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Made in us
Sniveling Snotling



Plymouth Michigan

So, I made a post earlier about a kult of speed, and things really went my way, but I don't think I can go against a mechanized Marine army without at least a bit of tweaking.
The Ultra player is bringing 2 Vindicators with Hunterkillers, 2 Ironclad Dreadnaughts with I believe heavy flamers and seismic hammers, chain fists and something else, a chapter master, and 2 squads of tactical marines.

So with my previous list slightly altered, here is a 1k kult of speed
HQ
Big mek with Kff and Burna 115
Warboss with bike, squig, klaw, and cybork 150

Elites
10 Burnaz 150

Troops
12 Boyz Nob Pk BP, Trukk with red paint and reinforced ram
12 Boyz Nob Pk BP, Trukk with red paint and reinforced ram

Fast Attack
2 Deffkoptaz with TL Rokkits and Buzzsaws

Heavy Support
Battlewagon with Deffrolla, red paint, Armour Plates and a stikkbomb chukka

My plan is to scout turbo boost with my Koptaz to take out either a vindicator or ironclad. Do you guys think I should split them into 2 units of 1? I could try and take out both vindicators on turn 1, which would really ease up the pain, but if I don't get the first turn then I am in trouble.
Then I can field the burnaz in the battlewagon with the big mek, and advance forward. Depending on what is still troubling me or his positioning, I can try to ram an ironclad for the deff rolla and maybe assault a unit of his tacticals with power weapons?

My big concerns for this fight is if I do Kult of Speed, I won't have the numbers to force those 3+ saves, but if I do a footslogging list then his tanks/flamers will annihilate me before I can reach him.
Right now I am thinking 2 units of Deffkoptaz to take out the 2 vindicators, then have the deffrolla/burnaz and warboss go for his troops? Assuming the any deffkoptaz are alive I can then go for the ironclads? Those ironclads are what scare me the most, since I can't really punch them to death like other vehicles.

1800 1250
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade.
 
   
Made in au
Skillful Swordmaster






spam boyz at lower point levels it works great =) problems with list as I can see is your lack of any scoring unit that can take even 1 burst of rapid fire from a marine squad.

I would drop the burnas as they suck up alot of points that could be better used buying another 20 or so boyz for your wagon.

Also for the love of god take the stickbomb chukka of the BW then take a quick moment to have a look at an orks Int and reread the rules for grenades

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Sniveling Snotling



Plymouth Michigan

Jubear wrote:[clip]have a look at an orks Int and reread the rules for grenades

Oh yeah...I forget sometimes that Initiative 3 might as well be I1. Good point.
Drop Burnaz? I guess they do cost a bit, but I was hoping 20 some-odd power weapon attacks would be effective against Marine armor saves.
One of the problems I currently have is I have not been a very good practitioner of Boyz Before Toyz. I have quite a few toyz to work with, but lack the boyz to form a solid core.
Also, is 1k too low a points game for Orks to be bringing 2 HQs?
So a newer list would be something like
Big Mek[KFF, Cybork] 95
Warboss[bike, squig, klaw, cybork] 150

Trukk Boyz 157
Trukk Boyz 157
19 Boyz[Nob PK BP] 154

Deffkopta[Rokkits Saw] 70
Deffkopta[Rokkits Saw] 70

Battlewagon[Deffrolla, Red Paint, Armor Plates, Big Shoota] 130
That leaves me with 14 points leftover. I could put Rokkit Launchaz on the 2 trukks and give the Big Mek 'eavy armor for that...
Place the Big Mek and 19 boyz in the wagon, proceed upwards with the trukkboyz and boss, koptaz proceed forward to take out vindicators/ironclads?
Again I guess I am just worried about those tactical squads. I know the vehicles are a bigger problem, with any lucky pot shots from rokkit trukks as icing on the cake? More troops for capturing?
I guess I just don't know what to do about Ironclad heavy flamers and vindicators, which may potentially be switched to Whirlwinds. IF he does bring whirlwinds, I will be up river with no paddle in a footslogging list.

