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![[Post New]](/s/i/i.gif) 2011/02/16 13:52:06
Subject: Necrons vs Tyrannids (2500 Points) (Pics)
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Plummeting Black Templar Thunderhawk Pilot
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Game is tonight, will post full battle report and photos later.
Army lists:
The Necrontyr Host
HQ
Necron Lord
Resurrection Orb
Veil of Darkness
Total - 210 Points
Necron Lord
Destroyer Body
Resurrection Orb
Total - 180 Points
Troops
Necron Warriors x 10
Necron Warriors x 10
Necron Warriors x 10
Necron Warriors x 10
Elites
Immortals x 10
Fast Attack
Destroyers x 4
Destroyers x 4
Wraiths x 3
Heavy Support
Monolith
Monolith
Heavy Destroyer x 3
The Tyrannid Swarm
HQ
Hive tyrant with lash whip + bone sword, heavy venom cannon, hive commander, regen
Elites
2 x Hive Guard
3 x Lictors
10 Ymgarls
Troops
5 warriors + 1 alpha 6 x pair of boneswords, 6 x deathspitter with a mycetic spore armed with clust spores
Tervigon - sycthing + regn
termagaunt x 20 with mycetic armed with cluster spines
Hormagautn x 20 with mycetic armed with cluster spines
Fast attack
Ravener X 6 armed with devourers
Gargoyles x 10
Heavy Support
Trygon prime with regen
Biovore
Carnifex with dual linked brain leech + mycetic spore with cluster spores
**********************************************************************************
Pictures + Full report later tonight
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This message was edited 2 times. Last update was at 2011/02/19 16:20:41
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![[Post New]](/s/i/i.gif) 2011/02/16 14:56:30
Subject: Necrons vs Tyrannids (2500 Points)
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Raging Ravener
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liam0404 wrote:5 warriors + 1 alpha 6 x pair of boneswords, 6 x deathspitter with a mycetic spore armed with clust spores
I believe you mean 1 tyranid prime + 5 warriors?
If so, take note you CANNOT put the prime in the spore with the warriors.
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![[Post New]](/s/i/i.gif) 2011/02/18 22:51:06
Subject: Necrons vs Tyrannids (2500 Points)
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I really can't wait for this!
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/02/19 16:19:26
Subject: Re:Necrons vs Tyrannids (2500 Points)
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Plummeting Black Templar Thunderhawk Pilot
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Sorry about the delay!
Now this is my first battle report - so go easy! Our photos are kind of random, but we hope you will still make sense of them. Enjoy!
Mission - Killpoints
Setup - Table Quarters
Necrons Set up first.
Necron army deploys in full in their table quarter
Everything with the exception of; Tervigon, Hive Guard, Hive Tyrant and Biovore is
deep striking via mycetic spore.
Tyrannids fail to seize the initative.
The time had come - the necrons would strip this world of all life, before moving on to the next. As the Necon phalanx slowly advanced, the Necron lord brought his force to a halt without even muttering a word. In the distance, he could see a large bio-form approaching. It it has been possible, a smile would have formed over his lips - some distant memory of the taste of battle stirred within him, and he longed for it. With a silent command, his forces advanced, ready to begin the purge...
Necron Turn 1
Immortals try to move through cover and roll double 1, so have to stay where they are.
One Particle whip Targets the hive tyrant, but scatters an incredible 8 inches (double 6!) right on to a hidden biovore, which is killed in the blast. (1 - 0 Necrons)
As everything out of range and nothing else on the table, it's over to the tyrannids.
Tyrannid Turn 1
The Tervigon spawns 5 termagaunts before its birthing sacs shrivel up (1,1,3 was the roll, so unlucky).
Hive Guard move behind cover, remaining out of sight but within range.
Tervigon + termagaunts advances towards necron lines.
Hive Tyrant moves up with the Tervigon.
The Tyrant and the hive guard both shoot at the heavy destroyers, each downing one of them.
The heavy destroyers pass their leadership test.
Necron Turn 2
1 Heavy Destroyer gets back up to rejoin his unit.
The wraiths turbo boost through cover along the tyrannid flank
A squad of necron warriors moves through the central ruins
One of the advancing monoliths teleports the nearby Immortals through its gateway
The destroyers and heavy destroyers advance further along their flank
The immortals and heavy destroyers open fire, each inflicting one wound on the hive tyrant
The gauss flux arc from one monolith kills a hive guard.
The destroyers combine to eliminate the small tervigon unit (2-0 Necrons)
Tyrannid Turn 2
With the exception of the gargoyles, all tyrannid units appear from reserve.
