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Can't decide what pure god WoC army to have!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What Warriors of Chaos army should I get first?
An all infantry khorne horde
A nurgle army filled to the brim with trolls and a giant
An all cavalry, magic heavy Tzeench force
A mixed Slaanesh force

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Made in gb
Frightnening Fiend of Slaanesh




Rochester

Hey guys, I should be starting a new job relativley soon, and can finally afford a decent sized WoC army, I want to eventually create a huge army with units from all 4 gods represented, the only problem is I love all the chaos gods and can't decide which one to follow first....Please help.

In return *hugs!*


   
Made in gb
Lieutenant Colonel





Somewhere in warp space

I would say Nurgle, They look cool and are great.

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Khorne I say! That way your enemies blood won't clash with the color of your armies armor once you hit their lines.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in us
Evasive Eshin Assassin





Are you looking for which is the most competitive? 'Cause if you're looking for anything else, I'd have to say that you're the only one who can decide that.

As for pure awesomeness, Tzeentch and Khorne are the best, with the prior coming out ahead of the latter. To take full advantage of Tzeentch, though, you'd be better off with infantry. A 5+ Parry save is great.

 
   
Made in us
Paingiver





I say Tzeentch. A real Khorne army would never field a caster and they are a real asset to warriors of chaos. But it comes down to play style. MoT warriors are near impossible to take down with their 4+ armor save and 5+ ward save with shield in combat. Mauraders on the other hand which are cheap cheap are great with MoK, warriors are also more offensive with MoK and say a halbred. So if you like blocks of warriors with some strong casting I would recommend Tzeentch, if you want to get into combat with large units of mauraders/warriors and bash some heads go khorne. Nurgle gives the options for some cool conversions though with use of green stuff and zombie heads you can make a cool nurgle army that will be more durable against shooting armies. Slaanesh is well.... not so competitive, but I have run into people that love the fluff of it, with the new BSB leadership rerolls MoS has kind of taken a nerf.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
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Killer Klaivex




Oceanside, CA

Slaanesh if dirt cheap, so you get what you pay for.
Tzeench pretty much does the same thing as nurgle, only it's cheaper and the marks are much better for heroes than nurgle is.
Khorne adds chop.

For a pure no caster khorne army, the only magic defense option would be a daemon prince with tendrils, just to re-roll 1 dispel die per turn. Add in the fury of the blood god and a mark of khone, and you're looking at 390 points. Which, all things considered, isn't too bad.

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 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
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I'm doing an all infantry khorne army... moar troops = more casualty absorption and then you invoke Khorne when he casts spells...
   
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Im actually a bigger fan of Nurgle when it comes to stabby Chaos Lords, but they do perform less than a Khorne block when it comes to troop choices.

That said, MoN is far better on Marauders than it is on Warriors.



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Made in us
Evasive Eshin Assassin





True, but with its serious nerfing, I could hardly justify the strategy behind fielding anyone with the mark, beyond perhaps a sorcerer. Nurgle does look cool, though.

Supposedly, a Marauder with either a shield and the MoT or a great weapon and the MoK is point-for-point the best model in Warhammer right now.
In practice, though, blocks of warriors (shields or halberds) just seem to do more than their equivalent in Marauders.

 
   
Made in us
Paingiver





Well you can almost get 4 marauder per 1 warrior (the maurader full command is a lot cheaper then the warrior full command so that evens it up). Sure the warriors have 1 higher WS, Str, I, T and A and a 4+ armor save, but those 4 marauders combined get 2 more attacks and most importantly 3 more wounds. However marks for units costs the same amount, so on a block of 30 warriors it is more valuable then on a block of 30 marauders, especially nurgle or tzeentch which is going to save you some points in defense of a more expensive warrior unit over an expendable cheaper marauder unit

This message was edited 1 time. Last update was at 2011/03/02 05:15:18


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Frightnening Fiend of Slaanesh




Rochester

Okay, thanks everyone, any thoughts on what is the most competitive?


   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

I voted a troll-heavy nurgle army, but then again I'm biased . A giant is actually a bit of a liability, while the trolls are fantastic.

I would choose the aesthetic you like best, and then go with that army, personally. All of the choices you'ved listed are pretty cool!
   
Made in us
Paingiver





davij wrote:Okay, thanks everyone, any thoughts on what is the most competitive?



LOL, if you're posting here we all assume you're posting for competitive. If you truly want to be competitive drop the restriction with the mono god theme.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Evasive Eshin Assassin





@Hargus: I think the main issue with marauders is that they die so fast. Even with 4 wounds versus 1, the lesser T and saves generally means they go faster. The WS doesn't help either, I'm sure.
Of course, marauders might be better off with Tzeentch than warriors. 4 wounds and 5+ parry versus T4 3+ armour 5+ parry. Guess it depends on the desired function.

Beyond that...

All-Tzeentch or Tzeentch/Khorne is easily the most competitive, but only if you don't go all cavalry. Or much of any cavalry, really. Tzeentch benefits from the infantry Parry save so much. I guess Khorne knights would be good.

Slannesh isn't much different from Undivided. Nurgle's just bad. Trolls are good, but I'd go without if you feel the need to make your warriors/marauders Nurgle to fit with them.


 
   
 
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