Erm....chiming in here....
Venoms. Lots of venoms.
Destroyers are potent, but you can take down 15 of them with JUST splinter cannons in one round of shooting from venoms. They only have a 3+ save, you wound on a 4+.
Deceiver: Falls to pieces with his 4+ save against poisoned 4+ weapons.
Monoliths: Don't get fancy, straight wyches with haywire grenades. Bloodbrides are a bit excessive in point value.
If you want to go the assault route, Incubi will do you well against Necron Warriors - but unless you *know* what kind of Necron army you're facing, you can outshoot them and supplement your shooting with strategic assaults. My Necrons for example: 9x Wraiths, 3x Monoliths, Destroyer Lord, Deceiver, 20 warriors. The warriors stay in reserve and walk onto the table, so they're not even present to be shot at, let alone assaulted. Those Wraiths will walk through your Incubi too, and if you've got venoms, I'm going to turtle my Deceiver behind them until he can get into close combat - and then he's going to bounce from combat to combat on your turn, denying you the utility of units. Nothing better than assaulting wyches, then jumping away from them during the enemy turn before they can swing to go
2d6 towards another juicy target, then shooting the crap out of them. My Necrons are ferocious.
Their biggest weakness - there's no
MSU Necron army; my three particle whips are extremely potent, but there's only three of them, and chances are that two of them will scatter - and a raider (and even a venom) has a much smaller profile than trying to particle whip a land raider. Rely on your superior ability to outshoot the Necrons with splinter cannons on venoms, bring along wyches to deal with monoliths, and if you want to bring a *single* unit of heavy assault infantry (like Incubi) to beat up on warriors, go for it - but if you bring an assault army and your Necron opponent is playing an assault army, you're going to get smacked up. =D
Automatically Appended Next Post: Newt-Of-Death wrote:Yea, I hear theres new stuff comming out!
I definately reckon Id catch ye! lol. All DE vehicles can move 12" and still fire with the arial assault rule.
Cheers for the help guys! I'll write up my planned list in the list section and link it here tomorrow, but its not til June I think anyway, so lots of time to buy new models!
What are Ctan? haha.
C'Tan are the Necron Star Gods. The Deceiver for instance.
He's WS5, STR9, T8, 4A, and ignores armour and invulnerable saves.
Special powers:
Misdirect: At the beginning of any assault phase, he can consolidate
2d6 out of combat in any direction before blows are struck
Grand Illusion: He can redeploy a unit, and on a 4+ another one, 4+ for another one - potentially the whole army.
Deceive: Can force a morale or pinning test on anything. Even if they're fearless.
Somethingelseawful: Never use it.
He also ignores terrain. No
2d6 or
3d6 - just auto 6" as if terrain wasn't there; he can phase through terrain.
Downsides? EXTREMELY expensive, only has a 4+ invulnerable save, and can move 6" and assault 6". Takes forever to get there. But God help you if he does. Shoot him down. Superior firepower will take the day.