The trygon prime appears behind a warrior unit in ruins
The Ymargl Genestealers appear next to another necron warrior unit inside the central ruins
Raveners appear next to some ruins near a third warrior squad
In the ruins near the corner, 3 lictors appear from reserve
A unit of Tyrannid Warriors led by a tyrannid prime drops in between two monoliths
The hormagaunts land next to the destroyers and the destroyer lord
The termagaunts land in front of the final warrior unit
The Carnifex appears next to the Trygon prime
No scatters, all spores hit directly on target
The mycetic spores open fire, between them; downing 1 wraith, downing 8 warriors, downing 1 destroyer, and inflicting a wound on the destroyer lord
The hive tyrant shoots his heavy venom cannon at the immortals but misses
The hive guard shoot at the wraiths, but they pass their saves
The tyrannid warriors fire their deathspitters at the wraiths, finishing them off (2 - 1 Necrons)
The raveners, termagaunts and the trygon focus their fire on one squad, bringing 4 warriors down.
The warriors pass their leadership test.
The Ymargl Genestealers assault a necron warrior unit, killing them all for the loss of one genestealer - their toughness was increasted to 5 for the duration of the turn. (2-2)
Necron Turn 3
The monolith near the immortals calls them through the portal, and their full number is restored.
5 warriors from the destroyed squad rejoin a nearby necron warrior unit
Both necron lords detatch from their units, making way to the hormagaunt unit.
The first gauss flux arc opens fire, doing; 1 wound on the tervigon, 2 wounds on the hive tyrant, killing it (3-2 Necrons),2 wounds on the tyrannid warriors, kills 3 hormagaunts and
a mycetic spore (4-2 Necrons)
The second flux arc kills 1 ymargl, wounds one of the lictors, and kills one of the raveners
The immortals open fire on the tyrannid warriors, killing 4!
Necron warriors open fire on the hormagaunts, killing 10. The gaunts are still within synapse range of the trygon prime and so do not retreat
2 squads of destroyers open fire on the trygon....and completely fail to wound!
The necron warrior squad nearby instead manages to inflict an impressive 4 wounds!
The necron warriors near the ymargls open fire on the genestealers, killing five - they break and cannot rally as a result. (5-2 Necrons)
A destroyer unit multi assaults the trygon prime and the large termagaunt unit. The termaagaunts suffer one loss but fail to inflict any wounds. The mighty Trygon inflicts an impressive 3
wounds on the destroyers - they remaining destroyer passes a crucial morale test to keep the trygon and gaunts locked in combat
Both necron lords inflict 5 wounds between them on the hormagaunts, and suffer no wounds in return. The gaunts are within synapse and fearless, and fail an additional 4 saves to leave one locked in
combat with both lords.
Tyrannid Turn 3
The remaining reserves arrive (gargoyles), deep striking nearby to the heavy destroyers
The Lictors down two necron warriors with shooting
The Trygon regenerates a fearsome 2 wounds!
The tyrannid warriors gun down two immortals while preparing to assault them
THe raveners also advance to a squad of warriors, downing one with shooting
The carnifex opens fire on the remaining necron warrior squad, killing one outright.
The mycetic spores were unfortunate this turn, only downing 4 warriors (the squad the raveners were advancing on)
The immortals, and the squad targetted by the carnifex both pass leadership tests.
The lictors assault a necron warrior squad, downing 4, and rending two. The surviving necrons fail to inflict any damage, but are spared by rolling double 1 for their leadership test.
The tyrannid warriors assault the immortals, downing one, as does the tervigon - but the destroyer lord nearby in combat with
the gaunts saves him from being killed outright. The immortals inflict one wound on the warriors, and also a wound on the tervigon to draw the combat.
The necron lords finish the last remaining gaunt (6-2 Necrons). The lord on foot heads to help out the warrior squad in trouble with the raveners, while the destroyer lord heads for the gargoyles.
The raveners wipe out the necron squad they assaulted (6 - 3 Necrons), but 4 necrons will attempt to rejoin another unit next turn.
The trygon prime annihilates the last destroyer (6 - 4 Necrons) - with no orb or other friendly unit nearby, the unit is destroyed.
Necron Turn 4
2 warriors rejoin the other squad nearby to the raveners.
The necron lord on foot joins the nearby destroyer unit
The destroyer lord advances on the gargoyles.
The unit of warriors assaulted by the lictors is teleported out of combat, ready to shoot its attacker. 3 of the downed warriors successfully get back up.
The unit of warriors near the raveners is teleported to pull them away from the trygon, but still near the raveners
All of the downed immortals get up
The first gauss flux arc opens fire, killing a gargoyle, a ravener, and killing the other nearby mycetic spore (7 - 4 Necrons).
The second is only within range of the lictors, but manages to inflict a wound.
The destroyer lord kills a gargoyle with his staff of light.
