My final game was against another space wolf player. He had a fairly standard internet list, even though predictable, still tough to take out.
His list
Beefy lord on T Wolf
Another Beefy Lord on T wolf
Runepriest Jaws
LL
2 T Wolves with
SS
5 Greyhunters in
HB razor
5 Greyhunters with
HB Razor
7 Grey HUnters
6 L fangs 5
ML
6 Lfangs 5
ML
5 Wolfguard with combi weapons to become (sergeants)
3 Termy w.guard for fangs and walking hunters
5 wolf scouts.
Mission
Crazy - fanasy style deployment that randomizes where everything goes. I get no effects since I am playing deamons, he will be scattered about in his deployment zone.
Primary - On turn 4 roll to determine primary, could be terrain grab, get scoring to cneter of table, or kill all
HQ.
2ndry - Have most troop units within 12" of any living
HQ
tertiary Table quarters
He has his wolf squad and troops in one corner, and his fangs on the other side of the board. We roll off and he chooses to go first.
His 1. He runs all units towards each other closing the gap with the fangs essentially in the center of the board.
My 1. I get primary again and I land the Crushers dead center of the board to put pressure on the fangs. Fiends land behind to support but scatter 10" backwards. Other fiends and
GUO land to put pressure on his small troop squads. Screemers land and relax.
His 2. Scouts come in and he has them move on near the fiends with the
GUO. Small Grey Hunter squad and scouts shoot pistols and assault the fiends wiping my fiend unit completely out.

He has 2 remaining wolf guard after divying out the "sergeants" and they unexplicably assault my 7 man crusher squad and die without swinging. Rest of his shooting kills another fiend and wounds a couple crushers. His giant wolf squad is approaching my crushers.
My 2. I get deamonettes and Plaguebearers. I think I have a nice trap for him, he will want to hit the crushers with his wolves, beat them up and I will hit the wolves with my giant 18 deamonette unit and the fiends and this will be over. Deamonettes land and I roll a "1" for running meaning they stay clumped dangerously together.
GUO hits the 7 man squad and does 3 wounds. His
TH termy in the unit hits all 3 times and I fail all 3 "4+ " rolls. I think no problem, he only has 4 left, Ill grind that squad down eventually. (Note: he assumes that his T hammer auto wounds because he kicked off the banner. I say "why do you auto wound?" He says that if he rolls a "1" he can re-roll it until something other than a "1" appears. I inform him you cant re-roll a re-roll.
His 3. Wolves hit crushers and kill everything but 1 crusher after combat res. I put 1 wound on him in return. He opens up with frag missiles on my poor clustered deamonettes and he hits with 6 of the 7 blast templates killing the whole squad.

He charges the
GUO with 5 scouts and with the scouts and 3 Grey hunters he puts 2 wounds on the
GUO. I fail both saves and both
FNP so
GUO is wiped out.

That was not a good turn.
My 3 Soulgrinder comes in and I land near the wolves in the center( at least I insta death). Fiends hit the wolves and I put every Fiend but 1 on the wounded lord. After all 24 attacks I get 1 invul. save, 2 saves. He gets 1 wound. My crusher is killed along with a fiend. Screemers hit a drop pod.
His 4. We roll objective and it is terrain grab. He fires 4
ML at my grinder. Hits, pens, wrecks.

Hmm, usually S8 isnt the most reliable against A13 but those are the breaks. Fiends wound both T wolves once. I hit and run to threaten his fangs.
My 4 Horrors arrive. I shoot the T wolves and kill one of the wolves. Herald arrives and shoots the unit, but does no damage. Fiends hit a fang squad and kill 2. I lose another fiend, droppong me to two and one is wounded.
His 5. Grey hunters get out of a ride and assult my herald. He kills me. He wants to split up his T wolves sending the lord into the horrors and the rest at my fiends and he asks if he could roll all their difficult movement rolls and then split them off in case he doesnt get enough movement and I say No Way.

He then kind of panics and stares at the board for a couple minutes. I dont know why as all i have left is 2 fiends, a squad of pink horrors and 4 plaguebearers. I had only killed a handful of grey hunters, fangs, and a t wolf at this point. He decides to split off and assault an unwounded lord into the horrors. As I pile in h says he wanted to hit the horrors and the plaguebearers. I tell him you have to hit the nearest model and make a straight line for the horror, you cant side step into another unit. He says he would have lined up his run better if he had known that. I shrug and say "sorry man". His remaining wolves hit my fiends and wipe them out.
My 5. I can do very little but contest with my 2 remaining units.
We roll to end the game and it continues. I have nothing left to stop him so I concede as time is short.
He scores 23 out of 25, I get 0.
Ugh. That sucked. He was a nice guy who didnt quite have the rules down. As it was his plan was charge the nearest deamon unit with whatever he had, and it worked. He knew to fire frag on my clumped up deamonettes rather than crack, but I just felt like tactically he was making poor decisions, but the dice would bail him out every time. I on the other hand had everything go wrong. It was a bitter pill to swallow after just beating my last opponent. I just felt like anyone could run that wolf list and have success. Its probably sour grapes more than anything, but cheap missiles, charachters more deadly and resilient than a bloodthirster but they can be hidden in a squad, kitted out sergeants for each squad, and the kicker is they have troops deadlier and cheaper than any marine variant. Just a tough codex.
Well enough complaining about wolves, its not going to get me anywhere so Ill have to tweek my list for adepticon. I think I know what changes I want to make and Ill give it a few test runs.
On a side note, the tourney organizer listed how the factions fared and BAD came out on top by a mere 4 pts. It was nice to see the Imperials did not hold the day.