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Made in gb
Fresh-Faced New User




Hi can anyone help me please,

Ive been playing with chaos deamons for a few months now so Im quite new to all this, but I think I have a fair understanding of the general game rules and my own codex.
I play with a mate who runs a hard imperial guard list (lots of laz n auto cannons). all we play is deathmatch and every time I play him I get owend! Hes been playing for years and he enjoys every moment of caining me. Can any1 please help me build a 2k list with at least a chance to beat him once or even better own him .
I have recently invested in a large collection of models inclu all the gods and can feild anything in the codex, were due to have the 4th match soon and hes already laughing about how hes guna kick my ass, so any help with this would be appreciated.

This message was edited 1 time. Last update was at 2011/02/22 00:19:19


 
   
Made in us
Napoleonics Obsesser






Hmm... I think I'd build a nurgle list. Lots of wounds, higher toughness, bulk.

Unfortunately, I don't have a daemon cdex handy :(


If only ZUN!bar were here... 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

The nemesis of Daemons is a lot of small arms fire. I assume your friend plays an almost entirely foot list, which is good for you. The first key to remember is you need to DS using a refused flank approach (meanining weight the majority of your DS's onto the left or right side. This let you use cover from terrain and from his models to increase your save to a 4+.

If you want a really 'hard' list I would bring 12 Fiends and a set of seekers. This gives you some units with 19-24 charge ranges with crazy hitting power. I think some nurgle is a good idea for objectives, but if you are playing against horde armies I would run Daemonettes or Pink Horrors. The reason is Bloodletters are overkill and a squad of netts can smash guard units, is fast and might kill just enough to stay in combat.

Give us some more details and we can be more specific. I would also recommend DP's of Slaanesh with Hit and Run so you can move into his backfield and tie down his PCS and CCS. If you can remove orders from a blobbed guard army you can remove a lot of their power. Also, you need to multi-assault his units. If you can tie in and break 3 or 4 units at once to get them running off the board it will be a huge swing in the game.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Boosting Space Marine Biker





Yes, plaguebearer troops are all you need there with a few icons. It is you staying power that matters.

For offense, you need wings. Twin bloodthirsters and three winged demon princes with mark of Nurgle pack a speedy punch. Hide in cover as needed... out in open you are going to get burned down.

For the rest of you points... bloodcrushers if you have them. Kind of depends on his build as all mech can be a pain for demons.

Don't sit back either. Deep striking 7 or 8 inches away from his line is ok, and plaguebearers take a ton of ranged firepower to kill. Guard shouldn't be assaulting them. Don't forget to run and spread out if he is template-happy.

Good luck!

There is a place beneath those ancient ruins in the moor…

 
   
Made in pt
Fresh-Faced New User




Fiends are great to open cans, deamonettes are excelent against troops, even if they are in cover.

   
Made in us
Maddening Mutant Boss of Chaos





Boston

Plaguebearers for troop units.

Lots of Fiends. Lots and lots of Fiends. (They excel at both mowing through infantry and ripping apart vehicles.)

If your friend runs mech and you need more firepower, heralds of Tzeentch in chariots with Bolt of Tzeentch (you can take up to four in a list), and daemon princes with Mark of Tz and Bolt of Tz.

   
Made in gb
Fresh-Faced New User




Thanx for everyones input so far, Yes he uses lots of template blasts, his tactics are to put all his dudes in a line at edge of board and just shoot the crap out of me lol. I have been using bloodleter heavy squads with him as that was the only modles i had at the time. My list as it stands at the mo is,

Fateweaver
Kugath

x4 Blood crushers + icon
x4 blood crushers + icon
X3 Flamers

x8 Horrors + bolt + changling
x8 Horrors + bolt
x8 Horrors + bolt

x7 Plaugebearers + icon
x7 Plaugebearers

DP + Tzeentch + Bolt + Gaze
DP + Tzeentch + Bolt + Gaze

1955 points

Not to sure about fateweaver and Kugath as ive never used them but fatweavers save bonus looks interesting as does kugaths missiles and nurglings. The points come to 1955. Any input on this list would be great. try not to be too harsh lol im still a noob
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Fateweaver is pretty sick, especially near those Bloodcrushers.

You should be ok as long he doesn't ally any Inquisitors.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in us
Mekboy Hammerin' Somethin'





Kugath isn't the best choice, sure his missile could do some damage, but Nurglings aren't really all that great, and Mathammer suggests that you will create 3 bases in a 6 turn game.

