everything. Do you really think you can stay out of assault for 6 turns? And have nothing die to his long fangs?
I'm not saying this army is unbeatable - the unit is possible to tie up or even beat in combat with the right things, Weaken Resolve can definitely help, etc. 6" move, D6 fleet and 12" charge is good but not great so you can force him to split up and maybe get lucky with what you take out. Taking out his razorbacks when they come on the board from reserve can force him to play for a massacre or get a tie. But it is a brutal list.
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This message was edited 1 time. Last update was at 2011/01/28 01:20:21
'12 Tournament Record: 98-0-0 |
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![[Post New]](/s/i/i.gif) 2011/01/28 01:00:05
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Stern Iron Priest with Thrall Bodyguard
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At 1750, this is what I run as a Semi-Wolf Star
H.Q.
Thunderwolf Lord
Saga of the Bear, Thunder Hammer, Storm Shield, Wolf Tooth Necklace, Runic Armor -270
Thunderwolf Lord
Saga of Majesty, Wolf Claw, Storm Shield, Wolf Tooth Necklace, Runic Armor -240
Rune Priest
Chooser, Living Lightning, Tempests Wrath -110
Rune Priest
Chooser, Living Lightning, Murderous Hurricane -110
Troops
Grey Hunters 5x
Flamer, Razorback: Twin Linked Lascannon -150
Grey Hunters 5x
Flamer, Razorback: Twin Linked Lascannon -150
Grey Hunters 5x
Melta, Razorback: Twin Linked Plasma Guns/Lascannon -155
Grey Hunters 5x
Melta, Razorback: Twin Linked Plasma Guns/Lascannon -155
Fast Attack
Fenrisian Wolves 10x
Heavy Support
Long Fangs 6x
3x Missile Launchers, 2x Lascannons -170
Long Fangs 6x
3x Missile Launchers, 2x Plasma Cannons -160
Total: 1750
I prefer the ablatives of Fenrisians as they're easier to hide, cheap as dirt and can guarantee frustration by abusing multi-charges. More often than not, every single puppy in the unit dies; however, the total wound output of the unit is nasty and has trumped more than its fair share of big nasties. The Rune Priests help out for nullifying psychic powers as well as slowing popping transports for the wolves to nom on the insides and the rest is pretty self explanatory. If I were to go to 2000 points, I'd tack on a unit of Thunderwolf Cav, drop the Fenrisians and add 2 per Lord for Wound Saturation. Sure at that point I have an ~700 point super unit but they're still not piggybacking my entire army as you're relying on those 4 Lords. Once those Lords are gone, many people will shrug off the missiles in good humor and enjoy their easy win. Gotta have some semblance of balance, otherwise, you're caught with your pants down.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2011/01/28 01:17:09
Subject: Space Wolves 1750 - Wolfstar > you
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Regular Dakkanaut
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@ Jab - Only glaring issue is if you play an objective game with multiple tier/level pieces of terrain. Opponent sets up X objectives above level 1 and your army can't assault it to death you'll have to rely on shooting it off :(
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This message was edited 1 time. Last update was at 2011/01/28 01:17:38
GWAR wrote:Lol PBS are Psyker Battle Squads and are in the IG codex lolololol!!!1!!!1!!11eleventyone!!!!!!11!!!
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![[Post New]](/s/i/i.gif) 2011/01/28 01:24:28
Subject: Space Wolves 1750 - Wolfstar > you
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Pulsating Possessed Chaos Marine
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The ruins point is actually a very good one - the top table game italiaplaya mentioned was swayed heavily by plague marines in a ruin that couldn't be smoked out. (I was watching the game while playing on the next table). In the friendly games I play there are almost always multiple ruins on the board because that is the terrain we have. At tournaments, I rarely see more than one ruin on the board.
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'12 Tournament Record: 98-0-0 |
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![[Post New]](/s/i/i.gif) 2011/01/28 04:01:17
Subject: Space Wolves 1750 - Wolfstar > you
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Longtime Dakkanaut
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I don't think you need any sagas.
If you drop the sagas and equip the lords slightly differently, you can take the 2 gh squads and stick them in hb razorbacks.
Also lose 1 mm lf.
Wolf Lord w/ss/pf/mb/twm/wolf tooth necklace/runic armor
Wolf Lord w/ss/pf/twm/wolf tooth necklace/runic armor
Wolf Lord w/ss/th/twm/wolf tooth necklace/runic armor
Wolf Lord w/ss/th/mb/twm/wolf tooth necklace/runic armor
All str10, 2+/3++ and hits on 3+.
