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Made in us
Evasive Eshin Assassin





A friend of mine wants to enter her Dwarfs into this little 1000pt-tourney, and she's trying out a few different ideas. I thought I'd post the two main lists up here, for some C&C.


1 Thane + Battle standard, Master Rune of Gromil, Rune of Resistance (140)
1 Thane +Great Weapon, Rune of Stone, Rune of Iron, Rune of Iron, Rune of the Furnace (109)

22 Dwarf Warriors + Great weapons, musician, standard, Veteran (245)
22 Dwarf Warriors + Great weapons, musician, standard, Veteran (245)

1 Cannon + Rune of Forging, Rune of Burning (125)
1 Grudge Thrower + Rune of Accuracy, Rune of Penetration, Rune of Burning (135)

This list is an attempt at some balance. A BSB is pretty standard issue, but the points get a little tricky. A Runesmith is a less durable general, and a Rune of Spellbreaking or whatever would basically replace any good protective runes. The war machines, again, are standard. As many warriors as could fit filled in the rest of the points. Strategy is limited, with so few units. Mainly: shoot the crap out of one unit until it closes or runs away. Try to charge in against one unit and destroy it. Otherwise...hope your stuff is better than their's.


1 Dwarf Lord + Great weapon, shield, Master Rune of Gromil, Rune of the Furnace, Oath Stone (215)

1 Thane + Battle standard, Rune of Preservation, Master Rune of Spite, Rune of the Furnace, Oathstone (175)

28 Dwarf Warriors + Great weapons, musician, standard, Veteran (305)
28 Dwarf Warriors + Great weapons, musician, standard, Veteran (305)

This one seems seems less useful, but I think it's meaner, from a sportsman's perspective. The gist is: bunker down and live. Tie up a whole bunch of points and refuse to give them up. This list would suffer against a lot of shooting or magic, but "a lot" at 1000pts isn't really all that much. She's still got a lvl2 wizard who can't have his concentration disrupted. I don't know...I don't think this would be much fun to play against, but...do you guys think it's good?

I and my grumpy oath-swearing friend give our thanks!

 
   
Made in gb
Prospector with Steamdrill




hey Warp, i think that both lists have good parts, thing is i would take a runesmith instead of the BSB at 1k points ld9 and usually steadfast if your 5-wide so should be fine

smith with MRoBalance means lvl 2's have a really hard time, rune of stone and shield gives you 2+6++ which isnt bad and i think 127pts

i would drop burning from the GT (not really needed imo, cant be useful but things with regen are usally sorted by cannons first) and the thane i would just give GW, MRoGromril and RoResistance 119pts easy general and awesome really simples

i think that brings you to around 1k, you could drop the shield from the smith to get furnace for the thane means would look something like this:

Thane (GW + MRoGromril + RoResistance + RoFurnace) - 124pts (General)
Runesmith (MRoBalance + RoStone) - 125pts
22 Warriors (GW + Full Command) - 245pts
22 Warriors (GW + Full Command) - 245pts
Cannon (RoForging + RoBurning) - 130pts
Grudge Thrower (RoAccuracy + RoPenetration) - 130pts

999pts - sadly shield is 2pts so i wont add it, if your allowed the point add it to the smith

hope that helped, Zeke or boogey should be around to tell you better later i guess
   
Made in us
Evasive Eshin Assassin





I don't know...the BSB feels like it turns tough units into rock-solid ones. But maybe it is overkill.
I feel like the Runesmith will die relatively quickly, even with a 2+ save, thanks to his importance and T4. But S5 or high shouldn't be that common...

Argh. This whole "put in just as much as you need and not a point more" concept is so hard. I like my old "put in some stuff to do that, and then put in a back-up in case that fails somehow. Then maybe another" method.

 
   
Made in us
Master of the Hunt





I've been staring at these list for way too long and I am way too behind on my school work; however, I just can't stop staring.

I will start with the 2nd list. I think it would be fun to try and may do alright in certain situations, but you only have 2 units (granted they are definitely hard to kill units). I think a good general would be able to isolate one of them and then use the rest of their army to destroy the other. They could just get you to set a stone and then your friend would be stuck there the rest of the game.

So now I am between a BSB or a runesmith. I think it really depends on what you will be facing. Dwarfs have good leadership and magic defense already. I am leaning towards the BSB since magic may be light at 1k and the really devastating spells will probably go off with IF.

Honestly, I think I would go with something a little different from that first list anyway, but not sure what exactly.

