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Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Is the OK box a good investment for someone starting out the army? Will I consistently use the models contained within it, and does it provide a good discount?

Any other tips for starting an OK army are also welcome!

This message was edited 1 time. Last update was at 2011/02/17 02:50:26


Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I own three of them. Does that answer your question?

Seriously, IIRC, the OK battalion is the best battalion box you can get in terms of savings, and it gives you a pretty solid core for your army.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The OK battatlion box is just as ch0xo says- the best deal of any of GW's battalion boxes. It is also full of useful models, the only ones that are less so are the lead belchers, which you should have plenty of extra arms to build as normal bulls, or you could convert them up into other things. But I'd go with bulls since you'll be wanting a lot of them, and there are so many extra arms on their sprues.

Go for it... you Definitely won't regret it! If you can, buy 2 and then you'll have a very solid, good-sized OK army, just needing a few characters to lead it.
   
Made in us
Dangerous Skeleton Champion




New Jersey

I've seen the same sentiments repeated a few times. I've never faced the army before, so I'm curious... what's wrong with leadbelchers?

   
Made in de
Umber Guard





On a missfire they take D6 Wounds (that means a single missfire can kill 2 Leadbelchers), and their shooting is not that strong to begin with.

Long story short they have a rather bad risk/reward ratio for their price.

On the other hand their fluff and models are great, so I always use them

Anyway... The battalion is a great deal as the others said. With 2 or so battalions and a batch of greenstuff (for converting models to characters) you can make a great starting point for your army.

I made 4 Leadbelchers, 8 Ironguts, 9 Bulls, a Bruiser, a Bruiser BSB, 3 Butchers, 2 Maneaters and 50 Gnoblars from my 2 battalions, a few bits and some greenstuff.

Pledge 2011:
Bought - 81
Build/Converted - 121/1
Painted - 26 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

If you want to buy ogres, I will give you such a good deal on a brand new box, a gently used one and a butcher and Tyrant you won't even be able to believe it.

And yes, Ogres are awesome and I think it's one of the better values for a Battalion Box.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Wicked Canoptek Wraith




South of Heaven

When I decided to start up Ogres, I bought two. Everything in there is useful (even the Gnoblar. Fear the Gnoblar!).

I love the Leadbealchers. I try to field as many of them as possible, only because I know that with out fail, one of them will misfire and blow up the unit. Its more for my own amusement at this point then for any tactical advantage.


 
   
Made in us
Paingiver





Vimes wrote:On a missfire they take D6 Wounds (that means a single missfire can kill 2 Leadbelchers), and their shooting is not that strong to begin with.


Actually they take D6 Str 4 hits, with Toughness 4 that means on average 3 wounds. The thing is since 5 is the max amount of LBs in a unit and most people take 2-4, losing 1 does force a panic test and likely he'll be on the flank out of range of BSB rerolls.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Hargus56 wrote:
Vimes wrote:On a missfire they take D6 Wounds (that means a single missfire can kill 2 Leadbelchers), and their shooting is not that strong to begin with.


Actually they take D6 Str 4 hits, with Toughness 4 that means on average 3 wounds. The thing is since 5 is the max amount of LBs in a unit and most people take 2-4, losing 1 does force a panic test and likely he'll be on the flank out of range of BSB rerolls.


3 wounds would be the worst-case scenario. On average, more like 1.5 wounds.

This message was edited 1 time. Last update was at 2011/02/17 22:45:20


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Paingiver





Yep you're right sorry averaged out the 4+ to wound but not the D6.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in de
Umber Guard





Hargus56 wrote:
Vimes wrote:On a missfire they take D6 Wounds (that means a single missfire can kill 2 Leadbelchers), and their shooting is not that strong to begin with.


Actually they take D6 Str 4 hits, with Toughness 4 that means on average 3 wounds. The thing is since 5 is the max amount of LBs in a unit and most people take 2-4, losing 1 does force a panic test and likely he'll be on the flank out of range of BSB rerolls.


Well, or this. I´ve been away from Warhammer for a year or two before coming back rather recently, so I´m still kinda fuzzy on some things I knew

Pledge 2011:
Bought - 81
Build/Converted - 121/1
Painted - 26 
   
Made in gb
Nervous Hellblaster Crewman




Sunderland

I use three units of 5 . Max you can take for LBs . They make up my core hitting force and act as bulls with cannons !!! Very good when they work and not so when they don't .

This message was edited 1 time. Last update was at 2011/02/18 12:14:15


 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Definitely a solid investment. You can get 3 of them and you pretty much have the basis for 2000 to 3000 point force if you dont mind converting characters from spare parts. Add possibly a scrap launcher and/or a giant and you have nearly everything you'll ever need.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The great thing about it is that if you dont like any of the units, you can always build them up as bulls. There are also ALOT more Gnoblars in that set than the box will have you believe, due to the Ogre frames themselves having extra Gnoblars you can use.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Killer Klaivex




Oceanside, CA

Really, the problem with leadbeltchers is the reloading.
You basically get a bull, that's 20 points more expensive, and if you're really, really, lucky, might shoot twice in a game.
The misfire is bad, but the huge limit on shooting is much worse.
What I have found though, it that 4 leadbeltchers do work better in 8th, because the 2nd rank can fire. You can go into a 2x2 block, squeeze between other units, and blast away.

The other big problem with leadbeltchers is that scrap launchers tend to do more damage for less points.
I would only use leadbeltchers, and only build them as such, if you already have enough Bulls, and you have a scrap launcher or three.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Paingiver





Leadies are more psychological to you opponent. The potential for destruction is there, but in reality they are not that good, I hope they lower their points or remove the reloading rule in the new book.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Thanks for all the tips, guys!! I'll be sure to pick up a battalion when I'm finished with my Daemons. Planning on painting them like Koloss from the Mistborn series.

Here's a link:

http://fc05.deviantart.net/fs31/f/2008/211/c/2/Mistborn___Koloss_by_Inkthinker.jpg

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in au
Sneaky Lictor






There's something to be said for players not knowing how to handle lead belchers. You could find a lot of traditional war machine hunters are bee-lining straight to your belchers, which works fine for you.

The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese 
   
 
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