Switch Theme:

Guild Wars 2: The Guardian Profession  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Veteran ORC







http://www.guildwars2.com/en/the-game/professions/guardian/

The Guardian sounds like a paladin, to tell the truth. As of right now, I am debating on Guardian or a Warrior, though that's only if Ritualist doesn't come back into the game.

Anyway, the Guardian:

The Guardian has three passive skills that he can toggle on and off, much like the Elementalist's magic colors. They are:

Justice: Every fifth attack causes burning. Use this skill to make nearby allies' next attacks cause burning. (This disables your Justice for 30 seconds.)

Courage: Every 30 seconds you are granted Aegis, blocking the next attack. Use this skill to apply Aegis to all nearby allies. (This disables your Courage for 120 seconds.)

Resolve: You regenerate health. Use this skill to remove conditions and apply Regeneration to all nearby allies. (This disables your Resolve for 120 seconds.)

They also summon up spiritual weapons that attack alongside them, but are not a buff like the Ritualists, more like a temporary pet.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

Took them long enough to post something new lol.


I'm waiting for a class other than warrior that can use firearms.

This message was edited 1 time. Last update was at 2011/02/01 14:28:34


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Melissia wrote:Took them long enough to post something new lol.


I'm waiting for a class other than warrior that can use firearms.


Aye, that's why I don't think we are getting the game any time soon. They seem to be doing a 1 profession every few months sort of deal.

And I thinnk I have heard Pirate, Musketeer, and Engineer as the firearm class, though that was all in-game speculation.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

You could have bumped the older thread slarg

I quite liked the guardian twist on paladins and the way it keeps the protection prayers from gw2.

Also we get fething forcefeilds! sweet.
   
Made in au
Steadfast Grey Hunter






Guardian looks rather interesting.

Gonna be honest, the 'Justice', 'Courage' and 'Resolve' abilities remind me of how paladin seals used to work in World of Warcraft, but I never played the first Guild Wars, and realise they may have gotten to it first.

The Guardian abilities trailer for any who haven't seen it:

Spoiler:



Give me the Elementalist any day however.

'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in us
Consigned to the Grim Darkness





USA

It reminds me of some warrior and paragon abilities from the first game.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Melissia wrote:It reminds me of some warrior and paragon abilities from the first game.


Warriors tactics, paragons buffs, ritualists spirit weapons and buffs, monks prot prayers and smites and some wards/wells from the elementalist/necro.

Pretty good mashup to be honest
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, looks like a good tank class. Personally I like melee classes, but having a firearms class is just too much potential to pass up.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Melissia wrote:Yeah, looks like a good tank class. Personally I like melee classes, but having a firearms class is just too much potential to pass up.


I wonder if it will be a tank class, though. I mean yes, it looks like it is oriented for Tanking, but what about Justice? I bet with the right builds, you could keep that Flaming debuff on constantly....

Also, I wonder how many people are going to be selfish sons o (Bleep)s with those abilities.


Automatically Appended Next Post:
corpsesarefun wrote:You could have bumped the older thread slarg


I forgot and it was late, I sorry.

This message was edited 1 time. Last update was at 2011/02/02 04:55:41


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in au
Steadfast Grey Hunter






Slarg232 wrote:
Melissia wrote:Yeah, looks like a good tank class. Personally I like melee classes, but having a firearms class is just too much potential to pass up.


I wonder if it will be a tank class, though. I mean yes, it looks like it is oriented for Tanking, but what about Justice? I bet with the right builds, you could keep that Flaming debuff on constantly....

Also, I wonder how many people are going to be selfish sons o (Bleep)s with those abilities.


I'm rather curious as to what you define as being a 'selfish son of a *****' in regards to the use of abilities in an MMO.

If I was playing a class that can heal say, and despite seeing someone I don't know getting wailed on, I run in and start blowing people up instead of healing that person would you classify that as being selfish. This is despite me wanting to play the game to kill things rather than save other peoples asses?

Genuinely curious, and not meaning a flame war. I've just long wondered at people who get angry that people playing classes with a 'healing spec' that would rather DPS and not spend their time healing people so they can DPS, or a tanking spec that would rather tank and this may be a chance to understand it a bit more, even if I'll never agree with it.

