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![[Post New]](/s/i/i.gif) 2011/02/10 06:52:53
Subject: Sanguinary Guard
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Road-Raging Blood Angel Biker
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I just recently bought two squads of Sanguinary Guard. This will be my first time using them so I'm wondering to what effect do people use them? Successful tactics, things they are exceptionally good at?
Here is the list I will use them in:
HQ
Dante-225
The Sanguinor-275
Elites
3xSanguinary Priest(JP)-225
Troops
Sanguinary Guard(CB,2xIP,PF)-260
Sanguinary Guard(4xIP,PF)-250
RAS(2xMelta,PF)-235
RAS(2xMelta,PF)-235
Fast Attack
VVSx6(JP,SS,3xPW,TH,Hand Flamer)-285
My plan is to have Dante take the Infernus heavy Guard unit along with a priest and tactical precision in blowing up some mech. The other Guard unit would move within the Sanguinors aura getting 4 base attacks, priest included. The third priest would go with one assault squad who will support Dante, and the Veterans will deep strike and assault a unit I want to tie up. The final assault squad will hang back and camp a home objective.
My question is is there a more effective way to use the guard? I know my list isn't optomized but its what I'm rolling with I am willing to make subtle changes however. Thanks!
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![[Post New]](/s/i/i.gif) 2011/02/10 07:05:57
Subject: Sanguinary Guard
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Towering Hierophant Bio-Titan
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Sang guard are nice mate, but keep in mind they are pretty heavy on points too.
Even with FNP boosting them you have low numbers, so it wont take long before you start losing entire units.
Also, 2 special characters really push up the points too.
I'd cut something to get more troops on the table.
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![[Post New]](/s/i/i.gif) 2011/02/10 12:32:19
Subject: Sanguinary Guard
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RogueSangre
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I think you're overdoing it with two units of them. Go with one unit of them with Dante. 4 IP (Since you seem to have the bits) a PF, and the Chapter Banner, for good measure.
You see, Sanguinary Gaurd units can be brutal, but they are made of glass for a Space Marine unit in the 200+ Base Points Bracket. All those massed power weapons are great, but they are only good for beating down enemies they have initiative on, without a lot of good invul Saves. When a hard target swings back, (Terminators, Nobs, Monstrous Ceastures) you are in trouble, since they have no invul save. The only way to make this units survivaable against something meaner than it is Dante's hit and run ability. The Sanguinary Guards only chance is to keep getting Furious Charge to go off. If you can hit and run away you can keep doing that with any survivors. In this way, you get the most effectiveness out of your Sanguinary Guard.. Thusly, since you can only have one Dante in your army, the squad of Sanguinary Guard without him will get bogged down with a unit it engages in close combat with.
With 230 points left over, there are alot of good things you can get. I'm a big fan of a 4x Plasmagun Honor guard squad, which you can make out the other box of sanguinary guards and some plasma guns. There are numerous threads on the subject, but in summary, a unit in this configuration is the bane of most units a Sanguinary Guard squad can't handle in close combat.
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![[Post New]](/s/i/i.gif) 2011/02/10 13:24:30
Subject: Sanguinary Guard
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Trigger-Happy Baal Predator Pilot
The great state of Florida
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Overall a very nice list. All the units compliment each other well.
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![[Post New]](/s/i/i.gif) 2011/02/10 17:21:39
Subject: Re:Sanguinary Guard
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Road-Raging Blood Angel Biker
United States of America
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I'm personally not a fan of Sanguinary Guard. I find them to points heavy and don't particularly care for the fact that they don't have an Invulnerable save and can't even be given one.
Putting Dante in a squad with all Infernus Pistols and then Deep Striking them next to a vehicle is the best thing you can do with them, but if you don't position them right they're going to die shortly thereafter and unfortunatly thats a REALLY expensive scuicide unit. I would suggest taking only 1 squad of them and using them behind something like a Land Raider to give them some screening. 2 is just way to many. Use the points on TH/SS Terminators you'll get a lot more use out of them.
