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![[Post New]](/s/i/i.gif) 2011/03/01 08:29:13
Subject: Blood Angels - @1785 - Need to be @1850!
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Longtime Dakkanaut
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Here's a 1850 list I'm thinking of making. I really want to keep the Furioso with the way he is. So please don't remove him. Suggestions for Blood Claws or not would be cool but please don't take him out of the list. It's my favorite model and I really want to use it.
Well the problem is I am under 65 pts and can't think about what I am going to do to fill up the points. I want to do something to work with the Synergy of this list. So far is has the Furioso coming in T1 to disrupt the backfield and draw fire. My RB's and Baals will be moving forward as fast as possible and all RBs will pop smoke. Baals will fire their Assault Cannons. Stormravens will move up 6" and fire everything at transports so my flamers can burn things.
So far the only thing I want set in stone are the Librarian and Furioso Dreadnought. Feel free to suggest any changes to anything else in the list to help fill up the last 65 pts the best.
Thanks.
Librarian 1
Furioso Dreadnought 1
Drop Pod 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Baal Predator 1
Baal Predator 1
Baal Predator 1
Stormraven 1
Stormraven 1
Stormraven 1
=========================
Librarian 1
Sternguard Vets 5
Meltagun 2
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Sgt: Infernus Pistol 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Razorback 1
Heavy Flamer 1
Assault Squad 5
Meltagun 1
Razorback 1
Heavy Flamer 1
Baal Predator 1
Baal Predator 1
Baal Predator 1
Stormraven 1
Stormraven 1
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This message was edited 1 time. Last update was at 2011/03/01 16:49:36
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
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![[Post New]](/s/i/i.gif) 2011/03/01 10:30:23
Subject: Re:Blood Angels - @1785 - Need to be @1850!
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Tunneling Trygon
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If you're not using the stormraven for it's transport capability then I would rather take a land raider for the 14 armour.
Though with the theme of the rest of the list you could take predators in the heavy slots and with the points saved stick some sanguinary priests in with the assault troops. For the troops I would rather have a power weapon than an infernus pistol on the sergeant.
Not sure about the one furioso in a drop-pod. He wil be dropping on his own in T1 and likely to be shot to bits. You need to drop multiples or not at all. Walk him on or if you do keep one stormraven stick him in the boot, put one assualt squad in and drop a razorback.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/03/01 16:51:28
Subject: Blood Angels - @1785 - Need to be @1850!
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Longtime Dakkanaut
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Furioso will draw fire from the rest of my army. It will still be saturated in the field with threats because during my T1 that the Furioso comes in I will have 9 Heavy Flamer RBs halfway down the field threatening fiery death on my next turn as well as 9 squads of guys shooting a melta + IP per squad all over.
Updated with a 2nd list that I like more than the 1st.
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Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
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![[Post New]](/s/i/i.gif) 2011/03/01 18:26:14
Subject: Blood Angels - @1785 - Need to be @1850!
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Chalice-Wielding Sanguinary High Priest
Arlington TX, but want to be back in Seattle WA
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Im feeling lazy today so I really dont feel like analyzing your list in great detail. The first thing that comes to mind when you say your 65 pts short is 3 DC marines. I know they probably have absolutely no psynergy with your list and would be a waist of the points....My brain is wracked right now from Organic Chemistry.
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4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!
The Dude - "Jackie Treehorn treats objects like women, man."
Lord Helmet - "I bet she gives great helmet."
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![[Post New]](/s/i/i.gif) 2011/03/01 19:31:01
Subject: Blood Angels - @1785 - Need to be @1850!
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Trigger-Happy Baal Predator Pilot
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I would suggest dropping one IP from an RAS and taking a scout squad (i would suggest snipers) to be objective campers....
what do you have for long range AV? 2 TLLC on the SR?
This lists seems a bit tricky to play....it would do great against hordes until all your RB's got popped, but Gun lines would be a bit difficult.
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This message was edited 1 time. Last update was at 2011/03/01 19:32:48
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![[Post New]](/s/i/i.gif) 2011/03/01 21:05:15
Subject: Re:Blood Angels - @1785 - Need to be @1850!
