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Made in gb
Plummeting Black Templar Thunderhawk Pilot






Game is tonight, will post full battle report and photos later.

Army lists:

The Necrontyr Host

HQ

Necron Lord
Resurrection Orb
Veil of Darkness

Total - 210 Points

Necron Lord
Destroyer Body
Resurrection Orb

Total - 180 Points

Troops

Necron Warriors x 10

Necron Warriors x 10

Necron Warriors x 10

Necron Warriors x 10

Elites

Immortals x 10

Fast Attack

Destroyers x 4

Destroyers x 4

Wraiths x 3


Heavy Support

Monolith

Monolith

Heavy Destroyer x 3

The Tyrannid Swarm

HQ

Hive tyrant with lash whip + bone sword, heavy venom cannon, hive commander, regen

Elites

2 x Hive Guard

3 x Lictors

10 Ymgarls


Troops

5 warriors + 1 alpha 6 x pair of boneswords, 6 x deathspitter with a mycetic spore armed with clust spores

Tervigon - sycthing + regn

termagaunt x 20 with mycetic armed with cluster spines

Hormagautn x 20 with mycetic armed with cluster spines


Fast attack

Ravener X 6 armed with devourers

Gargoyles x 10


Heavy Support

Trygon prime with regen

Biovore

Carnifex with dual linked brain leech + mycetic spore with cluster spores


**********************************************************************************

Pictures + Full report later tonight

This message was edited 2 times. Last update was at 2011/02/19 16:20:41


Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in es
Raging Ravener







liam0404 wrote:5 warriors + 1 alpha 6 x pair of boneswords, 6 x deathspitter with a mycetic spore armed with clust spores

I believe you mean 1 tyranid prime + 5 warriors?
If so, take note you CANNOT put the prime in the spore with the warriors.

 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I really can't wait for this!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Sorry about the delay!

Now this is my first battle report - so go easy! Our photos are kind of random, but we hope you will still make sense of them. Enjoy!

Mission - Killpoints
Setup - Table Quarters

Necrons Set up first.

Necron army deploys in full in their table quarter

Everything with the exception of; Tervigon, Hive Guard, Hive Tyrant and Biovore is
deep striking via mycetic spore.

Tyrannids fail to seize the initative.


The time had come - the necrons would strip this world of all life, before moving on to the next. As the Necon phalanx slowly advanced, the Necron lord brought his force to a halt without even muttering a word. In the distance, he could see a large bio-form approaching. It it has been possible, a smile would have formed over his lips - some distant memory of the taste of battle stirred within him, and he longed for it. With a silent command, his forces advanced, ready to begin the purge...

Necron Turn 1

Immortals try to move through cover and roll double 1, so have to stay where they are.

One Particle whip Targets the hive tyrant, but scatters an incredible 8 inches (double 6!) right on to a hidden biovore, which is killed in the blast. (1 - 0 Necrons)

As everything out of range and nothing else on the table, it's over to the tyrannids.


Tyrannid Turn 1


The Tervigon spawns 5 termagaunts before its birthing sacs shrivel up (1,1,3 was the roll, so unlucky).

Hive Guard move behind cover, remaining out of sight but within range.

Tervigon + termagaunts advances towards necron lines.

Hive Tyrant moves up with the Tervigon.

The Tyrant and the hive guard both shoot at the heavy destroyers, each downing one of them.

The heavy destroyers pass their leadership test.


Necron Turn 2


1 Heavy Destroyer gets back up to rejoin his unit.

The wraiths turbo boost through cover along the tyrannid flank

A squad of necron warriors moves through the central ruins

One of the advancing monoliths teleports the nearby Immortals through its gateway

The destroyers and heavy destroyers advance further along their flank

The immortals and heavy destroyers open fire, each inflicting one wound on the hive tyrant

The gauss flux arc from one monolith kills a hive guard.

The destroyers combine to eliminate the small tervigon unit (2-0 Necrons)


Tyrannid Turn 2


With the exception of the gargoyles, all tyrannid units appear from reserve.

