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![[Post New]](/s/i/i.gif) 2011/02/08 04:39:14
Subject: The Red Terror
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Huge Hierodule
United States
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The Red Terror - 170 Points WS:7 BS:0 S:6 T:6 W:3 I:7 A:5 Ld:10 Sv:4+ Composition: 1 (unique) Unit Type: Beast Weapons & Biomorphs: - Hardened Carapace - Scything Talons (two sets) Special Rules - Instinctive Behavior - Feed - Fearless - Hit & Run - Tremors - Monstrous Maw - Eaten Alive Tremors: The Red Terror is a burrowing monstrosity that uses it's enhanced senses to pick out the largest groups of potential prey to ambush and devour. When the Red Terror becomes available from reserves, roll for it as normal. If the roll is successful, place the Red Terror within two inches of the enemy unit with the largest model composition that is not in a transport. If it cannot be deployed within two inches of the largest unit, then find the unit with the next largest model composition and use it as the target instead. The unit must then take a Morale Check. During the following assault phase, the Red Terror must assault that unit. Vehicles do not count towards the unit with the highest model composition. If all enemy units are in a transport, the transport containing the unit with the highest model composition is the target. Monstrous Maw: The Red Terror's maw is the stuff of nightmares. Filled with thousands of teeth and dripping with acidic enzymes, the Red Terror is capable of shredding and melting the toughest of armor. The Red Terror's attacks ignore Armor Saves and are Poinsoned (2+). Eaten Alive: The Red Terror is infamous for eating its prey whole, where it will be quickly digested to help fuel and reinvigorate the monstrous creature. The more it eats, the stronger it gets. At the end of the assault phase, roll a die for every enemy model killed by the Red Terror during that assault phase. Should any of the dice result in a 6, the Red Terror gains +1 wound (up to a maximum of 10 wounds). Note, that you can only recieve one wound per Assault Phase, no matter how many sixes you get (IE, if you get three 6's out of the four dice you rolled, you still only get one wound back, not three.) What do you guys think? It seems pretty balanced. It's mainly something to chew up those large Troop choices like Guardsmen.
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This message was edited 1 time. Last update was at 2011/02/08 20:50:28
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![[Post New]](/s/i/i.gif) 2011/02/08 04:50:46
Subject: Re:The Red Terror
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Elite Tyranid Warrior
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 I like it, and it is not too overly powerd I think.
The Tremors special rule has a nice twist to it so that this Red baddy is not just another Mawloc spam type. Also, you gave a clever version to regeneration so the enemy feels less cheated by over powerd units. Nicely balanced and seems fun to play.
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![[Post New]](/s/i/i.gif) 2011/02/08 05:19:43
Subject: The Red Terror
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Fixture of Dakka
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1) I think this model should be a monstrous creature. It's fluff and mini is that of a MC.
2) Regarding tremors, what if it can't be deployed within 2" of the "largest unit" (i.e. that unit is surrounded by other units by castling, etc.)? What happens when that unit fails its LD?
Overall, I like it, but you really should make it a MC as well as a beast.
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![[Post New]](/s/i/i.gif) 2011/02/08 07:30:25
Subject: Re:The Red Terror
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Raging Ravener
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Is it elite, Fast attack of Heavy support?
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![[Post New]](/s/i/i.gif) 2011/02/08 20:45:34
Subject: Re:The Red Terror
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Huge Hierodule
United States
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jy2 wrote:1) I think this model should be a monstrous creature. It's fluff and mini is that of a MC.
2) Regarding tremors, what if it can't be deployed within 2" of the "largest unit" (i.e. that unit is surrounded by other units by castling, etc.)? What happens when that unit fails its LD?
Overall, I like it, but you really should make it a MC as well as a beast.
1) To me, the Red Terror was always just a souped-up Ravener. Raveners aren't monstrous creatures, so I don't see why it should be one. Also, the mini is only on a 40mm base...most Tyranid MC's are on 60mm bases.
2) If it cannot be deployed within 2" of the largest unit, then you find the next biggest that it can be deployed within 2" of. As for the second part, I meant a Morale check, not a LD test.
ENKHANNA wrote:Is it elite, Fast attack of Heavy support?
Fast attack.
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![[Post New]](/s/i/i.gif) 2011/02/08 21:01:15
Subject: The Red Terror
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Mekboy Hammerin' Somethin'
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Hmm... I think that "Eaten Alive" rule should be incorporated into the rules, similarly to the 3rd edition (at least I think this is it) ruleset found here: http://www.borsoft.net/ilbastione/download/documenti/TheRedTerror.pdf Though I think its initiative value needs to be increased to that of a Ravener, and then make it 150 Pts...