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The God Emperor Guides my blade! |
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![[Post New]](/s/i/i.gif) 2011/02/10 23:49:25
Subject: Sanguinary Guard
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Road-Raging Blood Angel Biker
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Redid the list based on comments:
2000 Points
HQ
Dante-225
Honour Guard(3xMelta,2xSS)-235
Sanguinor-275
Elite
2xSanguinary Priest(JP)-150
Chaplain(JP,Meltabombs)-130
Troops
Sanguinary Guard(Chapter Banner,IP,PF)-250
RAS(2xMelta, PF, Meltabombs)-240
RAS(2xMelta, PF, Meltabombs)-240
Fast Attack
VVS(JP,SS,TH,3xPW,Hand Flamer)-255
Total:2000
Dante takes the honour guard and blows up some mech. One priest and the chappy attach to the Guard unit giving them furious charge and rerollable attacks. This unit would move with the sanguinor to benefit from the attack bonus, giving the guard 5 rerollable attacks on the charge.
I think this is a much better way to utilize the Sanguinary Guard, they come in and work with the Sanguinor to slaughter any enemy HQ unit/ deathstar. Thanks for the comments!
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![[Post New]](/s/i/i.gif) 2011/02/11 00:05:57
Subject: Sanguinary Guard
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RogueSangre
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The only other suggestion I could make would be to get rid of the and Flamer in the Vanguard Vet squad. If you're Heroically Intervening with them (which is the whole point to Vanguards,) then you'll rarely be shooting with them. Infernus pistols cost the same amount for San. Guards. I think 2 of them would have more of an impact. Plus, Put Dante with them instead of the honor guard, and you've got three infernus pistols all together! 3 inch meltas means they need not to scatter more than the Honor Guard. Which I still think should have Plasmaguns for the reasons I listed above.
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![[Post New]](/s/i/i.gif) 2011/02/11 00:13:59
Subject: Sanguinary Guard
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Road-Raging Blood Angel Biker
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Yeah unfortunately I have an honour guard modeled with what I listed them as. And the hand flamer in the VVS is due to the special Blood Angels Vanguard Veteran Sargent.
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![[Post New]](/s/i/i.gif) 2011/02/11 01:12:10
Subject: Sanguinary Guard
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Liche Priest Hierophant
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I would dis-advice against putting a priest with the sanguard guard. They already have 2+ so all attacks against them will moastly ignore armour saves and then also the feel no pain.
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![[Post New]](/s/i/i.gif) 2011/02/11 02:21:13
Subject: Sanguinary Guard
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RogueSangre
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Oh. I like that guy, but I cut his hand off and swapped it for a bolt pstol.
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![[Post New]](/s/i/i.gif) 2011/02/11 07:08:44
Subject: Sanguinary Guard
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Road-Raging Blood Angel Biker
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Hahah good idea didn't think of that/
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![[Post New]](/s/i/i.gif) 2011/02/15 17:47:57
Subject: Sanguinary Guard
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Flashy Flashgitz
CT
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You have a good list. Don't listen to people when they say "drop your sang guard for termis' because your running a fast jump infantry list, why would you take foot slogging terminators? they still scatter full 2D6'' on deepstrike.
I used sanguinary guards in games over 1500, but you have to keep them within priest bubble for maximum effectiveness.I personally don't put the priest in the squad because thats to many points in one unit. Always take the banner because you need the extra attack. I put a PF also, just to ensure an extra 2 wounds.
In games up to 1500 tho, I've started to use honour guard with 4 plasma guns because the built in novative really eliminates the 'gets hot' threat, and 8 str7 ap2 shots are nothing to be laughed at.
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I'm a latin bro, so my slampiece cooks me quesadillas. |
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![[Post New]](/s/i/i.gif) 2011/02/15 19:27:18
Subject: Re:Sanguinary Guard
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Homicidal Veteran Blood Angel Assault Marine
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One issue with running the Chaplain is that his ability is less helpful than normal since the SG have master-crafted weapons. You're only getting an extra 1.5 attacks from the Litanies on the charge instead of the usual 2.5.