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Hardened Veteran Guardsman
Maryland
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Falco is on the money with the scout snipers. Drop the sternguard and take an honor squad (free SP) and you can put melta in there. The only thing you really lose is special ammo.
I would get some more AV somewhere. HF's are nice, but you could put TLAC (rendin) on your Razorbacks for anti-personnel/AV purposes.
You will need another drop pod to get that Furioso down on turn one. You can drop empty drop pods (good for objective contesting) to get this done.
I love the Furioso too (the frag cannon is pretty cool too). He can't drop and assault from the pod, which means he'll take a round of shooting before assault. You can put him on the back of the SR and assault out of it. Fly the SR flat out and get your 4+ save. Even if the SR is downed it is a S4 shot to your rear armor, juust don't roll a 6. Assault the next turn.
The list will be good against hordes but your AV11 transports with 5 man squads will get eaten up by a good gunline.
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It's a simple question doctor... If the moon were made of spare ribs, would you eat it?
5K 3K 3K 3K 300pts 200pts |
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![[Post New]](/s/i/i.gif) 2011/03/01 22:45:17
Subject: Blood Angels - @1785 - Need to be @1850!
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Longtime Dakkanaut
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(2nd list)
You guys think mech gunlines will really tear this list up? After 1 turn I'm unloading everything 12" closer up. 12" + 2" if you count how far I can bring the Melta guy out max as well. So turn 1 I'm 14" up and firing 8 Meltas which will be threatening 2d6 Melta range NEXT turn. (turn 2) Turn 2 I am also in range to fire the additional 4 Infernus Pistols.
So to summarize on turn 1 vs gunline mech builds I have this to deal with their AV:
10x S8 AP1 Meltas (Meltaguns and MM from SRs)
2x LasCannons
3x TL Assault Cannons
Turn 2 I have:
10x S8 AP1 Meltas in 2d6 range
4x S8 AP1 Infernus Pistols (in range now)
2x LasCannons
3x TL Assault Cannons
I know it's not a very traditional list at all and it's very different than what BA normally plays. It's normally TL AsC spam but with this I have all those Melta Type weapons + TL Assault Cannon Baals + Storm Ravens for anti-av as well. Storm Ravens will have a MM, TL Las, and 4 Bloodstrike missiles which are S8 AP1...IMO that's a HUGE amount of anti-av.
If we are worried about them destroying my squads thats 7 seperate squads they have to destroy on their turn 1. Not many gunlines can realistically take out that many separate squads on 1 turn of shooting in 1850 pts.
How is that not a lot of anti-AV? Am I missing something? With proper placement of units I don't see how any squad can take out so many different elements in 1 turn. Essentially 7 squads, 7 RBs, 2 SRs and 3 Baals.
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Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
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![[Post New]](/s/i/i.gif) 2011/03/01 23:05:55
Subject: Blood Angels - @1785 - Need to be @1850!
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Trigger-Happy Baal Predator Pilot
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Gotta remember that Razors dont have Fire Points so turn 1 you only have 2 MM.....plus if you move your SR's 18" you have to choose between ONE Blood Strike missile, TLLC or MM, and if you dont go first your AV 11 and AV 12 Armour will most likely take a lot of fire. The TLAC are nice, but it takes some lucky rolls to do anything above AV12 armour....
I agree with jb50c about loading the Furioso up on the back of one of your SR, its a more effective way of getting dreads right into the thick of things and prevents them from standing there for a whole turn getting shot up.
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![[Post New]](/s/i/i.gif) 2011/03/01 23:27:41
Subject: Re:Blood Angels - @1785 - Need to be @1850!
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Homicidal Veteran Blood Angel Assault Marine
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In my opinion, the whole point of a Stormraven is to carry a dred into CC range. I wouldn't take a Stormraven without a dred to put in it. How about this?
