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![[Post New]](/s/i/i.gif) 2011/02/07 15:29:48
Subject: What to put inside my vendettas?
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Drop Trooper with Demo Charge
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So, I just got my two vendetta conversion kits and I'm eager to make two vendettas part of my army. But I was really hoping for being able to use them as scoring in late game stages. What are my options for units to fill them in with?
Are SWS a good choice? I have an idea to make the vendettas part of an elysian regiment and order some FW elysians as troops in them (the rest of my army is cadian).
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![[Post New]](/s/i/i.gif) 2011/02/07 15:43:21
Subject: Re:What to put inside my vendettas?
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Longtime Dakkanaut
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10 Vets with 3 Meltas....
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/02/07 15:43:24
Subject: Re:What to put inside my vendettas?
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Lord of the Fleet
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For pure hilarity and destructive potential, throw a SWS with three demo charges in there. That will ruin somebody's day...or the SWS squad's day  . Seriously though, a vet squad with melta guns. Pretty standard in a lot of lists.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/02/07 16:01:25
Subject: What to put inside my vendettas?
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Drop Trooper with Demo Charge
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Just to help me understand since there arent a lot of vendetta lists in my gaming group. What is the plan? If I cant snipe them at range drop my melta-vets? (which probably means losing out on some shooting?)
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![[Post New]](/s/i/i.gif) 2011/02/07 16:38:15
Subject: What to put inside my vendettas?
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Lone Wolf Sentinel Pilot
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The plan is to alpha strike with them. This is probably the most well-illustrated example I could find:
http://www.baldandscreaming.com/how-to/how-to-vendetta-alpha-strike/
Enjoy everyone in your gaming group hating you forever!
L. Wrex
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![[Post New]](/s/i/i.gif) 2011/02/07 17:16:03
Subject: What to put inside my vendettas?
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Rough Rider with Boomstick
Champaign, IL
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What goes in there depends on your list. I honestly leave them empty a good amount of games. They're good enough as a gun platform. If you want them to help with scoring, you can always pick up a unit that's been de-transported during the course of the game.
If you run Infantry Platoons, though, I'd suggest the PCS go in the Vendetta, or SWS if you absolutely need the PCS for orders. My PCS of 3x flamers has been hanging out in the Vendetta, popping out maybe once a game to flame something that wasn't expecting it, like a unit of Genestealers I lured out of safety using Stormtroopers.
Basically, if you want to shoot with the Vendetta (which is why you bought it, right?), then you need to move 6" most of the game. The passengers, then, need to not be critical. If you have Meltas in there, you're going to want to move them into a place to use them, and lose out on the LasCannons or end up putting the Vendetta in needless danger. If you have something cheap that excels late game, then you have to lose less shooting.
If you want alpha-strike with a fast skimmer, I'd lean toward using a Valkyrie instead of a Vendetta. If things don't go well, you only lose 100 points (if you were on the cheap), or you can move away from the enemy lines back into formation faster while still firing (if you took the MRP). Admittedly, I rarely use Air-cav, so I'm not as well-versed as some others on the tactic.
Ultimately, Vendettas are the best heavy weapon platform we have, with the strongest and most accurate shots. I'd rather shoot with the guns I really paid for then forsake them to move a lesser unit into position.
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![[Post New]](/s/i/i.gif) 2011/02/07 17:36:30
Subject: What to put inside my vendettas?
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Lone Wolf Sentinel Pilot
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ElCheezus wrote:Basically, if you want to shoot with the Vendetta (which is why you bought it, right?), then you need to move 6" most of the game. The passengers, then, need to not be critical. If you have Meltas in there, you're going to want to move them into a place to use them, and lose out on the LasCannons or end up putting the Vendetta in needless danger. If you have something cheap that excels late game, then you have to lose less shooting.
