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Yeah, whether or not Teleporters can be used as a scout move is a BIG deal. It will allow grey knights to be played EXACTLY as they need to from the getgo, but it might be a BIT too much. Time will tell.
As far as the lsit goes, I feel like if you are going to have henchmen, you are going to need more than that. Id drop a weapon from each knight, as i dont believe playstyle will necessitate 2 apeice. Use that for a couple more Razback squads. Though if it were me, Id get some of the other, more fun henchmen units ^.^
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