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Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

I've got yet another Kan Wall list for you Dakka. I have got a solid list here, that I'm pretty sure of, however I need help allocating the last 10 points. I can't decide which way would be best to spend it. Give Nobs 'eavy armor? Give Meks 'eavy Armor? Add 3 more Gretchin? Make 2nd Squad of Rokkit Kans 2/3 KMB 1/3 Rokkit (or get rid of KMB's opening up another 15 points? Then what to do with 25pts? Gahh!)? Probably missing a couple more options here... I don't know, Dakka! Help me Obi-Wan KeDakka, you're my only hope!



HQ (170pts)


Big Mek w/ Choppa, KFF - 85

Big Mek w/ Choppa, KFF - 85


Elites (415pts)

15x Kommandos, 2x Burna, Boss Snikrot - 265

5x Loota - 75pts

5x Loota - 75pts


Troops (380pts)

10x Gretchin, Runt Herda w/ Grabba Stick - 40

20x Shoota boyz, 2x Big Shootas, Nob w/ BP, PK - 170

20x Shoota boyz, 2x Big Shootas, Nob w/ BP, PK - 170


Fast Attack (210pts)

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70


Heavy Support (315pts)


Killa Kanz w/ 3x Kustom Mega Blasta - 165

Killa Kanz w/ 3x Rokkit Launcha - 150

==============================

1490

Thank you in advance, Dakka!

This message was edited 5 times. Last update was at 2011/02/18 07:49:22


 
   
Made in se
Sneaky Kommando






Sweden

I'd say give all of the kans Rokkit Launchas and with the spare 25 points you can add 2 more boyz to each unit. Either that or change nothing, the list looks pretty solid even if it's "only" 1490.

This message was edited 1 time. Last update was at 2011/02/18 11:40:13


Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D

DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
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Made in ca
Krazed Killa Kan




Claremont, ON

I agree with Ixias about getting more boys. Try maxing them out as best as possible. You could even drop one of the deffkoptas for more boys.
15pts for KMB's to Rokkits (unless you are facing lots of termies)
70pts for kopta
20pts drop big shootas (you want to run anyways)
10pts extra
=115pts

That's about 19 boys that can be spread out within your 2 units. They will last much longer that way I think. Just a thought.

Another crazy thought is drop one of the Meks and another kopta for 3 more rokkits kans. But that totally changes your list.

This message was edited 1 time. Last update was at 2011/02/18 14:46:12


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in gb
Tower of Power






Cannock

Not enough Boyz or Kanz TBH.

I'd do double Meks double Lootas then triple Boyz x 30 a Grot unit two Kopters and then 3 x 3 Kanz.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Only 40 boyz?!
At this pts cap, drop kommandos and one kopta to add more boyz... And take all rokkit kanz...Plus 3 more kanz if possible...

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Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

+1 to more Kanz & Boys.

At 1500, you should definitely have 9 Kanz, and atleast three decent size squads of Boys. The 4+ Cover save is great, but most decent SM lists will be able to whittle down your boys to force morale after 2 turns.

I would drop the Kommandos and one Deffkopta for more boys and Kans.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Thank you for the input folks! While I appreciate the sentiment of 'boyz before toyz', I feel like I have a lot of threats on the table there, and yes, I realize 40 boyz is not a great amount, but it's also not a bad amount especially when they have a 4+ cover save going for them the entire footslog through. That, and while they provide their attrition to my opponent, there is always the Snikrot threat as well. I appreciate all the advice to fine tune the list and add 'moar kanz, moar boyz' but I was mostly just looking for a good way to cover the last 10 points with this particular list. It is a list I want to practice with and learn even more with, and if I feel it's lacking I will change it up a bit. For now, the last 10 points are driving me nuts! Plus, there's a very bad chance i'll remove Kommandos/Snikrot from this list. I just love the unit too much and want to play more games with it.

If I could ask that you offer less advice that involves completely changing the list around, and more advice on little tweeks I could make, or not make, to fill out the last 10 points (eg: remove 1 kommando, add 3 more boyz, etc....just an example).

Thank you!

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Erudog wrote:Thank you for the input folks! While I appreciate the sentiment of 'boyz before toyz', I feel like I have a lot of threats on the table there, and yes, I realize 40 boyz is not a great amount, but it's also not a bad amount especially when they have a 4+ cover save going for them the entire footslog through. That, and while they provide their attrition to my opponent, there is always the Snikrot threat as well. I appreciate all the advice to fine tune the list and add 'moar kanz, moar boyz' but I was mostly just looking for a good way to cover the last 10 points with this particular list. It is a list I want to practice with and learn even more with, and if I feel it's lacking I will change it up a bit. For now, the last 10 points are driving me nuts! Plus, there's a very bad chance i'll remove Kommandos/Snikrot from this list. I just love the unit too much and want to play more games with it.