I disagree with this. See in my link above how a Vendetta remains at the very least 12" away from the target tank, more likely 18" away (you get to fire to full effect if you move 6"with the Vendetta), and if you really need to get the hell out of dodge, 36" away. The Vendetta is never in trouble, which is why the tactic is so powerful.
ElCheezus wrote:If you want alpha-strike with a fast skimmer, I'd lean toward using a Valkyrie instead of a Vendetta. If things don't go well, you only lose 100 points (if you were on the cheap), or you can move away from the enemy lines back into formation faster while still firing (if you took the MRP). Admittedly, I rarely use Air-cav, so I'm not as well-versed as some others on the tactic.
Ultimately, Vendettas are the best heavy weapon platform we have, with the strongest and most accurate shots. I'd rather shoot with the guns I really paid for then forsake them to move a lesser unit into position.
I disagree here as well. I've never known anyone, anywhere who hasn't upgraded their Valks with MRPs, at which point they are just as expensive as a Vendetta, so why not get the Vendetta?
You do shoot with all your guns, all the time, regardless as to whether you made a scout move or not. Again, read the link I posted and you'll see why. A Vendetta should be only be moving flat-out for one of two reasons: a) the gunship has been shaken and so cannot shoot anyway or b) it is delivering a Veteran squad before the game even starts. All other times it should be moving 6" to fire to full effect. Your final point that 'you won't be shooting your guns if you alpha strike' is, quite frankly, wrong.
L. Wrex
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This message was edited 1 time. Last update was at 2011/02/07 17:37:30
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![[Post New]](/s/i/i.gif) 2011/02/07 18:06:43
Subject: What to put inside my vendettas?
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Rough Rider with Boomstick
Champaign, IL
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Lycaeus Wrex wrote:ElCheezus wrote:Basically, if you want to shoot with the Vendetta (which is why you bought it, right?), then you need to move 6" most of the game. The passengers, then, need to not be critical. If you have Meltas in there, you're going to want to move them into a place to use them, and lose out on the LasCannons or end up putting the Vendetta in needless danger. If you have something cheap that excels late game, then you have to lose less shooting.
I disagree with this. See in my link above how a Vendetta remains at the very least 12" away from the target tank, more likely 18" away (you get to fire to full effect if you move 6"with the Vendetta), and if you really need to get the hell out of dodge, 36" away. The Vendetta is never in trouble, which is why the tactic is so powerful.
I consider a Vendetta to be "in trouble" when it's not using it's 48" range superiority, and is within range of, say, Crisis Suits with 36" Missiles. Of course, I only run two, and not air-cav lists, so I value them pretty highly for their backfield use. Also, as a small note, you woudln't be able to move flat-out on turn 1 after dropping off the Vets. You're not allowed to move more than 12" if you disembark or plan on embarking units, either before or after the move.
If you're committing to this all-in alpha strike, I can see that the Vendetta being so up close can actually make it more of a threat, drawing fire and letting the rest of your army catch up.
ElCheezus wrote:If you want alpha-strike with a fast skimmer, I'd lean toward using a Valkyrie instead of a Vendetta. If things don't go well, you only lose 100 points (if you were on the cheap), or you can move away from the enemy lines back into formation faster while still firing (if you took the MRP). Admittedly, I rarely use Air-cav, so I'm not as well-versed as some others on the tactic.
Ultimately, Vendettas are the best heavy weapon platform we have, with the strongest and most accurate shots. I'd rather shoot with the guns I really paid for then forsake them to move a lesser unit into position.
I disagree here as well. I've never known anyone, anywhere who hasn't upgraded their Valks with MRPs, at which point they are just as expensive as a Vendetta, so why not get the Vendetta?
You do shoot with all your guns, all the time, regardless as to whether you made a scout move or not. Again, read the link I posted and you'll see why. A Vendetta should be only be moving flat-out for one of two reasons: a) the gunship has been shaken and so cannot shoot anyway or b) it is delivering a Veteran squad before the game even starts. All other times it should be moving 6" to fire to full effect. Your final point that 'you won't be shooting your guns if you alpha strike' is, quite frankly, wrong.
