Hi there follow dakkians
This is my first bat rep and you'll have to excuse the lack of knowledge in terms of my opponents Tau army, i'm not entirely sure as to what he had however i'll list what i remember.
As an interesting back story, this game was against my local
GW manager, this game came about after winning a local tournament at the store and him stating "You done well, however my Tau army will destroy your daemons, as it designed against drop podding
SM armys" , after retorting with a challenge - the stage was set.
So my list was pretty casual, i had no idea what the guy fielded and he wouldnt tell me so, i made a list 2mins before the game started that was assault based as there was NO WAY i was gonna out shoot him.
Btw - I only played skulltaker as the guy HATES khorne.
My list was as follows:
HQ:
Skulltaker
Troops:
Bloodletters x 13
Daemonettes x 13
Elites
Bloodcrushers x 6
-Full command
Flamers x 3
Flamers x 3
Heavy Support
DP - Flight,
MoN, Nox Touch, Iron Hide
DP -
MoT, Bolt
DP -
MoT, Bolt
- So as you can see, my list was far from optimised - basically i was using what i had in one of my cases at the time.
His List - Excuse this
HQ:
Commander battle suit thingee w retinue
-This unit was annoying it had heaps of different weapons, all of them were nasty.
Troops:
Firewarrior squads x 10 w dedicated transport
Firewarrior squads x 10 w dedicated transport
Firewarrior squads x 10 w dedicated transport
Firewarrior squads x 10 w dedicated transport
Firewarrior squads x 10 w dedicated transport
Elites
Stealthsuits x 6
- are they elites? i dunno, the lil guys that come from the side.
Also there was a group of 3 kinda battle suit like guys
Heavy Support
Broadsides x 3
Broadsides x 3
Hammerhead tank thing
As you can see, i have no idea what or who the Tau are, alot of his squad had those annoying drone 4++ things - they pissed me off all game.
Soooo..
I split my forces accordingly :
Desired wave: The Tzeentch
DP's, 1 squad of flamers, Bloodcrushers
Secondary wave: Skulltaker and letters, Daemonettes, Nurgle
DP w wings and the last squad of flamers
Roll a one -
lol, looks like my troops are coming in first.
We roll for game type, Anihilation and pitched battle, i win the roll and elect Mr. Tau to go first.
Turn one: Tau
He sets up one squad of fire warriors in his right corner, in cover, giving them a great position to lay some fire down, he deploys his broadside squads on each end of his side almost on his table edge, his commander and retinue are hugging the wall of the cover his first fire warriors are on his left side. He deploys his other fire warriors in between his broadsides on a hill, both his transport are kinda parked beside each fire warrior squad. He basically sets up a horizontal gun line really close to his table edge. He keeps another squad of fire warriors and transport, stealthsuits and hammerhead in reserve.
He deploys his units and passes the turn over to me.
Turn one: Daemons
In true cavalier fashion i place my first squad of squad if flamers right in front of his
HQ and retinue - and to my amazement they hit. I watch as my opponent gulps. I place my Daemonettes opposite the fire warriors in cover, hoping to scatter a few inchs then run into the tree like cover in front of them. I scatter pretty bad in the open. I boldly place skulltaker and his bloodletters right in front on his second firewarriors squad and his broadsides - they hit, im praying they do not have enough fire power to kill all of them. I place my
DP of nurgle w flight on my right flank in between cover he scatter safely in the middle of two pieces of terrain and outta
LOS.
The flamers do mulitple wounds on the commander and retinue, however he abuses his wound allocation and they all take a wound but the drone dies. I run the nettes hoping to reach cover - however they fall agonisingly short, the letters and skully just sit there waiting, with there daemonic fingers crossed, hoping they get to assault next turn. The nurgle
DP just chills, he aint getting shot at all this turn and he's within charge range next turn.
Turn two: Tau
He rolls for reserves - only the stealth suits are coming this turn and they arrive on the daemonettes flank. There is a wee bit of movement which is relatively underwhelming and not worth mentioning. The stealthsuits and the firewarriors on my opponents right side fire at the damonettes causing 11 wounds, which 7 are saved!
The broadsides on my opponents left side and the fire warriors there also rapid fire at skully and the letters, causing 8 wounds, which i pass only 1 invulnerable save. Everything else fires at the flamers and they die - I'm down a
KP and the letters have been reduced substantially.
Turn two: Daemons
I roll for reserves, flamers and Tzeetch
DP are coming in. I place the flamers right next to his firewarriors - almost an inch by where there flamers brethren resided just a moment ago - unfortunately they scatter onto his models and i roll a 1 on the mishap table! Down another
KP. I place the
DP about 8 inches behind skully and his letters. He hits. Excellent.
So movement - the nettes move towards the stealthsuits, skulltaker breaks from squad and he moves towards broadsides, the letters get into charge range of the firewarriors. My nurgle
DP is flys to the other group of 3 battle suit like things. My
DP gets a glancing hit with BoT and rolls a 1 on the damage chart, the nettes fleet into charge range of the stealthsuits,
Assault phase. The nettes destory the stealthsuits - there is one left in combat when he fights back and i was very suprised that stealthsuits have a 2 attack base -
lol wut? He fails his
LD and is destroyed, the letters destroy the firewarriors and skully decimates the broadsides - SKULLS FOR THE SKULL THRONE. I consilidate towards my opponent. The nurgle
DP take out two of the 3 other guys. 3
KPS.
Turn three Tau:
He rolls and gets his another dedicated transport and fire warriors from reserve, still no luck with the hammerhead.
He sets up his transport near his commander, broadsides not in combat and the firewarriors in cover. The firewarriors disembark. In truely distasterous fashion he fails to destroy the remaining nettes. Two squads of firewarriors and broadsides firing at these and there is still 2 remaning - a 5++ isnt that bad me thinks. The rest of army focus on the letters and skulltaker, the letters die but skulltaker remains. Another
KP for my opponent.
Turn three Daemons:
I get my Crushers

They deploy nicely in between the nettes and my
DP, they scatter a wee bit but not enough to mishap - perfect. I basically move everything towards his right corner - i make him make a very difficult choice for his next turn - i have both my
DP of Tzeentch and my crusher squad in assault range for next turn. Skulltaker is also going to be in assault range next turn also. My two remaining nettes move and fleet towards his fire warriors in cover hoping to get into assault range next turn. My nurgle
DP kills the other two suit thingees and consolidates towards my opponents right corner. Things look grim for my opponent.
Turn four Tau:
Lots of shots, lots of hits, lots of wounds - two fire warrior squads, commander and his retinue all fire there weapons at the crushers causing almost 20 wounds - However only 3 of them die! Skulltaker is shot down by one the transports as i failed two 3+ armour saves. The remaining nettes are killed also.Thats all that basically happened on his turn.
Turn four Daemons:
Basically everything was charged and everything was killed. The bloodcrushers went up the building - being infantry and killed the fire warriors - just for the
lol factor, the
DP's mopped up everything else - We called it a day there. Daemons were victorious!
Would love to hear what you thought the game, the tactics(or lacktherof) or basically anything else