If I could ask that you offer less advice that involves completely changing the list around, and more advice on little tweeks I could make, or not make, to fill out the last 10 points (eg: remove 1 kommando, add 3 more boyz, etc....just an example).

Thank you!



Change your Kans to all Rokkit Launchers, cut down kommandos to 10, take the extra 75 pts and buy 6 more boys for each squad, and another gretchin for that squad...

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

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Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

HQ (170pts)


Big Mek w/ Choppa, KFF - 85

Big Mek w/ Choppa, KFF - 85


Elites (335pts)

7x Kommandos, 2x Burna, Boss Snikrot - 185

5x Loota - 75pts

5x Loota - 75pts


Troops (553pts)

11x Gretchin, Runt Herda w/ Grabba Stick - 43

20x Shoota boyz, 2x Big Shootas, Nob w/ BP, PK - 170

20x Shoota boyz, 2x Rokkit Launchas, Nob w/ BP, PK - 180

20x Slugga boyz, Nob w/ BP, PK - 160


Fast Attack (140pts)

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70


Heavy Support (300pts)


Killa Kanz w/ 3x Rokkit Launcha - 150

Killa Kanz w/ 3x Rokkit Launcha - 150

==============================
1498



So this is what I've come up with. I thinned out the Kommandos quite a bit, removed a Deffkopta (they are an all too easy kill point it seems sometimes), changed the KMB's to Rokkits on the Kanz, threw in an extra grot and added a squad of 20 Slugga boyz with no weapon upgrades.

What do you folks think...should I make it sluggas or should I stick to shootas? If I make them shootas, I can remove one gretchen to open up 5 points and throw in a big shoota for 3 str 5 shots in there for good measure. I'm still debating this one. Otherwise, I think this is a much more solid list. What do you folks think?

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

I would make two bigger squads of shoota boys than three smaller ones, this is also useful for getting cover saves and such, seeing how you can have half of the squad in the open, but still get the cover saves, increasing the number in the squad increases it's size and chance to have a cover save.

Anyway, other than that, it looks good. I am not a fan of HW on boys/orks in general, but that is personal preference. I always run my boyz as shootas though, I have found the extra attacks not useful really against MEQ.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

I've made yet another iteration of my Kan Wall! I know!!! Exciting right!!?


Kan Wall (1500pts Total)


HQ (190pts)


Big Mek w/ Choppa, KFF, Cybork - 95

Big Mek w/ Choppa, KFF, Cybork - 95


Elites (405pts)

14x Kommandos, 2x Burna, Boss Snikrot - 255

5x Loota - 75pts

5x Loota - 75pts


Troops (380pts)

10x Gretchin, Runt Herda w/ Grabba Stick - 40

20x Shoota boyz, 2x Big Shootas, Nob w/ BP, PK - 170

20x Shoota boyz, 2x Big Shootas, Nob w/ BP, PK - 170


Fast Attack (210pts)

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70


Heavy Support (315pts)


Killa Kanz w/ 3x Kustom Mega Blasta - 165

Killa Kanz w/ 3x Rokkit Launcha - 150

==============================

1500



I am quite happy with this list. I ran it today against Shep's IG and it did quite well (with a lot of his guidance and wisdom of course). Always happy to hear your thoughts Dakka. Thank you so far for all your responses by the way, you guys who have posted here have actually been quite helpful and informative. Keep them coming!

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Greetings!

My advice:

1. Drop the Cybork bodies from your KFF Meks. They'll be in the middle of boyz and not hard to keep there safely. In close combat, you can easily keep them from being able to get into the fight.

2. Kommandos: Personal preference here (Snikrot is), but pleaes understand that he's a destabilizing unit and a distraction unit, and you should spend points accordingly. Snikrot is great (if expensive), the burnas you can take are great, and the rest....are just ablative wounds for Snikrot's surprise, which isn't even a powerklaw. I'd drop this unit down to 5-7.

3. I'd *definitely* go with 9 kans, and 9 rokkits.

Something I wrote elsewhere, getting pasted here on how to build a kan wall:

1. Start with nine kans with rokkits.
2. Add a KFF Big Mek.
3. Add two units of 20 shoota boyz (Nob/PK/BP) and two big shootas.

*pause*

Are you over the point limit for your game? If yes, do not play a kan wall. If no, continue building.