What I have available
Biker Nob/boss, 3 warbikers, 9 stormboyz, stormboy nob, 2 deffkoptaz, about 6 trukks, kff mek, sag mek, warboss on foot, wierdboy, 1 battlewagon, and about 70 boyz with about 4 nobs for them. I also have some nobs on foot.
Given my lack of boyz I can't really do a 100 boy mob can't kill us fast enough list, so Kult of speed has been working well in the past.

Thanks for the advice given, and advice yet to be given.

1800 1250
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade.
 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Rokkits are useful in bulk. 3 in a 30 Boyz squad? Sure. Even two of them in a BW squad might be worth it (although that's more dicey).

Likewise, TL on Buggies in large numbers are worth it.

Paying points to put a RL on an AV 10 Trukk is harder to make the case for, imo.

The solo Bike Boss is going to be a hell of a fire magnet, but might be worth it (dakka spent killing the boss is dakka not spent popping your trukks).

There's a debate about giving Saw Koptas rokkits, I generally do, but some say not to. Turn 1 TL shots on rear armor is worth it, I think.

Other than that, good enough (especially with the KFF).

18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Sniveling Snotling



Plymouth Michigan

I prefer the saw's on my Koptas, because the rokkits are rarely the thing that gets the vehicle destroyed. Those s7 hits on rear armor are just too good. I think the list will work well, but I have no clue what to do with those last 15 points. And yeah, the boss might just get focus fired down. An ideas on what I can do for 1k against 2 ironclads? the rokkits on the trukks was just an idea on how to spend those last 14 points. Not too much I can do with only 14 right?

1800 1250
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade.
 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Kynelius wrote:I prefer the saw's on my Koptas, because the rokkits are rarely the thing that gets the vehicle destroyed. Those s7 hits on rear armor are just too good. I think the list will work well, but I have no clue what to do with those last 15 points. And yeah, the boss might just get focus fired down. An ideas on what I can do for 1k against 2 ironclads? the rokkits on the trukks was just an idea on how to spend those last 14 points. Not too much I can do with only 14 right?


I was unclear, the saw is virtually mandatory. The rokkits are the question. I usually run them with because they're TL, cheap(ish), and all my koptas are AoBR and have them already!

As for 14 points: Two Big Shootas, an ammo grot and a stikkbomm?

This message was edited 1 time. Last update was at 2011/02/15 01:07:57


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Sniveling Snotling



Plymouth Michigan

Doctor Optimal wrote:As for 14 points: Two Big Shootas, an ammo grot and a stikkbomm?

That does raise the question. Sluggas or Shootas? I know Dakka loves shootas, but for the boyz in the Battlewagon, they won't be shooting. They will be onboard going cruising speed, so they can't shoot out of it until they disembark, but then they are going to assault, and I would much rather have an extra 12 WS4 hits than an extra 12 BS2 hits. The trukk boyz could probably go shootas. If I did go shootas, would big shootas be worth it as they wouldn't be defensive weapons?
I still don't know what to spend those 14 points on either...

1800 1250
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade.
 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Kynelius wrote:
Doctor Optimal wrote:As for 14 points: Two Big Shootas, an ammo grot and a stikkbomm?

That does raise the question. Sluggas or Shootas? I know Dakka loves shootas, but for the boyz in the Battlewagon, they won't be shooting. They will be onboard going cruising speed, so they can't shoot out of it until they disembark, but then they are going to assault, and I would much rather have an extra 12 WS4 hits than an extra 12 BS2 hits. The trukk boyz could probably go shootas. If I did go shootas, would big shootas be worth it as they wouldn't be defensive weapons?
I still don't know what to spend those 14 points on either...


Suggas in vehicles, Shootas on foot.

Find 6 more points somewhere and get a Burna for the Mek?

This message was edited 1 time. Last update was at 2011/02/15 01:25:51


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Sniveling Snotling



Plymouth Michigan

Doctor Optimal wrote:Find 6 more points somewhere and get a Burna for the Mek?


The only way I could do that is drop one of my boyz.
I guess I could do a unit of 18 for the Battlewagon and Mek?
Also, I just wanted to say how much I appreciate your advice.

1800 1250
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade.
 
   
 
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