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This message was edited 1 time. Last update was at 2011/02/15 19:31:13
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/02/15 19:47:49
Subject: Sanguinary Guard
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Thinking of Joining a Davinite Loge
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Out of my last few games with my 1 unit of Sang. Guard, I have to say they have performed admirably. Now, they are not that competitive, but they are fun. Over the last 4 games they have with Dante I have chewed threw 5 Deathwing termie squads (1 of which was CMD squad), 3 tactical squads, TH/SS termies, 2 Thousand Sons Squads, and Khorne Berzerkers.
Something I'm learning with them is to use timing. Just because you can land anywhere with IP's doesn't always mean you should! In 2 of the games I have played with them, I elected to land behind LOS blocking terrain and use VV and assault squads to hit vehicles and heavy guns. Next turn they jump over and hit whatever they could in range.
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Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.
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![[Post New]](/s/i/i.gif) 2011/02/16 00:50:46
Subject: Sanguinary Guard
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Trigger-Happy Baal Predator Pilot
The great state of Florida
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I don't see much value attaching the Chaplain to your SG - they are already fearless and have master crafted power weapons so the reroll to hit (as already noted) is a bit wasted. I do think there is a lot of value though attaching a Priest to your SG - the 2+ armor save coupled with FNP makes them all but impervious to small arms fire. I would add an extra infernus pistol to the squad and equip the Priest with one as well - it's pretty much general consensus that three melta shots will bring down a vehicle. I think you'd get a lot more value out of your Chaplain attaching him to a squad of assault Marines - that way you'll have two fearless units flying around with meltas, which is really what you want. The attacks with a WS5 power weapon really helps out a lot as well for the assault squad.
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![[Post New]](/s/i/i.gif) 2011/02/16 00:55:13
Subject: Sanguinary Guard
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Longtime Dakkanaut
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I've posted this list a few times before and I'll throw it out here for you to look at. It's 1850pts.
HQ - Dante
HQ - Sanguinor
EL - 2 Priests, 2 Jump Packs, 2 Power weapons, 2 meltabombs
TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 10 assault marines, 2 meltaguns, Sarge w/ power weapon, infernus pistol
Here is a bigtime Elite list with 34 models, that's it. Sanguinor can take out any other model in the game. Dante will drop with someone and melta a vehicle to death. You have 4 other melta options to go for targets after that. The 2 Priests can help keep the army alive with FnP rolls. These rolls should give you a decent chance against Ork Horde lists as you will have a 2+ then a 4+ save vs. most of the Orks. Only the Nob w/ powerklaw will inflict damage and you'll need to beat the Ork Mobs with combat resolution saves. Against Ork Mob list you'll need to concentrate on one flank and have everyone together so the Sanguinor's +1 attack bubble can do as much damage as possible.
I think you'll pop transports and I think you'll have a decent chance vs. Hordes. Sanguinor can slow down the big MC's that might threaten you. He will need to take out the big Daemon MC's for you and I think he can. You'll need to stay away from Bloodcrushers as much as possible and with your speed I think you can. The great thing about an army of 2+ saves is you have no fear of Phlegm shots.
Most Space Wolf lists have a ton of missiles which you ignore. The big T-Wolf Lords will have to meet the Sanguinor in combat and he should beat them, especially with Dante reducing their statline. The Sanguinor can be dragged down by lots of models, but 1 on 1 he is one of the top models in the game.
I really like the list. I think it's unique as hell and it will surprise people with it's ability to win games.
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![[Post New]](/s/i/i.gif) 2011/02/16 02:13:53
Subject: Sanguinary Guard
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Member of the Malleus
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I try and put a d poding libby dread in my DOA lists, adss some heavy punch and can go up against some nasty stuff that would eat your Sang Guard without issue like blood letters for example.
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