L. Wrex
No, I haven't seen anyone not take the MRPs, but I would be tempted if I were going with a serious air-cav list. Saving 30 points per skimmer (which you're taking many of) can add up to a number of other units. It's worth taking the Valk over the Vendetta in an alpha-strike because you're ideally delivering a lot of anti-tank with the Vets, leaving infantry clustered up around the wrecks. Enter large-blast bolter fire to clean up the mess. Ovbiously this depends on the general makeup of your army, but I see it as a good way to have a one-two first turn punch.
My final point of "you won't be shooting your guns" isn't so much at alpha strike as it is at the idea of transporting anything that's critical to your gameplan. If you alpha strike with them, then the Vendettas are mostly free to act the rest of the game, albeit in range of a lot of fire. If you don't get your alpha strike (due to not getting first turn in half of the games or the opponent having infiltrators to deny scouting, or their deployment keeping their tanks safe, yadda yadda), you're either moving too slowly to deliver the payload of 100 points of Melta Vets, or you're moving too quickly and losing on 2 twin-linked LasCannons. I'd rather have a cheaper unit in there that isn't as critical. That way I can focus on the gunboat taking out large threats before worrying about what the unit inside is supposed to do.
For alpha striking meltas, I honestly like Stormtroopers in Chimeras better. They scout 12", move 12", disembark 2", and melta-threat 6". It's more dependent on terrain and how your opponent deploys, but it's got a 32" melta threat range, and costs 160 points instead of 230. And if you don't get first turn, they have more options and don't bog down your gunboat/transports like Vets do. I'm not saying Air-Cav isn't viable, because I've heard good things about how it works. I just think it's less flexible than I like armies to be.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
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![[Post New]](/s/i/i.gif) 2011/02/07 19:22:02
Subject: What to put inside my vendettas?
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Lone Wolf Sentinel Pilot
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ElCheezus wrote:I consider a Vendetta to be "in trouble" when it's not using it's 48" range superiority, and is within range of, say, Crisis Suits with 36" Missiles. Of course, I only run two, and not air-cav lists, so I value them pretty highly for their backfield use.
I only run two, and I have them loaded with melta-vets as they make the Vendetta scoring and also provide it with in-built flexibility. If I get second turn, I rarely leave my Vendettas on the table to get shot at (50% cover only saves 50% of the time), so they will generally outflank with my Veterans on board for the ride. I then have options. I can move 6"onto the board and lascannon side armour, I can move flat out and use the grav chute rule to drop my Vets (I never would though), I can move 12", still fire one lascannon, and drop my Vets off to slag a tank and on top of all this I have a fast, scoring skimmer in my enemy's deployment zone.
The chances are, regardless of whether the Vets eventually get out to do something, they still grant the Vendetta the boon of being scoring which, in army *kind of* lacking in high-speed manouverability can be vital in Turns 4-5 when all the high priority targets are dead. Of course, you could retreat to your board edge and pick up a scoring unit, but that's wasting at least one turn, two if you have to turbo-boost there and back again.
ElCheezus wrote:My final point of "you won't be shooting your guns" isn't so much at alpha strike as it is at the idea of transporting anything that's critical to your gameplan.
If you alpha strike with them, then the Vendettas are mostly free to act the rest of the game, albeit in range of a lot of fire. If you don't get your alpha strike (due to not getting first turn in half of the games or the opponent having infiltrators to deny scouting, or their deployment keeping their tanks safe, yadda yadda), you're either moving too slowly to deliver the payload of 100 points of Melta Vets, or you're moving too quickly and losing on 2 twin-linked LasCannons. I'd rather have a cheaper unit in there that isn't as critical. That way I can focus on the gunboat taking out large threats before worrying about what the unit inside is supposed to do.
