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The D6 Generation Ep 74: Executive Gamer Interview & Survive Detailed Review  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Foul Dwimmerlaik







Great episode as usual. Excellent review on Survive: Escape from Atlantis!. Agreed on the 3+ with a re-roll.
Much better than many of the video reviews on BGG I have seen. Katie and I had a good laugh listening.

We spiral outwards when placing Land tiles as well. It seems to be the most consistent method we have found so far.

We have been playing it a lot as a 2 player game and is a bit more strategic than the 4 player game where any plans you have get thrown to the wind as half of your people are consumed before it's your turn again. 4 player is a ton more fun though. The language at the table with 4 players will make a pirate blush.

I never had the opportunity as a kid to play it in the 80's for some reason. After doing some research, I recently bought the 1996 Waddingtons/Hasbro International version of Escape from Atlantis from eBay.UK and then bought the Stronghold games reprint.

While I think Stronghold games did an exemplary job in printing the game, where the quality catches the best of all worlds (components, rules, graphic design quality) I think I prefer the Waddingtons edition more due to the massive amount of overproduction included in the game. It just screams to be painted.

I mention this only because of the Rapidfire question about what popular theory regarding where Atlantis is actually located.

The Waddingtons edition has tiles and other components that seem to be distinctly Pelasgian. The tiles especially seem to be very similar to the architecture found currently on the island of Santorini/Thera. When trying to figure out how to paint them, I just referred to the fabulous pics of that island.
Holding the tiles in hand that Stronghold games incorporated really adds a bit of strategy and "Take that!" to the mechanics of the game, so in order to play the game as Stronghold games had implemented it, I had to make some custom cards as well continuing with the Greek theme.

The game has great mechanics that can lend itself easily to being re-themed by particularly creative gamers. Frank Herbert's Dune comes readily to mind. 'Escape from Arrakeen' during the Harkonnen invasion or whathaveyou. In fact, I would go so far as to say that with a better thematic implementation, this game would be an even bigger hit than it already is.

Survive! was definitely a game made many years before it's time. I am glad that Stronghold games made the decision to go ahead and reprint this schadenfreude masterpiece.


Automatically Appended Next Post:
Oh and speaking of game reviews.... Mansions of Madness next?

This message was edited 1 time. Last update was at 2011/03/03 04:28:02


 
Made in us
Foul Dwimmerlaik







I love BGG as a great resource tool, but intuitive it aint.

The user interface stinks to high heaven. BGG is more likely to scare off new hobbyists as it is to attract them. The front page is information overload to the uninitiated.

It literally took me years to be able to comfortably navigate that site and I still don't know the majority of its features.

It's too bad that Stronghold rely so heavily on BGG to advertise their wares.
Made in us
Foul Dwimmerlaik







Master-Terraformer wrote:Sorry for the delay on the next episode . . . I think Russ got wrapped up in his prepping for PAX . . .


Oh I see how it is. Get the good folks hooked and then leave them to go through withdrawals.
 
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