2x5 man GH squad w/flamer in hb razorback
Same TWC
1x6 man LF squad w/5ml
1x5 man LF squad w/4ml
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This message was edited 1 time. Last update was at 2011/01/28 04:05:20
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![[Post New]](/s/i/i.gif) 2011/01/28 04:09:12
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Stern Iron Priest with Thrall Bodyguard
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Sagas are priceless...especially on super expensive units such as these. Saga of Majesty is clutch for that one time you lose combat close to your board edge and you break and run away. Ever watch 1000 points get escorted off the board by a single boy? When you do it hurts. Saga of the Bear is another one, without it, you'll be petrified of Dreadnoughts, Carnifex and other big nasties that can hit at S10. 35 Points keeping your 240 point model in combat for more than a turn...yeah, priceless.
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This message was edited 2 times. Last update was at 2011/01/28 04:10:48
"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2011/01/28 06:49:29
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Andy Chambers
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Thanks for the replies =)
I'd like to keep saga of the bear for the ubiquitous dread/mephiston/nightbringer(?lol) that turns up.
If my opponent gets an obj in a ruin, I'll have to try and contest it from the floor below. Failing that just put down an insane frag overlay (can get around 6-7 hits per template if models are really packed in a small ruin)
Yeah, I'd really like a third troop, but cant really fit one in. Will have to playtest, and see if there's some fat that can be trimmed off somewhere.
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This message was edited 1 time. Last update was at 2011/01/28 06:50:36
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/01/28 07:34:22
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Twisted Trueborn with Blaster
Tapiola
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@Shas'o: Youn can't join ICs into single model units. In your list, the TWC would have to either be in single model units, or the WGBL could join together, but the single TWC would still be alone. Not very good IMO.
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![[Post New]](/s/i/i.gif) 2011/01/28 13:58:47
Subject: Space Wolves 1750 - Wolfstar > you
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Steadfast Grey Hunter
Columbia, SC
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@ Shas: You are assuming only one unit of Long Fangs will be shooting at the unit. You play Mech Wolves right? At this point level count up the number of heavy weapons that will be flying at your opponent per round. Now I do not see how you would think to keep more than one of those units alive by turn 2 being only two models. The Lone Wolves can be ignored until turn 3 or later, and by then you should be sitting with no TWC on the board to worry about and some busted up Fangs. You meanwhile have killed less than half of my Razors and maybe a few fangs since you really only have 12 missile to threaten me with at range. With decent shots on the Cav I can afford to toss a few shots their way to widdle that down some too. I honestly think your list is decent and would be worth a fun game run, but is much less competitive for a tourney than his original one.
I will stress again however that his list would probably not work in our tournaments here in the state due to the very distinct possibility of running into an IG player with a PBS. You cannot afford to really split your Lords off to mitigate the loss if your opponents hits you with them since the same list with the PBS is the one that will wear your arse out with volume of fire when you have characters moving solo.
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This message was edited 1 time. Last update was at 2011/01/28 13:59:45
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee. |
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![[Post New]](/s/i/i.gif) 2011/01/28 16:47:04
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Andy Chambers
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The lords are surprisingly resilient alone, you need 18 torrent wounds/9 ap1/2 wounds to kill them. Its not ideal, but a hell of a lot better than having the whole unit run off.
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/01/28 23:46:29
Subject: Space Wolves 1750 - Wolfstar > you
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Infiltrating Broodlord
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italiaplaya wrote:
The list is a breast if done correctly.
It... sucks? I don't know what to make of that quote.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/29 08:09:22
Subject: Space Wolves 1750 - Wolfstar > you
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Andy Chambers
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Doomthumbs wrote:italiaplaya wrote:
The list is a breast if done correctly.
It... sucks? I don't know what to make of that quote.
I think he meant to write "beast". If not...
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/01/29 14:18:28
Subject: Re:Space Wolves 1750 - Wolfstar > you
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Waaagh! Warbiker
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List looks great but I'd probably drop a Rhino and/or a missile launcher long fang to get 4x Wolf Tail Talismans and replace saga of the beastslayer with Saga of the Warrior Born and put that onto the Wolf Claw Lord.
The talismans stack, and four 5+ chances to negate any spell that affects your deathstar (Lash, Fear of Darkness, Null Zone, Doom) is too good to pass up. Those psychic spells can really hurt the wolfstar.
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![[Post New]](/s/i/i.gif) 2011/01/29 16:41:08
Subject: Space Wolves 1750 - Wolfstar > you
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Infiltrating Broodlord
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I'm almost positive he meant to write beast.
As is, it reads Breast.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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