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This message was edited 1 time. Last update was at 2011/02/08 21:02:10
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2011/02/09 06:45:57
Subject: The Red Terror
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Fixture of Dakka
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Darth Bob wrote:
1) To me, the Red Terror was always just a souped-up Ravener. Raveners aren't monstrous creatures, so I don't see why it should be one. Also, the mini is only on a 40mm base...most Tyranid MC's are on 60mm bases.
It's still going against fluff as the Red Terror is a monstrous ravener-type creature that can swallow models whole, not just a souped-up ravener. Re-inventing the RT as just a beast is like re-inventing Old One Eye as just an infantry unit or saying you can take grey knight troops in a chaos army. I realize that this is your version of the RT, but it just doesn't feel right. Consider the following:
1) S6 T6 - it's got the stats of a monstrous creature.
2) Even though it's part of the fluff for Eaten Alive special rule, but you even mention it as a monstrous creature there.
3) The model is large. It may be on a 40mm base, but then so are some of the older models like the pewter Daemon Princes, the C'tans and the Eldar Avatar.
I like what you've done with the re-make of the RT. I just prefer re-makes to be as close to the original in areas which are not stats or special rules (like, for instance, unit type).
Darth Bob wrote:
2) If it cannot be deployed within 2" of the largest unit, then you find the next biggest that it can be deployed within 2" of. As for the second part, I meant a Morale check, not a LD test.
I'm assuming that if they fail the morale, they fall back, but you may want to clarify it in the rules. Otherwise, it could mean that if they fail morale, they are pinned, they fight at WS1 in assault, etc.
P.S. Also, I think it's fair to keep its original Armor Save of 3+, especially if you do decide to make it monstrous.
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This message was edited 1 time. Last update was at 2011/02/09 06:48:47
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![[Post New]](/s/i/i.gif) 2011/02/11 20:23:31
Subject: The Red Terror
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Tunneling Trygon
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i REALLY don't like the Monstrous Maw rule...
2+ Poision and ignoring armour saves???
This thing is a Anti MC Machine!
Rip through a Wraithlord or a Carnifex on the turn it charges!
Perhaps just leave it at Posioned 2+???
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/02/11 21:25:01
Subject: The Red Terror
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Lord of the Fleet
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Bloodhorror wrote:i REALLY don't like the Monstrous Maw rule...
2+ Poision and ignoring armour saves???
This thing is a Anti MC Machine!
Rip through a Wraithlord or a Carnifex on the turn it charges!
Perhaps just leave it at Posioned 2+???
I suggest making it Poisoned 2+, but on a wound roll of 5+, it causes ID, regardless of Toughness.
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![[Post New]](/s/i/i.gif) 2011/02/11 22:08:46
Subject: The Red Terror
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Tunneling Trygon
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Kinda like Duke Slilcus's Venom Blade  !
That'd be better and more fair
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/02/13 16:13:07
Subject: The Red Terror
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Stealthy Grot Snipa
Right behind you. No, really.
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I believe that the attacks should ignore saves.
Something that costs 170 points should not do absolutely nothing against a termie squad then get torn to shreds.
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![[Post New]](/s/i/i.gif) 2011/02/13 19:48:59
Subject: The Red Terror
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Tunneling Trygon
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Rends on a 4 or 5+ perhaps?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/02/14 02:51:13
Subject: The Red Terror
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Grim Dark Angels Interrogator-Chaplain
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bring back my favourite rule!! "if all of the red terrors attacks hit, choose one infantry model in enemy unit, this model is eaten alive, remove it from play"
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![[Post New]](/s/i/i.gif) 2011/02/16 23:06:58
Subject: The Red Terror
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Stealthy Grot Snipa
Right behind you. No, really.
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![[Post New]](/s/i/i.gif) 2011/02/16 23:24:39
Subject: The Red Terror
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Dour Wolf Priest with Iron Wolf Amulet
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I don't see the Red Terror as something that slaughters MC though, so 2+ Poisoned attacks seem excessive to me. Ignoring armour saves should be enough to make it kill Termies.
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![[Post New]](/s/i/i.gif) 2011/02/17 03:10:30
Subject: The Red Terror
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Grim Dark Angels Interrogator-Chaplain
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