This message was edited 1 time. Last update was at 2011/02/02 05:29:26


'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in us
Veteran ORC







VenerableBrotherPelinore wrote:
Slarg232 wrote:
Melissia wrote:Yeah, looks like a good tank class. Personally I like melee classes, but having a firearms class is just too much potential to pass up.


I wonder if it will be a tank class, though. I mean yes, it looks like it is oriented for Tanking, but what about Justice? I bet with the right builds, you could keep that Flaming debuff on constantly....

Also, I wonder how many people are going to be selfish sons o (Bleep)s with those abilities.


I'm rather curious as to what you define as being a 'selfish son of a *****' in regards to the use of abilities in an MMO.

If I was playing a class that can heal say, and despite seeing someone I don't know getting wailed on, I run in and start blowing people up instead of healing that person would you classify that as being selfish. This is despite me wanting to play the game to kill things rather than save other peoples asses?

Genuinely curious, and not meaning a flame war. I've just long wondered at people who get angry that people playing classes with a 'healing spec' that would rather DPS and not spend their time healing people so they can DPS, or a tanking spec that would rather tank and this may be a chance to understand it a bit more, even if I'll never agree with it.


What I mean is, is I hate those people who have the ability to help their team out imensly with certain abilities, take them, but only use them on themselves (WoQ is a good example in GW). Now, using WoQ as an example, say you have a damage dealing spec. You need WoQ on to work your magic, and so aren't putting it on anyone. Fine, thats your spec, that's what you should be doing. But I would hope to Balthazar that if the group suddenly starts dieing faster than..... something that dies really fast, that you would be willing to put WoQ on the monk so he can support the rest of the team.

Same with these Guardian traits. I don't expect everyone who plays a Guardian to use them for the group as soon as they come up. But I would hope that if half the group is almost dead to disease, that they would use Resolve to save the group, rather than keeping it and saving themselves. You know?

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in au
Steadfast Grey Hunter






Slarg232 wrote:

What I mean is, is I hate those people who have the ability to help their team out imensly with certain abilities, take them, but only use them on themselves (WoQ is a good example in GW). Now, using WoQ as an example, say you have a damage dealing spec. You need WoQ on to work your magic, and so aren't putting it on anyone. Fine, thats your spec, that's what you should be doing. But I would hope to Balthazar that if the group suddenly starts dieing faster than..... something that dies really fast, that you would be willing to put WoQ on the monk so he can support the rest of the team.

Same with these Guardian traits. I don't expect everyone who plays a Guardian to use them for the group as soon as they come up. But I would hope that if half the group is almost dead to disease, that they would use Resolve to save the group, rather than keeping it and saving themselves. You know?


Had to look up Weapon of Quickening, as I never played Guild Wars.

So, what you appear to hate is people who'll burn an ability for their personal sake, when it may have benefited the group more? Does this include in completely random situations where you know nobody, and you're going to respawn in 30s if you die anyway?

Again, attempting to understand the other side. As a player of World of Warcraft, in particular a shaman, I've been raged at quite a few times for not healing a player instead of throwing a lightning bolt, or throwing down a replenishing ability when they're out of mana (Although how I was supposed to know a random person was out of mana when I play battlegrounds to zero in on the kill and enjoy sending other players to the graveyard, I don't know), or even simply being specced into DPS rather than Healing, because there aren't enough healers. I've never been able to understand why random people think I should sacrifice my enjoyment of the game for them, and what I'm there to do (Which is generally to relax and kill some stress).

Now, if I was in a dungeon environment where the objective is to work as a team and it actually gets done, I could understand it, to a larger extent anyway. But, in a random PvP environment, where people working as a lone wolf is pretty much the norm, I don't understand why it's such a great 'crime' for me not to want to heal/be focused on being a team player.