4. Add 5 Lootas
5. Add a second unit of 5 Lootas
6. Add a third unit of 5 Lootas
7. Add a Deffkopta with a buzzsaw and twin-linked rokkits
8. Add a deffkopta with a buzzsaw and twin-linked rokkits
9. Add a second KFF Big Mek.
10. Convert a unit of 5 Lootas to 15 Lootas.
11. Covert a unit of 5 Lootas to 15 Lootas.
12. Add another 20 shoota boyz.
13. Convert a unit of 5 Lootas to 15 Lootas.
14+ Flesh out boyz from 20 to 30 (or whatever number in between meets your point needs).

   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Much appreciated advice! I have been thinking about the unit size for Snikrot for a while. While having 14+ in there is nice on the first charge, my main reasoning for filling out the unit was to make it more of a tarpit - wounds wise and leadership wise (they are fearless for usually 2 rounds of combat in my experience). I'm beginning to think that the impact of 3 more kanz would be much greater.


Kan Wall (1500pts Total)


HQ (170pts)


Big Mek w/ Choppa, KFF - 85

Big Mek w/ Choppa, KFF - 85


Elites (345pts)

8x Kommandos, 2x Burna, Boss Snikrot - 195

5x Loota - 75pts

5x Loota - 75pts


Troops (380pts)

10x Gretchin, Runt Herda w/ Grabba Stick - 40

20x Shoota boyz, 2x Big Shootas, Nob w/ BP, PK - 170

20x Shoota boyz, 2x Big Shootas, Nob w/ BP, PK - 170


Fast Attack (140pts)


Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70

Deffkopta w/ Buzzsaw, Twin-Linked Rokkit Launcha - 70


Heavy Support (465pts)


Killa Kanz w/ 3x Kustom Mega Blasta - 165

Killa Kanz w/ 3x Rokkit Launcha - 150

Killa Kanz w/ 3x Rokkit Launcha - 150

==============================

1500


Here's my newest iteration. I love it, and cant' wait to try the three extra kanz! I will inform in this thread how some of the games go compared to the previous lists. Thanks!

 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Only 40 boyz?
Even with 4+ cover they'll get owned pretty quick:p

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Chinchilla wrote:Only 40 boyz?
Even with 4+ cover they'll get owned pretty quick:p


+1

If your opponent focuses all his firepower on your two squads of boys, your Kan wall will be useless if it has nothing to protect. I have played my SW vs Orks quite often (my buddy is a Kan Waller), from my experience I stopped focusing fire on his Kans and firstly on his boys. I found this a very effective tactic because we generally play Objective based games, so once his troop choices flee, he has nothing left. Now at 1.5k pts. I am bringing 10x ML's, plus misc Razorback armaments and such. I would try and get those boys squads up to 30, generally the true power of the boys squads is the sheer number of attacks and that hidden PK, so you need to keep that on the table.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

I have not felt in my experience that I lack the boyz. Last game I played, i went up against TWO thunderfire cannons. Those things shot at my boyz 2-3 times each until I finally destroyed it. Each time, 4 blast templates, no cover saves. Even after that, the boyz still held up.

Plus, there's not much to take out, there's very little room to squeeze in more boyz. What would you take out to fit in more boyz? I'd need 120 points just to fill out those squads, and i'd have to sacrifice a lot of mobile killing power otherwise. At 1500, 20 boyz per squad seems fine to me, that's just me though.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Well you like the commandos, so I would cut the deffkoptas for more boys.

But to each his own! Although I do find it s abit hard to believe that 4-6 shots from thunderfire cannons did not hurt your boyz. It all comes down to target prioritization. A good player will focus all his fire on one squad at a time, but I wasn't there so I can only surmise.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

MadMaverick76 wrote:Well you like the commandos, so I would cut the deffkoptas for more boys.

But to each his own! Although I do find it s abit hard to believe that 4-6 shots from thunderfire cannons did not hurt your boyz. It all comes down to target prioritization. A good player will focus all his fire on one squad at a time, but I wasn't there so I can only surmise.


Oh it hurt them! Don't get me wrong They just weren't decimated which one would expect to be after 2-3 rounds of shooting 2 TF cannons at boyz with no cover saves. They still made it across the board (dwindled in numbers, but that's fine).

It was usually enough to be a threat to my opponent's backfield once the dwindled boyz reached them. Not to mention, 9 kanz/10 lootas/kommandos coming up your tookus/ is a far greater immediate threat to most opponents. Most of the time, people will shoot at those instead since they are doing the immediate damage while the boyz slog forward.

 
   
 
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