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Regular Dakkanaut




Hello,

The way I currently run my platoons of guardsmen are 3x Combined Infantry Squads with 3 Power Weapons, and a Commissar with a Power Weapon.

Knowing that I have a 31 man squad, should I invest in that squad and give them a medic who gives the whole squad feel no pain?


The real question is, will feel no pain help protect my guardsman from AP5 Bolters and Flamers?

This message was edited 1 time. Last update was at 2011/02/24 00:07:10


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Loyal Necron Lychguard





St. Louis, MO

It would except you can't take medics in normal platoon squads, only CCS and PCS....


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Regular Dakkanaut




I am a fething idiot

thank you for clearing that up

Dashofpepper wrote: While I was on the dating scene, I actually *didn't* get any sometimes because of size issues, something I'm grateful that my wife has gotten used to


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Richmond, VA

You can take medics in platoon commmand squads, the difference is that only infantry units in the squad can blob. All other units, like the PCS, heavy teams and so on can't blob. So the trick doesn't work.

To answer the question about the medic, feel no pain is only ignored when an attack is double the models toughness and/or completely ignores armor. So only str 6+ and ap 2 or 1 weapons ignore FNP.

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Ship's Officer





Reading, UK

I think it's ridiculous that blobs can't take medics... but c'est la vie.

This being said, a Priest does make for an excellent addition to that 31 man blob. Just put him in the back so he doesn't get eaten right away.

DoW

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Dakka Veteran





juraigamer wrote:feel no pain is only ignored when an attack is double the models toughness and/or completely ignores all armor saves. So only str 6+ and ap 2 or 1 weapons and things that specifically ignore saves such as power weapons ignore FNP.


Edited to be a bit more clear. AP 5 will not ignore FNP, even though that is what your normal armor save is. The only way to ignore FNP is to ignore ALL armor. A lot of people get confused on that and think that if a particular unit can't save then they can't use FNP, but that's not true necessarily.

*Is it AP 1 or 2?
*Is it double your (unmodified) toughness?
*Does it specifically state that it ignores armor saves?

If any of those are true, you do not get a FNP roll.
   
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Feel no pain in a 50 man power blob is completely ridiculous.

One of my first game against IG, shortly after the new codex came out, had me facing against just that. The person had misread the blob rules and I did not know better myself so just took him at his words.

I was playing my sisters of battle and, with the prominence of cover saves (4+ or 3+ when going to ground), I could barely dent it with nearly all my army shooting at it.

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Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

DogOfWar wrote:I think it's ridiculous that blobs can't take medics... but c'est la vie.

This being said, a Priest does make for an excellent addition to that 31 man blob. Just put him in the back so he doesn't get eaten right away.

DoW


This is difficult to achieve given that Independant Characters have to do there best to get into base contact with the enemy, but it doesn't really matter too much. His re-rolls still work for that charge I believe, even if he is quickly killed off.

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Emperors Faithful wrote:
DogOfWar wrote:I think it's ridiculous that blobs can't take medics... but c'est la vie.

This being said, a Priest does make for an excellent addition to that 31 man blob. Just put him in the back so he doesn't get eaten right away.

DoW


This is difficult to achieve given that Independant Characters have to do there best to get into base contact with the enemy, but it doesn't really matter too much. His re-rolls still work for that charge I believe, even if he is quickly killed off.


But, if he's 13+" behind the front line (easy in a big squad) then he's not going to get anywhere near the front for at least a turn or two.
   
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Manchester, NH

'eavy armor on shoota or slugga boy Nobs is a (not so) secret little powergame for Orks.

Think of it this way: the first time your unit of boys takes any non-PW wounds in close combat, you can choose to take one on the Nob, giving yourself a 50/50 chance of saving a boy and negating a point of CR. If you make it once, you've saved 6pts and 2-4 attacks, as that armor-save-allowing wound was probably at higher Init that the Boy. If you were losing the combat anyway, you've also just saved having to take a 6+ armor save on a second boy; which means you quite likely just saved two models.

If you fail; no big deal. The Nob's still "hidden" in the unit. If the unit ever gets down low enough that he's forced to take another save after already being wounded they're probably dead anyway.

You can also do it against shooting or (counterintuitively) against a wound from a Bosspole, although those are usually less valuable times to do it, as they don't get you the "twofer" effect of potentially saving two wounds like doing it if you're losing CC does. It could be worth it to save model count in some circumstances, though, especially for a small unit.

It's not broken or anything, but it's a neat little trick when you've got 5pts to spare here or there.

This message was edited 1 time. Last update was at 2011/02/24 15:19:13


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Voldrak wrote:

I was playing my sisters of battle and, with the prominence of cover saves (4+ or 3+ when going to ground), I could barely dent it with nearly all my army shooting at it.


Yep pretty much

blobs are almost invulnerable already, with voxes and creed or a nearby command squad they can go to ground (for a 2+ cover if commanded) and then still get up next turn and act normally with another order.
Feel no pain is just the IG infantry player being lazy

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Ship's Officer





Reading, UK

somerandomdude wrote:But, if he's 13+" behind the front line (easy in a big squad) then he's not going to get anywhere near the front for at least a turn or two.
Exactly. Plus even if he does get into b2b, he's already done his job if you got the charge. It's all gravy after that.

And for anyone thinking blobs are invulnerable... well let's just say flamers are the bane of my existence.

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