This message was edited 3 times. Last update was at 2011/02/02 06:23:46


'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in us
Veteran ORC







VenerableBrotherPelinore wrote:
Slarg232 wrote:

What I mean is, is I hate those people who have the ability to help their team out imensly with certain abilities, take them, but only use them on themselves (WoQ is a good example in GW). Now, using WoQ as an example, say you have a damage dealing spec. You need WoQ on to work your magic, and so aren't putting it on anyone. Fine, thats your spec, that's what you should be doing. But I would hope to Balthazar that if the group suddenly starts dieing faster than..... something that dies really fast, that you would be willing to put WoQ on the monk so he can support the rest of the team.

Same with these Guardian traits. I don't expect everyone who plays a Guardian to use them for the group as soon as they come up. But I would hope that if half the group is almost dead to disease, that they would use Resolve to save the group, rather than keeping it and saving themselves. You know?


Had to look up Weapon of Quickening, as I never played Guild Wars.

So, what you appear to hate is people who'll burn an ability for their personal sake, when it may have benefited the group more? Does this include in completely random situations where you know nobody, and you're going to respawn in 30s if you die anyway?

Again, attempting to understand the other side. As a player of World of Warcraft, in particular a shaman, I've been raged at quite a few times for not healing a player instead of throwing a lightning bolt, or throwing down a replenishing ability when they're out of mana (Although how I was supposed to know a random person was out of mana when I play battlegrounds to zero in on the kill and enjoy sending other players to the graveyard, I don't know), or even simply being specced into DPS rather than Healing, because there aren't enough healers. I've never been able to understand why random people think I should sacrifice my enjoyment of the game for them, and what I'm there to do (Which is generally to relax and kill some stress).

Now, if I was in a dungeon environment where the objective is to work as a team and it actually gets done, I could understand it, to a larger extent anyway. But, in a random PvP environment, where people working as a lone wolf is pretty much the norm, I don't understand why it's such a great 'crime' for me not to want to heal/be focused on being a team player.


Oh fully agreed with the Bold. If it's PVP, go hog wild. But in a dungeon, I know that if it came down to one person dying with a thirty second timer to half the group dying with a two minute timer (to get the group buffed/healed/fully revived whatever) the choice should be clear, especially if you get revived right as soon as the objective is completed anyway.

The rest of that.... just doesn't hold any water for me, however. Like you, I am not trying to flame bait or troll or anything, but you have to remember that MMORPG's are two things rolled into one: Role Playing games, where each player gets a role, and games with social interactions. Not playing as a team player on a team game (by near definition) is, to me, going against the games unwritten rules. As for having a Healer Class in a DPS build (Like a Smiter Monk or a Shaman done up similar), that's something you should specify to the group before the dungeon is started. Yes, you can play a Smite Monk, but if you join a group saying "Oh, I'm a Prot/Heal monk" and then don't deliver..... As you said, your playing the game for fun, but so are other people, and being lied to is never fun, especially when you just spent fourty minutes trying to put a group together. Not saying you do that, but you see where I am coming from?

See, one thing I hate, and would file it under "Sheer Selfishness" is when you have a build that only uses seven skills. In Guild Wars, you can only have eight skills equipped, right? Well, you have a perfectly good build using only seven, so you have a slot left over. A good, team player will bring a Rez of some sort, while Selfish players will just plug another skill into that slot without thinking about it.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in au
Steadfast Grey Hunter






Slarg232 wrote:

Oh fully agreed with the Bold. If it's PVP, go hog wild. But in a dungeon, I know that if it came down to one person dying with a thirty second timer to half the group dying with a two minute timer (to get the group buffed/healed/fully revived whatever) the choice should be clear, especially if you get revived right as soon as the objective is completed anyway.

The rest of that.... just doesn't hold any water for me, however. Like you, I am not trying to flame bait or troll or anything, but you have to remember that MMORPG's are two things rolled into one: Role Playing games, where each player gets a role, and games with social interactions. Not playing as a team player on a team game (by near definition) is, to me, going against the games unwritten rules. As for having a Healer Class in a DPS build (Like a Smiter Monk or a Shaman done up similar), that's something you should specify to the group before the dungeon is started. Yes, you can play a Smite Monk, but if you join a group saying "Oh, I'm a Prot/Heal monk" and then don't deliver..... As you said, your playing the game for fun, but so are other people, and being lied to is never fun, especially when you just spent fourty minutes trying to put a group together. Not saying you do that, but you see where I am coming from?