Its not critical, as you need to win a dice-off to use the tactic. If you do win 1st turn, you could even have the initiative stolen, but it is a very nice trick to have up your sleeve on the event that it does come up. When the potential pay-off is an AV14 Land Raider in lieu of a 100pt Vet squad those are tricks I want handy every time I roll off for 1st turn. The rest of the time you can use it in your way, I'm just giving myself options whilst you...aren't?
ElCheezus wrote:For alpha striking meltas, I honestly like Stormtroopers in Chimeras better. They scout 12", move 12", disembark 2", and melta-threat 6". It's more dependent on terrain and how your opponent deploys, but it's got a 32" melta threat range, and costs 160 points instead of 230.
Personal preference. You are also down one meltagun, which may/may not effect the overall outcome but its still there. This tactic is also just as prone to the requisites of a Vendetta-strike, except you reduce your overall manoeuvrability, and also expose the vulnerable side armour of a Chimera to return fire, as well as that 5-man Stormtrooper squad.
L. Wrex
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![[Post New]](/s/i/i.gif) 2011/02/07 19:31:45
Subject: Re:What to put inside my vendettas?
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Dark Angels Librarian with Book of Secrets
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rodgers37 wrote:10 Vets with 3 Meltas....
+1
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![[Post New]](/s/i/i.gif) 2011/02/07 19:47:37
Subject: What to put inside my vendettas?
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[MOD]
Solahma
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All great advice. Received wisdom does indeed dictate meltavets.
Let me just say that when I first read your thread title, my immediate answer was "candy!"
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![[Post New]](/s/i/i.gif) 2011/02/07 19:55:30
Subject: What to put inside my vendettas?
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Rough Rider with Boomstick
Champaign, IL
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Lycaeus Wrex wrote:I only run two, and I have them loaded with melta-vets as they make the Vendetta scoring and also provide it with in-built flexibility. If I get second turn, I rarely leave my Vendettas on the table to get shot at (50% cover only saves 50% of the time), so they will generally outflank with my Veterans on board for the ride. I then have options. I can move 6"onto the board and lascannon side armour
Actually, you can't move onto the board 6", the Vendetta is too long, and parts of the hull would have to hang off the board. It's the same reason a Landraider can't come straight on the board, since it's more than 6".
Of course, you could retreat to your board edge and pick up a scoring unit, but that's wasting at least one turn, two if you have to turbo-boost there and back again.
With the way I usually run them, and the way I'm suggesting, a Vendetta is already in the backfield or close to your troops, so there's no need to move to pick up a unit. Scoring is good, for true, but if all a unit is doing is granting scoring, I'd rather not have it be a Melta squad that sits inside the whole time. That makes it a 230 point Vendetta.
ElCheezus wrote:My final point of "you won't be shooting your guns" isn't so much at alpha strike as it is at the idea of transporting anything that's critical to your gameplan.
If you alpha strike with them, then the Vendettas are mostly free to act the rest of the game, albeit in range of a lot of fire. If you don't get your alpha strike (due to not getting first turn in half of the games or the opponent having infiltrators to deny scouting, or their deployment keeping their tanks safe, yadda yadda), you're either moving too slowly to deliver the payload of 100 points of Melta Vets, or you're moving too quickly and losing on 2 twin-linked LasCannons. I'd rather have a cheaper unit in there that isn't as critical. That way I can focus on the gunboat taking out large threats before worrying about what the unit inside is supposed to do.
Its not critical, as you need to win a dice-off to use the tactic. If you do win 1st turn, you could even have the initiative stolen, but it is a very nice trick to have up your sleeve on the event that it does come up. When the potential pay-off is an AV14 Land Raider in lieu of a 100pt Vet squad those are tricks I want handy every time I roll off for 1st turn. The rest of the time you can use it in your way, I'm just giving myself options whilst you...aren't?