HQ: Librarian w/ Shield and Unleash Rage 100
EL: Furioso Dreadnought 125
EL: Furioso Dreadnought 125
EL: Chaplain 75
TR: 5 Death Company Marines w/ Power Fist 125
TR: Death Company Dreadnought w/ Blood Talons 125
TR: 5 Assault Marines w/ Meltagun and Power Fist 190
TR: 5 Assault Marines w/ Meltagun and Power Fist 190
TR: 5 Scouts w/ Sniper Rifles, Missile Launcher, Camo Cloaks 100
TR: 5 Scouts w/ Sniper Rifles, Heavy Bolter, Camo Cloaks 95
HS: Stormraven 200
HS: Stormraven 200
HS: Stormraven 200
Total: 1850
The Librarian might be able to help keep the Stormravens alive after they turboboost on turn 1. Obviously the Chaplain goes with the DC, and the Scouts hang back to camp on objectives. I'm at work and without my codex, so I'm not sure what a HB costs for the Scouts. You can downgrade a meltagun to a flamer or drop the HB entirely if I'm wrong.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/03/01 23:38:32
Subject: Re:Blood Angels - @1785 - Need to be @1850!
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Hardened Veteran Guardsman
Maryland
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I'm not knocking your list. I actually run somthing similar. I just don't think all those heavy flamers will do much, even going fast. It sounds like your also depending on deployment. If you have to deploy on table edges your going to have a tougher time getting in close and getting those templates to hit.
I'd even take HBs over HFs as you your range is 48" (with 12 inch move). MEQs will get an armor (I speak American, there's no you in armor) save with either the HB or Flamer. Plain old predators get 60" inch w/Autocannons, which become a real bargain. If you really want flamers use the Flamestorm on the Baals as MEQs wont get a save.
I love the Baals paving the road for everyone else. I ran 5 man squads for a while too, but without a SP they aren't super survivable. I'm even thinking of deploying them outside of the RB in my current list and let them grab objectives from the rear.
With my list I put a cheap assaulty troop (like DC) in the SR and make my opp pick what he wants to shoot at. I also run a pair of SRs.
BTW, Assault Cannons are the bomb. Mathematically they are more likely to pen AV14 then Lascannons because of TL and rending.
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It's a simple question doctor... If the moon were made of spare ribs, would you eat it?
5K 3K 3K 3K 300pts 200pts |
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![[Post New]](/s/i/i.gif) 2011/03/02 00:07:28
Subject: Blood Angels - @1785 - Need to be @1850!
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Dakka Veteran
Culver City, CA
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Priest with power weapon. 65 points.
The problem with 8 of your melta guns is you have to leave your tank, so a priest would help with the fnp bubble.
I would scrap one of the razorback + cargo (stern guard prob) and upgrade 4 of your razorback to 2 assault cannons and 2 either lc/plas or tl lc. You might be able to kill things at 12", but if it's an assault oriented list it's to late at that point .
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"There is no such thing as a cheesy space marine army, but any army that can beat space marines is cheesy. " -- Blackmoor
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![[Post New]](/s/i/i.gif) 2011/03/03 10:02:17
Subject: Blood Angels - @1785 - Need to be @1850!
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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MrEconomics list looks good I would say drop the scouts and beef up the assault squads and maybe give the dreads heavy flamers so that they can go off and deal with a squad on their own rather than having to support the assault squads if you know what I mean. frenik you make a good point its tough call the dc with a chap are really good but i think if there are only 5 dc guys drop the chap and get priests the assault squads will last longer and dont forget to soften them up with the assault cannons on the stormravens and dont forget you have 4 blood strike missiles per stormraven use them they are awesome str 8 ap 1
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2011/03/03 14:12:42
Subject: Blood Angels - @1785 - Need to be @1850!
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Tower of Power
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I agree Furioso is cool but it's going to die. First turn it will drop pod in and get shot up. You could drop it else where say mid field and have it hide behind a building, at least half way up the board that might work. Oh, blood talons rule on it btw
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/03/04 07:14:08
Subject: Blood Angels - @1785 - Need to be @1850!
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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mercer you know what I mean blood talons are just wonderful my dread ojn average goes through 11 marines hehe shooting and then assaulting its wonderful  yes keep the furioso back a bit you need him to live he is awesome and will almost always be mvp of the match
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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