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Made in us
Dakka Veteran





I am looking for necron tactics to help me build up my necron force, as of right now this is what I have:

1 Necron Lord
2 Wraith's
2 Tomb Spider's
3 Destroyers
5 Immortals
12 Scarab Swarms
48 Warriors

I am looking for tactics so I know what models I should still buy for this army...

"It's time to bring the pain Jack..." -- Uncle Si 
   
Made in us
Sniveling Snotling






Visit the trading section of this forum to help you trade out for what you need.

In short, your choices for a competitive army are either to go for destroyer wing, tomb spyder/scarab wing, or wraith wing. No matter which you choose, your immediate needs are 2-3 Monoliths. After that, decide whether you want to focus on wraiths, scarabs/spyders, or destroyers and maximize them. The lord and 20 warriors are obligatory - after that, either 9 wraiths with 2-3 monoliths, 15 destroyers with 2-3 monoliths, or 9 tomb spyders with 30 scarabs in support.
   
Made in us
Slippery Ultramarine Scout Biker






I disagree with my thundercat colleague above. I don't think there are only 3 competitive army strategies for this race.

Personally. I like phalanxing the warriors, lord, and immortals down the field using the destroyers to strike anything extremely menacing thats out of my way to get there. This is just one strategy though and one for without monoliths. Flanking with the scarabs is viable, especially with disrupter fields. Tomb spyders should always be used to give a larger range for WBB and therefore should. I would suggest 2 monoliths. They'll let you move the groups around pretty well and offer a rather large distraction to the enemy firepower. I will say that you should generally focus on a strategy.. but you really shouldn't limit yourself. Necrons don't have a lot of variety in a single units option... only 2 units to my understanding even get upgrades and ones your HQ...So realizing this.. you need to understand that versatility will be your weakness in the above lists. "I got (tomb spyders/wraith/destroyers), warriors, monolith, and lord. Anything I can't do with them I just can't do. "
I'm not saying those above aren't viable strategies. they're probably tournament winning strategies if done correctly. I just don't like them. Run versatility is what I like. Run a lot of "Necron" units, and use them for different purposes. I have friends who really like immortals and pariahs and scarabs. He turbos the scarabs across the field, softens them up while moving pariahs forward for nasty assault. I'm not a fan of pariahs.. but warscythes are ridiculously good.
so basically. I'd run what you have now, but add in a monolith or two, and then add in some more of the models you have. I'd add a second HQ too. Lots like the Deceiver C'tan wise... but I do enjoy having a second Lord... my buddy prefers Destroyer body lord to keep up with destroyers. That might be incentive to get more destroyer bodies.

"As a sane man you are badly outnumbered again, my good lord. Perhaps you should defect and join us all." -Jack Snipe, Erfworld

We are steel. We are doom. We are the angels of death. The Emperor's chosen. Clad in the strongest steel and strengthened by the holiest of weapons. Our Armour is contempt. Our shields are disgust. Our swords are hatred. We are the mighty Space Marines. In the Emperor's name, we'll let none survive for we Know No Fear. 
   
Made in us
Been Around the Block




There's a nice tactics thread buried somewhere called "A Humble Necron Tactica" that was extensively replied and worth reading.

One thingto remember is that WBB only works if you've other same models on the field. So max on destroyers, Wraiths, Immortals, whatever, rather than having one of everything. In the present meta, I really like the 9-Wraith option or 9-Destroyer option. I think a Destroyer Lord with Warscythe, Orb and Invuln Save is invaluable. Also, I personally like Flayed Ones. Given a choice, I'll take 20 FO instead of 10 Imm. I feel the warriors are shooty enough, and I'm not afraid to melée with Necrons.

I'd say you must get one monolith at least. If you play 1200-1750 that should do you well. If you play 2000+ you should get a second. Not only is it tough, but it's the Necton Land Raider - it transports, it has AT & AP, and WBB rerolls are priceless if your dice let you down. It also provides a wall for a C'Tan to hide until ready to strike.

Think about it - a unit of 16 Warriors gets plastered and loses 12. You get 6 back on WBB, run them thru the mono (redeploying them) and get three more, plus they emerge and shoot. Your opponent thought he nuked your unit, now it's at 75%. demoralizing as heck for him PLUS you get to move up to 26" (18" to Mono, 6" wide Mono, 2" more out the door) plus 12" range is a 38" threat range. Forget the Cloak!

