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![[Post New]](/s/i/i.gif) 2011/02/04 22:25:22
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Stormin' Stompa
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I posted this idea up in my blog a while ago, and never brought it here.
First Idea: Counts as a dred
ws:5 bs:2 s:5 I:2 a:4 front: 12 sides:12 rear:12
Wargear: autocannon, deff gun, twinlinked big shoota, and assault cannon. Also had dred ccw and ammo runt
Rules:
Waaagh!
Oi! Mekboy!
So much dakka
Steadfast
Oi! Mekboy: If a mekboy or big mek is in base contact, He may attempt to repair a 'weapon destroyed' or 'imobilized' on a 3+
So much dakka: Goldmaw must choose one weapon to use each shooting phase. In addition, he may make one special attack with either his burna (the dred flamer under the ccw) or a rokkit launcha (the multiple rokkits all over him).
Steadfast: Goldmaw may ignore any 'crew shaken' or 'crew stunned' on a roll of 5+
Other idea: Mega armored boss
ws:5 bs:2 s:5 t:5 w:4 I:3 a:4 Ld: 9 Sv: 2+
Wargear: autocannon, deff gun, twinlinked big shoota, assault cannon, Arma' of Piolux, power klaw and ammo runt
Rules:
IC
Furious Charge
Arma' of Piolux,
Waaagh!
So much dakka
Cybork body
Mob Rule
Arma' of Piolux: Goldmaw's looted dreadnought armor. it confers the 'slow and purposeful' rule, and a 2+ armor save. He may only join a meganob unit because of the size of the armor.
So much dakka: Goldmaw must choose one weapon to use each shooting phase. In addition, he may make one special attack with either his burna (the dred flamer under the klaw) or a rokkit launcha (the multiple rokkits all over him).
Any suggestions for points cost, or a third idea (possibly MC?)
also, here is the man himself
(more pics etc here http://www.dakkadakka.com/dakkaforum/posts/list/90/321201.page)
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![[Post New]](/s/i/i.gif) 2011/02/04 22:47:23
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Daring Dark Eldar Raider Rider
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I love the idea myself. Put's the AOBR boss to shame at least! I would suggest that the second set of rules is better, because otherwise he would just be a glorified deffdred.
A third set of rules could be useful, but it's 22:46 where I live so any that I try to come up with would be fraught with errors.
That aside, he's a beautiful boss.
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Dark Eldar - Kabal of the Poisoned Tongue
2000
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![[Post New]](/s/i/i.gif) 2011/02/04 22:51:27
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Stormin' Stompa
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Thanks
I think I should add some rule to make him have MC rules (?) but I'm not sure.
I don't have the main rule book... (heresy, I know)
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![[Post New]](/s/i/i.gif) 2011/02/05 10:11:34
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Unhealthy Competition With Other Legions
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That things is...I didn't know there was so much dakka possible! That thing is awesome! Maybe give it Open topped too kind balance out the dakkariness as well as give it a more 'orky' feel?
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- "Do not believe in me who believes in you, do not believe in you who believes in me, but believe in you who believes in yourself! DUMBASS!"
~Dark Eldar- Pirates of the Crystal Moon - 2400 points 38/15/4
~Pre-heresy Luna Wolves- WIP! (Probably gonna be a while)
~Recently sold sisters, GW ruined them for me their burning of xeno's will be remembered! (Friend bought them back for me, making them work, statement so far half stands after a lesson learnt)
~ SKAVEN - 1000 points and growing, just have assassinate a few warlords to get my way...need more cheese...
'The bane of a gamers existance ' |
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![[Post New]](/s/i/i.gif) 2011/02/05 10:54:54
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Willing Inquisitorial Excruciator
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holy good god, that thing is BEAST!
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2011/02/05 11:34:58
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Ork Boy Hangin' off a Trukk
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I feel if I say more DAKKA then I will get hit by at least 10 rockets with scores more missing in just one volley. A beauty of a model! A true Ork!
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![[Post New]](/s/i/i.gif) 2011/02/05 12:58:04
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Stormin' Stompa
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I think I should add something like ' roll a d6 before shooting. 2-5 acts normally. 1 the overload of dakka seizes up, he may only make close combat attacks this turn, along with the 1 rokkit or burna attack. On a 6, may Gork and Mork have mercy on your soul, Str 8/9 Ap (?) big blast'
Does that sound good?
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![[Post New]](/s/i/i.gif) 2011/02/05 16:04:13
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Khorne Chosen Marine Riding a Juggernaut
Breaking Something Valuable
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I say on a one the dakka misfires, and he takes a penetrating hit. Really balances him out.
Also, the MC sounds best to me... but again, that's just me.
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YOU ALL!
