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Made in gb
Towering Hierophant Bio-Titan





Fareham

Got bored and need a full list to run again.
so decided to go with a typical tri-lith list.

Hopefully im not missing any key parts.

Lith's will act as screens for warriors while laying down fire.
Scarabs go tank hunting while destroyer units take a flank each with a lord following one of them.
2nd lord sits back with the warriors and makes full use of his orb, making sure i can minimize casualties.

So, here goes:



HQ:

Lord: Veil, orb - 200
Lord: Dbody, shifter, orb, scythe - 210

Troop:

10 warriors - 180
10 warriors - 180
10 warriors - 180
10 warriors - 180

Fast:

5 Destroyers - 250
5 Destroyers - 250
10 Scarab swarms: Fields - 160

Heavy:

Monolith - 235
Monolith - 235
Monolith - 235



2,495

At 2k points ill remove a lith, a unit of warriors and shave a few more points here and there, but i mainly play 2.5k anyway.



Hardest part was ignore elites.
Pariahs are nice, but limited by lack of transport and necron rule.
Immortals are nice, but the extra shooting isnt really worth paying 10 extra points over a warrior for.
Flayed ones were tempting, but to take them i'd be removing 10 warriors and taking those instead.

Also was annoying not to include a C'tan.
However, i just dont feel they are competative enough to make it.
While they are tough and hit like a train, the 4++ isnt anything special.
They attract far too much fire power and wont really reach combat at any rate.

   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

Recommendations I would make:

Drop the Dlord and scarabs, they are good but then you free up another FA slot for...
More destroyers!
If you have 15 of them flying aroung the field you are dishing out serious amounts of firepower, and you have a few more necrons to make phase-out that little bit harder to achieve.

With the remaining 120 points you can always bag yourself another regular lord, although I'm not sure how much just a lord and an orb costs.

I just think that destroyers are the most competitve necron unit, and if more can be taken, then more SHOULD be taken.

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in us
Dakka Veteran




20 warriors, no more. Maybe, maybe 30 at 2500. Drop a Lord for a C'tan if you have one.

I don't like fields, personally. 40 attacks, 20 hits, 3 glances? And that's if somebody decides to feel lucky and go only 6 when you have a full unit. If they go 12, you get 7 hits and one glance.

Scarabs have their purpose, but 15 Destroyers do too.

This message was edited 1 time. Last update was at 2011/02/27 23:39:03


 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Grog - Dont want to sounds rude, but why go for less warriors?
They add firepower and can help to form a solid line with the liths.
They also prevent me phasing out early.
While destroyers add to phase out, its not by much.
Keep in mind that 3 warriors costs a tiny bit more, but you get more shooting and wounds from it.

Scarabs are something i have alot of love for since i got told to try them out a while ago.
Since ive been using them ive had a fair bit of luck, mainly popping tanks, but also holding up units i want to keep away from.

I do indeed have a C'tan, both infact.
However, both are pretty heavy on points, and thier 4++ does not go too far, even more so when the only armour is solid 14's.
So he will be taking every smaller anti-tank weapon.
Not only that, after playing him against a Deldar player i learned the hard way about poisoned weps.
He is simply too slow to get about and do what needs to be done.


Brutii - firepower wise the army isnt too bad, i think adding destroyers is about the only thing that may make a very slight difference, but again, for the same price i can get a large unit of warriors that have alot more firepower between them.
And also alot more wounds

Basic orb lords come out at 140 lol.
Also, keep in mind that alot of MC's have great saves, so gauss will bounce off of them.
The destroyer lord is able to kill them pretty easily, he isnt able to be instant death'ed, and has a ++ save ontop of all that.
So the Dlord tends to be my hammer.




However, i have a few games comming up later this week, so ill try it all out and see how it goes.
I guess losing scarabs and a lord for a game wont hurt for more D's


However, by no means am i dropping down to 20 warriors.
Most armies at this points level have enough anti-tank for 12 vehicles, i dont have that, so excess will be used to help phase me out quickly.

   
Made in gb
Tower of Power






Cannock

TBH dude the list is pretty sound and it's all you're going to get from Necrons atm. I am not sure why everyone is saying take min Warriors because they are the cheapest "Necron" units which add to your phase out number, a decent unit size of Warriors phasing through a portal and using rapid fire death can be pretty cool.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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