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Nazi Zombies in 40k. Made up rules. Criticism and help welcome.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Elite Tyranid Warrior






High Wycombe

Hi, I've decided to make a board of the nazi zombie map Nacht Der Untoten from Call Of Duty World At War. I know what to do for the board and once I've started getting somewhere with it I'll post a link. For now I'm more concerned with the special rules for the map. For now, all I've got is the rules for the standard zombie and the human survivors. Please do not mention if you think something is missing at this point as I've only just started so I'll probably include it anyway later, thanks. However any criticisms on what I've already got or any improvements will be very helpful.

P.S I'm not completely sure if this is in the right forum, sorry if it's not. Also, please feel free to follow my blog if you wish: http://geekzngamerz.blogspot.com/



Standard Zombie

WS BS S T W I A Ld Sv
5 0 5 3 1 1 1 10 6+
Wargear
Hand Weapon

Special Rules
Fearless: See main rulebook.
Brains: The zombies must move towards the nearest enemy in light of sight by the shortest route, otherwise the player can control movement just like usual.
Break Windows: To get inside a zombie can assault a window, roll a D6, if it’s 4+ then the window is broken, remove the barrier.
Endless Horde: When a zombie dies, place them to one side, they may re-enter next turn.


Survivors
WS BS S T W I A Ld Sv
3 4 3 4 2 4 2 10 4+
Wargear
Bolt Pistol
Knife (Hand Weapon)
1 x Zombie Grenade

Special Rules
Fearless: See main rulebook.
Revive: When a survivor gets ‘killed’ they can come back on one wound and with the original wargear (pistol, knife and 1 x grenade) at the beginning of the next round as long as as there is at least one other survivor alive.
Repair Windows: If a survivor is next to a broken window, they can roll a D6 during the shooting phase, if it’s 3+ then the window is repaired, replace the barrier. The survivor can can still shoot while repairing and assault in the same turn.
Zombie Grenade: Each survivor can carry only one grenade at a time; they spawn with one and receive one more each new round.

This message was edited 1 time. Last update was at 2011/02/27 19:41:59


I play:
Imperial Fists - 9000 pts
Tyranids - 1500 pts

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in gb
Lord of the Fleet






London

Changes I would recommend:

Zombies
No WS5, 3 is enough
S4 should be sufficient
FNP would be suitable
Why I1, I2 suits them better.

Survivors

WS3 BS4 S3 T3 W2 I3 A2 Ld10 Sv5+
Much better statline.
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





South Saint Paul, MN, USA

Instead of nazi zombie they should be nurgle zombies! Read Cadian Blood by Aaron Dembski-Bowden, it's all about nurgle zombies.

-2500 pts.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Minds are like parachutes. Just because you've lost yours, doesn't mean that you can borrow mine.

+ =
My Blog: http://blogofajuniorofficer.blogspot.com/

DR:90S+G++MB+I+Pw40k09#+D++A+/rWD-R+++T(M)DM+ 
   
Made in gb
Elite Tyranid Warrior






High Wycombe

Thanks for responses. I'll change statlines shortly thanks. I don't really care about fluff and I've found some amazing nazi zombie miniatures from studiominiatures.com.

I play:
Imperial Fists - 9000 pts
Tyranids - 1500 pts

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





South Saint Paul, MN, USA

tantan628 wrote:Thanks for responses. I'll change statlines shortly thanks. I don't really care about fluff and I've found some amazing nazi zombie miniatures from studiominiatures.com.

those are some pretty cool minis! I personally care about fluff, but you dont have to

-2500 pts.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Minds are like parachutes. Just because you've lost yours, doesn't mean that you can borrow mine.

+ =
My Blog: http://blogofajuniorofficer.blogspot.com/

DR:90S+G++MB+I+Pw40k09#+D++A+/rWD-R+++T(M)DM+ 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

How about adding in a rule for that grenade? Maybe a thrown weapon with a small blast -> 12" S:4 AP:5 Assault 1

Also, if it's going with Nacht Der Untoten, then you need to implement the weapons system

How about assigning 5 wall points within the structure as weapon spawns.
For each weapon spawn, assign it with a weapon out of the following:

Shotgun (see C:IG)
Heavy Stubber (see C:IG, but assault)
Grenade Launcher (see C:IG)
Ork Shoota (see C:Orks)
Mystery box

Note that the player must spend it's entire shooting phase in base contact with one of these points in order to purchase a new weapon, and that it may only do so once for every 15 zombie kills.

Mystery Box: When the player uses the mystery box, roll a D6 to determine the weapon.
1 = Flamer (C:IG)
2 = Big Shoota (C:Orks)
3 = Plasma Gun (C:IG)
4 = "Bertha" (Using rules for Grotzooka, but limited to 12" and rapid fire (2 shots at 6 inches))
5 = Demo charge (note that this can only be fired once, then the player reverts to their previous weapon; see C:IG)
6 = Bowie Knife (rending power weapon that adds +1 to the player's attack characteristic; replaces CC weapon)

S_P

This message was edited 1 time. Last update was at 2011/02/28 08:32:52


Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?

Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky.
 
   
Made in gb
Elite Tyranid Warrior






High Wycombe

I had that exact same idea for the grenade, I will finish writing up the wargear rules later on, and hopefully start building, I'll post a link. Thanks for help, especially with the box idea, that's cool. I will try and mix in some fluff if I can but I'm not promising anything.

I play:
Imperial Fists - 9000 pts
Tyranids - 1500 pts

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

Valkyrie wrote:Changes I would recommend:

Zombies
No WS5, 3 is enough
S4 should be sufficient
FNP would be suitable
Why I1, I2 suits them better.

Survivors

WS3 BS4 S3 T3 W2 I3 A2 Ld10 Sv5+
Much better statline.


I agree, but BS4? zombies shoot as well as the supreme whatever whatever gigantic taco defenders of humanity?

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
Ship's Officer





Reading, UK

stompydakka wrote:I agree, but BS4? zombies shoot as well as the supreme whatever whatever gigantic taco defenders of humanity?
I think the BS4 is for the survivors. The Zombies have BS 0 and no ranged weaponry.

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.


Thanks, although now I feel like a complete moron.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
Ship's Officer





Reading, UK

stompydakka wrote:
Thanks, although now I feel like a complete moron.
Nah, you're fine. If I had $1 every time someone corrected me on Dakka I would probably be able to afford that fleet of Vendettas...

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

heres an idea for those darn hell dogs taht spawn every now and again.

Evil dog things
Ws 4 Bs 0 S 3 T 5 W 2 I 5 A 2 Ld 10 Sv 5+

Wargear
Claws and teeth (possibly rending?)

Special Rules
Fearless: see main rulebook
Precarious Spawn: Roll a D6 on a roll of a 6 the dogs can spawn that round, they arive via deepstrike, roll to scatter as normal. They may assault if they spawn close enuf to a survivor
Fleet: see main rulebook
Acute Senses: see main rulebook
Brains: The dogs must move towards the nearest enemy in light of sight by the shortest route, otherwise the player can control movement just like usual. (thought that this one would be good to just copy/ paste so it keeps the theme)

This was just a quick idea that i think still needs heavy modifications, clarifying/ redoing how the dogs spawn.

edited since the layout i did for the dogs stats was uglyer then sin

This message was edited 1 time. Last update was at 2011/03/02 00:50:20


WAAAHG!!! until further notice
 
   
Made in gb
Elite Tyranid Warrior






High Wycombe

Thanks to evryone for ideas, sorry I'm falling behind on everything I've just been mega busy.

I play:
Imperial Fists - 9000 pts
Tyranids - 1500 pts

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
 
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