DS:90S++G++MB++I+Pw40k09#+D++A+/eWD-R++T(S)DM+
: ANGRY MARINES! RAGE INFINITE!
Tyr Redfang's Great Company
: The Primal Host- Double as Angry Marines who went to far... |
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![[Post New]](/s/i/i.gif) 2011/02/05 17:59:03
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Stormin' Stompa
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Asgeirr Darkwolf wrote:I say on a one the dakka misfires, and he takes a penetrating hit. Really balances him out.
Also, the MC sounds best to me... but again, that's just me.
Well, if he is a MC or armored boss, he should take a couple str 5 hits or something.
Or the machine spirit makes him fire at a friendly unit, or something
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![[Post New]](/s/i/i.gif) 2011/02/05 18:24:39
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Liche Priest Hierophant
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You know, I really like that (2-5 acts normally, 1 takes a wound, 6 FIRES EVERYTHING!) rule. Real orky, with the right balance of self-damage and others-damage that makes Orks so much fun.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/05 19:14:41
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Fixture of Dakka
On a boat, Trying not to die.
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Anvildude wrote:You know, I really like that (2-5 acts normally, 1 takes a wound, 6 FIRES EVERYTHING!) rule. Real orky, with the right balance of self-damage and others-damage that makes Orks so much fun.
I agree. Makes it really orky fun!
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/02/05 19:22:09
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Stormin' Stompa
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Chowderhead, how often do you change your avatar?
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![[Post New]](/s/i/i.gif) 2011/02/05 21:38:10
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I'd say, since he has so many weapons, every turn, roll a D6. The number rolled coresponds with the number of weapons he can fire that turn. If you get a 6, he takes a wound from overloading and instead of firing his normal weapons, he just lays down one bigass scary template(focused fire?).
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This message was edited 1 time. Last update was at 2011/02/05 21:38:56
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![[Post New]](/s/i/i.gif) 2011/02/05 22:11:24
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Battlewagon Driver with Charged Engine
Ye Olde North State
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FETHING AMAZIN!!! I like the above posters idea, seems pretty good. I would also like the second option, for him to be a super MANz rather than just a super dread. Also, sence auto cannons are just deffguns with heavy 2 instead of heavy D3, maybe you should just call it an extra deffgun, or make the deffgun TL. Also, the Arma' of Piolux needs an extra little ability to really count as special armour, because right now it's just plain 'ol mega armour. Maybe also have it confer a 4++ save. Or make it so that only strength 5 or above weapons can harm him, representing that most small arms cannot penetrate his armour.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/05 22:56:45
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Stormin' Stompa
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I like the 4++ save idea.
And Fafnir, I really like your idea, but should a roll of a one do something orky/ negative?
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![[Post New]](/s/i/i.gif) 2011/02/06 05:06:31
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I figure taking a wound to use the special attack on a 6 would be enough punishment.
That, and you only get to fire one weapon. That kind of sucks too.
If you would, here's the rewrite I would give it:
Warboss Goldmaw
Cost: 250 points
WS: 5 BS: 2 S:5 I:2 A:4 Front:13 Sides:12: Rear:11
Wargear:
-2*Deffguns
-Twin-Linked Big Shoota
-Assault Cannon
-Twin-Linked Rokkit Launcha
-Skorcha
-Dreadnaught Close Combat Weapon
Special Rules:
-Waaagh!
Oi! Mekboy!: If a Mekboy or Big Mek is in base Contact with Goldmaw, his Mek's Tools work on a 3+ instead of a 4+
Steadfast: Goldmaw is immune to "Crew Stunned" and "Crew Shaken" results on the damage table.
So Much Dakka!: At the beginning of your shooting phase, roll a D6. If the roll is between 1-5, then Goldmaw may fire that many weapons during the shooting phase. If you roll a 6, then Goldmaw suffers a glancing hit and may only fire a weapon with the following profile during the following shooting phase (apply the glancing hit at the end of your shooting phase):
Too Much Dakka! Range: 48" S:10 AP:2 Heavy 1, Large Blast Template, Ordnance 1
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This message was edited 4 times. Last update was at 2011/02/07 12:36:27
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![[Post New]](/s/i/i.gif) 2011/02/06 06:12:09
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Veteran ORC
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That model is an ork, more orkier than any I have ever seen.
I would say that this is, at the very least, tied with the Mr. Potato Head Killa Kan conversion.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/07 11:35:30
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Raging Ravener
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Fafnir wrote:So Much Dakka!: At the beginning of your shooting phase, roll a D6. If the roll is between 1-5, then Goldmaw may fire that many weapons during the shooting phase. If you roll a 6, then Goldmaw suffers a glancing hit and may only fire a weapon with the following profile during the following shooting phase:
Too Much Dakka! Range: 48" S:10 AP:2 Heavy 1, Large Blast Template, Ordnance 1
I assume the effects of rolling a 6 would take place AFTER shooting Too Much Dakka, because if you got stunned, shaken or weapon destroyed that would just suck.
That would, on the other hand, look nice if you are lucky enough to suffer 1 to 6 weapon destroyed results and surviving, as it still allows to shoot a whole brand new weapon (impossible to destroy since it's more an "ability" than a weapon) available even if stripped all other 6 listed.
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![[Post New]](/s/i/i.gif) 2011/02/07 11:38:46
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Yes, of course the result would be placed after firing. I worded that very poorly, I'll correct it.
Although it's worth noting that, based on the rules I wrote, it couldn't suffer a Stunned or Shaken result anyway.
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![[Post New]](/s/i/i.gif) 2011/02/07 11:47:46
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Raging Ravener
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Yeah  , that still leaves the phantom weapon issue (which I find nice to leave as it looks).
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![[Post New]](/s/i/i.gif) 2011/02/07 11:59:55
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Well, would an Ork stop pulling the trigger even if he was out of ammo or his weapons were torn to pieces? Of course not!
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![[Post New]](/s/i/i.gif) 2011/02/07 12:24:29
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Decrepit Dakkanaut
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I dig your rewrite Fafnir, the only problem I see is for such a powerful attack, you only suffer a glancing hit, and 2 of those results dont effect him. Id add that ontop of the glance result he cannot move or shoot his next turn because of the over load. That way your not just getting a super badass attack, and laughing most of the result off.
Also I think the meks rolling a 3+ to repair things on him seems too good. I dont see how his weapons and armor would be easier to fix then anything else. Other then that he looks pretty good.
Is your group going to allow a made up SC battle Brother Lucifer? Or is this something you just felt like playing around with?
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![[Post New]](/s/i/i.gif) 2011/02/07 12:33:00
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Well, I figure that the super attack is kind of balanced by the fact that it's completely random as to when you can use it, and even when you do use it, there's a 1/3rd chance of it doing some very harmful damage. On average, you'll only get to use it once per game anyway.
Although it might be worth bumping him up by 50 points.
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This message was edited 1 time. Last update was at 2011/02/07 12:33:36
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![[Post New]](/s/i/i.gif) 2011/02/07 12:35:08
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Decrepit Dakkanaut
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Yea, that would balance him out some, raising the cost that is
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![[Post New]](/s/i/i.gif) 2011/02/07 19:54:43
Subject: Re:Warboss Goldmaw (my dreadnaught armored warboss)
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Stormin' Stompa
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KC, I don't have a group
And fafnir, I also dig your rewrite, but I just thought of something I forgot to mention.
Its hard to see from that pic (if at all) but he has a crane-like device with a missile and camera attached to it on his shoulder.
I was thinking about a rule similar to Lukas' 'The Last Laugh'
'Knowing cowards would try to match his feats of shooting, Warboss Goldmaw rigged up a fail-safe missile to his chasis. If Warboss Goldmaw is destroyed by a shooting attack, he may fire a rokkit with the regular profile (but with unlimited range, in case of a Broadside, or something) and the unit that destroyed him'
Does that sound like a good rule, or should I just scrap it?
And when I finally get around to playing, it'll probably happen with some friends with weird armies etc.
I may go get an army case and lug all my stuff to the closes FLGS (about 45 minutes  ) and ask, but I think the rule of cool will allow him to be played.
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![[Post New]](/s/i/i.gif) 2011/02/07 20:33:59
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I wouldn't do the 'last laugh' rule. He's already got plenty based on the profile that I wrote up. Adding something else would not only make him more of a pain in the ass to play with (more complicated), it would also warrant an increase in price. And with his BS, that increase just wouldn't be justified.
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![[Post New]](/s/i/i.gif) 2011/02/08 01:53:04
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Khorne Chosen Marine Riding a Juggernaut
Breaking Something Valuable
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BBL: THought I posted an MC template; it didn't show up. If you want it, PM me.
THe Last Laugh I think would not go over well... even Lukas can't do it right...
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YOU ALL!
DS:90S++G++MB++I+Pw40k09#+D++A+/eWD-R++T(S)DM+
: ANGRY MARINES! RAGE INFINITE!
Tyr Redfang's Great Company
: The Primal Host- Double as Angry Marines who went to far... |
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![[Post New]](/s/i/i.gif) 2011/02/08 02:13:44
Subject: Warboss Goldmaw (my dreadnaught armored warboss)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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What's more, the chances of it actually hitting are low enough to make it mostly useless anyway. I'm not a fan of rules that are largely useless and are there for nothing more than flavour text. That's what fluff is for.
That, and I figure that it could be represented by the fact that I wrote the rokkit launcha as being twin linked.
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