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Made in gb
Twisted Trueborn with Blaster






Northern Ireland

Think Im having a couple of 2.5k matches against Necrons with Dark Eldar. Anyone used the new Dark Eldar against necrons yet?

I was thinking the obvious clatter of powerweapons and husk blades and blast weaponary. Possibly some cronos and talos.

Thinking of it, the hellions stun claw might be good to take the lord away from the troops, but if theyres a night bringer it could be difficult. Maybe a Sliscus raider full of carbines or a couple of trueborn with splintercannons in a venom?

Then, now thinking about it, haywires with the wyches and haywire blasters for the monolith!

Full on, Full on! 
   
Made in us
Malicious Mandrake





Most of your thoughts sound good, but I will give you one suggestion for the nightbringer...... Drazhar with a 5 man Incubi Retinue with Klaivex with Demiklaives and Onslaught and Murderous Assault.

I personnaly don't like to pay for murderous assault, because I rarely attack just the IC with a squad of Incubi, I usually leave that to my Archon.

However, since Drazhar comes with both, youdont have to pay for them on the Klaivex unless you plan on separating Drahzar from the other Incubi. Although Murderous Assault can be useful on the Klaivex also vs the Nightbringer.

I played a 2k pt game against Necrons on New Years Eve, and I had Drahzar and his Incubi in CC on turn 1, and they personally chewed up 2 10 man Warrior Squads without losing a single Incubi, at which point in time the Nightbringer assaulted them. Drazhar swung first, followed by the Klaivex, then the 4 regular Incubi. His DemiKlaives were used for +2S, so he was swinging at S6, but still needed 6's, however, any wounds he got automatically added another hit. He also had Murderous Assault, which granted him Preferred Enemy against the Nightbringer (If the opponent tries to tell you that you can't use it becuase the Nightbringer is a MC, make him look under his rules, and he will see the Nightbringer is also an IC), so with his 4 base attacks, he ended up causing 2 wounds (lucky roll) which gave me another 2 attacks that I cause one more wound on!

Then the Klaivex swung with +2 Strength for his Demiklaives, and also used both his Klaivex powers so he was just slightly less useful than Drahzar. 3 base attacks ended up netting me one wound, but the second round failed to wound.

Althogether, first round of combat I caused 4 wounds, and he only saved 1 (bad rolls on his part).

He wiped 3 of the 5 Incubi and put 1 wound on Drahzar in his turn, so I lost by 1 wound, and took the hit on Drahzar, which he passed.

Second round I finished off the last two wounds on the Nightbringer and went looking for more things to kill.



My Bloodbrides kept his Monoliths busy with their Haywires so that it never did much of anything the whole game, and I splintered the Lord and his Warrior retinue to death, while my Ravagers took out his Heavy Destroyers and Immortals.


Kabal of Isha's Fall 12000PTs

Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.


And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch.
 
   
Made in gb
Twisted Trueborn with Blaster






Northern Ireland

Definately shall use some Incubi! Im taking myself up to a 10man squad in my next batch of purchasing.

Id probably hit the night bringer with a load of splinter fire. Get the Trueborn out! Im building some more as I speak.

Full on, Full on! 
   
Made in nz
Longtime Dakkanaut



New Zealand

Basically if you manage to hit combat it should be all over. If you hit multiple units on the charge you should win combat by a couple, he fails morale and you cut him down. Repeat a couple of times and he is going to hit phase out very quickly. Except maybe the Ctan, nothing in the Necron codex can really handle being assaulted by any of the DE assault based units (even standard Wyches) as they just get overwhelmed with attacks and won't have the volume of return attacks they would need to win combat.

Ctan are a joke against Dark Eldar though, 3 Venoms will kill one in a single round of shooting and you can do it from the other side of the board. If he takes a couple of Monoliths then he might be able to hide behind them for a while, but you have the mobility to get LOS anyway. Your biggest concern will be dealing with Destroyers, whose multi shot S6 shooting can actually threaten your vehicles. Heavy Destroyers can also be a pain, but they are rarely taken in numbers which can threaten you for more than a turn.
   
Made in us
Been Around the Block



Elkton, MD

I haven't had much experience playing 40k yet, only a couple of games, but I would try to take out transports as quickly as possible with 2 units of 5 man destroyers and 1 unit of 3 man heavy destroyers. That's 30 S6 shots from 36" away and 3 S9 shots from 36" away at your AV10 transports with +5(I) carrying a Splinter Cannon. It's a heavy weapon so you can't move and shoot with it can you? Destroyers have heavy weapons but can move and shoot. Not to mention the unit of scarabs that will be turbo boosting in to tie up/screen anything else that appears threatening. That's saying of course I get first shot.

As for CC forget it...you have to catch me first. Between most of my stuff being jetbike-like and veil-of-darkness for at least one of the troops you'll spend a lot of time trying to catch me or find some open fire lanes.

But yeah, Necrons are a hurting breed and DE just got a nice shiny codex. Enjoy it while you can - hopefully we'll have a new codex by the end of the year.
   
Made in gb
Twisted Trueborn with Blaster






Northern Ireland

Yea, I hear theres new stuff comming out!

I definately reckon Id catch ye! lol. All DE vehicles can move 12" and still fire with the arial assault rule.