I think we're miscommunicating here. I'm saying that a squad of melta vets is critical, as they're usually one of two or three units that can handle heavy armor. If they're in a Vendetta, you have to move them into position from your deployment zone (assuming you aren't alpha striking for whatever reason). If you do, then either you're moving slowly at 6", or you're not firing your gunzorz! If you do fire your guns, then the meltas aren't doing their job of slagging vehicles. Meltas are best if they can be used in the first couple turns, so you deny manoeuverability. Basically, if you deploy in a Vendetta with MeltaVets, you're usually in a damned if you do, damned if you don't situation (again, assuming you don't get your alpha strike).
Also, I get the same options you do by just having the Vendettas in my list. I'm just saying that in most cases, it's not the best option, and I put cheaper units (if any) in my Vendettas.
ElCheezus wrote:For alpha striking meltas, I honestly like Stormtroopers in Chimeras better. They scout 12", move 12", disembark 2", and melta-threat 6". It's more dependent on terrain and how your opponent deploys, but it's got a 32" melta threat range, and costs 160 points instead of 230.
Personal preference. You are also down one meltagun, which may/may not effect the overall outcome but its still there. This tactic is also just as prone to the requisites of a Vendetta-strike, except you reduce your overall manoeuvrability, and also expose the vulnerable side armour of a Chimera to return fire, as well as that 5-man Stormtrooper squad.
Yes, they're down a melta. They're also down 70 points. Since both tactics amount to suidice runs, the manoeuverability and relative weakness of a Chimera's side armor are much, much less of a factor compared to 70 points and the flexibility of deployment should an alpha-strike not be an option.
Again, Air-Cav alpha strike may be a good option, but I think it puts too many eggs in that turn-one basket. The list in general isn't crippled if it doesn't pull it off, but there are other options that have alpha strike yet can recover better if it isn't an option or doesn't stun the opponent into unconsciousness.
More OT, I suggest putting cheap units with late-game functions in your Vendettas, if anything at all. I honestly consider them gunboats first and transports second. The times that I ran them as the only transport option for my Veterans, I regretted it. Plan on them being empty, but put guys in there if it's opportune.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
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![[Post New]](/s/i/i.gif) 2011/02/07 20:16:17
Subject: What to put inside my vendettas?
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Decrepit Dakkanaut
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Yeah, I agree with el'cheesus here. If the vendetta is acting like a transport, it's not shooting its guns, in which case, why pay to upgrade it to a vendetta from a valkyrie? If it's hanging back to shoot it's guns, then you have a squad sitting inside doing absolutely nothing, in which case, why are you spending points to do nothing?
Vendettas are the cheapest way to field the most effective lascannons. If you're taking the upgrade, you're doing it because you want the vehicle itself to be shooting guns, which basically excludes dudes inside with special weapons. I mean, I guess I can see the flamer PCS, given that it's only like 40 points, but even then, as was mentioned, you can always zip over and pick up a unit towards the end of the game and fly it onto an objective.
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![[Post New]](/s/i/i.gif) 2011/02/07 20:19:31
Subject: What to put inside my vendettas?
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Lone Wolf Sentinel Pilot
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@ ElCheezus
With regards you point as to the Vendetta not being able to move on 6" well....I measure movement from the base, not the hull of the model, and I measure weapon ranges from the gun to the hull. Not sure if this is the improper way to do it, but the Vendetta is the first 'big' vehicle to use a base aside from the Stormraven and doing it that way is just generally easier. (I also think in an FAQ it makes reference to measuring from the base, can't quite find it at the moment)
ElCheezus wrote: If they're in a Vendetta, you have to move them into position from your deployment zone (assuming you aren't alpha striking for whatever reason)
This is the nub of our arguement here. I'm saying you'll always want to alpha-strike if you are given the opportunity to do so. If you aren't (Dawn of War mission, opponent goes first etc) you'll be reserving and therefore outflanking those Vendettas instead, otherwise they eat a turn of enemy shooting before being able to do anything.