The trygon prime appears behind a warrior unit in ruins

The Ymargl Genestealers appear next to another necron warrior unit inside the central ruins

Raveners appear next to some ruins near a third warrior squad

In the ruins near the corner, 3 lictors appear from reserve

A unit of Tyrannid Warriors led by a tyrannid prime drops in between two monoliths

The hormagaunts land next to the destroyers and the destroyer lord

The termagaunts land in front of the final warrior unit

The Carnifex appears next to the Trygon prime

No scatters, all spores hit directly on target

The mycetic spores open fire, between them; downing 1 wraith, downing 8 warriors, downing 1 destroyer, and inflicting a wound on the destroyer lord

The hive tyrant shoots his heavy venom cannon at the immortals but misses

The hive guard shoot at the wraiths, but they pass their saves

The tyrannid warriors fire their deathspitters at the wraiths, finishing them off (2 - 1 Necrons)

The raveners, termagaunts and the trygon focus their fire on one squad, bringing 4 warriors down.

The warriors pass their leadership test.

The Ymargl Genestealers assault a necron warrior unit, killing them all for the loss of one genestealer - their toughness was increasted to 5 for the duration of the turn. (2-2)


Necron Turn 3


The monolith near the immortals calls them through the portal, and their full number is restored.

5 warriors from the destroyed squad rejoin a nearby necron warrior unit

Both necron lords detatch from their units, making way to the hormagaunt unit.

The first gauss flux arc opens fire, doing; 1 wound on the tervigon, 2 wounds on the hive tyrant, killing it (3-2 Necrons),2 wounds on the tyrannid warriors, kills 3 hormagaunts and
a mycetic spore (4-2 Necrons)

The second flux arc kills 1 ymargl, wounds one of the lictors, and kills one of the raveners

The immortals open fire on the tyrannid warriors, killing 4!

Necron warriors open fire on the hormagaunts, killing 10. The gaunts are still within synapse range of the trygon prime and so do not retreat

2 squads of destroyers open fire on the trygon....and completely fail to wound!

The necron warrior squad nearby instead manages to inflict an impressive 4 wounds!

The necron warriors near the ymargls open fire on the genestealers, killing five - they break and cannot rally as a result. (5-2 Necrons)

A destroyer unit multi assaults the trygon prime and the large termagaunt unit. The termaagaunts suffer one loss but fail to inflict any wounds. The mighty Trygon inflicts an impressive 3
wounds on the destroyers - they remaining destroyer passes a crucial morale test to keep the trygon and gaunts locked in combat

Both necron lords inflict 5 wounds between them on the hormagaunts, and suffer no wounds in return. The gaunts are within synapse and fearless, and fail an additional 4 saves to leave one locked in
combat with both lords.

Tyrannid Turn 3

The remaining reserves arrive (gargoyles), deep striking nearby to the heavy destroyers

The Lictors down two necron warriors with shooting

The Trygon regenerates a fearsome 2 wounds!

The tyrannid warriors gun down two immortals while preparing to assault them

THe raveners also advance to a squad of warriors, downing one with shooting

The carnifex opens fire on the remaining necron warrior squad, killing one outright.

The mycetic spores were unfortunate this turn, only downing 4 warriors (the squad the raveners were advancing on)

The immortals, and the squad targetted by the carnifex both pass leadership tests.

The lictors assault a necron warrior squad, downing 4, and rending two. The surviving necrons fail to inflict any damage, but are spared by rolling double 1 for their leadership test.

The tyrannid warriors assault the immortals, downing one, as does the tervigon - but the destroyer lord nearby in combat with
the gaunts saves him from being killed outright. The immortals inflict one wound on the warriors, and also a wound on the tervigon to draw the combat.

The necron lords finish the last remaining gaunt (6-2 Necrons). The lord on foot heads to help out the warrior squad in trouble with the raveners, while the destroyer lord heads for the gargoyles.

The raveners wipe out the necron squad they assaulted (6 - 3 Necrons), but 4 necrons will attempt to rejoin another unit next turn.

The trygon prime annihilates the last destroyer (6 - 4 Necrons) - with no orb or other friendly unit nearby, the unit is destroyed.


Necron Turn 4

2 warriors rejoin the other squad nearby to the raveners.

The necron lord on foot joins the nearby destroyer unit

The destroyer lord advances on the gargoyles.

The unit of warriors assaulted by the lictors is teleported out of combat, ready to shoot its attacker. 3 of the downed warriors successfully get back up.

The unit of warriors near the raveners is teleported to pull them away from the trygon, but still near the raveners

All of the downed immortals get up

The first gauss flux arc opens fire, killing a gargoyle, a ravener, and killing the other nearby mycetic spore (7 - 4 Necrons).