This message was edited 1 time. Last update was at 2011/02/12 18:46:02


 
   
Made in us
Fresh-Faced New User




Vero Beach, FL

The above posters must not have ever faced/used a Deceiver. He is quite possibly the best unit for his points in the game, even in lower points battles.

I recommend figuring out your play style, since you have a nice variety of units before shifting towards one in particular. Wraiths are commanding and risky. They force your opponent to make early decisions. They are easily dispatched, though. 41pts and not much tougher to kill than a space marine. Destroyers excel at the defensive game. Their range, mobility, and increased toughness work wonders for their survivability. They can out shoot most enemies and it's best to use the terrain and Monoliths to get them into squad vs. squad scenarios. The Monoliths are vital for competitive play, but if you're just gaming it up with some chums, then there's no harm in using all 48 of those warriors

A very cool synergy is Pariahs, Necron Lord with Nightmare Shroud, and The Deceiver. Units within 12" of the Pariahs are forced to take those Ld test inflicted by the Lord and Deceiver at Ld 7.

As far as Warriors go, you really only want to take the minimum 20 and hold them in reserves. Necrons are in desperate need of a new codex and the Warriors' weakness to assault is the most blatant symptom of old codex. Once on the board they can always be pulled through Monoliths to press the advance or gain a strategic position.

Hope this helps.

Hive Fleet Aku
The Wintermute Schism (still debating)
Her Golden Apple Corps

No, of course not. That's just illustrative. The answer to your question is FIVE TONS OF FLAX. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

In my opinion, the worst three units in the Necron Codex are Pariahs, Warriors, Flayed Ones, in that order.

Unfortunately, warriors are a mandatory selection - so I always minimize them to 20.

   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Synister_Intent wrote:I am looking for necron tactics to help me build up my necron force, as of right now this is what I have:

1 Necron Lord
2 Wraith's
2 Tomb Spider's
3 Destroyers
5 Immortals
12 Scarab Swarms
48 Warriors

I am looking for tactics so I know what models I should still buy for this army...


You definitely need Monoliths. In this day and age, what with all of the Melta Guns and Missile Launchers being spammed as anti-tank the Monolith is more often than not able to run wild on many armies.

I have a link to a tactica in my sig that you might draw a couple of ideas from, but if you were going to build a competitive list for 2,000 points I'd say you need 2 Monoliths, a C'Tan (either is fine, I prefer the Nightbringer) and enough Destroyers to make up the points. Also, don't believe the hype about Warriors. They can do some serious damage rapid-firing into vehicles. Just keep enough of them alive to avoid phase out, that's all!


Automatically Appended Next Post:
EndlessWrath wrote:
I disagree with my thundercat colleague above. I don't think there are only 3 competitive army strategies for this race.


True.


Automatically Appended Next Post:
Aman wrote:There's a nice tactics thread buried somewhere called "A Humble Necron Tactica" that was extensively replied and worth reading.


http://www.dakkadakka.com/dakkaforum/posts/list/336072.page

Some very good discussion here.

This message was edited 2 times. Last update was at 2011/02/14 03:18:38


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Dakka Veteran




Dodiez wrote:Visit the trading section of this forum to help you trade out for what you need.

In short, your choices for a competitive army are either to go for destroyer wing, tomb spyder/scarab wing, or wraith wing. No matter which you choose, your immediate needs are 2-3 Monoliths. After that, decide whether you want to focus on wraiths, scarabs/spyders, or destroyers and maximize them. The lord and 20 warriors are obligatory - after that, either 9 wraiths with 2-3 monoliths, 15 destroyers with 2-3 monoliths, or 9 tomb spyders with 30 scarabs in support.


This is the short version, and it's mostly true except for failing to mention C'tan. I'm personally iffy on the non-destroyer lists, as I don't have the models to really try them and I firmly believe you need all 9 Wraiths/40 constructs to make those work. The Spyder/Scarab list in particular seems like it would have serious problems against anything that can cause Instant Death to T3, and that's pretty common.

Necrons have severe problems against vehicles. Even Warriors, while rapid firing, get 2 glance damage rolls per 10 models. And then you are likely to get assaulted by whatever was in that transport. You can lock down shooting, and sometimes movement if they lack extra armor, but actually killing one takes time and a lot of shots.

This message was edited 1 time. Last update was at 2011/02/15 03:05:08


 
   
 
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