The trick is to make sure those melta-vets *aren't* super important mission critical; because if they are, you've built a poor list and that's not the unit's fault. For instance, I have melta-vets in Vendettas, but I also have a Manticore and 2 x Leman Russ Demolishers providing me with S10 shooting should the alpha-strike option be a no-go. This topic isn't about effective list-building though, so I won't expand on that here.
Both our tactics amount to suicide runs the difference being that, with my alpha-strike, my Vendetta has a chance to live another day. So really, I'm points up on your combo, as you have have to throw two units away whilst I only have to throw one.
I appreciate the points you are making, but I just cannot agree with them. If you are going to put anything inside a Vendetta melta-vets are the unit to go with. From a personal POV, I managed to destroy a Land Raider and a Vindicator with the Vets, and then use the Vendettas to smash a pair of Rhinos all on the first turn, post scout move. I de-meched my enemy before he even got out of his movement zone. It's a game-winning tactic for a reason.
L. Wrex
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![[Post New]](/s/i/i.gif) 2011/02/07 20:37:41
Subject: What to put inside my vendettas?
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Longtime Dakkanaut
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Yeah the vendettas in my army never start with someone inside.
They are such a high priority target for my opponents, adding a vital troop choice inside just gives them a big blinking "shoot me" sign.
However, when they do survive longer than some chimeras (rarely) they can scoop up a troops choice that has lost its ride, as was mentioned earlier.
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![[Post New]](/s/i/i.gif) 2011/02/07 20:48:29
Subject: What to put inside my vendettas?
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Rough Rider with Boomstick
Champaign, IL
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Lycaeus Wrex wrote:@ ElCheezus
With regards you point as to the Vendetta not being able to move on 6" well....I measure movement from the base, not the hull of the model, and I measure weapon ranges from the gun to the hull. Not sure if this is the improper way to do it, but the Vendetta is the first 'big' vehicle to use a base aside from the Stormraven and doing it that way is just generally easier. (I also think in an FAQ it makes reference to measuring from the base, can't quite find it at the moment)
The FAQ says to measure to the hull for everything except contesting objectives and disembarking. Well, it says to follow the skimmer rules. They say to measure to the hull for everything except assaults, if necessary. So you measure to the hull for everything except assaults, contesting objectives, and disembarking. I used to ignore the hull when I was close to the edge of the board, but recently discovered that it was "wrong". This weekend were the first two games I've played where I had to pay attention to that. I actually makes Dawn of War suck *even more* since you lose your scout move as well as a lot of firing. (hate that deployment. . . )
Yeah, I think we're to the point where we agree to disagree, or at least get to the point where it depends a lot more on the rest of the list and becomes a different discussion.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
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![[Post New]](/s/i/i.gif) 2011/02/07 22:49:55
Subject: Re:What to put inside my vendettas?
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Fresh-Faced New User
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I used to put vet squads in them - found myself either not using the Vendettas or not using the Vets to their full potential.
Now I run them empty - it reduces their target priority in the enemy's eyes (even if slightly), it means I'm using them as gunships and using the vets too, and they're still available to pick up a de-meched squad for late-game objective grabbing.
I still have one Air-Cav vet squad, but it rides a Valkyrie - and usually outflanks.
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![[Post New]](/s/i/i.gif) 2011/02/07 23:53:44
Subject: What to put inside my vendettas?
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Longtime Dakkanaut
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Nothing unless you are going first and intend to alpha strike. Vendettas usually get shot first and die first so not the best idea to put a scoring unit in them.
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![[Post New]](/s/i/i.gif) 2011/02/08 09:00:24
Subject: What to put inside my vendettas?
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Drop Trooper with Demo Charge
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Manchu wrote:All great advice. Received wisdom does indeed dictate meltavets.
Let me just say that when I first read your thread title, my immediate answer was "candy!"