See, one thing I hate, and would file it under "Sheer Selfishness" is when you have a build that only uses seven skills. In Guild Wars, you can only have eight skills equipped, right? Well, you have a perfectly good build using only seven, so you have a slot left over. A good, team player will bring a Rez of some sort, while Selfish players will just plug another skill into that slot without thinking about it.


Can agree with this for sure.

My references were aimed at PvP play. In a dungeon, it's a different story. You go in as what you advertise you are, you fulfill that role, and constantly work for the betterment of the team (Hell, it's the same in organised PvP). Fortunately in WoW, you join the queue as a role, and that's what you're expected to fill. Which is why it makes it more...ridiculous I suppose, when people in dungeons playing 'pure' DPS classes rage at people playing DPS specs instead of healing/tanking specs, because they had to wait 40minutes in a queue and if more people played those specs they wouldn't have had to wait so long, or rage because you didn't step up to help the healers spot when they started to get overwhelmed (I would see this as trusting the healer, and focusing on filling the role you're there for. There's been many times when I've healed and had a group member who came as DPS throw a heal onto someone I was just about to heal, thus making my heal a waste of mana).

To me though, it's only a team game when you're in a team environment (Dungeon, organised PvP etc). Outside of that, it's as much of a team game as you want it to be.

This message was edited 2 times. Last update was at 2011/02/02 07:08:10


'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in us
Consigned to the Grim Darkness





USA

My attitude is a bit different I suppose-- any time you're in a group, you're in a team. Support the team the best you can with your build. If you're just soloing, you only have to worry about yourself regardless of what side you're on.

This message was edited 1 time. Last update was at 2011/02/02 13:39:24


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Melissia wrote:My attitude is a bit different I suppose-- any time you're in a group, you're in a team. Support the team the best you can with your build. If you're just soloing, you only have to worry about yourself regardless of what side you're on.


This.

I guess pelinores' problem is he never played guildwars so wouldn't understand how team focused the game was.
   
Made in us
Consigned to the Grim Darkness





USA

Guild Wars 1 is a team game through and through, from the very start. Sure, you can try using henchmen to solo, but they aren't even remotely as good as player characters, and that's not considering their faulty AI.

Essentially, if you're not in a team with real players, you're not gonna complete the game.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Melissia wrote:Guild Wars 1 is a team game through and through, from the very start. Sure, you can try using henchmen to solo, but they aren't even remotely as good as player characters, and that's not considering their faulty AI.

Essentially, if you're not in a team with real players, you're not gonna complete the game.


Exactly, most MMOs are really individualistic; you play to level up YOUR character and to get YOUR loot which is partly due to the open world system as opposed to guildwars closed worlds that forced people to play together.
   
Made in au
Steadfast Grey Hunter






corpsesarefun wrote:

Exactly, most MMOs are really individualistic; you play to level up YOUR character and to get YOUR loot which is partly due to the open world system as opposed to guildwars closed worlds that forced people to play together.


This is rather true, unless you find yourself with a group of players that you actually enjoy spending time playing with, and then it's playing to advance the group and you wish to work together as much as possible (And this is where I take a mentality it seems you have at all times during Guild Wars, personal achievement doesn't matter as long as the group succeeds). It doesn't happen often in WoW though, you're generally playing to advance your character. Large quantities of the game are soloable, you only really group up for dungeon/raid content and PvP (And even then, unless it's organised PvP, it's very 'lone wolf'.....it's like playing CoD or something solo, you don't generally work with your team at all possible times). The other MMOs I've played have been rather similar in this aspect (DDO, WAR, DCUO, etc.)

Suppose I would probably have a different viewpoint if I'd played Guild Wars..... Should be an interesting culture shock.

This message was edited 2 times. Last update was at 2011/02/02 14:51:55


'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in us
Consigned to the Grim Darkness





USA

Essentially Guild Wars is the TF2 of the MMO genre, doing everything wonderfully different and building it from the start to be a team game. Sure, you can try going lone wolf in either one, but you aren't gonna make it very far without help.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Melissia wrote:Essentially Guild Wars is the TF2 of the MMO genre, doing everything wonderfully different and building it from the start to be a team game. Sure, you can try going lone wolf in either one, but you aren't gonna make it very far without help.