The second is only within range of the lictors, but manages to inflict a wound.

The destroyer lord kills a gargoyle with his staff of light.

The warriors near the lictors open fire, killing 2 - they fail their leadership test and flee the table (8 - 4 Necrons)

The destroyers wound the trygon twice, but the lord's staff of light fails to wound

The necron warriors kill three raveners with rapid fire

The heavy destroyers take the final two wounds from the Trygon (9 -4 Necrons)

The immortals suffer two outright deaths, and 2 knockdowns in combat - they kill the final tyrannid warrior and wound the tyrannid prime (10 - 4 Necrons)


The Tyrannids concede.

The Lord watched as the last of the creatures scuttled away back to whatever lairs they came from. Raising his staff, an eerie green light stared to spread out from the monoliths, and the temperature in the air was rising rapidly. Within minutes, the atmosphere had been super heated, and screams from tyrannid and human alike could be heard. Satisfied, the Lord leads his troops into a monolith gateway, as the titanic war machines fade from existance...







[Thumb - The Tyrannid Swarm.jpg]
The Tyrannid Swarm (Before Deployment)

[Thumb - The Necrons advance.jpg]
The Necrons Advance

[Thumb - Where did they come from!.jpg]
Where did they come from?!?

[Thumb - Hive Tyrant Immortals.jpg]
The Tyrant Advances

[Thumb - Lictors + Raveners.jpg]
Outflanked!

[Thumb - Immortals fight for their lives.jpg]
The immortals fight on!

[Thumb - Crazy Solo Destroyer!.jpg]
What was he thinking?!?!


Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in us
Fixture of Dakka





San Jose, CA

Here are some mistakes the Tyranid player made:

1) Walkrant really needs at least 1 tyrant guard.

2) Against necrons (especially without the c'tan), the tyrant shouldn't be firing his HVC....he should be running into combat.

3) Tervigon needs Catalyst.

4) Raveners need rendin claws.

5) Biovores won't do much by themselves. Get them in squads of at least 2 or, better yet, 3.

6) Ymgarls shouldn't be taken in large units. 6-7 is usually enough. Ymgarls (actually, any non-fearless nid) may still regroup when falling back as long as they come within range of a synapse creature.

7) As was previously mentioned, you cannot put a tyranid prime (alpha) into a mycetic spore with the tyranid warriors. I know, it's stupid, but that's what the Tyranid FAQ says.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Scarred Ultramarine Tyrannic War Veteran





The Fortress Of Macragge

the tyranid army has a cool colour scheme..

5000pts W15-D10-L6



 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Bear in mind though, that this wasn't a uper competative game - it was the first time my mate had fought against necrons, and he just wasn't sure what to expect.

As for the spore/prime thing, I really don't know about that ruling, but I wouldn't have been bothered either way.

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in us
Fixture of Dakka





San Jose, CA

And hence the tips on how to become a better tyranid player. All those advice (except #2) are just general advice that can be applied to any opponent. I am not trying to rag on your friend. I'm just trying to give him some helpful pointers, and sometimes the best way to learn is to have mistakes pointed out to you.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Been Around the Block




So...is the companion cube the mycetic spore? If so, coolest spore ever.
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

I was going to ask the same thing. Way too big for that though. Glad to see the crons take home another one


 
   
Made in nz
One Canoptek Scarab in a Swarm






i hate this lol, i play necrons and nids, although i am glad the crons won.

Necrons 3000 points
Imortal robot zombies! 
   
Made in ca
Regular Dakkanaut




I am glad to see Necrons win but sad to see Nids lose. It seems the Nids were not played to their full effectiveness. Nids needs to assault necrons and run them down.

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in ca
Guarding Guardian





Behind You.

Joske De Veteraan wrote:the tyranid army has a cool colour scheme..


Single. Best. Sentence. Ever.

I love my microwave.

DC:90-S+G++M-B--I+Pw40k10-D++A++/eWD-R+T(M)DM+

http://www.RunescapePinGenerator.com/?me=234507
^^^PLEASE CLICK! It's for a good cause ^^^

Hopefully, if I say that no one will quote me in their sig, then they will quote me... but saying they will makes it so that they probably won't. INDECISIVE PARADOX. 
   
 
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