Good idea, havent thought about hiding candy in them  Maybe a treat for the opponent if they get angry about how good they are
Thanks for all the responses!
I read the excellent article about how to alpha-strike but I'm not sure it would suit me. Feels like the entire army has to be around that concept in that case but I will consider it for the future. However, I'm not sure what to do with the two vet squads if I go second and cant alpha-strike. To start with I think I will put the PCS in one of them and run the other one empty. If it's alive at the end of the game I can always pick up something and head for an objective.
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This message was edited 1 time. Last update was at 2011/02/08 09:01:46
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![[Post New]](/s/i/i.gif) 2011/02/08 14:41:24
Subject: Re:What to put inside my vendettas?
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Regular Dakkanaut
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What to put inside? Depends on the situation, you could move one squad from the chimera and deploy them inside the vendetta if you have a high priority target that must be dealt with ASAP. On the other hand if there's nothing to melta then you could deploy that squad in the chimera and just pick them up later to capture an objective.
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![[Post New]](/s/i/i.gif) 2011/02/09 14:42:55
Subject: Re:What to put inside my vendettas?
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Smokin' Skorcha Driver
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If you want to be cost effiecient, an Infantry squad. That way you can keep your big bird at a distance using it's LasCannons every turn. If you've done a good job of placing your objectives close to areas you can swoop in and take, this will be your primary "easy" objective taking unit. Which will leave your critical units free to charge the "Hard" objectives.
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![[Post New]](/s/i/i.gif) 2011/02/09 16:26:46
Subject: What to put inside my vendettas?
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Wicked Warp Spider
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Hereby agreeing that vendettas are really gunships. A unit in them should be cheap (SWS with 3 flamers, PCS, infantry squad) and mostly just hang around waiting to claim objectives. To put a really deadly melta-unit in a vendetta combines 2 vehicle killers in the same target, you will not get the full power of the vendetta's guns. If you really want to blitz your opponent with a fast scout move, why not take the valkyrie with MRPs instead?
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/02/10 08:28:47
Subject: Re:What to put inside my vendettas?
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Shas'la with Pulse Carbine
Sacratomato
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I almost always carry a scoring unit in any transport period. I'm sure there is a min/max efficiency set as there always is, but funny thing is - paper and the table top never play out the same and neither does one player's success versus another.
I have used them as gunships and its absolutely priceless to have a unit in there when they get blasted - it plops down and my unit spills out, looks around and depending on how I equipped them either runs for an objective or attacks.
I have tried the following:
Special Weapons Team w/ x2 flamer + x1 Demo charge - Ranking: A
Standard Platoon - Ranking: C
Standard Platoon w/ Melta - Ranking: C+
Standard Platoon w/ Flamer - Ranking: C+
Vets w/ x3 Melta - Ranking: A
Vets w/ x3 flamer - Ranking: B+
Vets w/ x3 Melta + Demolitions - Ranking: A+
Vets w/ x3 Flamer + Demolitions = awaiting results
Penal Legion - Ranking: C+
The key here and what many don't understand is you should move your Vendetta/Valk as if it will be blown up after the move. That way you position for best effect knowing what you have inside - (Vets w/ Melta, make sure you are not too far away from a target and position your hull so that the guys coming out have some LOS blocking. Have a light squad for objectives = move and position closer to the objective or a spot to block your opponent from the objective)
I have used them in Vendettas, Valks w/ Pods and just standard Valks - When using any standard unit without any punch always requires a Vendetta. Using Melta/Demo Vets = standard or Pods Valks are best.
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This message was edited 5 times. Last update was at 2011/02/10 08:35:46
70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. |
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![[Post New]](/s/i/i.gif) 2011/02/10 13:29:23
Subject: Re:What to put inside my vendettas?