Cheers for the help guys! I'll write up my planned list in the list section and link it here tomorrow, but its not til June I think anyway, so lots of time to buy new models!

What are Ctan? haha.

Full on, Full on! 
   
Made in us
Malicious Mandrake





Ctan are the Nightbringer and Deceiver.

Kabal of Isha's Fall 12000PTs

Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.


And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Erm....chiming in here....

Venoms. Lots of venoms.

Destroyers are potent, but you can take down 15 of them with JUST splinter cannons in one round of shooting from venoms. They only have a 3+ save, you wound on a 4+.

Deceiver: Falls to pieces with his 4+ save against poisoned 4+ weapons.

Monoliths: Don't get fancy, straight wyches with haywire grenades. Bloodbrides are a bit excessive in point value.

If you want to go the assault route, Incubi will do you well against Necron Warriors - but unless you *know* what kind of Necron army you're facing, you can outshoot them and supplement your shooting with strategic assaults. My Necrons for example: 9x Wraiths, 3x Monoliths, Destroyer Lord, Deceiver, 20 warriors. The warriors stay in reserve and walk onto the table, so they're not even present to be shot at, let alone assaulted. Those Wraiths will walk through your Incubi too, and if you've got venoms, I'm going to turtle my Deceiver behind them until he can get into close combat - and then he's going to bounce from combat to combat on your turn, denying you the utility of units. Nothing better than assaulting wyches, then jumping away from them during the enemy turn before they can swing to go 2d6 towards another juicy target, then shooting the crap out of them. My Necrons are ferocious.

Their biggest weakness - there's no MSU Necron army; my three particle whips are extremely potent, but there's only three of them, and chances are that two of them will scatter - and a raider (and even a venom) has a much smaller profile than trying to particle whip a land raider. Rely on your superior ability to outshoot the Necrons with splinter cannons on venoms, bring along wyches to deal with monoliths, and if you want to bring a *single* unit of heavy assault infantry (like Incubi) to beat up on warriors, go for it - but if you bring an assault army and your Necron opponent is playing an assault army, you're going to get smacked up. =D




Automatically Appended Next Post:
Newt-Of-Death wrote:Yea, I hear theres new stuff comming out!

I definately reckon Id catch ye! lol. All DE vehicles can move 12" and still fire with the arial assault rule.

Cheers for the help guys! I'll write up my planned list in the list section and link it here tomorrow, but its not til June I think anyway, so lots of time to buy new models!

What are Ctan? haha.


C'Tan are the Necron Star Gods. The Deceiver for instance.

He's WS5, STR9, T8, 4A, and ignores armour and invulnerable saves.

Special powers:

Misdirect: At the beginning of any assault phase, he can consolidate 2d6 out of combat in any direction before blows are struck
Grand Illusion: He can redeploy a unit, and on a 4+ another one, 4+ for another one - potentially the whole army.
Deceive: Can force a morale or pinning test on anything. Even if they're fearless.
Somethingelseawful: Never use it.

He also ignores terrain. No 2d6 or 3d6 - just auto 6" as if terrain wasn't there; he can phase through terrain.

Downsides? EXTREMELY expensive, only has a 4+ invulnerable save, and can move 6" and assault 6". Takes forever to get there. But God help you if he does. Shoot him down. Superior firepower will take the day.

This message was edited 1 time. Last update was at 2011/02/26 05:17:13


   
Made in gb
Twisted Trueborn with Blaster






Northern Ireland

Cheers for that insight!

I'll definately take a wee venom with extra splinter cannon and 3 trueborn inside with 2 splinter cannons and a blaster. Also sliscus with his merry trueborn chaps. Then its the decision of either another trueborn unit in a raider with 2 DL and 2 Blasters or 10 incubi either with an archon, vect (not such a fan anymore), or Drazhar.

God I love 40k.

I'll be getting a P&M blog up soon for my new DE once I get to halfords for some black spray. Might even do that today if Ive got enough cash haha.

Full on, Full on! 
   
Made in us
Been Around the Block



Elkton, MD

Newt-Of-Death wrote:Yea, I hear theres new stuff comming out!
I definately reckon Id catch ye! lol. All DE vehicles can move 12" and still fire with the arial assault rule.


Hence the reason for shooting them out from under you! Unless you have more than a couple with those nasty cannons - that would be a problem.
   
Made in us
Dakka Veteran




Necrons shouldn't provide much trouble. Poisoned weapons and haywire grenades negate their biggest advantages, the difficulty in knocking down 10-15 T5 3+ models, the Monolith, and the C'tan's T8.
   
Made in gb
Twisted Trueborn with Blaster






Northern Ireland

Some disintegrators too I think then.

Had a game last night against guard, and only lost 2 out of 5 vehicles the whole game. Think I saved about 6 shots in a row on my ravager with the flickerfield!

Full on, Full on! 
   
Made in us
Devestating Grey Knight Dreadknight






The first thing that popped into my head when I read the title of this post is three ravagers with disintegrator cannons. Having that AP2 helps deny the initial 3+ save limiting necrons to their 4+ we'll be back.

Also consider taking the Baron. Getting the first turn of shooting will help you remove some potentially nasty things like destroyers which can put a lot of hurt on your skimmers.

This message was edited 1 time. Last update was at 2011/02/27 14:48:16


DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
 
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