@Divine, How has that big block of rangers worked for you? I am really wanting to build a list with that as well. I was even going to try the corsair/handbow trick. Throwing axes might not do much, but you can get in close to throw and then a stand and shoot reaction just gave your typically short (no pun intended) on attacks dwarfs two extra rounds of attacks.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Paingiver





1k is hard for us. I actually like your 2nd list, minus the lord and plus a runesmith or Divine's list but with the warriors combined into 1 group. GW Warriors are our bread and butter and IMO you need at least 30, more like 35 or better 40, you want those 30 WS 4, STR 5 attacks.

I think for heroes at 1k you gotta run:
Runesmith (RoSpellbreaking, RoStone, Shield) - 102
Thane (BSB, MRoGromril, RoResist) - 140

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Killer Klaivex




Oceanside, CA

1K?
Thane: rune of stone, crossbow, shield, re-rolls saves
Thane: BSB, 1+ armor, re-rolls saves
11 Quarrellers, shields, standard, musician
20 warriors, great weapons, standard, musician
2x cannons (one with burning)
1x Grudge Thrower
1x organ gun.

IMO, you can't get enough units on the table at 1K, unless you go with a good number of warmachines.

Option 2, I'd take the same heroes, and drop all the warmachines, in favor of 4x 10 warriors with great weapons; and count on T4 and Ld9 to be enough.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Prospector with Steamdrill




@boogey the warrior ranger block of 30 is insane its just amazing... has pretty much won the games it has been used in (either by completly murdering fast cav/scouts or by being charged early by tough stuff and sticking around for a few turns) i was thinking about throwing axes but then i was reading up on stand and shoot, even with 20 axes hitting on 6's is bad, BS3 is 4's then +1 for S&S then +1 for long range made me a sad panda really

im thinking it might be worth a shot, might get 1-2 kills i guess

if you wanted a tough as nails list i use this at 1k and havent lost yet:

Thane (GW + MRoG) - 94pts
25 Warriors (GW + FC) - 275pts
29 Hammerers (Musician + Standard) - 366pts
Grudge Thrower (Engineer + RoP + RoA) - 145pts
Organ Gun - 120pts

1000pts - warriors run 8x3 or 5x5 depending on what your up against and hammerers 10x3 with thane - i just love hordes, and most people at my local club hate them, and hammerers (hammerers are amazing) 2 warmachines which i guess if you dropped a warrior you could get a cannon (i like the organ gun vs cav/scouts etc)

hope this helps, and i still think BSB isnt mandatory til 1500+ just more ranks/kiling power/warmachines up until then
   
Made in us
Master of the Hunt





Do throwing axes have a -1 for long range? Or am I still using old rules for that? I guess that would make that stand and shoot less effective, hmm...

I like that list too. I might drop the champ in the warrior unit to make the grudge thrower burning though.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in gb
Prospector with Steamdrill




yup boogey indeed they do count as long range due to darn 6" range, unless they charge from 3" or less then its 5+

burning GT sounds good also
   
Made in us
Evasive Eshin Assassin





I think Boogey's point was that thrown weapons don't suffer a penalty for long range and can always Stand and Shoot!. But I might be remembering that wrong.

I'll have her take a look at all these suggestions, everyone. Thanks again.

 
   
Made in gb
Prospector with Steamdrill




i think the lack of penalty was 7th ed - in 8th now everything counts, long range multiple shots etc so throwing axes arent great for rangers now sadly... i spent a while looking it up and checking it
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Have to go with the first one. The second has no good way of getting after anything in a hurry. I'd be worried about magic and shooting concentrating on one block, knocking it out and then avoiding the other.

I hate making 1000 point lists for Dwarfs. Really want that BSB, but you end up with so many points in characters, the rest just looks paltry.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Evasive Eshin Assassin





Yeah. You want lots of Warriors. The more points you put into them, the more you want a BSB to lock them down. The more you spend on a BSB, the less Warriors you have. The less you spend on a BSB, the less protected your Warriors are.

Argh.

I do think that the second list is gimicky; poor terrain or a heavy shooting/magic army could probably ruin her plans. But these one-trick-ponies seem to fair so well in tournaments...grumble.

From what I've seen, the Organ Gun doesn't seem up to snuff compared to its Special counterparts. What do you guys think?

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Still pretty happy with the organ gun, but it tends to get cut first, so I guess that's a fair assessment. If I have to take just one war machine, it usually ends up being a grudgethrower. It can threaten the widest variety of targets.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
 
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