You know, Guilds are the only thing I hate in Guild Wars, and I blame this on Shadowbane. I'm a team player, to be sure, but back in my Shadowbane days, my group of friends and I tried to play in a couple of guilds/nations. None of them ever panned out for us, we kept getting kicked out for random, stupid gak. And then there was this time where we destroyed one of the most popular Nations on the server by starting an entire civil war on that server.....

It's the main reason I was trying to put a Dakka Guild together a while ago. I know we would stick together. And it's not like I'm a jerk or anything, like I said it was stupid, random gak every. freakin. time.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Slarg232 wrote:
Melissia wrote:Essentially Guild Wars is the TF2 of the MMO genre, doing everything wonderfully different and building it from the start to be a team game. Sure, you can try going lone wolf in either one, but you aren't gonna make it very far without help.


You know, Guilds are the only thing I hate in Guild Wars, and I blame this on Shadowbane. I'm a team player, to be sure, but back in my Shadowbane days, my group of friends and I tried to play in a couple of guilds/nations. None of them ever panned out for us, we kept getting kicked out for random, stupid gak. And then there was this time where we destroyed one of the most popular Nations on the server by starting an entire civil war on that server.....

It's the main reason I was trying to put a Dakka Guild together a while ago. I know we would stick together. And it's not like I'm a jerk or anything, like I said it was stupid, random gak every. freakin. time.


I never played in a guild to be honest My two best friends both play so I just would do things with them.
   
Made in us
Veteran ORC







I've been trying to get my friends to play again, too, but my brothers wont play because one only plays the newest and shiniest MMO's, and the other doesn't play MMO's anymore. My dad still plays, but his computer sucks, so we can't really play together.

I am hoping I can get my brother to play with the Guardian Class, since he loves Paladins and that is basically what this is. If he does, I'm probably going Warrior (If the Rit isn't in the game)

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Slarg232 wrote:I've been trying to get my friends to play again, too, but my brothers wont play because one only plays the newest and shiniest MMO's, and the other doesn't play MMO's anymore. My dad still plays, but his computer sucks, so we can't really play together.

I am hoping I can get my brother to play with the Guardian Class, since he loves Paladins and that is basically what this is. If he does, I'm probably going Warrior (If the Rit isn't in the game)


Rit isn't in mate :/ we have some bits of it in the necro and guardian but that's all as we have mesmer and assassin and one totally new class confirmed.
   
Made in fi
Major




GW1 dakka guild?
   
Made in us
Veteran ORC







corpsesarefun wrote:
Slarg232 wrote:I've been trying to get my friends to play again, too, but my brothers wont play because one only plays the newest and shiniest MMO's, and the other doesn't play MMO's anymore. My dad still plays, but his computer sucks, so we can't really play together.

I am hoping I can get my brother to play with the Guardian Class, since he loves Paladins and that is basically what this is. If he does, I'm probably going Warrior (If the Rit isn't in the game)


Rit isn't in mate :/ we have some bits of it in the necro and guardian but that's all as we have mesmer and assassin and one totally new class confirmed.


Quite you. If I delude myself into thinking he is, then he just might be!

Devastator wrote:GW1 dakka guild?


I wanted to get one together, but not enough people wanted to do it....

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

I'll join if you start a GW2 one when it comes out.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Was planning on it, to tell the truth. Even if no one joins, it's nice to have a guild so that you don't get random invites from people who just want more bodies for their guild.

Ok, here is the skinny for the GW guild:

NvM: that's too silly.

What name do we want? Dakka's Guild? Dakkaites Unite? Needs More Dakka?

This message was edited 1 time. Last update was at 2011/02/02 21:21:15


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Would join you but I had massive issues with my guildwars one account :/
   
Made in us
Veteran ORC







corpsesarefun wrote:Would join you but I had massive issues with my guildwars one account :/


Oh? What kind of problems?

I've never feared Death or Dying. I've only feared never Trying. 
   
 
Forum Index » Video Games
Go to: