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![[Post New]](/s/i/i.gif) 2011/02/05 16:20:55
Subject: Eldritch Storm spinning vehicles
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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During a game last week, following situation came up:
Four Battleweagons were standing side by side next to a tall rock with no room between either the rock or the other battleweagons. The Battleweagon next to the rock was hit by eldritch storm, and was supposed to be turned facing the other 3 battleweagons. Since the battleweagons are almost twice as long as wide, there was obviously no room for it to spin. What should have happened?
Also, are vehicles still spun by Eldritch Storm if they make a successful cover save?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/02/05 16:26:28
Subject: Eldritch Storm spinning vehicles
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Lord of the Fleet
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There's no guidance on what to do in that case. I'd suggest moving it as close to the correct facing as possible.
The cover save won't prevent the facing change.
Q: Do psychic shooting attacks grant cover saves? (p50)
A: Yes, as long as they cause wounds. Cover saves are
taken against wounds caused by psychic shooting attacks,
not against any other ‘weirder’ effects of the psychic
power.
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![[Post New]](/s/i/i.gif) 2011/02/05 18:19:05
Subject: Eldritch Storm spinning vehicles
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Thanks, totally forgot that FAQ.
Well, the only way to turn the battleweagon was to pick it up, turn it 180° and set it back down. There was no space to face it anywhere else.
We resolved it by moving the other three battleweagons out of the way, two of them ending up behind impassable terrain and out of sight of the enemy. That felt kind of wrong.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/02/05 22:01:37
Subject: Eldritch Storm spinning vehicles
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[MOD]
Making Stuff
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The other fair option would be to just assume that if there is no room to turn the vehicle, it doesn't move.
Either way, it's one of those things you're going to have to agree with your opponent on, as the rules just don't cover the situation.
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![[Post New]](/s/i/i.gif) 2011/02/06 01:38:35
Subject: Eldritch Storm spinning vehicles
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Lord of the Fleet
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What I meant (I wasn't very clear) was that you should attempt to turn the vehicle towards the indicated facing until such time as it can be turned no further. If that means that it doesn't move at all then those are the breaks. Alternatively you could remove it from the table, rotate to as close to the indicated position as possible and replace it but I find that to be fairly displeasing - it makes no sense that it got to that position. I certainly would not move either other models or scenery to accommodate it.
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This message was edited 1 time. Last update was at 2011/02/06 01:39:01
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![[Post New]](/s/i/i.gif) 2011/02/06 14:26:25
Subject: Eldritch Storm spinning vehicles
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Shas'o Commanding the Hunter Kadre
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You would just turn the vehicle as much as possible towards the intended direction until turning was impossible.
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![[Post New]](/s/i/i.gif) 2011/02/06 22:56:55
Subject: Eldritch Storm spinning vehicles
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Sneaky Striking Scorpion
New Iberia, Louisiana, USA
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Scott-S6 wrote:Alternatively you could remove it from the table, rotate to as close to the indicated position as possible and replace it but I find that to be fairly displeasing - it makes no sense that it got to that position.
I certainly would not move either other models or scenery to accommodate it.
I agree with the bottom line, but I don't mind the top line in order to get it closest to th intended direction (in the case of an arrow). I don't see the units being all static during battle as appears to be during the games turns. So I have no qualms about picking up, turning, and placing again.
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DS:80+S+G++M---B--IPw40k10#+D++A/eWD-R+T(D)DM+
Current Race - Eldar
Record with Eldar 1-0-2 (W-L-D)
Last game was a DRAW against DARK ELDAR.
I shake your hand and say "Good Game". How are you a good sport? |
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![[Post New]](/s/i/i.gif) 2011/02/07 08:28:23
Subject: Re:Eldritch Storm spinning vehicles
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Ambitious Acothyst With Agonizer
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could it not also be played as since during being spun to the correct facing it rams the next one down the line as it has come in contact with it?
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![[Post New]](/s/i/i.gif) 2011/02/07 10:33:22
Subject: Eldritch Storm spinning vehicles
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That would result in a hilarious deffrolla chain-reaction, wouldn't it?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/02/07 10:38:07
Subject: Eldritch Storm spinning vehicles
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Lord of the Fleet
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TheRedArmy wrote:Scott-S6 wrote:Alternatively you could remove it from the table, rotate to as close to the indicated position as possible and replace it but I find that to be fairly displeasing - it makes no sense that it got to that position.
I certainly would not move either other models or scenery to accommodate it.
I agree with the bottom line, but I don't mind the top line in order to get it closest to th intended direction (in the case of an arrow). I don't see the units being all static during battle as appears to be during the games turns. So I have no qualms about picking up, turning, and placing again.
It's a valid way of interpreting the result, I just prefer the other method (turning until blocked). Automatically Appended Next Post: cammy wrote:could it not also be played as since during being spun to the correct facing it rams the next one down the line as it has come in contact with it?
No, rams happen during your movement phase - not during the enemy shooting phase.
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This message was edited 1 time. Last update was at 2011/02/07 10:38:29
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![[Post New]](/s/i/i.gif) 2011/02/08 06:00:25
Subject: Re:Eldritch Storm spinning vehicles
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Elite Tyranid Warrior
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What we see and do as players is turn by turn, however, the imaginary battle that is taking place on our table top is happening all at once. So the "ramming" from the out of control battlewagon spinning around and contacting other battlewagons could be explained/written off that the other battle wagons where actually behind the spinning wagon when the storm hit, even though we as players moved them in turn and saw them lined up already. So I would say, if a 'hit' was rolled on the scatter dice, picking it up and moving it the 180 degrees is okay. Since the scatter dice came up with the arrow though, then I would only move it until it would not move any more. Moving any other models or terrain I would strongly disagree with since they never got hit with the storm, and there are no rules that specify to move things out of the way like the rules for:
-Mawloc's "Terror from the Deep: "...move that unit by the minimum distance necessary to clear all models from beneath the template.."
Instead we have this:
-Eldritch Storm: "...and are spun around to face in a direction determined by the scatter dice-..."
So with the way it is worded and the given situation, I would say even if it can only turn half a nose hair towards the direction of the arrow, that is all you can do then.
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![[Post New]](/s/i/i.gif) 2011/02/08 21:59:06
Subject: Re:Eldritch Storm spinning vehicles
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Elite Tyranid Warrior
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I just had an idea for a good house rule; of course as always, talk things out with the other players first.
Depending on the terrain pieces determined before the game, and if it is hit by the Eldritch storm too, then perhaps you can: see if you can lay the terrain on it's side, spin the vehicle and set it on top of the terrain. Then to move away from the storm torn terrain it is a DT test.
Really it all depends on the terrain in question, the distance the vehicle has to spin, and the size of the vehicle. If it is a pile of rocks that stand upright, it might work laid down, pretend the winds of the storm blew the rocks over and the vehicle couldn't stop in time so it drove on through. If it is a large hill, then it wouldn't move at all, let alone lay over on it's side with a vehicle placed on top of it.
OOOH! If it is a building hit by the storm, then perhaps keep some extra medium sized stones that could replace the building with a pile of rubble the same dimensions. That might just be crazy talk though.
It might be pretty nifty neat'o to add an interactive terrain element to the game.
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