Besides that, if you drop him, you have enough room for 2 Heralds of Tzeentch with Bolt, and some spare points to bolster your squads.

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in gb
Fresh-Faced New User




Ok cool I will swap out Kugath and stick in a few heralds of tzeentch. Thanx for everyones input.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Horrors work well at popping Chimeras and Vendettas, and can easily massacre squads of Guardsmen.

Plaguebearers are good for objective sitting as mentioned.

Generally I find that any other Nurgle stuff is too slow and can be easily ignored, especially by Mech IG/Air Cav.

Screamers are very, VERY good, not only in assault against tough armored targets, but as hard to kill turbo-boosting distractions.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in gb
Powerful Irongut



Bedford UK

I dunno..I think you have too many horrors. OK as they are at shooting, they will get stomped in assault. I'd much rather take 2 units of five with bolt, 2 units of 10 Bloodletters and 2 units of 10 Deamonettes. If I understand you corrctly, you don't play for objectives so you're going to need more killiness than Plaguebearers can deliver.

Alternativly build a modified mono Nurgle list with Epidemius and Kugath, 3x7 Plaguebearers, 3 lots of Nurglings and a pair of Nurgle DP's. Add a large(ish) unit of Screamers for anti tank/last turn objective getting (if need be) and you'll be well away. You can even slip some Beasts of Nurgle in there if you want!!
   
Made in us
Devestating Grey Knight Dreadknight






The core of almost any demon army I run between 1850-2000 points is 6x5 horrors w/bolt (1 with changeling) 575 points and 6 scoring units zinging around S8 bolts.

If you want to go competitive, throw in fateweaver, 2 khorne heralds on crushers, 2x4 bloodcrushers fully diversified, and three DP w/MoT and bolt.

If you don't want to go the fatecrusher route heralds of tzeentch on chariot w/bolt and master of sorcery are nice, you cn take 4 of them for about 400 points.

Fiends and flamers are both great units.

Princes work best with either MoN or MoT as both give better survivability.


DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





trust me, against Mech armies, you can never have enough Horrors.

Bloodcrushers are awesome, but slow. Whenever my opponent uses them, they Deep Strike in, run a little, then get smoked by Plasma.

DPs with MoT and Bolt also work fairly well.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Well, you wont out shoot him, so thats a start.

You also wont keep up the pace with the firepower, so sitting down plagues on objectives also fail.

1st thing is 1st, we need a general idea of what sort of things he takes (mainly heavy choices)



Soulgrinders will serve as a duel purpose in the list.
I'd take 3 as they will die quickly if you take any less against guard.

You want to be dropping large plates on him as soon as possible.
You can take tongue aswell, but to be honest, a few shots here and there dont really get alot done.





One of the better things you can go for is slaanesh units.
Nettes are ok, but not the best, so use them as fillers and meatshields if needed.

Seekers and fiends will be the best thing you can take.
Drop them far back and move into cover to keep out of the way as much as possible.
Once your able to assault, abuse fleet as much as you can to throw large units of fiends and seekers into them.
Guard will drop very quickly to them, and generally wont pose any real threat when they attack back.

If you want to make sure, skarbrand may help.
Guard will get the bonus from him, but you will be going 1st and can make alot more use from his re-rolls.
He also helps for removing tanks due to his speed and strength.
For a 2nd HQ, i'd go with a KoS, simply for the speed and ability to tear through tanks and infantry with alot of attacks.

Also, keep in mind that grinders are also damn fast compared to most walkers, so dont hesitate to throw them into a tank or 2, and infantry if needed. (aslong as they dont have a fist in the unit that is)

Screamers will also work like gold for you.
Turbo boosting jetbike moves with melta bombs mean you can pose a threat to pretty much any armour on the board at any time.
However, they usually draw fire.
But, what does he shoot? 2 units of 5 screamers, 2 greater daemons, 3 soul grinders?

Just flood him with threat units and make sure you can close the gap quick enough.

Just make sure you can drop a unit into a safe-ish area.
Dont drop a large unit somewhere where you risk a DSMH.

   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:34:09


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Made in gb
Fresh-Faced New User




lol ...
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[Edited by Moderator]

This message was edited 1 time. Last update was at 2011/02/22 20:24:07


 
   
 
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