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Wicked Warp Spider
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Da-Rock wrote:I almost always carry a scoring unit in any transport period. I'm sure there is a min/max efficiency set as there always is, but funny thing is - paper and the table top never play out the same and neither does one player's success versus another.
I have used them as gunships and its absolutely priceless to have a unit in there when they get blasted - it plops down and my unit spills out, looks around and depending on how I equipped them either runs for an objective or attacks.
I have tried the following:
Special Weapons Team w/ x2 flamer + x1 Demo charge - Ranking: A
Standard Platoon - Ranking: C
Standard Platoon w/ Melta - Ranking: C+
Standard Platoon w/ Flamer - Ranking: C+
Vets w/ x3 Melta - Ranking: A
Vets w/ x3 flamer - Ranking: B+
Vets w/ x3 Melta + Demolitions - Ranking: A+
Vets w/ x3 Flamer + Demolitions = awaiting results
Penal Legion - Ranking: C+
The key here and what many don't understand is you should move your Vendetta/Valk as if it will be blown up after the move. That way you position for best effect knowing what you have inside - (Vets w/ Melta, make sure you are not too far away from a target and position your hull so that the guys coming out have some LOS blocking. Have a light squad for objectives = move and position closer to the objective or a spot to block your opponent from the objective)
I have used them in Vendettas, Valks w/ Pods and just standard Valks - When using any standard unit without any punch always requires a Vendetta. Using Melta/Demo Vets = standard or Pods Valks are best.
Now that is an interesting piece of advice, grounded in the game not in math!
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/02/10 16:40:13
Subject: What to put inside my vendettas?
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Drop Trooper with Demo Charge
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Thanks, perhaps PCS in one and SWS with flamer demo in one  we'll see.
While being on the topic of vendettas. Should I go for HB sponsons or not? Or get them if I have points left? They are cheap but not so much synergy with the lascannons
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![[Post New]](/s/i/i.gif) 2011/02/10 16:47:29
Subject: What to put inside my vendettas?
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Rough Rider with Boomstick
Champaign, IL
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Uh oh, that's a whole 'nother can of worms. . .
I build my lists with my Vendettas naked by default. However, if I have leftover points afterward, that's usually the first upgrade that I buy.
HBs add flexibility to an already amazing unit. While they usually focus on armor and heavy infantry, the HBs can help out a lot if there's a higher threat in medium or light infantry, or even if you just need to get a unit off of an objective.
As a for instance: I used both of my Vendettas to take out Al'Rahem and his unit while they were in cover. They not only had meltas and were approaching my flank, but his order that effectively gives IG a form of fleet was too much of a threat. Since my opponent also didn't have any armor on the board, i was extremely happy about having the HBs to help take out more infantry.
Yes, that's anecdotal. However, I have anecdotes like that almost every time I run HB sponsons on my Vendetta. If they weren't so cheap, I wouldn't promote them so much. But when six Str 5 shots cost less thna a plasmagun, it's hard to turn down.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
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![[Post New]](/s/i/i.gif) 2011/02/10 17:19:19
Subject: What to put inside my vendettas?
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Dakka Veteran
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Unless you are running foot elements using combined infantry squads with a commisar every squad should have a dedicated chimera transport.
Your vendettas should start the game empty unless you are going first and want to load them up with veterans with demolitions for a first turn alpha strike.
Vendetta heavy bolters are nice if you have the points. They can effect side armors of 10 or 11 and are good if you have to shoot infantry.
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![[Post New]](/s/i/i.gif) 2011/02/11 09:45:05
Subject: What to put inside my vendettas?
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Drop Trooper with Demo Charge
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Looks like I will have to paint the troop-compartment then and make it possible to choose wether to equip it with HB sponsons or not if I have the points left!
The rest of my army is a bit mixed with foot-guard to hold the main objective. LRBT for fire support and some outflanking /DS elements. Also have 2 chimelta to act as close range AT and secure objectives but I feel I have been lacking long range AT and for that I think the vendettas will be great!
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