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Made in us
Cultist of Nurgle with Open Sores





Friendly game against an ogres force. I need to see what you guys think of fit constructive critisism is welcome.

Tomb prince 177
light armour
chariot
sword of might
enchanted shield

Liche priest 123
steed

Light horseman x 5 70

Chariots x 3 120
Banner of undying legion
standard bearer

Heavy Horseman x 11 176
standard bearer
cursing word


 
   
Made in au
Sneaky Lictor






I think your light horsemen are right on the money, but your chariots and heavy horsemen are going to get all kinds of squished. Are those your only model choices?

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Made in us
Dangerous Skeleton Champion




New Jersey

From what I know of Ogres (not a tremendous amount, to be sure), I would suggest that shooting from afar is better than sending in the heavy horsemen. I'd invest the heavy points into more skeletons (more arrows of the asp!).

The chariots are going to be relying heavily on impact hits to be really effective, so you're going to need to soften up the ogres with a lot of shooting before they close distance. And as light chariots only get the D3... that's a lot of softening.

   
Made in au
Sneaky Lictor






Strelka's dead on. What makes it worst is Ogres cause impact hits too, only it's one per ogre and you're looking at anywhere between strength 4-7, depending on unit strength and gut magic, and it can get even worse than that. The flipside is the army's devoid of meaningful armor saves.

Also, they're not immune to psychology. Those Screaming Skull Catapults would clean up there. Most Ogres have 7 leadership, which is 6 with an upgraded catapult shot, the chance of fleeing is pretty high.

This message was edited 1 time. Last update was at 2011/02/14 01:42:09


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Made in us
Cultist of Nurgle with Open Sores





So you think I should go range heavy with some shcok troops acting as body guards (IE. Tomb guard, Ushabtis)


 
   
Made in au
Sneaky Lictor






Yeah! And also a flame banner wouldn't be a terrible idea. Ogres don't have any regenerating monsters, but there's a very good gut magic spell that'll wreak havoc if left unchecked.

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Made in us
Cultist of Nurgle with Open Sores





Well its only 750 points and ogres are expensive so i dont think he will be using a butcher


 
   
Made in au
Regular Dakkanaut




Firstly FYI I don't think TK are very good at low points. Thats because so many of their points have to go to characterhs.

On that note at 750 pts you are only allowed 187pts of heroes so to be legal you need a lord and a hero.

You can take a tomb king with a further 15pts of gear. I recomend a great weapon or a flail depending on ogre inititave.
You can take a liche priest and i'd give him the Hieratic Jar and Ruby Ring of Fire.

That leaves you with about 400 points with which I would take a catapult (90pts) and put the rest into two units of archers.

So TK with great weapon = 176
Priest with Jar & Ring = 165
Catapult = 90
2*19 Archers with muso's = 330

total = 745

above you have 3 incantations plus the ring plus the jar when it is needed. that means you can incantate the entire army each turn (opponent permitting). at the least you will hopefully incantate the catapult or fry some with the ring. you also have 38 archer shots (average 12 hits, 4 wounds) per turn. The king can also dish out some damage. you could just ginve him hw, shield if you want some sort of armour save but remember every ogre is at least s4 in their list so you need at least a 5+ to worry about getting a save.

if you want to upgrade the archers more (standards, champions etc) then drop the jar or some archers. maybe a unit of 25 and a unit of 10 (with the characters in the big unit)

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Made in us
Big Fat Gospel of Menoth





The other side of the internet

I agree with everyone here, a SSC is going to clean ogres out, they can't even get a lord's leadership at that level. So LD8 ogres start runnin fast. If the heavy horsemen have a decent armor save (I don't know what it is) I'd say take them too. I think you're primary list is good, but I'd switch the lights and 1 or two heavy horsemen for the SSC.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Cultist of Nurgle with Open Sores





You can't have a lord in 750 points, and its friendly so that point thing with the heroes doesnt really matter.

This message was edited 1 time. Last update was at 2011/02/14 23:04:26



 
   
Made in au
Regular Dakkanaut




Where does it say that you can't have a lord in 750pts? I think you can. but if your opponent has agreed to it then you don't need to.

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Made in us
Dangerous Skeleton Champion




New Jersey

leighr3029 wrote:Where does it say that you can't have a lord in 750pts? I think you can. but if your opponent has agreed to it then you don't need to.


It would have to be an agreed upon deal between the two parties. Every army book and the BRB has the chart "Choosing Your Army" in it that details the specific numbers of unit types allowed. In the TK book, it's on page 40. Basically, in games from 1 (talk about a boring game!) - 1,999 you can have 0-3 characters, with 0 lords and up to 3 heroes. You "unlock" your first lord at 2000, where it's 0-1 lords and 0-4 heroes for up to a maximum of 4 characters.

It's really just a balance thing. Your average lord would scythe through the tiny units you'd have to take in a 750 point battle.

   
Made in us
Cultist of Nurgle with Open Sores





So, what combat units should I use.


 
   
Made in us
Dangerous Skeleton Champion




New Jersey

Personally? Without breaking out the book to actually make the list, I'd take two blocks of archers to whittle his ogres down a bit and another unit of chariots to finish them off with impact hits. If I had the points to spare I could see an SSC or a scorpion making its points back; SSC by breaking units and a scorpion by hunting any vulnerable units in the back.

   
Made in au
Regular Dakkanaut




Strelka wrote:
leighr3029 wrote:Where does it say that you can't have a lord in 750pts? I think you can. but if your opponent has agreed to it then you don't need to.


It would have to be an agreed upon deal between the two parties. Every army book and the BRB has the chart "Choosing Your Army" in it that details the specific numbers of unit types allowed. In the TK book, it's on page 40. Basically, in games from 1 (talk about a boring game!) - 1,999 you can have 0-3 characters, with 0 lords and up to 3 heroes. You "unlock" your first lord at 2000, where it's 0-1 lords and 0-4 heroes for up to a maximum of 4 characters.

It's really just a balance thing. Your average lord would scythe through the tiny units you'd have to take in a 750 point battle.


Um that's been scrapped with the new rules. Otherwise tomb kings are unable to make a legal list under like 1200pts or something like that.

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Made in us
Dangerous Skeleton Champion




New Jersey

You are absolutely right, my mistake. I breezed right by that section in the BRB. I always play core-heavy 2,000+ so it never really occurred to me.

But yeah, I was putting together a 750 list and was wondering how TKs were going to work under 1500 with the need to have a priest and a pince/king.

   
Made in us
Paingiver





I'd work skulls of the foe on to that SSC, at this point value Ogres will not be able to have a BSB and will likely only be able to have 1-2 units of ogres, some gnoblars, a bruiser general is the best they can get with a LD of 8, so keep your forces in a corner at the table edge as far from them as possible and you might get 3 turns of solid shooting, with a priest casting smiting on them that might be 6 shots, say 3-4 hit, chances are he will fail at least 1 panic test. Be careful for any gorgers though, they will ruin your day.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Killer Klaivex




Oceanside, CA

You're above the 25% limit on heroes.
Ogres can't more than just a general with 25% limit on heroes.

Neither of you have a viable force; work out how you want to do the force org.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Paingiver





leighr3029's list is pretty solid follow that, like I said skulls of the foe would be nice if you can fit it in. And Ogres can make it work a Bruiser for a general is mandatory and is only 130pts, no butchers or a 2nd bruiser for BSB though, which works in your favor.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
 
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