The warriors near the lictors open fire, killing 2 - they fail their leadership test and flee the table (8 - 4 Necrons)
The destroyers wound the trygon twice, but the lord's staff of light fails to wound
The necron warriors kill three raveners with rapid fire
The heavy destroyers take the final two wounds from the Trygon (9 -4 Necrons)
The immortals suffer two outright deaths, and 2 knockdowns in combat - they kill the final tyrannid warrior and wound the tyrannid prime (10 - 4 Necrons)
The Tyrannids concede.
The Lord watched as the last of the creatures scuttled away back to whatever lairs they came from. Raising his staff, an eerie green light stared to spread out from the monoliths, and the temperature in the air was rising rapidly. Within minutes, the atmosphere had been super heated, and screams from tyrannid and human alike could be heard. Satisfied, the Lord leads his troops into a monolith gateway, as the titanic war machines fade from existance...
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![[Post New]](/s/i/i.gif) 2011/02/19 17:12:45
Subject: Re:Necrons vs Tyrannids (2500 Points) (Pics)
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Fixture of Dakka
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Here are some mistakes the Tyranid player made:
1) Walkrant really needs at least 1 tyrant guard.
2) Against necrons (especially without the c'tan), the tyrant shouldn't be firing his HVC....he should be running into combat.
3) Tervigon needs Catalyst.
4) Raveners need rendin claws.
5) Biovores won't do much by themselves. Get them in squads of at least 2 or, better yet, 3.
6) Ymgarls shouldn't be taken in large units. 6-7 is usually enough. Ymgarls (actually, any non-fearless nid) may still regroup when falling back as long as they come within range of a synapse creature.
7) As was previously mentioned, you cannot put a tyranid prime (alpha) into a mycetic spore with the tyranid warriors. I know, it's stupid, but that's what the Tyranid FAQ says.
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![[Post New]](/s/i/i.gif) 2011/02/19 17:19:24
Subject: Necrons vs Tyrannids (2500 Points) (Pics)
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Scarred Ultramarine Tyrannic War Veteran
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the tyranid army has a cool colour scheme..
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![[Post New]](/s/i/i.gif) 2011/02/19 17:22:15
Subject: Necrons vs Tyrannids (2500 Points) (Pics)
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Plummeting Black Templar Thunderhawk Pilot
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Bear in mind though, that this wasn't a uper competative game - it was the first time my mate had fought against necrons, and he just wasn't sure what to expect.
As for the spore/prime thing, I really don't know about that ruling, but I wouldn't have been bothered either way.
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![[Post New]](/s/i/i.gif) 2011/02/19 18:47:21
Subject: Necrons vs Tyrannids (2500 Points) (Pics)
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Fixture of Dakka
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And hence the tips on how to become a better tyranid player. All those advice (except #2) are just general advice that can be applied to any opponent. I am not trying to rag on your friend. I'm just trying to give him some helpful pointers, and sometimes the best way to learn is to have mistakes pointed out to you.
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![[Post New]](/s/i/i.gif) 2011/02/19 19:30:18
Subject: Re:Necrons vs Tyrannids (2500 Points) (Pics)
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Been Around the Block
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So...is the companion cube the mycetic spore? If so, coolest spore ever.
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![[Post New]](/s/i/i.gif) 2011/02/19 22:08:55
Subject: Re:Necrons vs Tyrannids (2500 Points) (Pics)
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Tough-as-Nails Ork Boy
Winston-Salem/Chattanooga
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I was going to ask the same thing. Way too big for that though. Glad to see the crons take home another one
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![[Post New]](/s/i/i.gif) 2011/02/20 08:24:56
Subject: Necrons vs Tyrannids (2500 Points) (Pics)
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One Canoptek Scarab in a Swarm
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i hate this lol, i play necrons and nids, although i am glad the crons won.
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Necrons 3000 points
Imortal robot zombies! |
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![[Post New]](/s/i/i.gif) 2011/02/20 12:36:00
Subject: Necrons vs Tyrannids (2500 Points) (Pics)
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Regular Dakkanaut
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I am glad to see Necrons win but sad to see Nids lose. It seems the Nids were not played to their full effectiveness. Nids needs to assault necrons and run them down.
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Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
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![[Post New]](/s/i/i.gif) 2011/02/20 21:09:06
Subject: Necrons vs Tyrannids (2500 Points) (Pics)
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Guarding Guardian
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Joske De Veteraan wrote:the tyranid army has a cool colour scheme..
Single. Best. Sentence. Ever.
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I love my microwave.
DC:90-S+G++M-B--I+Pw40k10-D++A++/eWD-R+T(M)DM+
http://www.RunescapePinGenerator.com/?me=234507
^^^PLEASE CLICK! It's for a good cause ^^^
Hopefully, if I say that no one will quote me in their sig, then they will quote me... but saying they will makes it so that they probably won't. INDECISIVE PARADOX. |
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